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FW from a nasty point of view

Author
nasty1
R-.A.-G.-E
#1 - 2012-07-11 17:48:37 UTC
haha, anyway. ohh sorry about the block of text and spelling mistakes and everything else.

What I want to talk about here is why amarr are crying, I think if we study their tears we can find the root problem and it's obvious, ccp are so awesome they nearly got it right regarding faction warfare, they would be more awesome if they sorted my petition out dammit.

amarr needs to work together and unfortunately the fragmentation of amarr is a sad one, they have no great leaders that are capable of pulling themselves out of this whole, they're too busy whining about what's wrong, they need to get it into their head we beat them fair and square for one thing, they were too lazy and fragmented, not the right leaders, their leaders were more interested in looking at stations, the wallpaper doesn't change if you stare at it eh.

Back on topic

Solution

No one can argue factional warfare is broken to a certain degree, all ccp really have to do is alter a few numbers, so amarr will stop crying and give them the drive they need and ambition to conquer, it's obvious to me now, ccp don't need to break into a sweat trying to write more code and break things even further.

This is my solution.

Just change the negative impact on the losing side, the negative should be capped at (I don't know the percentage I was never good at maths) for instance the Apocalypse Navy issue should be capped around 300 350 or even 400 loyalty points, I'm not sure what the percentage is and benefits for the opposing side should be less a bit to stop flooding of market, eventually more people well join militia and then the fun begins.

That's basically it, the whole reason amarr have these tears is because their loyalty points are worthless, get the numbers right and then you have one awesome factional warfare. Don't try and mend what's not broken, just hit it with a hammer.

On a side note.

Not being able to dock in your mission systems if the opposing militia have taken that said system, I think these systems need to have some kind of quicker flip time or even be immune to the unable to dock mechanism, everyone needs to make isk, to cut Farming down you would need to lower the lp gain for factional warfare missions, just below the games you would get for plxing, farmers will need to fight. Ading to the roundtable thing that the lovely voiced Susan Black said about having the warp-in closer to the buttom is a fantastic idea for fast paced fights, around 20k from the button would make for some fantastic factional warfare fights, the ones you remember for a while, I remember a lot of my fleet commanding regarding plxing, oh what fun memories, and I know for a fact other people remember still, the former big-me-up comment gives me great insight into the way militia runs.

Another side note

If you're thinking about rewards for defensive plxing then I would think about lowering the reward for offensive a tad and then defensive would be just under the reward for offensive, this is to cut down on farming again but farmers give us extra targets to shoot so we don't really want to eradicate them, I have a combine harvester at the ready for anyone interested in farming.

Conclusion,

although I have many other side notes but my speech recognition software is screaming at me.

What we need is a fun militia, and the changes I propose would go a long way with less effort I think, we want ccp to go work on dust or go get their hair cut because some of them quite frankly need it.



CEO Commander nasty1 o7
nasty1
R-.A.-G.-E
#2 - 2012-07-11 17:54:03 UTC
ohh on a side note

Regarding a reset

I like the idea but amarr lost fair and square, the hard work and dedication from the great leaders in mini militia will be remembered for eternity, the day we finally caught amarr with their pants down, over the years it's been extremely close with great fights all-round, with us dominating and then amarr, so a reset would be taking away some of that great milestone for the mini militia

Like I said get the numbers right and amarr will fight for their rights to be our equal again
Salicaz
Verrimus Caelum
#3 - 2012-07-11 17:56:56 UTC
Yeah we are shedding tears.

However, it's not due to Minmitar being able to take a major in a frigate whilst the Amarr needed a BC.

It's not due to CCP lowering the standings to 0 which allowed every carebear and his dog into Minmitar to flood the market.

It isn't down to the geography of our front.

It's clearly down to use to just put up with these horrendous imbalances that have locked us out of agents and made our LP worse than high sec stores. You are right, someone should just come along and lead us out of this.....till he went to bed and the gunless rifter brigade would swarm out.

Had the Minmitar won this war in a balanced environment then it would be a thing to applaud. Chest beating on the fourms about how awesome you all are (despite it being the farmers who did it all) just makes you all look foolish.

Kuehnelt
Devoid Privateering
#4 - 2012-07-11 18:04:57 UTC
evil Falcon pilot wrote:
This is my solution.

Just change the negative impact on the losing side, the negative should be capped at (I don't know the percentage I was never good at maths) for instance the Apocalypse Navy issue should be capped around 300 350 or even 400 loyalty points, I'm not sure what the percentage is and benefits for the opposing side should be less a bit to stop flooding of market, eventually more people well join militia and then the fun begins.

That's basically it ... their loyalty points are worthless, get the numbers right and then you have one awesome factional warfare. Don't try and mend what's not broken, just hit it with a hammer.


I.e., "Buff tiers 1 and 2 of warzone control".

My suggestion was to buff warzone control itself, by removing the tiers: so, instead of 16.9% = 2.5% = 0%, which is the situation with the Amarr as all of these are still Tier 1 and thus crap, CCP could tie warzone control directly to LP offers and thereby make it so that 16.9% is better than 0%. If Amarr take a system, even though this creates a farming opportunity, at least they can watch their warzone control tick up and have this be an actual improvement that they actually benefit from.

But your idea is easier and maybe better. Right now, Tier 1 isn't the stick and Tier 5 the carrot; Tier 1 is "maybe you should go play some other game" and Tier 5 is "I just bought a supercarrier for no reason, that's how rich I am."
sYnc Vir
Wolfsbrigade
Ghost Legion.
#5 - 2012-07-11 18:48:53 UTC
We don't want a reset. A reset only helps the no gun rifter club. Just take all the systems you can and start your dancing. We are fine thank you.

Don't ask about Italics, just tilt your head.

Cearain
Plus 10 NV
#6 - 2012-07-11 19:12:13 UTC
I don't really care who can win the alt plexing pve game.

If you were awarded a medal for shooting the most rats would you be proud of that? I have to say i would be embarrassed that I wasted that much time. Plexing is not that bad but its pretty close. It is clear that plexing is best done as a pve activity where you avoid pvp.

Once ccp makes plexing a pvp mechanic then I will care. Until then I will just ignore it other than putting a mission alt on the winning side to make isk.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

nasty1
R-.A.-G.-E
#7 - 2012-07-11 19:22:59 UTC
Ever since the allowing alliances in militia I have noticed a fragmentation of both amarr and mini militia, especially amarr, it's very interesting watching what happens when changes come about, the great leaders of amarr, and I do mean great will be remembered fondly, they were mainly into PVP,.

The different races in eve attract different people, different mindsets, different ways, amarr was once a great militia and they still can be, no good blaming the downfall of amarr on game mechanics, I didn't hear you crying before the patch, amarr suffered from the Alliance thing, mini bounced back from this and had the right leaders with the right mindset

I love amarr and thought for a second or two about joining you and showing you how it's done, seriously, I would be stoned to death though by mini and would never be able to eat a pork pie without having a guilty conscience.

1. Unite amarr again, persuade the fantastic corporations that have left amarr to come back, appoint several key people, if the changes go through that I suggest which would make far more sense then rewriting code, you will have something to fight for.

2. It takes effort and organisation, unite your whole great militia, it was once beaming and can be again.

I'm not going to tell you exactly how you should go about turning the tide, it's obvious with effort and unity, every mini wants you to bounce back, become great again, become that leading force that so many of us mini's liked fighting.

For all of those corporations that left amarr.

Basically you left because you were losing, isk wasn't the problem, you left a sinking ship, the people still in amarr need to be congratulated and I salute you for you are better than the cowards that left and now go fight and prove amarr are superior.

Looking forward to the time mini are losing the battle against a superior amarr militia again, soooo we can spank you forever and then some

amarr o7
chatgris
Quantum Cats Syndicate
Of Essence
#8 - 2012-07-11 19:26:19 UTC
Cearain wrote:
I don't really care who can win the alt plexing pve game.

If you were awarded a medal for shooting the most rats would you be proud of that? I have to say i would be embarrassed that I wasted that much time. Plexing is not that bad but its pretty close. It is clear that plexing is best done as a pve activity where you avoid pvp.

Once ccp makes plexing a pvp mechanic then I will care. Until then I will just ignore it other than putting a mission alt on the winning side to make isk.



It's getting a lot closer to the ideal. Remember when

- Plexing was an activity only effectively done at downtime?
- EWAR was much worse than it is now? (Rats still imbalanced, but less so)
- Plexing gave no reward whatsoever?

There's talk of balancing the rats and eliminating/discouraging frigate speed tanking.

Plexing now is more pvp focused than it ever has been, and it looks like it's going to keep getting better. One day, I hope we can say "rats are balanced across factions and if you want to win the occupancy war you better bring pvp ships because that is the most effective way to plex".
Cearain
Plus 10 NV
#9 - 2012-07-11 20:13:14 UTC
chatgris wrote:
Cearain wrote:
I don't really care who can win the alt plexing pve game.

If you were awarded a medal for shooting the most rats would you be proud of that? I have to say i would be embarrassed that I wasted that much time. Plexing is not that bad but its pretty close. It is clear that plexing is best done as a pve activity where you avoid pvp.

Once ccp makes plexing a pvp mechanic then I will care. Until then I will just ignore it other than putting a mission alt on the winning side to make isk.



It's getting a lot closer to the ideal. Remember when

- Plexing was an activity only effectively done at downtime?
- EWAR was much worse than it is now? (Rats still imbalanced, but less so)
- Plexing gave no reward whatsoever?

There's talk of balancing the rats and eliminating/discouraging frigate speed tanking.

Plexing now is more pvp focused than it ever has been, and it looks like it's going to keep getting better. One day, I hope we can say "rats are balanced across factions and if you want to win the occupancy war you better bring pvp ships because that is the most effective way to plex".



I agree that I get more fights more quickly in plexes than we did before the above changes. But I think this is more due to more active pilots than much of what you mentioned.

Consider each change you mention:

-Plexing can be done other than at downtime. Ok this just extended the times that you can effectively plex. So yes this lead to more pvp in plexes because it extended the time we can effectively plex. However, its pretty weak argument. By this logic we could argue that ccp removing the remaining 20 minute downtime adds time that we can pvp in plexes, and therefore removing downtime would make plexing more pvp focused.

-Ewar removal yeah that is something that might make it more pvp focused. I really don't know if they did that though. Just the other day I was getting target painted in a minor plex. So I am not sure if they actually changed this.

-Plexing gave no reward. Now this I don't think made plexing more pvp focused at all. I think this may have actually driven people to pursue the most efficient way to plex - pve.

Like I said in a different thread. If I have an hour to play eve I have to make a choice. I can either run 6 minor plexes in minmatar back waters and likely see little or no pvp. Or I can look for pvp and maybe knock out 2 minor plexes. As long as this is the way the game is set up then its broken for those who want pvp.

I will often not even finish a 10 minute plex if I see wts leave system. Because I know I have little chance that anyone will show up. If I knew the minmatar militia was notified of my precence I would stay and finish my plex. Eiether that or I would look at the notifications myself and go defend plexes they are trying to take.


Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#10 - 2012-07-11 20:31:09 UTC  |  Edited by: Cearain
nasty1 wrote:
Ever since the allowing alliances in militia I have noticed a fragmentation of both amarr and mini militia, especially amarr, it's very interesting watching what happens when changes come about, the great leaders of amarr, and I do mean great will be remembered fondly, they were mainly into PVP,.

The different races in eve attract different people, different mindsets, different ways, amarr was once a great militia and they still can be, no good blaming the downfall of amarr on game mechanics,...


I have been more or less in amarr militia since I was 4 months playing eve. Nothing has lead to the breakup of amarr militia as much as station lockouts. Not even close. RKK joined minmatar we were getting curb stomped. Still nothing even close to the cascade that happened thanks to ccp saying we are going to lock you out from all your stuff come may 22nd if you remain in the amarr militia! This was all kinds of stupid from the word go.

That rule change has caused more damage to amarr than anything any player group has ever done. It's not even close.

edit: Do you think its coincidence that the amarr militia is the only one that was seriously hurt by station lockouts and amarr militia happens to be the militia made up of mostly new faces?





nasty1 wrote:

I didn't hear you crying before the patch,



I'm tempted to put this in my signature. Big smile


nasty1 wrote:

amarr suffered from the Alliance thing, mini bounced back from this and had the right leaders with the right mindset

I love amarr and thought for a second or two about joining you and showing you how it's done, seriously, I would be stoned to death though by mini and would never be able to eat a pork pie without having a guilty conscience.

1. Unite amarr again, persuade the fantastic corporations that have left amarr to come back, appoint several key people, if the changes go through that I suggest which would make far more sense then rewriting code, you will have something to fight for.

2. It takes effort and organisation, unite your whole great militia, it was once beaming and can be again.

I'm not going to tell you exactly how you should go about turning the tide, it's obvious with effort and unity, every mini wants you to bounce back, become great again, become that leading force that so many of us mini's liked fighting.

For all of those corporations that left amarr.

Basically you left because you were losing, isk wasn't the problem, you left a sinking ship, the people still in amarr need to be congratulated and I salute you for you are better than the cowards that left and now go fight and prove amarr are superior.

Looking forward to the time mini are losing the battle against a superior amarr militia again, soooo we can spank you forever and then some

amarr o7


We get so many minmatar tell us how we just need better organization and leadership etc.
I have to ask. How do you know? Do you have a spy?

Do you think I am lying when I say I would rather spend an hour pvping in eve than running plexes which is best done via pve? I don't know what to say but the same thing I have always said. I would do more efficient plexing if efficient plexing yielded more pvp. Believe it or not, its true. I think this is true of allot of amarr - and allot in every other militia.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

nasty1
R-.A.-G.-E
#11 - 2012-07-11 20:51:17 UTC
We were faced with the same station lockdowns, we were faced with everything you were faced with, we are not known for our organisation, amarr are well-known for their organisation, I noticed a drop in amarr organisation, mainly because alliances were keeping to themselves and then they slowly worsened and then the fragmentation was apparent when the patch hit, just my opinions and am going a bit on assumption and what Skippy tells me.

Of course I have a spy, he named Skippy the kangaroo, he told me once he saw amarr ship on fire, .. What's that Skippy, are you saying a bunch of amarr are huddled around the ship crying to put the flames out.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#12 - 2012-07-11 20:53:05 UTC  |  Edited by: sYnc Vir
Have the minnies not asked themselves if the Amarr even want systems? Why would we ever fight for crappy systems and rewards when 20 seconds of new toon making doing defensive plexes? Two days after that picking up L4 missions and running with neut alt?

Most Amarr new before Inferno where we would be and adapted to the coming changes.

Eve Adapt or die, tis the motto.

We actually have, its called using an alt to make money of the hard work of you enemies and then pvp'ing with said money.

Edit, we don't have to live in a system you can take to fight you or make money, what is it about that people forget? At anytime we can just pick up and move on, and still make the same level of income if not more because your war zone control would increase if we actually left.

Now maybe that isn't want CCP intended, but whatever they intended has been overshadowed by other things. Its how it is, and no fucks are now really given about war zone control from our point of view.

Don't ask about Italics, just tilt your head.

Cearain
Plus 10 NV
#13 - 2012-07-11 21:13:54 UTC
nasty1 wrote:
We were faced with the same station lockdowns, we were faced with everything you were faced with, .


No you did not have the same station lockdowns you actually have the opposite. If a system is owned by amarr then you can't dock if a system is owned by minmatar then we can't dock.

nasty1 wrote:

we are not known for our organisation, amarr are well-known for their organisation, I noticed a drop in amarr organisation, mainly because alliances were keeping to themselves and then they slowly worsened and then the fragmentation was apparent when the patch hit,...


We were busy moving our stuff or dropping out of amarr so we wouldn't have to move stuff from all over the war zone. At the time lockouts became clear amarr had very few sytems. Even if we had as many people wanting to do pve/plexing as minmatar, it would be unclear we could take systems when there was a known bug that ccp decided not to fix before inferno. But either way we apparently aren't as interested in plexing/pve as you guys so we moved.


Maybe you think this is dirty amarrian lies and CCP changing the rules had nothing to do with the huge shakeup. Maybe you think its a coincidence that all our leaders suddenly forgot how to lead and all our organizers suddenly forgot how to organize when ccp changed the rules. IDK.





Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#14 - 2012-07-11 21:23:58 UTC
Nasty, I'll see you in a dark alley somewhere. Twisted
Kuehnelt
Devoid Privateering
#15 - 2012-07-11 21:26:35 UTC
sYnc Vir wrote:
Eve Adapt or die, tis the motto.

We actually have, its called using an alt to make money of the hard work of you enemies and then pvp'ing with said money.


Like you noted in another thread, it's really "adapt or die or quit." When I read this, this "Welcome to Amarr militia! The first thing you need to do is get a Minmatar alt!", I think... I should get another level of Infomorph Psychology, so that I can get a fourth jump clone into Stain. Yeah. Maybe put it near the Period Basis entrance so that I can harass TEST.

Sorry for shitting on so many FW threads, everyone, especially WBR. I'm out.
Moonlit Raid
Doomheim
#16 - 2012-07-11 21:39:52 UTC
If you're all really that bothered, just leave the Amarr militia on mass. If you ALL leave you will get your reset. CCP will have no other choice.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

nasty1
R-.A.-G.-E
#17 - 2012-07-11 22:08:25 UTC
Zarnak Wulf

Zarnak Wulf wrote:

Nasty, I'll see you in a dark alley somewhere.


I have no idea why your upset for, did I blow up your ship or something, quite possible lol crocodile tears as my SUB-director likes to say, whatever I've done I do apologise, I do lol

Cearain

Cearain wrote:

No you did not have the same station lockdowns you actually have the opposite. If a system is owned by amarr then you can't dock if a system is owned by minmatar then we can't dock..


I meant before the patch we faced the same as you, the differences we did something about it

sYnc Vir

let me start by saying thank you for helping us

...................

I'm just stating the obvious, I want amarr back the way it was, before you started crying about stuff, I'm not going to keep replying, I've said my piece, although it's funny how people react

sYnc Vir
Wolfsbrigade
Ghost Legion.
#18 - 2012-07-11 22:13:05 UTC
Moonlit Raid wrote:
If you're all really that bothered, just leave the Amarr militia on mass. If you ALL leave you will get your reset. CCP will have no other choice.


We dont want a reset.

Don't ask about Italics, just tilt your head.

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#19 - 2012-07-11 23:00:07 UTC
Moonlit Raid wrote:
If you're all really that bothered, just leave the Amarr militia on mass. If you ALL leave you will get your reset. CCP will have no other choice.


No CCP wouldn't reset it because

a) It would be breaking the hell out of the sandbox
b) Everyone without tech in NULL would scream for a sov reset after any TECH rebalance using the FW reset as a precedent.
c) most importantly a really really bad idea

Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2012-07-11 23:01:04 UTC
nasty1 wrote:
Zarnak Wulf

Zarnak Wulf wrote:

Nasty, I'll see you in a dark alley somewhere.


I have no idea why your upset for, did I blow up your ship or something, quite possible lol crocodile tears as my SUB-director likes to say, whatever I've done I do apologise, I do lol



We haven't met in combat yet. I'm just saying I look forward to seeing you in game.
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