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Self destructing and you.

First post
Author
Rroff
Antagonistic Tendencies
#81 - 2012-07-06 16:40:10 UTC  |  Edited by: Rroff
I think his point was the average wormhole carebear corp doesn't have the coordination to put up a solid defence or maintain numbers inside so they can retake hole control - unlike in null where they can just batphone for reinforcements - if an attacking force is half organised even with fairly low numbers they can take control of the exits and evict your average casual wormhole corp who often just aren't prepared for dealing with a half organised attacking force.
Archdaimon
Merchants of the Golden Goose
#82 - 2012-07-06 16:58:12 UTC  |  Edited by: Archdaimon
I actually find the good thing about wh that smaller entities have a chance to be their own without clusterfucking in huge alliances. Whatever we do to counter fortressing in WH's it should never remove the opportunity of smaller entities to have their daily life in a wh. Yes they may be thrown out every now and then, but never to the extent that they just can't move to another WH or similar.

If we open for the option that a wh alliance (or any for that matter) can easily have control over several systems with instant support we reach the problem with zero (which is basically instant force projections making only large entities play a role).

IN other words, Wormholes are more fun that Zero because alliance can't force project without serious effort, it feels like an actual frontier (no local) and the NPC's have at least a wee brain.

Mass limit is primary here. Just is random "gates". What ever we do to counter fortressing, let us not remove the three things that make WH's WH's.

The thing about pos bashing is that in fortress systems it is not the pos bashing that is the issue. It ain't the poses that make it a fortress.

Wormholes have the best accoustics. It's known. - Sing it for me -

Beachura
Doomheim
#83 - 2012-07-06 19:56:36 UTC
Jack Miton wrote:
Nut up or shut up.
People who SD in combat are the lowest form of coward in EVE.


Thanks for your intelligent input, I'm sure those around you must note what a complete lol you are.
Kalel Nimrott
Caldari Provisions
#84 - 2012-07-06 23:04:47 UTC
Why the anger?

Bob Artis, you will be missed.

O7

dudz Navi
Minds of Murderers
OnlyHoles
#85 - 2012-07-08 03:20:21 UTC
My personal opinion on SDing is that it takes away most of the point in bashing a POS if they can sit there and SD all the ships so you get nothing. So IMO no SDing inside the POS shields. They must exit the shields to start the proses and remain outside until they go pop. also if you are shooting them and they cannot get away so they SD. You have used your mods to make their ship go pop you should be on the KM as a damage dealer/Weber etc.

the only reason to bash a POS in a WH is if you hate them or you want to take the WH for yourself (but you may as well just find an empty one)

In the world today if you commit suicide via an explosion you are a suicide bomber and they are considered hostile and the act is a hostile one. Last time i looked i was not allowed to commit a hostile act inside the shields of a POS.

the other way around this would be either a bounce bomb that you fire from a SB and it bumps the ships around (and then outside)

OR

Hacking the POS shields to eject the ships inside that would be awesome :D
Kalel Nimrott
Caldari Provisions
#86 - 2012-07-08 08:03:16 UTC  |  Edited by: Kalel Nimrott
Dudz. I thought your name was Dude Nasi (but with a "Z")!!!

Bob Artis, you will be missed.

O7

Mr Bigwinky
The Scope
Gallente Federation
#87 - 2012-07-10 09:23:33 UTC
Moonlit Raid wrote:
Mr Bigwinky wrote:

Why should I lose out on having record of what happened just because you lost your ship a little quicker than if I had blown it up? Your ship is gone either way, why are we pretending like it didn't happen?
Because you did NOT kill it, it exploded at the expressed and delayed decision of the pilot.
I can't think of how to write this out any easier for you... erm.

Your ship blew up because I shot at it, a battle happened, you lost.
Regardless of what made your ship explode, it still exploded because I agressed it.

I am yet to hear a good reason there should be no record of this...

"You did not kill it" is not a good reason because it is wrong. I killed it, it is dead because of me, who cares if you got the final blow.

Rather than justify why I should have a killmail, I think it'd be better to hear the reasons you should be able to deny someone one, or why you would want to?

I'm betting almost everyone who thinks they deserve to deny a killmail does so out of 1 of 2 reasons (neither are valid)

1: Spite - your spite is not a valid game mechanic, you are the type of person that turns off a multiplayer right before the results and act like noone won because you turned it off...

2: Killboard - you don't want the loss, and wish to pretend like it didn't happen (even though it did)

That about right?
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Michael1995
Lazerhawks
L A Z E R H A W K S
#88 - 2012-07-10 12:28:56 UTC  |  Edited by: Michael1995
Killing (& baking stuff) is what this game is all about, self destruction is for cowards IMO, If they failed to protect their vessels they deserve to die.

In this case some nomads logged in their caps and started running sites without scanning or scouting, major props to them for not self destructing (They certainly had the time). Where as if it were any of the normal russian farming groups they would've self destructed.

Note:
During the nomad engagement they warped a Revelation in to spawn the 3rd capital escalation wave, it promptly bailed out.
Most likely hoping that the 3rd wave would spell our doom, thankfully the sleepers paid most of their attention to the carriers enabling us to overcome the insane tank on the Archon. P

With the russians they had 3-4 extra piloted capitals on their tower at the time, but decided to not commit to the fight and win, but start self destructing without a thought on the matter.

Selling WH CFC Standings 10b/month for +10 with: Lazerhawks, Hard Knocks, Overwatch This, Many Vacancies, Golden Showers, Friendly Probes, Isogen Memed.

Join up for swag C3 Gila/Osprey ratting fleets daily! We also rent C2s out with CV effect!

Moonlit Raid
Doomheim
#89 - 2012-07-10 14:56:50 UTC
Mr Bigwinky wrote:
I can't think of how to write this out any easier for you... erm.

Your ship blew up because I shot at it, a battle happened, you lost.
Regardless of what made your ship explode, it still exploded because I agressed it.

I am yet to hear a good reason there should be no record of this...

"You did not kill it" is not a good reason because it is wrong. I killed it, it is dead because of me, who cares if you got the final blow.
But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad?
Mr Bigwinky wrote:

Rather than justify why I should have a killmail, I think it'd be better to hear the reasons you should be able to deny someone one, or why you would want to?
Simply this: If you're not the immediate factor in a ships popping you didn't kill it.

Mr Bigwinky wrote:
I'm betting almost everyone who thinks they deserve to deny a killmail does so out of 1 of 2 reasons (neither are valid)

1: Spite - your spite is not a valid game mechanic, you are the type of person that turns off a multiplayer right before the results and act like noone won because you turned it off...

2: Killboard - you don't want the loss, and wish to pretend like it didn't happen (even though it did)

That about right?

3. You didn't apply enough damage to kill it.
4. You were not the immediate factor in it's destruction
5. The pilot had the option to deny the ship and equipment, you were unable to prevent him from doing what he wanted to do, therefore you failed at YOUR end.

Michael1995 wrote:
Killing (& baking stuff) is what this game is all about, self destruction is for cowards IMO, If they failed to protect their vessels they deserve to die.
Is cowardice in a game even possible? The repercussion are zero in any and all situations.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Derath Ellecon
University of Caille
Gallente Federation
#90 - 2012-07-10 15:39:51 UTC
Moonlit Raid wrote:
But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad?


Is this still going on? There are plenty of recorded kills where the top damage dealer is {insert NPC ship here}. In fact there have been kills where the person attacking had no chance of breaking the defenders tank, without the help from the NPC's in the system.

They key point however is a killmail is still generated.


Moonlit Raid wrote:
Simply this: If you're not the immediate factor in a ships popping you didn't kill it.



Bunk argument. There are plenty of killmails generated with LOTS of people involved. Only one of those peope dealt the final blow. The key though is a KILLMAIL IS GENERATED.

In the case of a SD, the owner would be his own killing blow, and so likely the Killmail would go to him/her. So they could choose not to post it. But it still should at least generate a killmail.
Cryostassiss
Viziam
Amarr Empire
#91 - 2012-07-10 19:23:19 UTC
Moonlit Raid wrote:


Simply this: If you're not the immediate factor in a ships popping you didn't kill it.


Wow, is all I have to say.

In reality the only way to kill a carrier in under 2 minutes is to:

1) Doomsday it. (Clearly not an option in wormholes)
2) Blob it to f*** (Also not an option in many wormholes)


Since these are not an option, killing a capital before it self destructs is incredibly hard.

The best way to kill caps is to have a decent sized T3 fleet with Bhaalgorns/Neuters and wait anywhere from 5-10m for the cap of the capital to run out and then kill it. (Anywhere from 20+ people is a good size, not including logi)



Now the above explanation will SURELY kill any capital ship it just takes time for the capacitor to run dry, but if they initiate self destruct, the possibility to kill it is nearly next to none unless the capacitor has already been drained.

HOW, in what matter, does that NOT constitute being an immediate factor in a ship popping?

I'm sorry, no matter if the pilot self destructed or didn't he WAS going to die.

Now using a dread will easily kill a capital but everyone can't just mobilize a capital all willy-nilly and magically get it into the hole in time.

You have no idea what it is like to be on field with capitals and knowing for a fact that you are going to kill them, only to have them take the cowards way out.

Please actually know and experience this before blindly arguing about it.


Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#92 - 2012-07-10 21:57:05 UTC
Here is a fine example. TL gets jumped by an enemy fleet and they bring in a Moros. This is to help maul the Archon, flown by the famous pickle blapping fleet commander, DJswitch. They get his Archon down to 40% before him and the guys turn the tide of the fight (in a very professional fashion I might add).

Now the enemy fleet is scattering like cockroaches and the Moros is going nowhere. What does he do? You guessed it...he self destructs. After having actively been involved in the destruction of ships, he gets off without a km for his Moros.

Battle Report

Sure, he shows up on the killboard, but the loss of his Moros does not, even though it was lost because of the stellar skills of Double-Down, WH Anon, VFI, and VETO.

No trolling please

Wolvun
The Scope
Gallente Federation
#93 - 2012-07-11 00:15:50 UTC
While not a shiny dread or better i just caught an orca from these pussies who decided they didn't want the loss mail and SD'd it instead.


Should have KM when you get it to half hull and it pops for being stupid.

http://eve.battleclinic.com/killboard/combat_record.php?type=alliance&name=TOHA+Conglomerate

Yeah i will name.
Meytal
Doomheim
#94 - 2012-07-11 00:18:19 UTC
Self Destruct is an offensive maneuver: it causes damage. To your own ship. The max damage it can cause is your shield + armour + structure. In a single hit that has a 120 second cycle. That it is not triggered by a module activation is irrelevant.

If I put 0% damage on your ship, and you put 100% of the damage on your ship, a killmail should be generated. You should have control over where that killmail appears, if it appears anywhere at all.

If I put 25% damage on your ship, and you put the remaining 75% damage on your ship, including the final blow which causes it to die, a killmail should be generated. The mail probably shouldn't go to the ship owner in this case, as there would be less incentive to share the results.

You should be absolutely permitted to self destruct. It is a form of denying satisfaction, the ship, and much of the loot to the enemy. It is a completely valid griefing and denial tactic. But your action should have a consequence: a killmail.
Messoroz
AQUILA INC
Verge of Collapse
#95 - 2012-07-11 00:19:39 UTC
I self destruct cause I can. I self destructed a bellicose and logged off when we got invaded by 200 russians faggots in tengus.

Come at me haters.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#96 - 2012-07-11 00:22:27 UTC
Messoroz wrote:
I self destruct cause I can. I self destructed a bellicose and logged off when we got invaded by 200 russians faggots in tengus.

Come at me haters.


Well that is just sound tactics, sir. Can't have a bellicose falling into enemy hands.

No trolling please

Mr Bigwinky
The Scope
Gallente Federation
#97 - 2012-07-11 10:23:19 UTC  |  Edited by: Mr Bigwinky
#Edit: Going to leave this alone now as only one person has issue with this reasoning and they are yet to provide a solid arguement against. You can't have a reasonable arguement with one who will not consider both sides.


Moonlit Raid wrote:
But you didn't kill it, and back to the causation argument, you argue that it exploded because you aggressed it. So what? lets just suggest you're not coming close to breaking the tank, did you REALLY kill it? REALLY? You argue that because you fired upon it, maybe only the once, you are entitled to be considered a contribuatory factor in killing it. Should the person I buy the ship from be considered culpable, remember, I wouldn't have SD the ship if I hadn't bought it would I? Should squad leader be culpable for warping squad?

So what you're telling me is that pilots warp their ships into a fight with the intention of self-destructing? LOL
If you can't leave because of me and choose to SD because of that, then yes, it was primarily because of me you lost your ship.

As for the amount of damage - doesn't matter. Everyone that aggressed a ship is on a killmail. It is only who the killmail falls to that gets decided by the final blow.
Moonlit Raid wrote:
If you're not the immediate factor in a ships popping you didn't kill it.

CCP disagree - see concord killmails with other players, or kills in a sleeper site with other players etc.
Isn't the 'immediate factor' of the SD the fact that you lost? I don't believe that you went into a fight and SD just for fun even though you were going to win or could get away..
Moonlit Raid wrote:

3. You didn't apply enough damage to kill it.
Doesn't matter, it died because it lost a fight, because of me.
Moonlit Raid wrote:
4. You were not the immediate factor in it's destruction
Sure I was, I was the ultimate reason your ship died. (Actually, in your case it was probably your stupidity, which requires equal punishment)
Moonlit Raid wrote:
5. The pilot had the option to deny the ship and equipment, you were unable to prevent him from doing what he wanted to do, therefore you failed at YOUR end.
This can be impossible in some wormholes where capitals are involved and again doesn't matter as they died because of me. I give a **** less about whether or not they denied their assets but lets stop pretending like your ship DIDNT BLOW UP, because it did, and because of another player - therefore requires a killmail.

Let's comprimise - we'll have a killmail that says you self-destructed and it'll say how much damage everyone did before you died (including you as having the final blow!)
That appeases all of your rediculous arguements, does it not?
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#98 - 2012-07-11 10:57:52 UTC  |  Edited by: Durzel
Out of interest what are peoples thoughts about people self-destructing when they technically didn't make any kind of mistake at all?

If you aren't watching signatures or have already collapsed known wormholes - then it could be argued you have not done reasonable diligence and that you deserve to lose whatever you're flying.

BUT, what about if you're doing all of these things - you hit Siege/Triage in a site - and a new incoming wormhole spawns as you do so? You can't escape, you can't reship, in that situation unless you have support you're probably screwed (certainly in any lone capital). Appreciate the logical counter-argument is "always fly with support" but I'd challenge anyone to say that they haven't farmed their own C5-C6 sites in fewer numbers than would be considered prudent in a fleet fight.

Personally speaking, and unlike my corp mate, if I was in a fight from the outset I had no hope of winning and I believed I had done everything in advance I could reasonably have done - I'd consider SD. Especially if unnecessarily over-blobbed. If I'd committed to a fight and things went south midway through however, that's a different kettle of fish entirely.
Mr Bigwinky
The Scope
Gallente Federation
#99 - 2012-07-11 11:03:47 UTC
Durzel wrote:
Out of interest what are peoples thoughts about people self-destructing when they technically didn't make any kind of mistake at all?

If you aren't watching signatures or have already collapsed known wormholes - then it could be argued you have not done reasonable diligence and that you deserve to lose whatever you're flying.

BUT, what about if you're doing all of these things - you hit Siege/Triage in a site - and a new incoming wormhole spawns as you do so? You can't escape, you can't reship, in that situation unless you have support you're probably screwed (certainly in any lone capital). Appreciate the logical counter-argument is "always fly with support" but I'd challenge anyone to say that they haven't farmed their own C5-C6 sites in fewer numbers than would be considered prudent in a fleet fight.

Personally speaking, and unlike my corp mate, if I was in a fight from the outset I had no hope of winning and I believed I had done everything in advance I could reasonably have done - I'd consider SD. Especially if unnecessarily over-blobbed. If I'd committed to a fight and things went south midway through however, that's a different kettle of fish entirely.

You're in WH space, your ships were forfeit as soon as you moved in.

Seriously though, why should you deserve safety? Surely you understand that the only reason you're able to "farm" these sites for so much ISK is due to the massive risk you are taking. If you were completely safe then what would be the point in it being 0.0?

All that said, I am FINE with you self-destructing. But when you explode we would like to have a report (killmail) of what happened so that we can have an automatic record of what happened that day for the effort (and risk) that WE put in trying to kill you.
Welcome to EVE online, here's your rubix cube, go F*** yourself ♥
Derath Ellecon
University of Caille
Gallente Federation
#100 - 2012-07-11 11:11:28 UTC
Durzel wrote:
Out of interest what are peoples thoughts about people self-destructing when they technically didn't make any kind of mistake at all?

If you aren't watching signatures or have already collapsed known wormholes - then it could be argued you have not done reasonable diligence and that you deserve to lose whatever you're flying.

BUT, what about if you're doing all of these things - you hit Siege/Triage in a site - and a new incoming wormhole spawns as you do so? You can't escape, you can't reship, in that situation unless you have support you're probably screwed (certainly in any lone capital). Appreciate the logical counter-argument is "always fly with support" but I'd challenge anyone to say that they haven't farmed their own C5-C6 sites in fewer numbers than would be considered prudent in a fleet fight.

Personally speaking, and unlike my corp mate, if I was in a fight from the outset I had no hope of winning and I believed I had done everything in advance I could reasonably have done - I'd consider SD. Especially if unnecessarily over-blobbed. If I'd committed to a fight and things went south midway through however, that's a different kettle of fish entirely.


Irrelevant. If you SD it should generate a KM.