These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Alts in Eve?

Author
Smapty
The Scope
Gallente Federation
#21 - 2012-07-11 20:28:53 UTC
Simi Kusoni wrote:
If you can't afford a second account with plex, chances are you aren't a serious player.

Also, where is this "people hate alts" notion coming from? Alts are more widely used and accepted in Eve than any other dame I've played, especially multi-boxing alts.

Alts are considerably more common than you seem to think.


Searching the forums for related threads I found quite a bit of anti-alt sentiment. For that matter, this very thread has a bit of it. :P

Regardless, If alts are widely accepted, why does the game itself inhibit you from fully using your 3 character slots? Most other MMOs allow you to freely roll many more alts. Almost every one of the millions of WoW players has a few alts each (I know a few guys with 8-10 max level alts), and only one account required.

It seems you guys are vehemently defending a situation where you have to pay for a new account to have an alt... truly peculiar, and unique to the MMO world for sure. You may think it's helping the game by feeding it more cash, but ironically I think it's actually costing CPP far more cash in the long run.
Xorv
Questionable Acquisitions
#22 - 2012-07-11 20:35:25 UTC
Simi Kusoni wrote:

Also, where is this "people hate alts" notion coming from? Alts are more widely used and accepted in Eve than any other dame I've played, especially multi-boxing alts.


I hate alts, the missing element in a lot of Sandbox MMORPGs (doesn't really matter for themepark ones), is accountability for your actions in game. I'm all for players being able to take on the roles of criminals, mass murderers, scam artists, or whatever other unpleasant roles/behaviors I've defended on these forums, but there should also be accountability. Our actions towards other players and NPCs in game should have long lasting consequences. So too with game balance, what's the point of having specialist ships when players just cover all their bases by having multiple accounts and use multiple ships so they can do everything on their own? What's the point of NPC standings or security ratings when you can bypass the consequences by using alts? What's the point of Wardecs, when people use alts to trade, haul, and PvE in?

That was one of the things Darkfall got right, one character per account. Now if there was a means of ensuring only one account per person that would be perfect.

Smapty wrote:
Yes, that's exactly what I'm suggesting. You make it sound like that's an absurdly greedy notion, when in fact playing multiple characters is what keeps MMOs healthy.


Maybe in your themepark games where you gather with your fellow "hardcore" gamers and PvE raid, aka kill loads of dumb scripted NPCs for loot. But, for games trying to be immersive, sandbox, simulation orientated, or competitive PVP, multiple characters are what keeps the game unhealthy.

Simi is right though, EVE is more saturated with alts than most other games, and CCP encourages it by subscription campaigns like the 'power of two' thing. The result though isn't a game that keeps players that want hardcore consequences, it's a game that keeps players that are hardcore in their pursuit of avoiding those consequences. End result is an increasingly stale and uninteresting game.
Corina Jarr
en Welle Shipping Inc.
#23 - 2012-07-11 20:39:03 UTC
OP, two points you did not consider (in the first post).

1) I cannot think of any MMO with more than one character slot that allows you to skill up (be it via grinding or time) more than one at a time. I know in WoW you can't.

2) EVE is a long term MMO, one that takes years to excel at. WoW is just another game in the list of games that are pointless to play after the first week (aside from friends).
Smapty
The Scope
Gallente Federation
#24 - 2012-07-11 20:51:43 UTC
ShahFluffers wrote:
What does this have to do with your idea? Well...
1. As said before, keeping younger players throttled in "cheap ships"might frustrate them a bit... but personally, that's a better option than them dying in droves in expensive ships they barely know how to use and then rage quitting and/or asking for the whole system to be altered to prevent their dying.


I appreciate the thoughtful response, btw.

Regarding new players (excluding buying an account, which I'm not talking about), isn't the primary throttle for new players money and connections? Just because I have two characters each maxing out different skills doesn't mean I can afford to hop into a battleship in the first month.

ShahFluffers wrote:
3. Your idea discourages players from banding together. Why should you ever rely on another player you don't know for a skill/specialty that you can train on an alt? This is an MMO. Teamwork should be promoted on principle.


So I'll add you to the camp of folks who think alts should not exists in Eve? The reality that others point out is that the game is full of alts, they just exist via additional purchased accounts. So, despite the best efforts of folks to social engineer a situation where people focus on one character, it simply isn't the way many people like to play MMOs, including Eve. My suggestion was simply to embrace that fact and make the game itself friendlier to the idea.
a newbie
Kenbishi Heavy Industries Inc.
#25 - 2012-07-11 21:02:41 UTC
Smapty wrote:
Daria Meridian Carlile wrote:
I am not saying that i wouldn't like to be able to train another character on my account, but i think it'll do more harm than good considering how eve works.


This is where things get foggy... what harm would it do to the game itself? Honestly I'm not terribly concerned about the character trading market if it impacts gameplay. Worst case they could cap the number of toons you could sell per year or something, problem solved.


The issue partially lies in the fact that having 3 characters training on the same account, would be like you leveling playing a wow character and ALL of your characters becoming higher level without you even touching them. Everything you do can either have a push-pull effect in EVE or you could be useful for only collecting dust.

Activity is rewarded by allowing you to earn and lose immense amounts of isk, but the skill gain is constant and only if you are paying attention to the training times. I like being able to log off due to RL fun and obligations, come back and I can fly a ship. But in the same respect, unless your are a miner, I doubt your going to train multiple characters on the same account to do the same thing. You can only play one at a time, so there is no reason to train the 3 like you can play all 3 at the same time.

...um.. fire?

Smapty
The Scope
Gallente Federation
#26 - 2012-07-11 21:07:43 UTC
Xorv wrote:
Maybe in your themepark games where you gather with your fellow "hardcore" gamers and PvE raid, aka kill loads of dumb scripted NPCs for loot. But, for games trying to be immersive, sandbox, simulation orientated, or competitive PVP, multiple characters are what keeps the game unhealthy.


I'm liking Eve a lot, but please don't oversell its difficulty level... the highest ends of WoW PVE and PVP Arena are brutal, and organizing successful guilds takes a ton of effort. But yea, we'll just have to disagree... personally I like the idea of playing a good guy AND a bad guy, experiencing both sides of the coin. I just don't see the harm.
Smapty
The Scope
Gallente Federation
#27 - 2012-07-11 21:23:53 UTC
a newbie wrote:
Smapty wrote:
Daria Meridian Carlile wrote:
I am not saying that i wouldn't like to be able to train another character on my account, but i think it'll do more harm than good considering how eve works.


This is where things get foggy... what harm would it do to the game itself? Honestly I'm not terribly concerned about the character trading market if it impacts gameplay. Worst case they could cap the number of toons you could sell per year or something, problem solved.


The issue partially lies in the fact that having 3 characters training on the same account, would be like you leveling playing a wow character and ALL of your characters becoming higher level without you even touching them. Everything you do can either have a push-pull effect in EVE or you could be useful for only collecting dust.

Activity is rewarded by allowing you to earn and lose immense amounts of isk, but the skill gain is constant and only if you are paying attention to the training times. I like being able to log off due to RL fun and obligations, come back and I can fly a ship. But in the same respect, unless your are a miner, I doubt your going to train multiple characters on the same account to do the same thing. You can only play one at a time, so there is no reason to train the 3 like you can play all 3 at the same time.


I just don't think that's an accurate analogy. WoW characters can be leveled extremely quickly, obtaining every possible skill in a few days easily. Eve, by contrast, take months or more to develop a viable character skillset... people know this, hence needing multiple accounts to play multiple characters with different skill sets effectively in a reasonable period of time. It's not the effort of grinding a skill that's the issue, it's the time... having three characters all leveling skills "for free" at the same time still takes months for all three to be solid at their specialty, far more time commitment than other games.
Xorv
Questionable Acquisitions
#28 - 2012-07-11 23:10:04 UTC
Smapty wrote:
Xorv wrote:
Maybe in your themepark games where you gather with your fellow "hardcore" gamers and PvE raid, aka kill loads of dumb scripted NPCs for loot. But, for games trying to be immersive, sandbox, simulation orientated, or competitive PVP, multiple characters are what keeps the game unhealthy.


I'm liking Eve a lot, but please don't oversell its difficulty level... the highest ends of WoW PVE and PVP Arena are brutal, and organizing successful guilds takes a ton of effort. But yea, we'll just have to disagree... personally I like the idea of playing a good guy AND a bad guy, experiencing both sides of the coin. I just don't see the harm.



I don't believe I "over sold" EVE's "difficulty level". I actually said a lot of it's difficulty is bypassed through the use of alts. However, prepare to be laughed at and mocked in regard to your WoW comments Lol

Oh and of course you don't see the harm, you're a self described "Hardcore PvE raider from WoW" Pretty much the antithesis of everything Sandbox. Why should we be surprised you can't see anything outside the framework of Themepark style gameplay.

*points towards High Sec Incursions* Go, enjoy!
Daria Meridian Carlile
Necromatic Inc.
#29 - 2012-07-11 23:14:43 UTC
Smapty wrote:


I just don't think that's an accurate analogy. WoW characters can be leveled extremely quickly, obtaining every possible skill in a few days easily. Eve, by contrast, take months or more to develop a viable character skillset... .


One of the many reason that we play EVE instead of WoW
Smapty
The Scope
Gallente Federation
#30 - 2012-07-12 00:26:11 UTC
Xorv wrote:
Smapty wrote:
Xorv wrote:
Maybe in your themepark games where you gather with your fellow "hardcore" gamers and PvE raid, aka kill loads of dumb scripted NPCs for loot. But, for games trying to be immersive, sandbox, simulation orientated, or competitive PVP, multiple characters are what keeps the game unhealthy.


I'm liking Eve a lot, but please don't oversell its difficulty level... the highest ends of WoW PVE and PVP Arena are brutal, and organizing successful guilds takes a ton of effort. But yea, we'll just have to disagree... personally I like the idea of playing a good guy AND a bad guy, experiencing both sides of the coin. I just don't see the harm.



I don't believe I "over sold" EVE's "difficulty level". I actually said a lot of it's difficulty is bypassed through the use of alts. However, prepare to be laughed at and mocked in regard to your WoW comments Lol

Oh and of course you don't see the harm, you're a self described "Hardcore PvE raider from WoW" Pretty much the antithesis of everything Sandbox. Why should we be surprised you can't see anything outside the framework of Themepark style gameplay.

*points towards High Sec Incursions* Go, enjoy!


For the record, I never suggested WoW was a better game... it's simply a different paradigm, though not as different as you might think once you get through the questing. You actually don't even need to quest, you can level strictly PVPing. On PVP servers you spend your time mining ore, etc, getting ganked, all the crap that I'm sure is all too familiar here. Trash WoW all you'd like, but last time I checked they had between 10 and 15 million MMO loving subscribers... would be stupid to not consider any lessons they might have to offer.

But this conversation has nothing to do with WoW, and everything to do with Eve. If not for the Alt players you clearly despise so much Eve would have what, 100,000 active accounts instead of 400,000? You owe those guys for providing you a game to play, they clearly have kept it going. Perhaps your horse is a little too high to see that you're the one that might actually be the problem.
Daria Meridian Carlile
Necromatic Inc.
#31 - 2012-07-12 00:52:12 UTC
Smapty wrote:

For the record, I never suggested WoW was a better game... it's simply a different paradigm, though not as different as you might think once you get through the questing. You actually don't even need to quest, you can level strictly PVPing. On PVP servers you spend your time mining ore, etc, getting ganked, all the crap that I'm sure is all too familiar here. Trash WoW all you'd like, but last time I checked they had between 10 and 15 million MMO loving subscribers... would be stupid to not consider any lessons they might have to offer.


One of the major reasons for their subscription base is the fact that they keep dumbing down the game, making it faster and easier to level, to get powerful items and even to raid.

The difference in difficulty between now and before the burning crusade is immense!

WoW attracts people by constantly supplying that fix which oh so many boys and girls playing on the internet desperately crave.

Quote:
WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...


If eve starts taking lessons from wow, i'm personally canceling my 2 subscriptions.
ShahFluffers
Ice Fire Warriors
#32 - 2012-07-12 01:01:37 UTC  |  Edited by: ShahFluffers
Smapty wrote:
Regarding new players (excluding buying an account, which I'm not talking about), isn't the primary throttle for new players money and connections? Just because I have two characters each maxing out different skills doesn't mean I can afford to hop into a battleship in the first month.

No on the former and yes on the latter. So long as you can gain connections with other "good" players in the game you're pretty much set.

As for the newbie in the battleship... you'd be surprised. I've had a hand in killing some nubbins who wandered into low-sec thinking their battleship would automatically kill anything smaller than it.

Smapty wrote:
ShahFluffers wrote:
3. Your idea discourages players from banding together. Why should you ever rely on another player you don't know for a skill/specialty that you can train on an alt? This is an MMO. Teamwork should be promoted on principle.

So I'll add you to the camp of folks who think alts should not exists in Eve? The reality that others point out is that the game is full of alts, they just exist via additional purchased accounts. So, despite the best efforts of folks to social engineer a situation where people focus on one character, it simply isn't the way many people like to play MMOs, including Eve. My suggestion was simply to embrace that fact and make the game itself friendlier to the idea.

I will concede that have a personal "distaste" for alts. Like others have said above me, many use alts to avoid the consequences of their actions or actions directed upon them... and this works both ways. People who use alts can use them to avoid conflict and/or to get around logistical "issues" when their "main character/account" is under "siege"/"restrictions".
I, myself, disagree with alts them on principle as it "takes away" from teamplay and cooperation.

However... the "alt issue" is not nearly as bad as some people make it out to be. I believe the last time CCP looked through everything, they came up with an average of 1.2 to 1.5 accounts per player. This means that while some single players may have up to 10 accounts... ~15 more players only have single accounts.

Plus, not everyone keeps an alt account forever. I had an alt account open for about a year (I know... I'm a bad, bad hypocrite lacking in moral fortitude) for precisely the reasons I described above. But after awhile I just couldn't justify the expense given my relatively limited need of the alt ($15 a month just to haul crap, run missions, and maybe do some trading? So what if I pay a few mil markup... I can make plenty of ISK down in low-sec). So that account is now closed.

The other thing to consider is that alt accounts do make sense from a financial standpoint for CCP. Only the "wealthier" players are going to be able to afford them (either rich in RL and/or rich in-game)... which does smack of "pay to win" I will give you that... however it still won't make much sense in the long run since you generally can't split your attention between too many different clients at the same time (unless you are running some fancy manual macro that binds the actions of multiple clients to the same commands... which is [sorta] legal, interestingly enough). In effect, you're only paying to train up certain characters and that's about it.
Xorv
Questionable Acquisitions
#33 - 2012-07-12 01:23:08 UTC
Smapty wrote:

For the record, I never suggested WoW was a better game... it's simply a different paradigm, though not as different as you might think once you get through the questing. You actually don't even need to quest, you can level strictly PVPing. On PVP servers you spend your time mining ore, etc, getting ganked, all the crap that I'm sure is all too familiar here. Trash WoW all you'd like, but last time I checked they had between 10 and 15 million MMO loving subscribers... would be stupid to not consider any lessons they might have to offer.

But this conversation has nothing to do with WoW, and everything to do with Eve. If not for the Alt players you clearly despise so much Eve would have what, 100,000 active accounts instead of 400,000? You owe those guys for providing you a game to play, they clearly have kept it going. Perhaps your horse is a little too high to see that you're the one that might actually be the problem.


If numbers were the standards of what is good, all restaurants should be making food like McDonalds.

I do not despise alt players in EVE, merely the gameplay mechanics that make that possible and the culture of meta gaming and cheating that has ruined many a Sandbox MMO. However, I owe those people nothing. Game's such as EVE often elicit debates over "hardcore" vs "casual" gameplay, and alts is one area where the wrong sort of "hardcore" is promoted to the detriment of casual players and the game as a whole. As I stated earlier the use of such alts is often to bypass consequences and difficulties of EVE, to in a sense make EVE less hardcore for those players using them. However, as a consequence it makes the game even more inaccessible to casual gamers or those that just don't wish to be running multiple accounts. In short you may end up with 400k accounts played by a 100k actual players, but you might have had 500k accounts all played by 500k players had you removed the benefits of running multiple accounts.

To give you an actual example of this, consider DAoC, that had a very big problem with buffbots (support characters that could make another character significantly more powerful while being able to stay safely out of any danger and not actively played). After years of dragging their feet on doing anything about it and losing players because of it, Mythic finally added servers where buffbots didn't work, and the populations surged on those servers. This same phenomenon is becoming prevalent in EVE with the use of off grid boosting ships.

Your thread has everything to do with WoW, you came charging into these forums identifying yourself as a WoW player, proudly proclaiming yourself a "hardcore raider" Lol and proceeded to ask for EVE to be more like WoW. You should be grateful we all just didn't tell you to F... off.
ShahFluffers
Ice Fire Warriors
#34 - 2012-07-12 01:35:36 UTC
Xorv wrote:
If numbers were the standards of what is good, all restaurants should be making food like McDonalds.

^^ Not empty quoting.
Drakarin
The Scope
Gallente Federation
#35 - 2012-07-12 02:04:27 UTC
Alts reduce one's responsibility. You can do anything in EvE to other characters, scam them, hurt them, kill them. This is fine. In fact, this is awesome. A real sandbox. The problem is having the ability to escape to a different character with a clean reputation diminishes the consequences of doing evil acts (which there should be more of).

Consequences matter. Not only do alts break immersion (I'll never understand how people can stand using more than one character) but they also give people with more money in real life an edge in the game. For the same reason PLEX is a horrible idea, but alas this is reality. The game is run by people in a corporation. They are in it for profit. Alts and plex generate said profit more than furthering a better game.

I don't blame them though. It's just good business. Shame that good business rarely ever translates to good games though (because the common denominator is usually self serving and not that intelligent).
ShahFluffers
Ice Fire Warriors
#36 - 2012-07-12 03:01:32 UTC
Drakarin wrote:
Not only do alts break immersion (I'll never understand how people can stand using more than one character) but they also give people with more money in real life an edge in the game. For the same reason PLEX is a horrible idea, but alas this is reality.

Note quite.

PLEX is actually has more to do with RMT (Real Money Trading) than it does with RL Rich vs. RL Poor. And it's a genius idea when you really look at what it aims to do.

Allow me to explain...

RMTers don't care much for market mechanics and/or how their activities affect the game's economy. All they are interested in is in collecting as many commodities as possible and selling them as quickly as possible to have enough liquid ISK on-hand to transfer it to those players that buy it with hard RL cash. This effectively takes money out of CCP's and player's hands and ruins the general gaming experience for everyone.

What CCP did was accept that people are going to "buy" ISK to gain an advantage no matter what (more into this later)... so better to have these players buy gametime from CCP directly and sell it to In-Game Wealthy players for whatever value players feel 30 days of gametime is worth to them. This does a few things:
- players who are very successful and rich in-game but may be poor in RL can continue playing the game for free.
- players that want an edge with more ISK get what they want
- CCP doesn't lose potential players and thus money because RL rich players are effectively paying for the gametime of in-game wealthy players

What does this have to do with alt accounts?
You can put "hard" restrictions on alt accounting whereas you cannot with ISK.
ISK is an abstraction. Something that is only given value based on what people perceive is fair given other variables. Alt accounts are far more "tangible" given that characters, IP addresses, and billing info is a "hard" part of the system. Comparing the two just isn't possible.
Smapty
The Scope
Gallente Federation
#37 - 2012-07-12 03:53:58 UTC
Xorv wrote:
If numbers were the standards of what is good, all restaurants should be making food like McDonalds.

Yes, but restaurants run by the Iron Chef only gets 50 visitors a day... which works great for the Iron Chef, but has pretty significant downsides for an MMO. There's got to be a middle ground, and I'm contending that forcing players to buy multiple accounts is a detriment to the games growth. But anyhoo, clearly not going to convince you.

Xorv wrote:
Your thread has everything to do with WoW, you came charging into these forums identifying yourself as a WoW player, proudly proclaiming yourself a "hardcore raider" Lol and proceeded to ask for EVE to be more like WoW. You should be grateful we all just didn't tell you to F... off.

At this point I'll assume you we're screamed at by your raid leader at some point for repeatedly standing in fire, and are scarred for life. How dare I mention the MMO that shall not be named.

Daria Meridian Carlile wrote:
One of the major reasons for their subscription base is the fact that they keep dumbing down the game, making it faster and easier to level, to get powerful items and even to raid.

The difference in difficulty between now and before the burning crusade is immense!

On the contrary, WoW has lost subscribers consistently over the last couple expansions, coinciding with dumbing down the game. I agree completely that they've gone to far with that, which is why I haven't suggested dumbing down Eve. But alts is an entirely different issue, and have been a part of WoW and MMO culture in general since they've existed... to deny that is shooting yourself in the foot.

Drakarin wrote:
Alts reduce one's responsibility. You can do anything in EvE to other characters, scam them, hurt them, kill them. This is fine. In fact, this is awesome. A real sandbox. The problem is having the ability to escape to a different character with a clean reputation diminishes the consequences of doing evil acts (which there should be more of).

I completely understand your concern, I just think that mindset is a bit heavy handed... the benefits of giving players flexibility to explore other roles in a freer way would far outweigh the downsides and potential abuse, which IMO would have a noticeable impact on player retention and expansion. That's all this suggestion is about.
ThisIsntMyMain
Doomheim
#38 - 2012-07-12 05:16:27 UTC  |  Edited by: ThisIsntMyMain
Honestly, how many times do we have to say this ....


  • YOU CAN HAVE AS MANY ALTS AS YOU WANT TRAINING SIMULTANEOUSLY

  • Each Alt costs $15 per month or a PLEX

  • You get 2 free characters with each alt


Everything else is just ~words~ and we've heard them ALL before.
Corina Jarr
en Welle Shipping Inc.
#39 - 2012-07-12 05:21:26 UTC
Its not like you have to have an alt to do everything in EVE.


I only have one alt, its on the same account, has less than 500k SP, and took a few days to train. All it does is scout/scan the exit in my WH for day trips.

Everything can be done on one character, unless you want to be alone... in which case an MMO is not for you.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#40 - 2012-07-12 05:27:42 UTC
Do you have any idea how big of a mission it is to plan the training cues of multiple accounts?

My Evemon takes 5-10 minutes to unfreeze after starting up because of all the alts it has to go through when refreshing. I can sit for hours and contemplate training areas for the alts that can train skills.... and it takes months of constantly skilling between accounts to get there. I do not care to triple my efforts.

Since your new, save us the trouble.

Kthanxbai

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Previous page123Next page