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Faction Warfare - Resuscitating the Amarr

Author
Poetic Stanziel
The Scope
Gallente Federation
#1 - 2012-07-11 04:51:23 UTC
from http://poeticstanziel.blogspot.ca/2012/07/faction-warfare-resuscitating-amarr.html

It was malaise. I was under the impression that the Amarr were giving up systems (as of yesterday, they had six systems under their control, out of over 65 systems) so that their alts could cash in on the T5 warzone control Minmatar achieved on Sunday.

(tl;dr I propose that Minmatar give up all systems east of Dal, excepting Amamake. Reset faction warfare of our own accord, get back to good fights.)

Not really the case. The Amarr side is simply disinterested, and many are packing up, moving north, where the battle lines are more evenly drawn; where there's something for both sides to fight over.

So, to those crowing that we can do it without Goon help, perhaps we're still lingering under the effects of what they did. If the Amarr are so disinterested that they aren't fighting back, then what sort of victory are we crowing over? Not too mention that the Minmatar have always had a numerical advantage over the Amarr, the Goon exploits only made a crappy situation for the Amarr worse.

(Of course, the Amarr now have Fweddit, an organization that is 600 strong. But then Fweddit aren't really keen on faction warfare mechanics, so they don't bother with things like plexing, offensive or defensive. But then, why would they bother when Amarr are perpetually stuck at T1 warzone control, there's no motivation to do the grindy work. Fweddit won't stick around if the situation continues to deteriorate. Do we want to see them head to the Caldari? Few Minmatar I've talked too aren't happy that Fweddit took up the Amarr cause. They breathed essential life into a battle that had been on the wane.)

The more people the Amarr bleed, the better it is for the Minmatar with respect to LP earned, but CCP isn't going to let that money train last forever, which then damages everybody in faction warfare, because anything CCP changes to rectify the situation isn't only going to affect Minmatar.

Hell, without Amarr, good fights aren't going to happen. And faction warfare is about the good fights at its core. Sitting around, only doing missions for LP, with nobody to fight . . . might as well be highsec carebears.

The way it sits now, the Amarr need systems. They can grab a system here and there, but considering they have so few, it's easy enough for the Minmatar to grab them back, they only have a couple systems to focus on reclaiming.

With the lack in interest developing on the Amarr side, there's no way that the few that are interested in claiming systems, going after warzone control, can make any headway. Eventually, they too will be driven elsewhere.

Take a look at the following faction warfare map, I'm going to use east/west based on how it's drawn:

(image) http://i.imgur.com/Kj57r.png

I propose pulling all Minmatar assets back to Dal. Give the Amarr one (maybe two) weeks to retake all systems east of Dal (except Amamake). There can still be good fights throughout the week, simply no plexing in the systems we're giving up. We don't snark and snipe at them either "Oh, it took us being charitable to get you back on your feet blah blah blah." **** that. This is as much for our good as it is there's. CCP is to blame for the situation we're in, for not resetting faction warfare when they implemented the new system. The Goons are as much to blame for causing much of the Amarrian malaise. We're to blame for rubbing all of this, which was out of Amarr control, in their face for the last couple months. Which all leads to where we are now: a dude wants to do better by himself, get out of the rut he's in, but can't quite get the leg up he needs, not without a little help from friends.

After battle continues, if the Amarr then lose all their systems again, well, tough. But I'm willing to bet with some systems under their belts, the occasional shot at T4 control, that the Amarr side will be revitalized, and southern faction warfare will be as most of us imagined it to be.

All it would take to make this happen would be the cooperation of a few of the larger Minmatar FW alliances: Iron Oxide, Late Night Alliance, Defiant Legacy, and a few others. Get the word out, and get people in line, on pain of getting blowed up real good.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#2 - 2012-07-11 04:59:47 UTC  |  Edited by: Deen Wispa
inb4 this becomes a thread about Fweddit as the savior for Amarr...

edit: I know you're not this daft so I'm just assuming you want to drama bait on forums with this nonsense about Minnies pulling back to give Amarr time. Never gonna happen.

High Five. Yeah! C'est La Eve .

Zarnak Wulf
Task Force 641
Empyrean Edict
#3 - 2012-07-11 05:06:57 UTC
I don't want your effin charity Poetic. I'm going to kick your ass back to Rens even if I have to do it myself.
Euasked
Tribal Liberation Force
Minmatar Republic
#4 - 2012-07-11 05:35:05 UTC
Fact is, Minnie militia is loaded full of plexbears from both sides while amarr is full of toons that are there for fights, with both sides having exceptions of course. Additionally, pulling back for a couple weeks wont change the fact that the minmatar LP store simply has better ships in regards to FW as the only superior Amarr ships are in the rarely used battleship class. It feels to me like the most influential powers on both sides of the conflict like it just the way it is, with tier V providing maximum benefit for their plexing alts.

Working as intended?
Poetic Stanziel
The Scope
Gallente Federation
#5 - 2012-07-11 05:42:30 UTC
Zarnak Wulf wrote:
I'm going to kick your ass back to Rens even if I have to do it myself.
If you're going to kick my ass back to Rens, how would that happen if it was not you who were to do it?

I think I'm already sitting in Rens.

So. You. Win.
Bad Messenger
Rehabilitation Clinic
#6 - 2012-07-11 05:43:04 UTC
No one want to kill good minmatar LP farm, every side has farmers in minmatar militia.

Fights are somewhere else.
Poetic Stanziel
The Scope
Gallente Federation
#7 - 2012-07-11 05:44:13 UTC  |  Edited by: Poetic Stanziel
Euasked wrote:
Fact is, Minnie militia is loaded full of plexbears from both sides.
The plexbear problem is solved if Amarr could gain control of half the Minnie/Amarr systems. That would situate both sides in the T2/T3 range, with rare forays into T4. Sort of like what the Caldari/Gallente situation is currently like. If plexbears can't buy regularly at T4/T5, they'll go find something else to do.
Poetic Stanziel
The Scope
Gallente Federation
#8 - 2012-07-11 05:44:46 UTC
Bad Messenger wrote:
No one want to kill good minmatar LP farm.
I do.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#9 - 2012-07-11 05:51:06 UTC  |  Edited by: sYnc Vir
No thanks, we only need 1 system, and don't even care if that's inside the war zone or not. Rod Back springs to mind. Minnies wanted/want all systems, to win. Take um, no fucks will be given.

Lets see what happens to your pvp when you get what you wanted. Hell look forward to your gate camps on high sec entry points cause thats the only time you see a wt. Guess none of you were around when 98% of Caldari lived in Nourv. Most pvp happened on 1 gate, either against Pirates or the Gals. It was insanely boring.

BTW, even IF you did move out of Kourm, Houla, Lamaa, Auga, Sosala, Raa, Arzad and said, all yours Amarr. I would not take out a single plexing roam. The reason being, your t1 speed frig alts gangs that infest your side would only have new ground in which to farm.

So, no thanks. Take your war zone control and blue balls and go fish.

Don't ask about Italics, just tilt your head.

Poetic Stanziel
The Scope
Gallente Federation
#10 - 2012-07-11 06:00:12 UTC
sYnc Vir wrote:
No thanks, we only need 1 system, and don't even care if that's inside the war zone or not. Rod Back springs to mind. Minnies wanted/want all systems, to win. Take um, no fucks will be given.

Lets see what happens to your pvp when you get what you wanted. Hell look forward to your gate camps on high sec entry points cause thats the only time you see a wt. Guess none of you were around when 98% of Caldari lived in Nourv. Most pvp happened on 1 gate, either against Pirates or the Gals. It was insanely boring.

BTW, even IF you did move out of Kourm, Houla, Lamaa, Auga, Sosala, Raa, Arzad and said, all yours Amarr. I would not take out a single plexing roam. The reason being, your t1 speed frig alts gangs that infest your side would only have new ground in which to farm.

So, no thanks. Take your war zone control and blue balls and go fish.

Fair enough, dude.

How would you fix the situation? Running to Caldari space seems like no fix at all. Just a waiting game until a similar situation happens there.
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#11 - 2012-07-11 06:07:35 UTC  |  Edited by: Deen Wispa
If you're not getting the action you want down there, then just move up to Gal/Cal space for a bit. Or try a weekend excursion. Tons of people do this all the time. You fight new enemies and gain a new perspective.

It's too bad CCP won't give you guys more systems to equal what we have up here. The space out here is so big and there are so many enclaves to fight in.

I had considered moving down there but the way the war zone is designed makes things too boring.

High Five. Yeah! C'est La Eve .

jasper beamsalot
Ice Fire Warriors
#12 - 2012-07-11 06:31:26 UTC
give up auga? hell noes, would take me a week of frieghter runs to move my assets. But still interesting idea, no hope in hell of it happening in reality thou.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#13 - 2012-07-11 06:36:45 UTC  |  Edited by: sYnc Vir
Poetic Stanziel wrote:
sYnc Vir wrote:
No thanks, we only need 1 system, and don't even care if that's inside the war zone or not. Rod Back springs to mind. Minnies wanted/want all systems, to win. Take um, no fucks will be given.

Lets see what happens to your pvp when you get what you wanted. Hell look forward to your gate camps on high sec entry points cause thats the only time you see a wt. Guess none of you were around when 98% of Caldari lived in Nourv. Most pvp happened on 1 gate, either against Pirates or the Gals. It was insanely boring.

BTW, even IF you did move out of Kourm, Houla, Lamaa, Auga, Sosala, Raa, Arzad and said, all yours Amarr. I would not take out a single plexing roam. The reason being, your t1 speed frig alts gangs that infest your side would only have new ground in which to farm.

So, no thanks. Take your war zone control and blue balls and go fish.

Fair enough, dude.

How would you fix the situation? Running to Caldari space seems like no fix at all. Just a waiting game until a similar situation happens there.



Fix? It doesn't need fixing. As Hans likes to say Working as Intended. If you're not getting fights it isn't Us that need to head to Black Rise. We're getting pvp, so no reason for use to do anything. You're the ones that seems to not find someone to shoot.

Like I said, we only need 1 system. For those that make isk sololy from FW. A minnie alt has already been made and been running for sometime.

Don't ask about Italics, just tilt your head.

chatgris
Quantum Cats Syndicate
Of Essence
#14 - 2012-07-11 06:40:07 UTC
Poetic Stanziel wrote:
Fweddit won't stick around if the situation continues to deteriorate. Do we want to see them head to the Caldari?


YES!
Yuri Intaki
Nasranite Watch
#15 - 2012-07-11 06:43:36 UTC
Poetic Stanziel wrote:
How would you fix the situation? Running to Caldari space seems like no fix at all. Just a waiting game until a similar situation happens there.


If you imply that you send your farmers over here to take all Caldari systems, yes, that is what we fear and we already see your farming alts (corp description even advertises the fact proudly) spewing "Your mother should die" level of carbage to local when we chase them out. (Internet space pixels is seriouz biznes)

Fortunately there are methods which we will be implementing and it should stop us losing our systems or at least make Caldari farmers even more fabulously rich even if we lose them all.
Hidden Snake
Inglorious-Basterds
#16 - 2012-07-11 06:46:20 UTC
LOL ... it is really funny ....


before the patch I told Hans and CCP ..... "if any big alliance will enter one side of the FW for Lulz and isk it will completely destabilize the system and flush over the battlefield very fast causing destabilization of other side for months"

So far nothing like that happened on the Cald/Gal front and Caldari are slowly grinding their progress with quite good amount of gf and ganks (no fast shifts - gals sometimes regain, cals regains - decent battlefronts, bloberry as intended). I am just wondering which null sec entity will come and help Gals.

On the other hand - Amarr has to boot corps like WBR who working with galente and just taking space in recruitment ranks.

I believe Amarrs should be able to settle on the edge of FW in lowsec and cause some havoc and plex back some systems. RONIN did the same after patch and we were able to take our foothold.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#17 - 2012-07-11 06:49:51 UTC
Confirming W-BR is the devilTwistedTwisted

Don't ask about Italics, just tilt your head.

IHaveCandyGetInTheVan69
Crouching Woman Hidden Cucumber
#18 - 2012-07-11 06:50:39 UTC
Can we please stop pretending the goons thing had any impact on the warzone, its just getting silly now.
Bad Messenger
Rehabilitation Clinic
#19 - 2012-07-11 07:14:49 UTC
sYnc Vir wrote:
Confirming W-BR is the devilTwistedTwisted


nah, they are just gallente puppets
Zarnak Wulf
Task Force 641
Empyrean Edict
#20 - 2012-07-11 07:18:02 UTC
It wouldn't fix anything. Amarr needs to reinvent itself and it needs new pilots to do that. Retiring to the periphery and getting some breathing room is probably the best thing it can do right now. Wage a guerrilla war.

This isn't the first time one side has dominated in FW. The winning team invariably moves to greener pastures or starts to fracture as boredom sets in. Barring more imaginative game mechanics that is the historical cycle.
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