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[Proposal] Actually make warp speed scale with the time spent in warp.

Author
Isavella
Mr. Clean Corp..
#21 - 2012-05-04 02:20:15 UTC
+1
J'Poll
School of Applied Knowledge
Caldari State
#22 - 2012-05-04 10:28:44 UTC
+1

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Adriana Infara
Deep Core Mining Inc.
Caldari State
#23 - 2012-05-10 02:49:04 UTC
+1
Felsusguy
Panopticon Engineering
#24 - 2012-05-11 21:34:20 UTC
I'm glad someone other than me has thought of such an idea. I always did wonder why there are even warp speed rigs if they didn't do a useful damn thing.

The Caldari put business before pleasure. The Gallente put business in pleasure.

Vaurion Infara
Doomheim
#25 - 2012-05-21 02:38:36 UTC
3rd page? Hell no.

this is it

Stigman Zuwadza
Deep Core Mining Inc.
Caldari State
#26 - 2012-05-21 06:58:54 UTC
+1

It's broken and it's been broken for a long time and it'll be broken for some time to come.

Serina Tsukaya
Dropbears Anonymous
Brave Collective
#27 - 2012-05-24 09:51:51 UTC
Simply set a standard time of max acceleration to some number (5-15 seconds) and this number be from the slowest to the fastest. If i'm not mistaken, then that's what the entire issue is about.

10 seconds for a ship to reach 3 Au/s

10 seconds for an interceptor to reach 13.5 Au/s

etc
FireT
Venom Pointe Industries
#28 - 2012-05-24 20:30:01 UTC
Wow, never thought about the implementation. This would be a very radical change in system and even sector mobility. I am actually curious about this now. Nice idea.
Evet Morrel
Doomheim
#29 - 2012-05-28 13:12:59 UTC  |  Edited by: Evet Morrel
+1 agreed this is an old clumsy mechanic and the possibility of more variation in acceleration would be a fine thing.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#30 - 2012-05-29 08:59:14 UTC  |  Edited by: MotherMoon
100% agree. there was a post by soundwave 2-3 years ago saying he wished they could do this some day.

so as it allready has blue support, this should really be pushed up again. Maybe the new carbonising of the game has gotten to a point where this is possible now.

edit:the pasrt that really boggles the mind is how they made warp speed implants and rigs. When they don't even doing anything more or less as you've pointed out.

Also a change in how ships warp should come with new speeds for every ship in game. so that it's not 4.5 times faster tarvel, that's a bit much :P maybe 2.5 times faster. since if the system worked the way it should, that would be enough

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Elzon1
School of Applied Knowledge
Caldari State
#31 - 2012-07-10 17:16:22 UTC
+1 bumping for awareness
Dare Knight
Bandwagoners
#32 - 2012-07-10 19:14:00 UTC
+1, it would mean Ceptors could actually 'intercept' things before they land, which... is kind of the idea.

_It's very simple, really. If you see Tengus on scan, they are ratting. If you see a shitload of Tengus, the Russians are blobbing. If you see Proteuses on scan, they will be on top of you in about a second. If you see a shitload of Proteuses, the big boys are having a goodfight. _

FloppieTheBanjoClown
Arcana Imperii Ltd.
#33 - 2012-07-10 20:49:48 UTC
So...drop the accel/decel times by 75%. 2.5 seconds to max warp speed, 5 seconds to drop out of warp. Nevermind scaling warp speeds and all that, just let everyone spend longer at max speed and it all works out.

Founding member of the Belligerent Undesirables movement.

lisa 8
School of Applied Knowledge
Caldari State
#34 - 2012-07-10 21:24:36 UTC
+1
Bubanni
Center for Advanced Studies
Gallente Federation
#35 - 2012-07-11 02:34:38 UTC
FloppieTheBanjoClown wrote:
So...drop the accel/decel times by 75%. 2.5 seconds to max warp speed, 5 seconds to drop out of warp. Nevermind scaling warp speeds and all that, just let everyone spend longer at max speed and it all works out.



I 100% agree with this suggestion... it would be a huge change to the way PvP works atm...

Oh also, I wouldn't mind a "slingshot" warp, where ships accelerate insanely fast into warp almost like a bullet from a gun... giving a "star trek" look to the warp. and same thing with the landing from warp :P

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Plaude Pollard
Aliastra
Gallente Federation
#36 - 2012-07-11 12:59:30 UTC
Vaurion Infara wrote:
Drake Draconis wrote:
Your throwing a fit over a 5-10 seconds accel/decel issue?

Maybe you should make sure your able to align faster?

I'm sorry but I fail to see how this proposal is useful let alone constructive.

Perhaps you could give some exampls?


You do understand what the phrase throwing a fit means, right? But I'll answer your poorly spelled question anyway.

Right now, the time it takes to get to actual advertised warp speed is 10 seconds, regardless of the ship you're in. The deceleration time is 20 seconds. That means with a warp speed of 3au/s, regardless of the size ship you're in, a 20 au warp will take about 36 seconds, 30 of which are eaten by acceleration/deceleration. All i'm saying, is that the accel/decel times, which make up the largest majority of time spent warping, scale with the warp speed of the ship. This would make warp speed a viable factor in choosing a ship, especially for tackling/ chasing down gangs. So yeah, I would call that useful, and constructive.

So... Make the rig decrease the amount of time spent on Accelerating and Decelerating in Warp instead of increase the warp-speed? Or even make an extra rig that decreases Accel/Decel time?

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Dusenman
Sensible People
Sigma Grindset
#37 - 2012-07-11 14:00:26 UTC
+1

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Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#38 - 2012-07-11 14:05:02 UTC
More ways to engage a combat = better game, so interceptors should be excellent in that area and they are missing exactly this one.

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FloppieTheBanjoClown
Arcana Imperii Ltd.
#39 - 2012-07-11 15:35:18 UTC
Zloco Crendraven wrote:
More ways to engage a combat = better game, so interceptors should be excellent in that area and they are missing exactly this one.

This. On paper, the interceptor looks like it's designed to outrun fleeing ships, not just on grid but in warp as well. As it stands, most pursuits the interceptor will have to rely solely on a faster align time because the warp speed, as demonstrated in the OP, is only relevant in longer warps.

Founding member of the Belligerent Undesirables movement.

Takeshi Yamato
Ministry of War
Amarr Empire
#40 - 2012-07-11 15:38:17 UTC
+1

Good work documenting this. I was surprised to see how little difference there is on shorter warps.
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