These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page12
 

Next ship, unable to decide

Author
Mr Chili Palmer
State War Academy
Caldari State
#21 - 2012-07-09 15:52:52 UTC
Cheers for the replies. I do have cal cruiser at lvl 5 I tried a raven out on
The test server it seemed ok. I went to try a tenth but I was not able to
Assemble it as I had to pick 5 things and was too tired to carry on.
As for me I will stick with pve and carry on doing missions I only have
892 mil isk so cannot afford to buy the wrong ship. Maybe I will run my
Sloth of a drake for a bit longer.
Am working away from home this week so cannot play and this is all
Written on my iPhone.

Cheers

"If at first you don't succeed, remove all evidence you ever tried"

"If your boss is getting you down, look at him through the prongs of a fork and imagine him in jail"

Zicon Shak'ra
The Scope
Gallente Federation
#22 - 2012-07-09 16:56:37 UTC
Mr Chili Palmer wrote:
many thanks for the replies and link.
i managed my 1st lvl4 today in my drake and survived without any difficulties, lost 14 drones though hob 1's mission was angel extravaganza. i must next time remember to loot as i go took my about 3 hours and some of the wreck's had gone :(


3 hours... lolwhat? Shocked

Wormholes are cool, m'kay?

Yabba Addict
Legion of the Many
#23 - 2012-07-10 01:46:01 UTC
Zicon Shak'ra wrote:
Mr Chili Palmer wrote:
many thanks for the replies and link.
i managed my 1st lvl4 today in my drake and survived without any difficulties, lost 14 drones though hob 1's mission was angel extravaganza. i must next time remember to loot as i go took my about 3 hours and some of the wreck's had gone :(


3 hours... lolwhat? Shocked


Give the guy a break...first time doing a lvl 4, in a drake and it's AE.
Chainsaw Plankton
FaDoyToy
#24 - 2012-07-10 03:19:11 UTC
Caleidascope wrote:
You only blitz if you want lp. If you want straight up isk, you kill everything.

and after you convert your lp to faction shinys and sell them you will have more isk than if you killed everything. Well that is if you are doing it right. Personally I'm in some strange middle ground.

Mike Whiite wrote:
Scorpion Navy Issue is far out the cheapest option.

Tengu is about a Billion ISK, CNR about 700 ISK, SNI closer to 500 ISK.

Also there is less need to fit Faction or Ded Space modules on a SNI.

SNI is easer to fly on low skills, CNR is realy a High end BS


Prices are a bit off. the tengu with mission subs is ~586m, CNR is 414m, and navy scorp is 358m. the fits should more or less cost about the same for all three. honestly a meta 4 and tech 2 fit will work on any of them, and I wouldn't go beyond 500mil for fits on any (3 faction bcus and a nice booster).

cnr is a perfect low skill battleship, its what the isk farmers use on their month old pilots!

personally I'd take the CNR over the SNI any day! an extra launcher beats some extra resists for pretty much everything. when you are flying ganky there is so much less incoming damage you don't need the extra tank. if you want the extra resists to feel safe.. well imo just get a raven and insure it, because you are probably so green that a slight resist increase won't be enough to save your ship.


but for the next ship, since you have cruiser 5 grab a tengu, hopefully you have decent missile skills too, and then I'd plan for a gunboat. cnr is amazingly boring to fly, and it won't be all that much of an upgrade from the tengu. plus training cruise missiles seems to be a waste of time right now. which boat somewhat depends on where you mission/rat. tengu would be a good alternative ship to pretty much any marauder or faction bs

@ChainsawPlankto on twitter

Mike Whiite
Deep Core Mining Inc.
Caldari State
#25 - 2012-07-10 10:45:35 UTC  |  Edited by: Mike Whiite
Prices are total prices,

and go ahead take an insurance on a Faction ship.

Ahh this discusion again.

Extra launcher is only more damage with High missile support skills and ded or faction modules to make space for launcher riggs and tp's, unless you run Lvl4 only holding battleships, which are few.

Extra mid slots and the tank mean you can fit more TP,s that will let you kill smaller ships a lot faster, the extra tank give syou space for a AB, that will make you faster, closing distances to the next accelaration gate.


then there is the micro management that is needed to actualy make great use of that DPS difference, or the difference starts realy counting on the volly difference, do you or don't you need an extra volly to destroy the ship yes or no.

Every time it's no, dps difference doesn't matter, unless you're micromanaging the S%& out of your mission running.


ISK Farmers run missions with several alts, doesnt matter íf the tank is low because the have a 1000 hps drake alt or a Logistics with them.

Run a low fit, low skill CNR, you'll be jumping out of several Gurista missions with jamming, wich cost more time.

The math is how many volly's do I need in total, how many times do I need to drop out, every volly you need extra on a smaller ship must be countered on the battleships.

there is a turning point, but it involves expensive modules and lots of skills, although the new Drone Damage link, might lower that turning point.
Previous page12