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Market Discussions – Ask Questions Here

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TheSmokingHertog
Julia's Interstellar Trade Emperium
#61 - 2012-06-23 14:03:24 UTC
mavrick1 wrote:
ok a real fast and kinda stupid thing to ask for me but i am just wonding, i have been working out of amarr and what ever loot i get from missions i put on the market there, well what i am asking should i spread it around to other near by systems or just keep it in one station


What would spreading the stuff around do for your isk / hour ratio? Does it cost more time (in isk) to spread it as you make money in missions? If the answer is yes, sell locally.

You could choose to stimulate sales by selling on very low prices locally. The bigger traders in the items will scoop up your loot and bring it to places that have better prices. This way you get a high turnover on your orders and free up order slots to sell other incoming loot faster.

Then you could choose to stockpile all loot until you have enough m^3 in goods to fly to a bigger trade hub and instant sell all stuff to buy orders. You could autopilot this route while eating breakfast the next morning or so ;)... you wont need order slots and you dont have a high loss in isk / hour ratio for missions.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

mavrick1
waistland prospecters
#62 - 2012-06-23 18:38:01 UTC
TheSmokingHertog wrote:
mavrick1 wrote:
ok a real fast and kinda stupid thing to ask for me but i am just wonding, i have been working out of amarr and what ever loot i get from missions i put on the market there, well what i am asking should i spread it around to other near by systems or just keep it in one station


What would spreading the stuff around do for your isk / hour ratio? Does it cost more time (in isk) to spread it as you make money in missions? If the answer is yes, sell locally.

You could choose to stimulate sales by selling on very low prices locally. The bigger traders in the items will scoop up your loot and bring it to places that have better prices. This way you get a high turnover on your orders and free up order slots to sell other incoming loot faster.

Then you could choose to stockpile all loot until you have enough m^3 in goods to fly to a bigger trade hub and instant sell all stuff to buy orders. You could autopilot this route while eating breakfast the next morning or so ;)... you wont need order slots and you dont have a high loss in isk / hour ratio for missions.


ok thank you for that info i know that i do not count isk per hour i do it by day and really it is steady if i keep it full

under the radar is where i fly i make my isk like very one

khall Aa'Blauth
Pator Tech School
Minmatar Republic
#63 - 2012-07-10 07:59:07 UTC
Hi all. I've just started out two weeks ago and have done mainly stationtrading and some hauling. I didn't build up much cash before I started trading so things started slowly. but after 10 days 500k has become 10 mill of wealth so I can't complain.

Read a lot but would like to draw on the collective expertise of this forum with a few questions.

So far I'm looking at building a character that is mainly stationtrading + bringing in goods/hauling up to 3-5 jumps.

But a few questions on how to get there:

1. I've got trade 5 in progress and retail 1. That's pretty much all traderelated skills so far. Accounting and Broker relations should be next, right?

2. Any tips on which steps would be the right next steps. (Not asking to be spoonfed, but the direction )

3. Buyorders has gotten me confused at one point. In my station it is a lot of orders in an .01isk war around 3mill for Osprey ( all stationrelated, no jumps ), then myself and two more traders have buy orders up for Osprey at 1.5 mill but with a range of 2-5 jumps. This should mean that I will never get a Osprey that is sold in the station but that I would get the first one instantly sold within my range of the buyorder. Am I correct?

4. Then, how will I get my Burst AND my Osprey back to the home station. I can only fly one.

5. Do you aim for a ratio of fastgoing products and slowgoing products? I feel I can make more profit of the slowgoing but it also dry up the cashflow completly at times.

6. Any other tips whatsoever

I am quite humble to the complexity of this game, and would really be grateful for any good tips and advices.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#64 - 2012-07-10 08:24:47 UTC
khall Aa'Blauth wrote:
Lots of stuff


1) Yes, dont forget Margin Trading

2) That depends on what kind of trading you prefer, and in what kind of products you trade... Slow vs Fast markets, etc.

3) Yes, as long as concurrent orders within the region dont overlap your bid price, you get the buy. Margin Trading would be essential in buying stuff in EVE.

4)

A) dont fly what you cant afford (just dont)
B) if you do, INSURE!
C) why not take a cut of your margin and offer that for someone else to take the risk? Use Courier Contracts to have your stuff shipped safely. Some organisation known in Courier Contracts are Red Freigth and Push Industries. Push seems to be suited for your current budget. (400k for each highsec jump, better prices between trade hubs)

5) This is a strategy matter, a lot of people go for the fast fix, but people with uge trade budgets, do it on very small margins. In my own case I did go into the slow moving market. Knowing my markets I am satisfied with my current results. When the Cash Flow stocks (in my start of my trade carreer.), I just mined to get a bigger budget. When gathering enough raw materials I sold them on a low price to a producer group, so I got a cheap product back for my own market. This way I worked my own slow markets from 2 directions. But everyone has his own trade style.

6) Make up your mind, make a strategy, build an excel, follow MD forums for head ups on big market manupulations and stuff, and stick to your plan. And always assume there are bigger fish in the pond. When you think you have cornerned the market, and a big trader ducks your price again and again based on stocks. He used you for profit and saw you comming. Then the trader pushes you out of the market and you loose your money opportunaty. So, test markets, with small steps, and after a time (say, 3 months?), you will notice the bigger traders in your wallet history. They buy out and relist your stuff, or buy 1 product of your stack to feel you out. Just watch that kind of behaviour to know you stumbled upon somebody who has already put time and effort in the market you just stepped into. Maybe its better to choose another product at that time and take your losses. Or move to another region with the same product, hoping the trader in question does no interregional trade. As example, 1 trader I found on my path, was just trading in the region Kador. by reselling his stuff on tradehubs, he left the product be after a while, so I have no more troubles setting my own price with a good margin in Kador.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Dezolf
DAX Action Stance
#65 - 2012-07-10 08:25:48 UTC  |  Edited by: Dezolf
khall Aa'Blauth wrote:
1. I've got trade 5 in progress and retail 1. That's pretty much all traderelated skills so far. Accounting and Broker relations should be next, right?

I'd say so. You could also check out the skills that are related to adjusting/buying/selling remotely, especially if you don't mind hauling. Also, it'll let you modify and set up buy/sell orders while flying from station to station (or system/system, region/region) without having to dock. My alt has the skills trained just because it means I can play the trading game while doing POSbashing. :3

khall Aa'Blauth wrote:
2. Any tips on which steps would be the right next steps. (Not asking to be spoonfed, but the direction )

That depends on what you mean by "right". Get those 10 mil up to 100 mil. I'd also suggest doing some missions, in order to get your standings up, in order to get your brokerage down.
Consider outsourcing your hauling to courier contracts. This may cut down a bit on your hard profits, but you know what they say about opportunity cost.

khall Aa'Blauth wrote:
3. Buyorders has gotten me confused at one point. In my station it is a lot of orders in an .01isk war around 3mill for Osprey ( all stationrelated, no jumps ), then myself and two more traders have buy orders up for Osprey at 1.5 mill but with a range of 2-5 jumps. This should mean that I will never get a Osprey that is sold in the station but that I would get the first one instantly sold within my range of the buyorder. Am I correct?

Yes. As long as there aren't someone with a higher price and a wider range.
Also, note that if station A and B are 5 jumps apart, and station C is 3 jumps from A (and 2 from B), and you've setup an order with range of 3, and someone from station B has a higher order with a 2 jump range, then that guy will get it. (I get annoyed by that, because the orders aren't green. D:)

khall Aa'Blauth wrote:
4. Then, how will I get my Burst AND my Osprey back to the home station. I can only fly one.

Pick up the Burst, fly back, fly out there (in a pod or dispensible ship, such as the noobship or a shuttle), pick up the Osprey, fly it back. For extra credit, you can also pick up the Osprey first.
Alternatively, you can set up a courier contract.

khall Aa'Blauth wrote:
5. Do you aim for a ratio of fastgoing products and slowgoing products? I feel I can make more profit of the slowgoing but it also dry up the cashflow completly at times

Depends on the amount of time you have, and your style. I prefer a mixture of both. High volume ensure that you'll be able to get rid of product pretty fast, so there's a certain liquidity; but it comes at the "cost" of lower margins. Lower volume is "easier" (not as .01-intensive), but you may be holding a ton of product and then - suddenly - someone crashes the market; and you're stuck with a ton of overpriced product, which also takes time to sell. On the other hand, lower volume usually means higher margins.

Other tips: (I couldn't have the 6th point in a quote, since the forum complained about it)
- Don't put all your eggs in one basket.
- Don't be afraid to sink a few isk into an unknown market (maybe you'll learn something!)
- Be aware of patch notes and speculation.
- Watch out for the margin trading scam.
- Don't ask for public isk if you don't need it. And if you do need it, get rid of it as soon as possible. Public isk is a dependability, and you can do fine on your own.
- Something clever.
[Edit]
- Don't be afraid to ask questions, and don't be afraid to talk with people!
- If you want, try contacting miner corps and setting up deals. Then contact manufacturing corps and set up deals.
You can get cheap ore/minerals and/or ships out of it, which you can subsequently sell at a profit.
- Don't be afraid to put your foot down. Especially when negotiating with people.
Fraeda Merian
Native Freshfood
Minmatar Republic
#66 - 2012-07-19 22:45:11 UTC
Hello.

I have a two questions, and right now I'm kind of too lazy to read this entire thread. So, I apologize in advance if my questions have already been answered. If so, could you point me to the answer, please?

1) Are there any corps purely focused on trading in/around Rens? That is where I am currently based, and it is where I intend to conduct my business. While there may be more people in Jita, I feel Jita would be too crowded, and has a lot of competition. Currently I don't have the funds to be competitive there, I think. My aim with this would be to be able to trade information on potential trades, and the like. (Shameless self-advertisement allowed.)

2) As I have mentioned, I am currently quite low on ISK. I am a returning EVE player (former PVP'er), who decided to set up a new account with the focus on trading. I have about 500mil to play with at the moment (due to a PLEX purchase). Would it be possible for me to run a bond in order to get some start-up capital? If so, what would be the best way to go about it?

Side-question: Is my assessment of Jita correct, or would I be fine doing business there already? I figured, like I said, that right now I don't have the money to be competitive there. Perhaps that's where the bond would come in handy?

Thanks in advance for your answers.
Nisa Darksoul
Viziam
Amarr Empire
#67 - 2012-08-05 07:54:11 UTC
Question about Margin Trading:

What percentage do you pay as a down payment in escrow at 5 levels of Margin Trading? It's not just over 24% as the skill claims, I have had it fluctuate between 13% and 25%

Is there something that makes it change? Is it the types of buy orders? Is it just random that way? Has this happened to anyone else?
Anslo
Scope Works
#68 - 2012-08-13 17:32:36 UTC
How the heck do you people station trade and turn 250mil into 6 billion in a month?? I can't even fathom how to do that in a station....

[center]-_For the Proveldtariat_/-[/center]

TheSmokingHertog
Julia's Interstellar Trade Emperium
#69 - 2012-08-13 17:47:20 UTC
Anslo wrote:
How the heck do you people station trade and turn 250mil into 6 billion in a month?? I can't even fathom how to do that in a station....


Tradingtools, patientience and effort.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Riko Korakila
Science and Trade Institute
Caldari State
#70 - 2012-08-14 01:20:30 UTC
Anslo wrote:
How the heck do you people station trade and turn 250mil into 6 billion in a month?? I can't even fathom how to do that in a station....



250mil to 6 bil would be 11.1% compounding interest over 30 days. Now, how you manage that, I have no idea. I wouldn't imagine you could get that kind of consistent turnover every day (especially once you start hitting the billions) unless you were in one of the major hubs but I haven't really thought about it.
Sapporo Uta
Science and Trade Institute
Caldari State
#71 - 2012-09-14 22:47:41 UTC
Topic: Trading Tools

I'm interested in what all of the experienced traders have been using for trading tools. I have had the following experience with several I have tried, please let me know if my evaluations are off the mark due to my extreme ignorance on the subtleties on how these tools work.

EMMA: Has the features I am looking for (great item report when it doesnt drop or gray out items in the average buy price column) , but I can't justify the 100m isk purchase price given the slowness of updates and also the apparent unreliability of the item report.

EVE Mentat - I really want to like this proggy but the apparent lack of profit analysis on an item basis (am I missing something here on how to do this?) makes this program less useful to me.

Eve Trader (iPhone) - Tool of choice for basic reports on item profitability. Reports are easy to use and appear reliable. But I would really prefer to use something that works on my dual display setup (Eve on one panel, analysis on another).

Any other tools I should be looking at that can provide profitability analysis on a per item basis? Also, what spreadsheets (if any) do ya all use to analyse potential trading items? I've been eyeballing my trades with a basic guess on how profitable they are give my appropriate skill levels, but having something that can accurately analyze a potential trade item given the hi/low prices at my station given my skill levels and fees would be helpful.
Orion Auros
Quantum Flux Industries
#72 - 2012-09-15 18:50:59 UTC
My question is related to the Noble Exchange as well as the Market.

I was looking for a spiffy new look and I saw the "Men's 'Esquire' Coat (Silver)".
I fell in love instantly.
But I can't find it.... What?
It's not in any major market hub, NEX, or in contracts...

So my question is, how does one obtain this luxurious item?
whaynethepain
#73 - 2012-09-19 12:20:45 UTC  |  Edited by: whaynethepain
questions

Getting you on your feet.

So you've further to fall.

Marc Younbrog
Miners Trade Company
#74 - 2012-10-04 03:16:50 UTC
I'm trying to address a couple things I find ridiculous about the current courier contract system, things that make public courier contracts practically useless.
Q: Why in the world are you allowed to look inside a courier's package at ANY point to determine the contents? Why, as a contract creator, would I want Joe Nobody to know what valuable contents are inside my package?
The only outcomes available to a courier mission should be to Avoid, Deliver (earning reward), or Fail (losing collateral). By default (it should be an option), packages should be blind to the courier.

Q: Why would I want to advertise publicly to possible War targets that I want packages delivered? The creator of a Courier mission should also be blind by default.

Q: Why is collateral by default the entire market price of the container items? Collateral should be to cover EXPECTED losses only, which should be less than 100%. Especially in Hi-sec space, I should expect to lose almost NONE of my packages, maybe 5%. Forcing high collateral is asinine and required huge pools of up-front ISK to cover the complete cost of items, which means newbies CANNOT participate.

Request: Make package contents lead-wrapped by default and blind to the courier. Make the creator of a public courier mission blind by default. Equip packages with a tamper-proof self-destruct feature, any unauthorized attempts to open the package will result in the loss of contents.

Result: I can make public collateral much less than the entire cost of package items, newbies can afford collateral, small courier packages are viable again. The public courier contract is actually useful again.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#75 - 2012-10-04 17:18:38 UTC  |  Edited by: TheSmokingHertog
Marc Younbrog wrote:
I'm trying to address a couple things I find ridiculous about the current courier contract system, things that make public courier contracts practically useless.
Q: Why in the world are you allowed to look inside a courier's package at ANY point to determine the contents? Why, as a contract creator, would I want Joe Nobody to know what valuable contents are inside my package?
The only outcomes available to a courier mission should be to Avoid, Deliver (earning reward), or Fail (losing collateral). By default (it should be an option), packages should be blind to the courier.

Because EVE is a game about evaluting risks. Do you risk your own clone traveling with valuable stuff from A to B, or do you hire someone else to do your business. The con of this decision is the risk he walks with your stuff. But for a price (collateral) . Pro's that I like are; 1) I don't need to make time to shift my stuff, 2) I don't have to risk my clone and implants to move stuff

Q: Why would I want to advertise publicly to possible War targets that I want packages delivered? The creator of a Courier mission should also be blind by default.

Why would you just give transport orders with your main alt, why not make a neutral alt in a public corp to set your shipping orders? You can contract all stuff outside your containers everywhere in EVE from any location, without skills. So even in 0.0 sec you can transport stuff from A to B under your ALT name, who is safely in a highsec dock. Your war enemy will never know you shipped stuff from A to B yourself.

Q: Why is collateral by default the entire market price of the container items? Collateral should be to cover EXPECTED losses only, which should be less than 100%. Especially in Hi-sec space, I should expect to lose almost NONE of my packages, maybe 5%. Forcing high collateral is asinine and required huge pools of up-front ISK to cover the complete cost of items, which means newbies CANNOT participate.

The default coll. calculations are FAR of the mark. Either to high or to low, just setup a small calculation for yourself (in a spreadsheet for example), to calculate the price. And then the newbies, of course they can, they could just join with MicroPush for example to make a nice living (Shameless Plug Warning) . Then your reasoning for never losing cargo in the runs, thats not a fact, I lost about a billion in failed contract in public already, by setting a right coll. that was no loss in isk, just in time. (I had to fly to jita, buy the stuff again and set up new contract)

Request: Make package contents lead-wrapped by default and blind to the courier. Make the creator of a public courier mission blind by default. Equip packages with a tamper-proof self-destruct feature, any unauthorized attempts to open the package will result in the loss of contents.

Blindwrapping would make EVE (or highsec) a carebear haven, I would not want that. Besides, would an outside pilot be able to skill scan it, people would just make scan alts to probe your lead package. Or suicide ganking on transports would be given a whole new meaning. And last, in every real life transport, everyone will notice what you transport from A to B as logistics company, why would EVE be different? Secundly, if the packages would not be penetrable, you could not see the risk of your own work. If you transport a very valuable item for a UGE coll. you could be ganked by people watching markets. Or you could fly a sealed package with 1 trit for 1 bill coll. and you would never expect a gank in your way.

Result: I can make public collateral much less than the entire cost of package items, newbies can afford collateral, small courier packages are viable again. The public courier contract is actually useful again.

Your result would just bring forth a whole new bread of suicide gankers. And a lot less newbies staying out of the business just for the named risks. And for me you never made a valuable argument against public contracting.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Alaekessa
Matari Combat Research and Manufacture Inc.
#76 - 2012-10-04 17:32:37 UTC
Marc Younbrog wrote:
**snip**
The public courier contract is actually useful again.


They already are useful, besides, IDK if anyone would be willing to put less collateral on a package than it was worth. Especially with your self-destruct "failsafe", you're just asking for a whole new form of ganking.

Ex:
1) Take Courier with ridiculous low collateral

2) Tamper with package.

3) Lol@Forum tears from the people who've sustained significant losses

Suicide gankers don't do it for profit, they do it for the lulz and the tears-- this will give them a whole new way to entertain themselves by being shitheads.
Marc Younbrog
Miners Trade Company
#77 - 2012-10-05 22:41:37 UTC  |  Edited by: Marc Younbrog
Alaekessa wrote:
Marc Younbrog wrote:
**snip**
The public courier contract is actually useful again.


They already are useful, besides, IDK if anyone would be willing to put less collateral on a package than it was worth. Especially with your self-destruct "failsafe", you're just asking for a whole new form of ganking.

Ex:
1) Take Courier with ridiculous low collateral

2) Tamper with package.

3) Lol@Forum tears from the people who've sustained significant losses

Suicide gankers don't do it for profit, they do it for the lulz and the tears-- this will give them a whole new way to entertain themselves by being shitheads.


But that's the whole point, there's no way to tell who's offering the packages, no way to tell if you're actually griefing in the first place, no instant gratification for griefers, no tears and no lulz. And you're still have to pay the collateral for doing so, and you have no idea if what you're destroying is valued over or under the collateral.

You won't know what is inside the package, what the actual package is worth, or who is offering the package. Just the size, destination, asked for collateral, and reward.
Murphyanne Luka
Eternal Flame Trading Company
#78 - 2012-10-26 00:50:03 UTC
Would it be entirely too difficult to put an option in the game to limit buy orders by security status? I don't really like traveling through low-sec and I can't find a way to cut out the low-sec systems in "The Forge" since I just found there's a backdoor where "10 jumps from Urlen" can still lead me into low-sec.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#79 - 2012-10-27 05:15:49 UTC
Murphyanne Luka wrote:
Would it be entirely too difficult to put an option in the game to limit buy orders by security status? I don't really like traveling through low-sec and I can't find a way to cut out the low-sec systems in "The Forge" since I just found there's a backdoor where "10 jumps from Urlen" can still lead me into low-sec.


My loot, your tears has had a few blogs about this problem I thougth, now @ work, will search in some bookmarks later.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Samroski
Middle-Earth
#80 - 2012-10-29 04:27:05 UTC
Murphyanne Luka wrote:
Would it be entirely too difficult to put an option in the game to limit buy orders by security status? I don't really like traveling through low-sec and I can't find a way to cut out the low-sec systems in "The Forge" since I just found there's a backdoor where "10 jumps from Urlen" can still lead me into low-sec.

You could try multiple buy orders with shorter range, or try setting up your 10 jump order more strategically (e.g. a couple of jumps farther away from low sec).

Also: if you collect some goods in low sec- you can try setting up sell orders remotely (staying in high sec). You should be able to sell much of the stuff at relatively good prices (no competition, less management, slower sales).

Any colour you like.