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Fixing Tech

Author
MotherMoon
Tribal Liberation Force
Minmatar Republic
#101 - 2012-07-10 18:46:51 UTC  |  Edited by: MotherMoon
So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?

When a pos mines a moon it just magically transports the stuff from the moon to space?

That's not how PI works.

I've been in SA and Goons since before bob fell. Hell, before we crushed IT. Back then we wanted more roles and targets for 20-40 man non cap fleets. But now suggesting that is somehow funny? Sigh

http://dl.eve-files.com/media/1206/scimi.jpg

Alavaria Fera
GoonWaffe
#102 - 2012-07-10 18:50:10 UTC
MotherMoon wrote:
So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?

When a pos mines a moon it just magically transports the stuff from the moon to space?

That's not how PI works.

Yeah, you have to press the launch button and then it's magically transported into the Customs office.

Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

MotherMoon
Tribal Liberation Force
Minmatar Republic
#103 - 2012-07-10 19:00:56 UTC  |  Edited by: MotherMoon
Alavaria Fera wrote:
MotherMoon wrote:
So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?

When a pos mines a moon it just magically transports the stuff from the moon to space?

That's not how PI works.

Yeah, you have to press the launch button and then it's magically transported into the Customs office.

Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I


see our conversation was constructive in the end. Can we at least be allowed to camp a pos so they can't push the button? is that ok ? :P

http://dl.eve-files.com/media/1206/scimi.jpg

Alavaria Fera
GoonWaffe
#104 - 2012-07-10 19:04:23 UTC
MotherMoon wrote:
Alavaria Fera wrote:
MotherMoon wrote:
So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?

When a pos mines a moon it just magically transports the stuff from the moon to space?

That's not how PI works.

Yeah, you have to press the launch button and then it's magically transported into the Customs office.

Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I


see our conversation was constructive in the end. Can we at least be allowed to camp a pos so they can't push the button? is that ok ? :P

I'll be honest here.

To launch your PI goods into the CO, you can do it from anywhere in space, and also while cloaked. You only have to be at the CO to pick it up.

Currently, you have to go to POS to get the tech. So let's pretend there's a logistics person in a covert ops ship pressing butan to get the goods off the moon into the pos.

Hey, with a local that doesn't show covert ops ships, maybe there is !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pipa Porto
#105 - 2012-07-10 19:20:55 UTC
MotherMoon wrote:
Pipa Porto wrote:
MotherMoon wrote:

Why is the counter in eve always blobing. If the removed local, or at least made it so black ops cynos saved you from poping onto local chat, as you bypassed the gate. Then 1000 s of moons would get raided, and allainces would finally have a real reason not to expand into countless areas just to leave most of thier space empty all the time.


Because 2 > 1, and EvE doesn't have fixed team-size battlefields ('cept the AT, ofc).


Ok answer honestly.

If you could take 5 guys and break the tank of the npc run mining drill that mines moon Goo. Maybe every 2 hours there is a 10 minute window in which you can catch it on its way up *to steal* or on its way down *to kill*.

What would be more effective?

5 ships, or 10?

With 10 ships you don't deal anymore damage than 5 as that single mining cycle has been interupted. you could of hit two sites instead.

Or what's better 10 ships or 400. When the 400 man fleet can't stop the 40 tiny fleets bringing an overexpanded allaince to its knees without having to kill the pos.

Blobing is big on eve Becuase everything in eve is based on blowing up stuff as fast as possible. Meaning 2 is better than 1. Like yousaid.

So that question I wanted to ask you , is 2 always better than 1. Or is it just designed that way.


Unless your goal is to allow interruption without any recourse, then there's going to be some amount of EHP to grind down, so killing it quickly becomes very important, so 10 people will kill it in 5m instead of 10m, shortening the time available to respond from 10m to 5m.

With 10 ships you deal roughly twice the amount of damage as 5 ships. And you do it safer. Since it takes Z ships X time to destroy Y, 2z Ships will destroy Y in X/2 Time, or can destroy 2Y in roughly X time, all while keeping numbers concentrated to allow them to potentially fight a defending force.

Unless there are artificial limitations on the number of players allowed to do an activity, 2 will always be better than 1. (And every proposed set of artificial limitations I've seen has been laughably easy to abuse).

EvE: Everyone vs Everyone

-RubyPorto

MotherMoon
Tribal Liberation Force
Minmatar Republic
#106 - 2012-07-10 19:40:22 UTC
Alavaria Fera wrote:
MotherMoon wrote:
Alavaria Fera wrote:
MotherMoon wrote:
So why do you hate small fleet combat so much ? If you take out pos guns why not let them raid it?

When a pos mines a moon it just magically transports the stuff from the moon to space?

That's not how PI works.

Yeah, you have to press the launch button and then it's magically transported into the Customs office.

Maybe moon mining needs someone to push butan to get the stuff into the POS, that makes good sense, actually. To F&I


see our conversation was constructive in the end. Can we at least be allowed to camp a pos so they can't push the button? is that ok ? :P

I'll be honest here.

To launch your PI goods into the CO, you can do it from anywhere in space, and also while cloaked. You only have to be at the CO to pick it up.

Currently, you have to go to POS to get the tech. So let's pretend there's a logistics person in a covert ops ship pressing butan to get the goods off the moon into the pos.

Hey, with a local that doesn't show covert ops ships, maybe there is !


hmmmmmmmmm

http://dl.eve-files.com/media/1206/scimi.jpg

MotherMoon
Tribal Liberation Force
Minmatar Republic
#107 - 2012-07-10 19:47:57 UTC
Pipa Porto wrote:


Unless your goal is to allow interruption without any recourse, then there's going to be some amount of EHP to grind down, so killing it quickly becomes very important, so 10 people will kill it in 5m instead of 10m, shortening the time available to respond from 10m to 5m.

With 10 ships you deal roughly twice the amount of damage as 5 ships. And you do it safer. Since it takes Z ships X time to destroy Y, 2z Ships will destroy Y in X/2 Time, or can destroy 2Y in roughly X time, all while keeping numbers concentrated to allow them to potentially fight a defending force.

Unless there are artificial limitations on the number of players allowed to do an activity, 2 will always be better than 1. (And every proposed set of artificial limitations I've seen has been laughably easy to abuse).


agreed, that it would be safer and faster. but if you want to target multiple targets and they are open to attack for a short period of time I think smart alliances would split up. But your right there would have to be EHP to grind down.... Maybe if each hit took away some? and the more you hit the less the returns become?

So instead of EHP, it's more like, each hit causes some to spill out? But with diminishing returns? So is diminishing returns just as bad as artificial limitations? I'm really just interested in starting up debate to generate new ideas. artificial limitations are terrible, but i feel there must be a way to promote small fleet roams :/

I'm just not sure what, because there is always strength in numbers

hmmm , why in real life, sometimes sending in a small squad of 10 is more effective than 200 men, we need to figure out why that is, and try to apply that to eve.

all in for the sake of making numm sec better. I really don't think the issue is tech moons, it's just the general state of 0.0 since dominion in general. Or maybe the state of 0.0 since eve started.


We are at 375,000 players now, and it's only going to grow, there must be some reason to spilt up to be more effective. I know dominion tried that with the Sov marker things on gates. The idea being you'd cover all of them, thus smaller gangs, more fights. But it just broke down into blob each one one at a time. So that idea didn't work.

http://dl.eve-files.com/media/1206/scimi.jpg

Pipa Porto
#108 - 2012-07-10 20:08:47 UTC  |  Edited by: Pipa Porto
MotherMoon wrote:
Pipa Porto wrote:


Unless your goal is to allow interruption without any recourse, then there's going to be some amount of EHP to grind down, so killing it quickly becomes very important, so 10 people will kill it in 5m instead of 10m, shortening the time available to respond from 10m to 5m.

With 10 ships you deal roughly twice the amount of damage as 5 ships. And you do it safer. Since it takes Z ships X time to destroy Y, 2z Ships will destroy Y in X/2 Time, or can destroy 2Y in roughly X time, all while keeping numbers concentrated to allow them to potentially fight a defending force.

Unless there are artificial limitations on the number of players allowed to do an activity, 2 will always be better than 1. (And every proposed set of artificial limitations I've seen has been laughably easy to abuse).


agreed, that it would be safer and faster. but if you want to target multiple targets and they are open to attack for a short period of time I think smart alliances would split up. But your right there would have to be EHP to grind down.... Maybe if each hit took away some? and the more you hit the less the returns become?

So instead of EHP, it's more like, each hit causes some to spill out? But with diminishing returns? So is diminishing returns just as bad as artificial limitations? I'm really just interested in starting up debate to generate new ideas. artificial limitations are terrible, but i feel there must be a way to promote small fleet roams :/

I'm just not sure what, because there is always strength in numbers

hmmm , why in real life, sometimes sending in a small squad of 10 is more effective than 200 men, we need to figure out why that is, and try to apply that to eve.

all in for the sake of making numm sec better. I really don't think the issue is tech moons, it's just the general state of 0.0 since dominion in general. Or maybe the state of 0.0 since eve started.


We are at 375,000 players now, and it's only going to grow, there must be some reason to spilt up to be more effective. I know dominion tried that with the Sov marker things on gates. The idea being you'd cover all of them, thus smaller gangs, more fights. But it just broke down into blob each one one at a time. So that idea didn't work.



Small squads in RL are used because they can hit so far above their weight class it's not fun for the other team (takes one guy to call in an Airstrike or shoot an important officer in the head). Also, they're used because large units are expensive to field and can cause diplomatic issues.

Because EvE is a game, and certain logistical issues are handwaved (ship fuel, etc), and airstrikes aren't really fun (they're called Hotdrops), the limit of the small gang targets is really the Bomber fleet's targets, which (when deployed well) can include Battleship fleets... wait, that's actually a perfect example.

After a couple 8 man wings of Bombers (I forget how many), more Bombers don't really help with killing things, because everything's dead 'cept Capitals (not counting the recent LOL Bombers vs Archon/Aeon video), so a second fleet going after a different target is more useful.

The thing is, Sov Warfare is more similar to WWI and WWII than it is to modern, limited warfare. And even then the comparison's a stretch, because there's no local population to worry about.

Small roams still do a good job of picking at the enemy's morale (the more you do it, the less downtime they have to make ISK/pick their nose/whatever), especially if you BLOPs in SBUs to places you have no intention of really fighting for (putting in SBUs can be a fun way for a small gang to raise hell or buy Bombing targets).

So, in a roundabout way, there are small gang targets. You just have to be creative.

EvE: Everyone vs Everyone

-RubyPorto

MotherMoon
Tribal Liberation Force
Minmatar Republic
#109 - 2012-07-10 22:17:33 UTC  |  Edited by: MotherMoon
But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?

or... some other kind of target that the more you shoot, the less of an effect it has?

I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.

I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.

there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.

Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk?

http://dl.eve-files.com/media/1206/scimi.jpg

Pipa Porto
#110 - 2012-07-10 22:22:16 UTC
MotherMoon wrote:
But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?

or... some other kind of target that the more you shoot, the less of an effect it has?

I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.

I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.

there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.

Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk?


Roams are hard to catch because they're fast while fleets are easy to catch because they're slower, yeah. Roams also have their role limited to harassment (I gave you some suggestions on how to use that role effectively).

RL small groups are limited to Harassment and the equivalent of HotDrops. Same as in EvE.

EvE: Everyone vs Everyone

-RubyPorto

MotherMoon
Tribal Liberation Force
Minmatar Republic
#111 - 2012-07-10 22:29:01 UTC
Pipa Porto wrote:
MotherMoon wrote:
But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?

or... some other kind of target that the more you shoot, the less of an effect it has?

I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.

I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.

there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.

Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk?


Roams are hard to catch because they're fast while fleets are easy to catch because they're slower, yeah. Roams also have their role limited to harassment (I gave you some suggestions on how to use that role effectively).

RL small groups are limited to Harassment and the equivalent of HotDrops. Same as in EvE.


then we agree. I'm just asking for more game mechanics designed around harassment. I mean yeah I've been playing eve with my main for 5 years and this account for 7. I've been in small gangs a lot, and it sucks being so limited in a sandbox game. All the time it's "man I wish we could _______"

again, risk is a game. a board game yes, but sov warfare map and map of risk are similar.

so thank you for your suggestions and how to use current game mechanics to harass with small gangs. but I'll still keep fighting to have CCP focus on intro some osrt of new content designed around harrasment. Stuff that using large fleets for would be a waste.

what would those be? I have no idea I've been in the thick of it and on coms it's hard to think of anything. Maybe with dust there will be a role for small gangs to fly out, get to planet, fight for space dominance, and then fire down to the planet all within the 30 minute match going on below.

http://dl.eve-files.com/media/1206/scimi.jpg

Pipa Porto
#112 - 2012-07-10 22:36:41 UTC  |  Edited by: Pipa Porto
MotherMoon wrote:
Pipa Porto wrote:
MotherMoon wrote:
But what do you think of a target you can shoot but only once a day? and only for 10-20 minutes? Each shoot drops some moon goo?

or... some other kind of target that the more you shoot, the less of an effect it has?

I guess though you'd still get the point where players would figure out, ok it takes 10 minutes of shooting it with 50 battleships until the returns are so low it's not worth it so send 200 ships and shoot it for 2 minutes.

I understand waht your saying but don't you also agree that sometimes small squads are used i real life becuase having too many men would make it too easy to get caught? You know subterfuge, covert ops. Eve needs that, imo badly.

there needs to be more to shoot than ships and large objects with tons of hp. Look at GW2 world pvp, it's awesome. you can just sit ina road and cut off enemy supply lines. People are all over the map and don't blob. Well they do "blob" but if you blob alltogether then you'll lose becuase you can't defend the whole map with one army.

Think risk, putting all of your troops into one spot is a great way to lose. and that's a game, how do we make eve more like risk?


Roams are hard to catch because they're fast while fleets are easy to catch because they're slower, yeah. Roams also have their role limited to harassment (I gave you some suggestions on how to use that role effectively).

RL small groups are limited to Harassment and the equivalent of HotDrops. Same as in EvE.


then we agree. I'm just asking for more game mechanics designed around harassment. I mean yeah I've been playing eve with my main for 5 years and this account for 7. I've been in small gangs a lot, and it sucks being so limited in a sandbox game. All the time it's "man I wish we could _______"

again, risk is a game. a board game yes, but sov warfare map and map of risk are similar.

so thank you for your suggestions and how to use current game mechanics to harass with small gangs. but I'll still keep fighting to have CCP focus on intro some osrt of new content designed around harrasment. Stuff that using large fleets for would be a waste.

what would those be? I have no idea I've been in the thick of it and on coms it's hard to think of anything. Maybe with dust there will be a role for small gangs to fly out, get to planet, fight for space dominance, and then fire down to the planet all within the 30 minute match going on below.


Come up with something that encourages harassment from small gangs without rewarding large ones doing the same thing, and without requiring some awful constant defensive camp, and I'll certainly support it.

The problem is, and always will be, that 2 > 1. If you don't like that, either arrange battlegrounds for goodfites, or figure out how to enjoy fighting outnumbered (enjoying fighting outnumbered is much easier if the stakes are lower than Sov Warfare's).

Sov Warfare is the equivalent of the World Wars, and the earlier large Continental Wars (small units were of limited use, though they did a great job of harassment, esp vs shipping). The stakes are your home. People are going to win fights via the numbers race if they can. There's no way to stop that.

Small gangs accomplishing big things is really only going to happen in places with lower stakes (FW and such).

EvE: Everyone vs Everyone

-RubyPorto

MotherMoon
Tribal Liberation Force
Minmatar Republic
#113 - 2012-07-10 23:41:23 UTC  |  Edited by: MotherMoon
but we're not talking about 1 being better than 2.

if you have 1000 ships, and you split them up into 10 groups, you still have 1000 ships. Thus 10 groups of 100. a single group of 100 should not be able to have the impact that a fleet of a 1000 have. smaller targets, smaller rewards.

but if the rewards are smaller, and you do MORE of them, not just less of them, but faster, those 10 groups could have a bigger impact than all together. That's whats at stake here. No one is saying small roams should have large effect. They should have a small effect. But lots of small effects add up.

2 might be better than 1, but 1+1 equals 2.

I mean large battles are still the main thing to effect the game. but like yo said small units could harass shipping lanes. Have something to do while you wait 3 hours for 1000 people to group up.


but yes, +1 to your post regardless.

http://dl.eve-files.com/media/1206/scimi.jpg

Pipa Porto
#114 - 2012-07-10 23:58:19 UTC  |  Edited by: Pipa Porto
MotherMoon wrote:
but we're not talking about 1 being better than 2.

if you have 1000 ships, and you split them up into 10 groups, you still have 1000 ships. Thus 10 groups of 100. a single group of 100 should not be able to have the impact that a fleet of a 1000 have. smaller targets, smaller rewards.

but if the rewards are smaller, and you do MORE of them, not just less of them, but faster, those 10 groups could have a bigger impact than all together. That's whats at stake here. No one is saying small roams should have large effect. They should have a small effect. But lots of small effects add up.

2 might be better than 1, but 1+1 equals 2.

I mean large battles are still the main thing to effect the game. but like yo said small units could harass shipping lanes. Have something to do while you wait 3 hours for 1000 people to group up.


but yes, +1 to your post regardless.


The problem is that Sov war in EvE works a lot like the unlimited wars of Clausewitz's (Yes, I am a Giant nerd) experience (because of the scope and consequences, not because of mechanics), so concentrating your forces at the point of decision will always be better.

Splitting up invites what he called defeat in detail. 10 groups of 100 can probably all get their tails pushed in by one roving group of 200 unless they reform.

As for Harassment, Suicide ganking freighters and messing with ratters are both things a small group can do.

You can also probably ninja RF a POS pretty quick with the right gang.


Oh, and what do you suggest small targets do? Because CCP tried that with PI, and it's just not important enough.

If CCP did the smallholding system they were looking at, you might have some decent targets.

EvE: Everyone vs Everyone

-RubyPorto

Lord Zim
Gallente Federation
#115 - 2012-07-11 00:14:20 UTC
If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.

Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Pipa Porto
#116 - 2012-07-11 00:22:09 UTC
Lord Zim wrote:
If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.

Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow.


You mean kind of like what they had Pre-Dominion with POSes?

EvE: Everyone vs Everyone

-RubyPorto

Lord Zim
Gallente Federation
#117 - 2012-07-11 00:28:49 UTC
Pipa Porto wrote:
Lord Zim wrote:
If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.

Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow.


You mean kind of like what they had Pre-Dominion with POSes?

Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#118 - 2012-07-11 00:34:58 UTC
Lord Zim wrote:
If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.

Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow.

Oh, oh I've heard of this.

There was a time when you had to have more POS than the enemy in a system to have sov. Granted, POS goes on every moon and POCO on every planet, but you get the idea. Spam POCOs everyday ~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#119 - 2012-07-11 00:36:15 UTC
Lord Zim wrote:
Pipa Porto wrote:
You mean kind of like what they had Pre-Dominion with POSes?

Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes.

I support this. Wouldn't want to burn out when burning down multiple regions at a go.

Who am I kidding Boat never burns out ...

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pipa Porto
#120 - 2012-07-11 00:36:54 UTC
Lord Zim wrote:
Pipa Porto wrote:
Lord Zim wrote:
If CCP dropped the whole "the ihub, tcu and station are sov structures" and changed everything over to "the POCOs (or added something similar) are sov structures", then maybe there would be more incentives to even try to have more than 1 large fight, followed by a sov structure grind/rep by the victor, and smallish gangs could possibly do some damage even at the sov level.

Combine this with a repurposing of titans and supercarriers, and you should probably see a lot more interesting wars than today's mechanics currently allow.


You mean kind of like what they had Pre-Dominion with POSes?

Only with less HP, less possible numbers of structures to shoot and less cockfaggery by f.ex shooting your own POS with its own guns to get a timer you like. But yes.


Don't POCOs get their timer set by dropdown menu? Pirate

EvE: Everyone vs Everyone

-RubyPorto