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Unified Inventory - Still Unified Fail

Author
Mr Kidd
Center for Advanced Studies
Gallente Federation
#1 - 2012-07-10 17:09:53 UTC  |  Edited by: Mr Kidd
Gotta say it. CCP, do you think having windows pop open/close on undock, jumping through gates, in different locations, attaching to different purpose set windows is a feature we enjoy?

I mean, when I click on the "inventory button", do you think your new feature is "winning" when it opens to an existing purpose set window only useful to see how much ammo and paste I have in my cargo. Or do you think the UI is "winning" when that purpose set micro-inventory window pops open upon dock to a new window that covers most of my screen?

And what kind of spite did you have for us when you added back the hanger inventory and ship maint buttons only to have them also assigned to the ship in space.....which of course is probably the crux of this whack-a-mole problem with the current windows. I say whack-a-mole because if you're familiar with that old arcade game then you'll know that as soon as we resize a inventory window and place it to our tasks the next dock has it open somewhere else or the inventory for the station opens in our purpose set window. And no matter how you try, it's a recurring issue upon every dock. This is just pathetic.

The BS you've given us about the old inventory system is just that, BS. Everyone knows it just as everyone knows the issues with the inventory system have gone on for far far far too long.

Charlie Sheen can say "winning" however often he likes. But we all know that whatever the reason for saying it, it's still full of fail.

Don't ban me, bro!

Andoria Thara
Fallen Avatars
#2 - 2012-07-10 17:12:57 UTC  |  Edited by: Andoria Thara
Mr Kidd
Center for Advanced Studies
Gallente Federation
#3 - 2012-07-10 17:14:47 UTC
Andoria Thara wrote:
*Unified Inventory

Thanks fixed.

Don't ban me, bro!

BearJews
Order of Extrodinary Gentlemen
#4 - 2012-07-10 17:40:53 UTC
it's not bad...get over it already.
KrakizBad
Section 8.
#5 - 2012-07-10 17:42:15 UTC
At least it's better than at launch.
Equus
Republic Military School
Minmatar Republic
#6 - 2012-07-10 17:43:56 UTC
BearJews wrote:
it's not bad...get over it already.

CARB0N FIBER
Derailleurs
#7 - 2012-07-10 17:47:30 UTC
BearJews wrote:
it's not bad...get over it already.



It is. it's just not the end of the world.
Kievan Arakyd
The Scope
Gallente Federation
#8 - 2012-07-10 17:49:25 UTC
So much butthurt, you just need to get over it.


I think Unified Inventory is great.

Got my Dust514 key...

Mr Kidd
Center for Advanced Studies
Gallente Federation
#9 - 2012-07-10 18:30:01 UTC
CCP alts detected.

Don't ban me, bro!

Benjamin Eastwood
#10 - 2012-07-10 18:34:46 UTC
I love unified inventory. U mad?

"Endless ISK, the sinews of war"

Mr Kidd
Center for Advanced Studies
Gallente Federation
#11 - 2012-07-10 19:00:18 UTC
I can't help it if CCP sticks a turd on a stick telling you it's a new and awesome feature. Some of us are a bit more discerning.

Don't ban me, bro!

SeaBassSA
Caldari Provisions
Caldari State
#12 - 2012-07-10 19:04:26 UTC
Mr Kidd wrote:
I can't help it if CCP sticks a turd on a stick telling you it's a new and awesome feature. Some of us are a bit more discerning.


Some of us can adapt to change and not get all butt-hurt over little things.
Totalrx
NA No Assholes
#13 - 2012-07-10 19:06:30 UTC  |  Edited by: Totalrx
SeaBassSA wrote:

Some of us can adapt to change and not get all butt-hurt over little things.


This was such a small adjustment, that I really didn't give it a second thought. So it's not what I was used to for 7 years. Meh, it's easy enough to use and I, personally, kinda like my screen not being filled with several small windows for various inventory windows.

No issues with looting, market trades, corp hangars, reprocessing, etc

Still don't see what the big deal is Roll
Captain Stupid
State War Academy
Caldari State
#14 - 2012-07-10 19:09:35 UTC
There is only one thing about it I hate. I will try to explain it as best I can.

So, youre docked, and you open your ship cargo by double clicking the ship. The window opens in the position you placed cargo. All is well.

Then, you think, I need to drag stuff to hangar.

So, you click the "inventory" button, and the cargo window closes. Its fooking annoying.

Apart from that, It isnt too bad now, even if it was an unnecessary waste of dev time.
Lady Ayeipsia
BlueWaffe
#15 - 2012-07-10 19:11:30 UTC
SeaBassSA wrote:
Mr Kidd wrote:
I can't help it if CCP sticks a turd on a stick telling you it's a new and awesome feature. Some of us are a bit more discerning.


Some of us can adapt to change and not get all butt-hurt over little things.


Exactly. I enjoy it, the UI works well for me, and I've got no complaints.
Ariane VoxDei
#16 - 2012-07-10 19:16:58 UTC
Mr Kidd wrote:
CCP alts detected.
or plain stockholm fueled denial.

They have given up.
And to avoid the pain of defeat they now trot out the usual defeatist lines:
"It's not so bad"
"I actually like it"
"it's great"
etc.

and even use the 'drag them down to our level' and 'stop reminding me of the painful fck'n'chuck that is was' drivel of telling us to give up and let it go. As if...

I say screw those losers if they can't man up. You know what, you spineless wretches unworthy of being part of the EVE community, the price of quality, like freedom, is eternal vigilance. CCP shirked that responsibility and ignored play warnings and have yet to rectify the fundamental issues.

And now it has carried on for so long that the masses are giving up on Dev ears, realizing that they are deliberately chosing to rather let the player-community relations freeze over than changing bad choices. In effect making it a excercise in futility for the Dilberts and Alices among us to keep trying to hold them to, if not high standards, then at least standards of 'dont make it worse', which is in fact what the inventory system is.
Totalrx
NA No Assholes
#17 - 2012-07-10 19:20:39 UTC
Captain Stupid wrote:
There is only one thing about it I hate. I will try to explain it as best I can.

So, youre docked, and you open your ship cargo by double clicking the ship. The window opens in the position you placed cargo. All is well.

Then, you think, I need to drag stuff to hangar.

So, you click the "inventory" button, and the cargo window closes. Its fooking annoying.

Apart from that, It isnt too bad now, even if it was an unnecessary waste of dev time.


How I do it:

1) Open the inventory window via the icon on the left bar

2) Click on my ship and (voila) inventory items

3) Drag and drop where needed

I do not double click on the ship. This is the adjustment I made. It was the only adjustment I had to make. It was a simple adjustment to make.

There are times where I do need multiple windows open. In that case, I shift click, resize, and drag n drop as needed. Close when done.

As I said, all I had to do was not double click on the ship as I had done for 7 years. heck, it saves switch cycles on the tactile switch for my left mouse button Lol
Urgg Boolean
Center for Advanced Studies
Gallente Federation
#18 - 2012-07-10 19:26:42 UTC
OP: Are you fomenting insurrection again?

The Unified Inventory is better than at launch, but that does not mean is any good.

I am getting used to it, but that does not mean it is any good.

It is still unintuitive, confusing, slow, hard to use for large inventory tasks (it's primary function). There are still basic problems like failure to maintain uniqueness of secondary windows. I still have station containers that refuse to adopt a unique status and will steal each others' config info. So they have not got a handle on object inheritance, one of the most fundamental principles of object oriented programming.

Looting was not fixed with the latest patch, or by all means, correct me if it was.

I was the Orca pilot earlier this morning, and I can tell you that the UI piece of that job has somewhat improved, but the linear descending tree thing just blows chunks when dealing with many visually/graphically/hierarchically/vertically displayed objects.

For those who say DEAL WITH IT, I'd like to point out that all (and I do mean ALL) other games I play have smoothly functioning inventory systems, all with differences, mostly all are very efficient. Name any game: LOTRO, TOR, STO, Black Prophecy, Perpetuum, Diablo III, and even Torchlight. How in God's name does CCP get away with a "new and improved" inventory design that utterly fails to match in any way the smooth functioning UIs of ANY OTHER MODERN MMOs?

Lastly, when I play those other games I listed, I literally forget about the UIs as they function so naturally. In EvE, I feel like I'm constantly fighting the UI. The problems with the EvE UI are never more apparent than when I fire up EvE after playing one of those other games and experience the huge, huge differences.
Vaerah Vahrokha
Vahrokh Consulting
#19 - 2012-07-10 19:34:44 UTC
Forget to configure Orca hangars for fleet usage and the new and improved UI explodes and hangs. Nuff said.
Ashera Yune
Doomheim
#20 - 2012-07-10 19:43:45 UTC
The unified inventory is annoying. It is obstructive, unintuitive, and more time consuming to use.

The unified window is especially an annoyance when you deal with poses, corp hangars, and ships with fuel bay, ship main bay, corp hangar, etc like I do.

Those who say its great knows nothing until they try flying an orca or a pos.




Accept crap like this and you will meet your downfall.

All game will diaf become players begin to accept crap that is given to them as a "feature".

We must kill the roots, reject it and destroy it, before it grows to become a big problem.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

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