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Grats CCP, No armsrace will every be possible vs current tech holders

Author
Arkon Olacar
black.listed
#281 - 2012-07-10 08:05:19 UTC
Alavaria Fera wrote:

Morale is the real resource. Clearly having isk sitting somewhere but no pilots is ...

But pilots can get ships if they don't have em. Right now, to replace the reimbursements we get, I think a drake is half an hour of work, and a scorpion is about an hour. A hound is like 15 minutes. A blackbird is a few minutes.

My scorpion went out once in Delve and shot a few cruise missiles at a SBU.


And this is the real advantage of reimbursement programs - it keeps the morale of your pilots up when they lose ships. We had a newbro lose his first ever drake a few days ago, on one of the few time SoCo decided to fight. Normally, that loss would have hurt, and set him back quite a bit. Given that this was his first major coalition fleet, he probably would have retreated and refused to take part while he made the isk back. But the combination of insurance and reimbursement meant he was sitting in a new drake within a few minutes, waiting to join the next fleet going out
Victoria Sin
Doomheim
#282 - 2012-07-10 09:09:22 UTC
Arkon Olacar wrote:
Victoria Sin wrote:
I just think the tech should move around. I don't like the idea of fixed assets at fixed locations at all. Tech needs to fade out of one region and fade into another over time. Then you'll see a more dynamic null-sec.


This is what happens when npc corp alts of high sec carebears suggest changes to null sec mechanics.


Please come to the discussion with an argument, rather than a simple minded ad hominem.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#283 - 2012-07-10 09:10:09 UTC
tech needs to be nerfed but rotation is a stupid idea

npc alts have no opinions worth consideration

Jonah Gravenstein
Machiavellian Space Bastards
#284 - 2012-07-10 09:15:09 UTC
Richard Desturned wrote:
tech needs to be nerfed but rotation is a stupid idea


Unless it's the OP doing the rotating, whilst having an uncomfortable encounter with a Sansha spiky bit.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Lord Zim
Gallente Federation
#285 - 2012-07-10 09:16:18 UTC
Victoria Sin wrote:
Arkon Olacar wrote:
Victoria Sin wrote:
I just think the tech should move around. I don't like the idea of fixed assets at fixed locations at all. Tech needs to fade out of one region and fade into another over time. Then you'll see a more dynamic null-sec.


This is what happens when npc corp alts of high sec carebears suggest changes to null sec mechanics.


Please come to the discussion with an argument, rather than a simple minded ad hominem.

Have you scanned a region even once, or even a constellation even once?

Have you even been to nullsec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#286 - 2012-07-10 09:21:26 UTC  |  Edited by: Alavaria Fera
Arkon Olacar wrote:
Alavaria Fera wrote:

Morale is the real resource. Clearly having isk sitting somewhere but no pilots is ...

But pilots can get ships if they don't have em. Right now, to replace the reimbursements we get, I think a drake is half an hour of work, and a scorpion is about an hour. A hound is like 15 minutes. A blackbird is a few minutes.

My scorpion went out once in Delve and shot a few cruise missiles at a SBU.


And this is the real advantage of reimbursement programs - it keeps the morale of your pilots up when they lose ships. We had a newbro lose his first ever drake a few days ago, on one of the few time SoCo decided to fight. Normally, that loss would have hurt, and set him back quite a bit. Given that this was his first major coalition fleet, he probably would have retreated and refused to take part while he made the isk back. But the combination of insurance and reimbursement meant he was sitting in a new drake within a few minutes, waiting to join the next fleet going out

Hm, I didn't know TASHA called them newbros. :shobon:

But definitely newbies need to be fed lots of Rifters, Blackbirds, Drakes and so on. Once they get rolling on isk generation, it's not hard to stay in ships. But that hump, like EVE's famous learning curve, is a problem if you're going at it without help.


All cute newbies X up please :)

I want to add that the comms leaks from SoCo are great for morale. Also, TEST's 10mil for T1 frigs that got on Makalu's killmail by webbing him, great idea.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Merovee
Gorthaur Legion
Imperium Mordor
#287 - 2012-07-10 09:28:00 UTC
Napoleon was defeated when the allies finally started to fight his way. Same thing with CFC, Someone has to organize the same way as the Goons to defeat the Goons, CCP must keep their noses out of it and not screw it up like they did to BoB and the GBC.Evil

Empire, the next new world order.

Lord Zim
Gallente Federation
#288 - 2012-07-10 09:31:41 UTC
Merovee wrote:
Napoleon was defeated when the allies finally started to fight his way. Same thing with CFC, Someone has to organize the same way as the Goons to defeat the Goons, CCP must keep their noses out of it and not screw it up like they did to BoB and the GBC.Evil

How did CCP screw it up like they did to BoB? By giving BoB T2 BPOs?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

forestwho
Doomheim
#289 - 2012-07-10 10:10:26 UTC
SetrakDark wrote:
Heck, just look at the current war in the South. The supposedly poor techless alliances are throwing away t3 fleets almost daily and losing, while the supposedly wealthy tech alliances are mainly using drakes and winning.


Because after 9 months of tech farming, whitch resulted in exelent recruitment, logi ect (see my first post) the numbers are too big to counter. You can only counter a 1200 man drake blob with a 1300 drake blob....

Abel Merkabah wrote:


Doesn't this kind of point to a problem? That the resources of all these alliances are so vast that depletion of your opponents funds is not a viable strategy? Should wars be more destructive? Perhaps the ability to destroy stations and the stock piled contents stored with in.

I'll be honest, no experience with null, but I do intend to move to null when I can (helping RL friends in their corp first), so this is a legitimate question hoping for experienced players' opinions.


For instance, super warefare isnt possible due the tech advantage, if SoCo loses a massive super fight their resources would be depleted. For what they need to counter, what ever they would, could will bring in super numbers will be serious damaged. CFC has over 150 titans and 200 supercarriers easy on standby.

Mortimer Civeri wrote:

Rule one in Eve; Never fly what you can't afford to lose.

Two hours running anomalies/L4s(40-60 mill/hr) will get you enough money for a well fit drake, a few assault frigates, lots of cruisers, or a huge pile of rifters, with no alliance reimbursement. There is almost no way to interdict individual income streams, and as stated before, if morale remains high, people will log in and fight with their own money if they are motivated enough.


This doesnt work in fleet fights, you can bring a rifter or a rupture to a drake fleet but your contribution to the whole in general is less than if you would bring a drake. Certainly when fighing not equal numbers. It is dualbe to fight equal shiptypes when 1-1.5 -2 outnumberd but that aint possbile when its 1-3 or more. In those cases you need to deploy better ships to counter, like soco does with tengu's and lokies. And this is where the income level does matter.

Alavaria Fera wrote:


Our isk definitely helps our public image.

Haha. No.


Yes it does

Merovee wrote:
Napoleon was defeated when the allies finally started to fight his way. Same thing with CFC, Someone has to organize the same way as the Goons to defeat the Goons, CCP must keep their noses out of it and not screw it up like they did to BoB and the GBC.Evil


So someone has to organize something, wow thats sooo smart of you.... Do you also perhaps know what this something maybe could be? As accourding to above posters it must not cost alot as one side having alot of isk shouldn't matter... right?






dexington
Caldari Provisions
Caldari State
#290 - 2012-07-10 10:12:40 UTC  |  Edited by: dexington
Lord Zim wrote:
Merovee wrote:
Napoleon was defeated when the allies finally started to fight his way. Same thing with CFC, Someone has to organize the same way as the Goons to defeat the Goons, CCP must keep their noses out of it and not screw it up like they did to BoB and the GBC.Evil

How did CCP screw it up like they did to BoB? By giving BoB T2 BPOs?


Was it CCP or an CCP employee who gave away the BPO's?, there is a big difference.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Lord Zim
Gallente Federation
#291 - 2012-07-10 10:25:07 UTC  |  Edited by: Lord Zim
forestwho wrote:
Because after 9 months of tech farming, whitch resulted in exelent recruitment, logi ect (see my first post)
the numbers are too big to counter. You can only counter a 1200 man drake blob with a 1300 drake blob....[/quote]
Tech has nothing to do with "excellent recruitment, logi etc", we had this well before we had tech. But have fun with that strawman.

As for "the numbers are too big to counter", bullshit. There are literally tons of ways to counter the numbers, the problem is that their FCs are ****.

And "you can only counter a 1200 man drake blob with a 1300 man drake blob", ***** please. Get out of here with your whining if you have absolutely no idea what you're talking about.

forestwho wrote:
For instance, super warefare isnt possible due the tech advantage, if SoCo loses a massive super fight their resources would be depleted. For what they need to counter, what ever they would, could will bring in super numbers will be serious damaged. CFC has over 150 titans and 200 supercarriers easy on standby.

SoCo has more or less the same capabilities as we do, the problem isn't numbers, it's morale and the fact their FCs are ****. And again, the problem with supers isn't the cost of them, but the time it takes to build them.

And on a higher plane, the problem with supers is the fact they even exist, or exist with a direct combat role. Titans and supers wouldn't have anything to do with combat in any way, shape or form, if I had anything to do with their design.

forestwho wrote:
This doesnt work in fleet fights, you can bring a rifter or a rupture to a drake fleet but your contribution to the whole in general is less than if you would bring a drake. Certainly when fighing not equal numbers. It is dualbe to fight equal shiptypes when 1-1.5 -2 outnumberd but that aint possbile when its 1-3 or more. In those cases you need to deploy better ships to counter, like soco does with tengu's and lokies. And this is where the income level does matter.

For their price, tengus and lokis are **** compared to a vast array of other ships.

forestwho wrote:

I guess the reason the entirety of eve hates us is because we're poors, then. Oh wait, they love us because we're rich, yet they ***** and whine and call us a plague upon the eve community because we're rich. Oh wait, but that makes us popular oh god what is this logic

forestwho wrote:
So someone has to organize something, wow thats sooo smart of you.... Do you also perhaps know what this something maybe could be? As accourding to above posters it must not cost alot as one side having alot of isk shouldn't matter... right?

It has been shown time and time again that money doesn't decide wars, lack of morale, **** fleet composition, **** FCs and **** logistics do.

Suck less at this and you'll get a lot farther than just throwing money at a problem. But I expect that you'll just ignore this and blather on with your inane ramblings.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Vera Algaert
Republic University
Minmatar Republic
#292 - 2012-07-10 10:59:03 UTC
Lord Zim wrote:

It has been shown time and time again that money doesn't decide wars, lack of morale, **** fleet composition, **** FCs and **** logistics do.

income (and distribution of income) effects morale, fleet compositions, FCs and logistics.

Try to enforce a fleet composition if you can't afford subcap ship replacements (and don't want to go the "leet pvp corp" way of just kicking everyone who refuses to train for the right ship), try to find good FCs that are willing to lead the resulting ragtag fleets, try to keep morale up in the face of your killboard being flooded by red entries and your pilots' wallets taking one hit after another, ...

Logistics, too, requires you to have some wealthy alliance members who can afford to invest the necessary capital.
Being able to put up ships for half your fleet on alliance contracts is not terribly useful.

The ability to offer your members ship replacement (at the very least for expensive/high risk ships like dictors and logis) and the ability to field a reasonable capital fleet (i.e. not three player-owned dreads that they can't afford to replace) are in my experience absolutely crucial and very much dependent on income.

I have been in a "social" 0.0 alliance which had literally no income outside of corp taxes and the overall experience can only be summed up as one huge exercise in frustration.

(yes, "friends" are maybe more important than income but making friends can be hard if you have next to nothing to offer)

.

Jonah Gravenstein
Machiavellian Space Bastards
#293 - 2012-07-10 10:59:12 UTC
forestwho wrote:
Lots of stuff that makes no sense

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

forestwho
Doomheim
#294 - 2012-07-10 10:59:55 UTC  |  Edited by: forestwho
Bolow Santosi wrote:


You know I have always wondered what's the renter income like down in the south? It's not insignificant. Maybe not quite as good as tech but it's still good. If only your leaders weren't wasting that income on poorly FC'd T3 fleets or personal super capitals, your quality of life down there might be better.

Just sayin


Rent income is not that big once substracted the sov & upgrade costs. Only the good true sec systems are good isk but there are only a handfull in the southrn regions. Brings me back to how good true sec systems Deklein has....(http://imageshack.us/f/600/dekleintruesec.jpg/) Just too many, best region ingame. Before saying it was always that... thats true... but the anomaly system got formed around it.... depending on true sec... Did the mittani propose that in the CSM? Or was it backdoor politic's? Funny the sov cost increase fits perfecly in such situation of goonswarm. 3 techmoons are equal to 1 region income in south.

Pipa Porto wrote:
Hemmo Paskiainen wrote:
add this upcomming devswarm public image and i can say for 100% guarantied that eve will not gain extra active players this year.... and i really wonder why that is...


Last available numbers, EvE's up more than 10k Subs from December. 361k in May vs 350k in December.


So eve Gained 11k subscribers in 5 months, thats like 3,14% growth in 5 months or 0,628% a month... I wonder why that is... For me personal, im not buying a subscription... im buying an experiance. The game is what i experiance thats what i expect to get when paying my subscription. What if it repeatable fails to deliver. If expectations are always artificialy kept high by the fancy trailers and EVETV manipulation commercials about how coool eve is while infact its only 1/10 of that. Its dissapointment after dissapointment. My reson to still log on and play it is free plex and i do not which to lose what i build up in 7 years of playing eve. I have "friends" / people i like to chat too ect. Login resoning is for everyone different but that is what keeping me ingame. What if due repatable "unfairness" / "Disbalancements" and simple "Fail to understand Customer Needs" those friends and people stop playing or loggin in one by one. Than eventualy its like a cardhouse that collapses and more people around me would quit. That is the biggest threath to eve and ccp simply fails to understand this. The social aspect is what keeps 0.0 driving. And its slowly rotting due above resons. The old 0.0 are the experiance players with the knowlage, the corp makers, relation builders and the people that bind people cause the're funny or cool or just nice to talk to and play eve with. A fresly new sub value doesnt weight as much as an old vet. In the buttlefly social hierachy affect maxtrix (if ccp would be smart and make one about their customers) they would notice that 1 old vet that logs in daily brings in more social value than a fresh eve player than may or may not to hop back to battlefield 3 or whatever game when a new one comes out. Simply because he isnt that attached to eve as the old vet. Its upto CCP to what kind of player they which to satisfy and give them attention, the new ones or or old loyal ones... People are not blind, the sheeps are getting herded by the clever ones that see what is happening. In social games like these are general believes spreading like the flue. The overall public image is being affected by incompetence or however the "tech issue"is interpertated and therefore direct or indirect the general quality of eve and with that my & everyone elses eve experiance....
Lord Zim
Gallente Federation
#295 - 2012-07-10 11:11:38 UTC
Vera Algaert wrote:
income (and distribution of income) effects morale, fleet compositions, FCs and logistics.

And I'm telling you, point blank, that this has not had any impact on major wars the last 3 years.

Vera Algaert wrote:
Try to enforce a fleet composition if you can't afford subcap ship replacements (and don't want to go the "leet pvp corp" way of just kicking everyone who refuses to train for the right ship), try to find good FCs that are willing to lead the resulting ragtag fleets, try to keep morale up in the face of your killboard being flooded by red entries and your pilots' wallets taking one hit after another, ...

Logistics, too, requires you to have some wealthy alliance members who can afford to invest the necessary capital.
Being able to put up ships for half your fleet on alliance contracts is not terribly useful.

The ability to offer your members ship replacement (at the very least for expensive/high risk ships like dictors and logis) and the ability to field a reasonable capital fleet (i.e. not three player-owned dreads that they can't afford to replace) are in my experience absolutely crucial and very much dependent on income.

You're talking about alliances who end up as renters. I'm talking about actual wars, where people have actually gone to war against eachother. There's not a single war I've been in where money has been even remotely the reason the other side broke, the main reason has always been that we've been much, much more tenacious than the other side.

And before you whine about how we've been sucking at the technetium teat, I'm going so far back as before goons lost Delve/Querious/etc, i.e. before we had any technetium at all, and I'm especially thinking back to when we took fountain and branch. In Fountain, IT Alliance (arguably the biggest alliance in the game at the time, with various hangers-ons) broke because of infighting. In branch, raidendot, also a filthy rich alliance, broke after a month or two of constant harassment. They just plain burnt out.

Not money. Morale.

forestwho wrote:
Rent income is not that big once substracted the sov & upgrade costs.

Oh re-he-heeeeally?

forestwho wrote:
Only the good true sec systems are good isk but there are only a handfull in the southrn regions. Brings me back to how good true sec systems Deklein has....(http://imageshack.us/f/600/dekleintruesec.jpg/) Just too many, best region ingame. Before saying it was always that... thats true... but the anomaly system got formed around it.... depending on true sec... Did the mittani propose that in the CSM? Or was it backdoor politic's? Funny the sov cost increase fits perfecly in such situation of goonswarm. 3 techmoons are equal to 1 region income in south.

Hi Jade. Fancy finding you on Mount Tinfoil again.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

forestwho
Doomheim
#296 - 2012-07-10 11:20:34 UTC  |  Edited by: forestwho
Lord Zim wrote:
Vera Algaert wrote:
income (and distribution of income) effects morale, fleet compositions, FCs and logistics.

And I'm telling you, point blank, that this has not had any impact on major wars the last 3 years.
.

Isk is an indirect cause of it, however you put it, eve is a wealth game, its connected to everyting, ether direct or indirect...

Lord Zim wrote:
Vera Algaert wrote:
Try to enforce a fleet composition if you can't afford subcap ship replacements (and don't want to go the "leet pvp corp" way of just kicking everyone who refuses to train for the right ship), try to find good FCs that are willing to lead the resulting ragtag fleets, try to keep morale up in the face of your killboard being flooded by red entries and your pilots' wallets taking one hit after another, ...

Logistics, too, requires you to have some wealthy alliance members who can afford to invest the necessary capital.
Being able to put up ships for half your fleet on alliance contracts is not terribly useful.

The ability to offer your members ship replacement (at the very least for expensive/high risk ships like dictors and logis) and the ability to field a reasonable capital fleet (i.e. not three player-owned dreads that they can't afford to replace) are in my experience absolutely crucial and very much dependent on income.


You're talking about alliances who end up as renters. I'm talking about actual wars, where people have actually gone to war against eachother. There's not a single war I've been in where money has been even remotely the reason the other side broke, the main reason has always been that we've been much, much more tenacious than the other side.

And before you whine about how we've been sucking at the technetium teat, I'm going so far back as before goons lost Delve/Querious/etc, i.e. before we had any technetium at all, and I'm especially thinking back to when we took fountain and branch. In Fountain, IT Alliance (arguably the biggest alliance in the game at the time, with various hangers-ons) broke because of infighting. In branch, raidendot, also a filthy rich alliance, broke after a month or two of constant harassment. They just plain burnt out...

Not money. Morale..


As above, Isk is an indirect cause of it, however you put it, eve is a wealth game, its connected to everyting, ether direct or indirect...
forestwho
Doomheim
#297 - 2012-07-10 11:20:41 UTC
Lord Zim wrote:
forestwho wrote:
Rent income is not that big once substracted the sov & upgrade costs.

Oh re-he-heeeeally?


Yes- No - Yes - No, we can go on forever, YES its not that much, how do i know? cause i rent some of it out.... now pls stfu if you havent something to add that isnt a troll post.... thank you....

Lord Zim wrote:
forestwho wrote:
Only the good true sec systems are good isk but there are only a handfull in the southrn regions. Brings me back to how good true sec systems Deklein has....(http://imageshack.us/f/600/dekleintruesec.jpg/) Just too many, best region ingame. Before saying it was always that... thats true... but the anomaly system got formed around it.... depending on true sec... Did the mittani propose that in the CSM? Or was it backdoor politic's? Funny the sov cost increase fits perfecly in such situation of goonswarm. 3 techmoons are equal to 1 region income in south.

Hi Jade. Fancy finding you on Mount Tinfoil again.


Im not Jade, stop trolling my threat pls with useless comments or i report them and get the removed
Lord Zim
Gallente Federation
#298 - 2012-07-10 11:31:57 UTC
forestwho wrote:
Isk is an indirect cause of it, however you put it, eve is a wealth game, its connected to everyting, ether direct or indirect...

If you're in kindergarten and trying to play with the big boys, then yes, you'll be outclassed through wealth, but if you're not ******** and not taking on people who you have no business taking on (i.e. if you're actually taking on people roughly your own strength), then finances only play a part if you're absolute **** at it.

forestwho wrote:
Lord Zim wrote:
forestwho wrote:
Rent income is not that big once substracted the sov & upgrade costs.

Oh re-he-heeeeally?


Yes- No - Yes - No, we can go on forever, YES its not that much, how do i know? cause i rent some of it out.... now pls stfu if you havent something to add that isnt a troll post.... thank you....

Funny how I've heard of minor players who boast of 100b/month in renter income, and that their monthly costs to keep said renters happy were well below this. I guess you've just either got unrealistic dreams of how much you should make while renting, or you're just bad at it.

forestwho wrote:
Im not Jade, stop trolling my threat pls with useless comments or i report them and get the removed

It's not trolling. Your comment about how mittani "proposed the anomaly system be made around truesec" while in the CSM, or "backdoor politics" is not only fit for conspiracy theorists who live up on Mount Tinfoil, it's slanderous and fallacious to boot. If you knew anything about how things have gone down the last 2 years, you would've known that everyone except CCP opposed the anom change.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

SetrakDark
Doomheim
#299 - 2012-07-10 12:11:25 UTC
Vera Algaert wrote:
income (and distribution of income) effects morale, fleet compositions, FCs and logistics.


Just stop and think for a minute.

Your entire argument here is that you need "income" to fight a war. No ******* ****, idiot.

We're talking about income disparity deciding the contest, which is the basis for the suggestion that tech holding alliances cannot be beat strictly because they have tech.

Sure, four jerkoffs living in an NPC station can't beat Goonswarm, but it won't be because they can't afford an SRP program, it will be because they're just four jerkoffs. Yes that disparity exists, but it doesn't even come into play because far more relevant factors will decide the outcome first. On the other hand, when those other factors are more balanced, income will also naturally be balanced enough that it won't be an issue.

Again, people really need to stop talking about topics in which they are so painfully uninformed. It's a really bad habit and near-criminally obnoxious.
SetrakDark
Doomheim
#300 - 2012-07-10 12:24:33 UTC  |  Edited by: SetrakDark
Abel Merkabah wrote:
Doesn't this kind of point to a problem? That the resources of all these alliances are so vast that depletion of your opponents funds is not a viable strategy? Should wars be more destructive? Perhaps the ability to destroy stations and the stock piled contents stored with in.

I'll be honest, no experience with null, but I do intend to move to null when I can (helping RL friends in their corp first), so this is a legitimate question hoping for experienced players' opinions.


I think "problem" is a strong word to use. Undesirable, suboptimal, disappointing? Absolutely, those are all valid. Using the word "problem", though, suggests that it interferes with the smooth running or enjoyment of nullsec warfare, and it really doesn't.

In CCP's defense, getting income, risk/reward balancing, and all that stuff right is an incredibly ambitious endeavor, one which they may never get right. In addition, the fundamental reason is that the pressures that would eventually come to bear on income disparity will break you by morale long before they get to the point where income becomes a factor.

So on the surface your perception is correct, and nullsec warfare will improve as you improve the distribution and strategic nature of income, but the game is still perfectly playable as is.

Good question. Thanks for asking for elaboration instead of just spewing uninformed tinfoil nonsense like some other people.