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Severe, intermittent graphical error rendering game nearly unplayable

Author
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#1 - 2012-06-27 04:22:02 UTC  |  Edited by: Tarunik Raqalth'Qui
After a period of time (an hour to a few hours) of playing Eve, I get this treat:
[IMG]http://i.imgur.com/Cm9mM.png[/IMG]
Undocking or exiting the starmap is a common, but not universal trigger, and the full symptoms include:

  • Trails of brackets across the screen whenever the camera moves/"ghost brackets"
  • Sometimes black, sometimes background (nebula) only rendering of space
  • "Ghosts" of UI windows/elements remaining after close
  • Blurry UI text (outside of windows, that is)
  • Blurry/smeared module indicator effects
  • This all persists through jumps/...; restarting the client is the only way I can get back to normalcy.



This started happening with Inferno 1.1 (have never seen it before). Card's a GF9800GTX+, 512MB VRAM with the 195.36 nVidia blob, 2.6.32 kernel, Wine 1.4-0ubuntu1~ppa1~lucid1 from the official Wine PPA, on Linux Mint 9 LTS. Other games (native OpenGL though) seem to render fine.

Update: Tried updating to 302.xx nVidia drivers last night from the x-updates PPA, will see if that fixes the problem.
jansaell
Phoenix Industries
#2 - 2012-06-27 06:59:09 UTC
I have the same experience .

It happend after the patch yesturday.

The efect happends after docking and undocking - not just undocking the first time.

It also happends after jumping throu stagates after a few jumps.
After Shok
Ruthenia Co
#3 - 2012-06-27 12:12:06 UTC  |  Edited by: After Shok
+1 - r6900 2 gb driver 12.4 kernel 3.3.7 - was 2 times after ~2 hour playing

http://clip2net.com/s/259Is

Правдой нельзя оскорбить, уважаемый адвокат!

Тот самый Мюнхгаузен

Золотая орка

Sarummay
WipeOut Inc.
Pandemic Horde
#4 - 2012-06-28 18:06:24 UTC
just logged in and I have the same issues right after undocking, the "normal" space doesn't even show up. This happens for me right from the beginning.
NVIDIA GeForce 9800 GT with 1024 MB
wine 1.4
Linux mint 10
Kernel 2.6.35-22-generic

World of Tanks on wine works fine, other Games running "normally" on Linux have no issues either.
Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#5 - 2012-06-28 18:57:26 UTC
Sarummay wrote:
just logged in and I have the same issues right after undocking, the "normal" space doesn't even show up. This happens for me right from the beginning.
NVIDIA GeForce 9800 GT with 1024 MB
wine 1.4
Linux mint 10
Kernel 2.6.35-22-generic

World of Tanks on wine works fine, other Games running "normally" on Linux have no issues either.

Check your version of the nVidia drivers. The 302.xx driver seems to work here.
Sarummay
WipeOut Inc.
Pandemic Horde
#6 - 2012-07-01 13:50:25 UTC
Tarunik Raqalth'Qui wrote:
Sarummay wrote:
just logged in and I have the same issues right after undocking, the "normal" space doesn't even show up. This happens for me right from the beginning.
NVIDIA GeForce 9800 GT with 1024 MB
wine 1.4
Linux mint 10
Kernel 2.6.35-22-generic

World of Tanks on wine works fine, other Games running "normally" on Linux have no issues either.

Check your version of the nVidia drivers. The 302.xx driver seems to work here.


This fixed the Problem for me.
jansaell
Phoenix Industries
#7 - 2012-07-07 08:12:48 UTC
The patches during this week has fixed the problem even if running with and old driver - I am now running with 260.19.06 and have no problem.
Raath Nambode
Sebiestor Tribe
Minmatar Republic
#8 - 2012-07-11 12:34:34 UTC
I sometimes get gliches like this on my laptop. Its got an integrated Radeon HD 4600 series card in it.

I usually manage to get rid of the problem by changing the game's screen size to something smaller then back again.

Also make sure that the preset interval is set to one. this way it makes the client's fps match the refresh rate of your monitor. There's still a lot of folks who think that the higher the FPS the better. All it means is that the game is rendering images faster than your monitor can display them. Waste of cycles and more chance of graphical errors like tearing. 60FPS per client is optimal no matter how powerful the computer and helps decrease graphics problems.

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