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Skills for PVP

Author
Cannibal Kane
Viziam
Amarr Empire
#21 - 2012-07-10 10:45:40 UTC
I will probly be hated for saying this...

I hate suggesting Minmatar to new players for pvp. Yes they are the quickest to get into but why do something badly when a Merlin is so much better. Yes it takes more support skills but my god.. what a brilliant little frigate.

I will however say, Auto Cannons is one of my fav guns on a Punisher.

If you have any questions your more than welcome to convo me. It will not feel right just to go with the flow and say fly minmatar.

"Kane is the End Boss of Highsec." -Psychotic Monk

Lord Arakkis
The Scope
Gallente Federation
#22 - 2012-07-10 12:41:53 UTC
Cannibal Kane wrote:
I will probly be hated for saying this...

I hate suggesting Minmatar to new players for pvp. Yes they are the quickest to get into but why do something badly when a Merlin is so much better. Yes it takes more support skills but my god.. what a brilliant little frigate.

I will however say, Auto Cannons is one of my fav guns on a Punisher.

If you have any questions your more than welcome to convo me. It will not feel right just to go with the flow and say fly minmatar.


Im going to look into this, it will take some time to train the skills but that isnt much of an issue.

Your still a child in the eyes of the universe

Lord Arakkis
The Scope
Gallente Federation
#23 - 2012-07-10 13:02:20 UTC
Bunolagus wrote:
Most important PVP skills - Covops cloak and high agility

Brave, Brave Sir Robin



hmm..im going to train cloak asap.

Your still a child in the eyes of the universe

Ione Hawke
Darkness Industries
#24 - 2012-07-10 13:20:27 UTC
Lord Arakkis wrote:
Cannibal Kane wrote:
I will probly be hated for saying this...

I hate suggesting Minmatar to new players for pvp. Yes they are the quickest to get into but why do something badly when a Merlin is so much better. Yes it takes more support skills but my god.. what a brilliant little frigate.

I will however say, Auto Cannons is one of my fav guns on a Punisher.

If you have any questions your more than welcome to convo me. It will not feel right just to go with the flow and say fly minmatar.


Im going to look into this, it will take some time to train the skills but that isnt much of an issue.



I am not sure how to interpret your post, are you comparing the two races based on two frigates?
Cannibal Kane
Viziam
Amarr Empire
#25 - 2012-07-10 13:23:25 UTC  |  Edited by: Cannibal Kane
Ione Hawke wrote:
Lord Arakkis wrote:
Cannibal Kane wrote:
I will probly be hated for saying this...

I hate suggesting Minmatar to new players for pvp. Yes they are the quickest to get into but why do something badly when a Merlin is so much better. Yes it takes more support skills but my god.. what a brilliant little frigate.

I will however say, Auto Cannons is one of my fav guns on a Punisher.

If you have any questions your more than welcome to convo me. It will not feel right just to go with the flow and say fly minmatar.


Im going to look into this, it will take some time to train the skills but that isnt much of an issue.



I am not sure how to interpret your post, are you comparing the two races based on two frigates?


nope... but blindly always suggesting the rifter just because they are the easiest to get into is wrong.

Just being honest here. Whenever a new player asks what do I do.. everybody says Rifter. I say no....

EDIT: i do not hate them... I fly minnie ships as well. I would rather ask what the new guy has been training and help him along those lines than say, stop now and train minnie...

"Kane is the End Boss of Highsec." -Psychotic Monk

Ione Hawke
Darkness Industries
#26 - 2012-07-10 13:27:46 UTC  |  Edited by: Ione Hawke
Well, if you read my wall of text earlier then you would have known that the fact that you could get into it earlier was no argument at all. It is completly irrelevant for frigs anyway. It literally takes a hours to few days max to be able to fly a frig.

To provides some additional arguments why not to choose missiles or caldari for that matter.
Stay away from missiles. Yes they look awesome, yes there are some decent ships with missiles. However, the advantage of training some gunnery based is that it allows you to cross train way more easier. As soon as you are proficient with one type of guns (be it projectiles, hybrids or laser) then all support skills will be valueable for both other types. While if you train missiles and you discover that minmatar is better afterall, you will also find that your missile skills are more or less useless. And then there is the slight issue that missiles have a serous disadvantage in fleet fights due to delayed damage application.
Lord Arakkis
The Scope
Gallente Federation
#27 - 2012-07-10 13:36:55 UTC
Out of personal preference, in any game that has competitive gameplay I stay away from what is most popular unless it is absolutely necessary for me to be able to compete effectively.

I see in EVE, the Rifter is an extremely popular ship and Ive seen them almost everywhere. So it wouldnt be my first choice, and Im not trained in Minmitar either. Also, I have missiles trained (small) but Ive put more into Hybrid turrets as I am Gallente.

So should I keep training on turrets since im already on that road? And should I start training Min right now? if I absolutely need thre Rifter I will

Your still a child in the eyes of the universe

Ione Hawke
Darkness Industries
#28 - 2012-07-10 13:40:10 UTC  |  Edited by: Ione Hawke
Nah, rifter on its own is not particular important. You see them most often is because it really was one of the few viable pvp frigates before the inferno patches. However, with those inferno patches ccp buffed and modified all frigs to fit certain roles and now each race has viable frigates I believe. (havent tried them all, but havent flown rifter in ages either :)

One my original skill path the rifter is on the top because all skills you require to fly a rifter are basically prerequisite for the hurricane and interceptors etc.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#29 - 2012-07-10 14:15:53 UTC
The Merlin actualy was already quite good, before it changed, the problem was that it quite opposite to the Rifter took ages before you could master it.

Lord Arakkis
The Scope
Gallente Federation
#30 - 2012-07-10 15:14:37 UTC
So my next question is, which style of ship should I work for to do pvp ransoms/pirating? Assault ships, covert ops or Electronic Warfare?

Your still a child in the eyes of the universe

No More Heroes
Boomer Humor
Snuffed Out
#31 - 2012-07-10 16:40:12 UTC
Lord Arakkis wrote:
What would be my BARE minimum before I should think about going into low sec nearly full time?


I was pvping on my 2nd day. Get in there, no hesitation, no looking back.

.

Auar
Caldari Provisions
Caldari State
#32 - 2012-07-10 17:30:50 UTC
Lord Arakkis wrote:
So my next question is, which style of ship should I work for to do pvp ransoms/pirating? Assault ships, covert ops or Electronic Warfare?


Question is too wide open. Do you intend to fly solo, with friends, small fleet, soldier for your race, etc.?
Maximus Hashur
Federal Defense Union
Gallente Federation
#33 - 2012-07-10 19:43:21 UTC
Lord Arakkis wrote:
What would be my BARE minimum before I should think about going into low sec nearly full time?



You could go out there tomorrow with a T1 frigate and score a kill. Might not be liekly but anything can happen in this game. There are alot of other people new or just bad at this who may not be ready or know what to do. I would suggest you work on getting your cap as stable as possible and fit a warp disrupter (or scrambler - it will kill the targets microwarp drive as well but has a short range under 10KM) and try to tackle someone. Once you do keep your speed up and your weapons cycling on him. The faster you can maintain orbiting the target the higher your transversal and the harder it is for his guns to hit you.

Best advise i heard to get around the fear of getting popped is to fit up (10) T1 frigates and just go out there repeatedly. Dont worry about getting blown up, you'll be learning.

Also - download and import the "Brothers Benthor" overview settings and make sure your ALL SHIPS tab is on pvp-h-all. Personally i added scan probes to this overview filter but thats me.

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Lord Arakkis
The Scope
Gallente Federation
#34 - 2012-07-11 23:20:55 UTC
Auar wrote:
Lord Arakkis wrote:
So my next question is, which style of ship should I work for to do pvp ransoms/pirating? Assault ships, covert ops or Electronic Warfare?


Question is too wide open. Do you intend to fly solo, with friends, small fleet, soldier for your race, etc.?


I intend to have 2 friends with me at some point. One of which is a little ahead of me skill wise, so he will technically be first ready to go into pvp space. But I want to be able to solo and not have too many concerns

Your still a child in the eyes of the universe

Lallante
Blue Republic
RvB - BLUE Republic
#35 - 2012-07-12 08:28:12 UTC
If you are still reading this, I'm afraid I'm going to tell you to IGNORE quite a bit of the advice given above as its just plain wrong (though well intended).

People are advising you to "train this race" or "train for that ship". They do this because of their own limited positive experiences doing the same.

Don't listen to them. Eve is a HUGE game with infinite variation. There is absolutely, 100% no such thing as a "better race for PvP" or "race with the best ships". The races are all good - balance is pretty damn good.

As such, you should first identify the ship (probably a frigate, destroyer or t1 cruiser) you WANT to fly, perhaps because it looks cool or you like the bonuses. Then you should find a basic fit on battleclinic and then work towards the skills needed to fit it well.

The most important skills for PvP tend to be "support" skills especially those that help with fitting. Engineering V, Electronics V, Weapon Upgrades etc. - you need these whatever race or ship you go for, so start with them.


You picked Gallente for your character - this doesn't mean you need to train for gallente ships (the existing skillpoints you have will be inconsequential in a few months) but it doesnt mean you shouldn't either. Browse through the t1 ships, find something to aim for and get going!
Ione Hawke
Darkness Industries
#36 - 2012-07-12 11:15:51 UTC  |  Edited by: Ione Hawke
Lallante wrote:


The most important skills for PvP tend to be "support" skills especially those that help with fitting. Engineering V, Electronics V, Weapon Upgrades etc. - you need these whatever race or ship you go for, so start with them.



QFT, sorry for the omission on my part - with the other things you said I dont necessarily agree :)
Lallante
Blue Republic
RvB - BLUE Republic
#37 - 2012-07-12 11:43:13 UTC
Ione Hawke wrote:
Lallante wrote:


The most important skills for PvP tend to be "support" skills especially those that help with fitting. Engineering V, Electronics V, Weapon Upgrades etc. - you need these whatever race or ship you go for, so start with them.



QFT, sorry for the omission on my part - with the other things you said I dont necessarily agree :)


Feel free to pick a "good" race or ship, i'll take your choice of "bad" race direct counterpart ship, and I will comprehensively demonstrate to you how mine can beat yours :P
Ione Hawke
Darkness Industries
#38 - 2012-07-12 11:52:24 UTC  |  Edited by: Ione Hawke
Why would I do that?

LOL, let me humor you - I have a 100-man fleet of Alpha Maelstroms with proper support (scimies, huginns, dictors, inits). Please specify a gallente based battleship fleet (of equal size) that can beat mine :P
Lallante
Blue Republic
RvB - BLUE Republic
#39 - 2012-07-12 13:21:36 UTC
Ione Hawke wrote:
Why would I do that?

LOL, let me humor you - I have a 100-man fleet of Alpha Maelstroms with proper support (scimies, huginns, dictors, inits). Please specify a gallente based battleship fleet (of equal size) that can beat mine :P


I was referring to 1v1. In any case if you are going to be facietious I can be too - 100 domis fitting with 3x minmatar jammers and told to jam the person whose name was closest to them in the alphabet would clean that fleet up. Noone would ever be some dumb as to fly a 100 man fleet solely capable of taking on a specific enemy fleet however.
Ione Hawke
Darkness Industries
#40 - 2012-07-12 13:24:38 UTC
Lallante wrote:
Ione Hawke wrote:
Why would I do that?

LOL, let me humor you - I have a 100-man fleet of Alpha Maelstroms with proper support (scimies, huginns, dictors, inits). Please specify a gallente based battleship fleet (of equal size) that can beat mine :P


I was referring to 1v1. In any case if you are going to be facietious I can be too - 100 domis fitting with 3x minmatar jammers and told to jam the person whose name was closest to them in the alphabet would clean that fleet up. Noone would ever be some dumb as to fly a 100 man fleet solely capable of taking on a specific enemy fleet however.


Yes, you took my posts completly out of context and so did I. I am sure your domi concept will work wonderful :)
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