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T2 Ammo. vs T2 Missiles

Author
Patri Andari
Thukker Tribe Antiquities Importer
#41 - 2012-07-09 21:35:19 UTC  |  Edited by: Patri Andari
Cambarus wrote:
For hybrids:

Void has a 50% falloff reduction, 25% optimal reduction, 25% tracking reduction, and 25% cap use increase
Javelin has a 75% optimal reduction

For lasers:
Conflag has a cap use increase of 25% and a tracking penalty of 30%

Gleam has a 75% optimal range nerf

For projectiles:
Quake has a 75% optimal nerf
Hail has a 30% tracking nerf, and a 25% falloff nerf.

Given that all t1 ammo made for best DPS has a 50% optimal range nerf and no other penalties, those are some pretty hefty drawbacks on t2 ammo of all kinds.


You are a troll.

Prior to the latest T2 "ammo" balance both ship and turret T2 ammo had two different types of "penalites"

The first "penalty" had to do with the performance of the ammo itself. Either a reduction in range, tracking or increased capacitor costs over the T1 variant. These remain in effect for both missiles and turrets. Just like the above examples T2 missiles have similar penalties for range and "tracking".

The second "penalty" was a drawback that had nothing to do with the ammo itself. It penalized the performance of the ship just because the ammo was loaded. They included, reduced agility or speed, signature bloom, reduced capacitor recharge.

CCP removed these drawbacks from most if not all T2 TURRET ammo and left them intack for all T2 missiles.

OP has a valid point, and you are .....well just being you.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Cambarus
The Baros Syndicate
#42 - 2012-07-09 21:53:29 UTC  |  Edited by: Cambarus
Patri Andari wrote:

You are a troll.

Prior to the latest T2 "ammo" balance both ship and turret T2 ammo had two different types of "penalites"

The first "penalty" had to do with the performance of the ammo itself. Either a reduction in range, tracking or increased capacitor costs over the T1 variant. These remain in effect for both missiles and turrets. Just like the above examples T2 missiles have similar penalties for range and "tracking".

The second "penalty" was a drawback that had nothing to do with the ammo itself. It penalized the performance of the ship just because the ammo was loaded. They included, reduced agility or speed, signature bloom, reduced capacitor recharge.

CCP removed these drawbacks from most if not all T2 TURRET ammo and left them intack for all T2 missiles.

OP has a valid point, and you are .....well just being you.

Your arguments were already made, and refuted in this very thread. I realize 2 whole pages of reading might seem like a lot, but it really isn't.

EDIT: and calling someone a troll with a disposable alt is not likely to convince anyone of your point of view, just sayin.
Patri Andari
Thukker Tribe Antiquities Importer
#43 - 2012-07-09 22:57:40 UTC
Cambarus wrote:

Your arguments were already made, and refuted in this very thread. I realize 2 whole pages of reading might seem like a lot, but it really isn't.


They were made but hardly disputed. I read the thread a was only prompted to respond when i saw the obvious lack of logic in your post.

Fact remains that CCP removed SHIP drawbacks from T2 turret ammo and left them for missiles. This is a balance issue and nowhere in this thread has that been addressed least of all by you.

Cambarus wrote:

EDIT: and calling someone a troll with a disposable alt is not likely to convince anyone of your point of view, just sayin.


Obviously you have not done your homework. This is my main and since it's been so since 2007 i think i am hardly disposable. I Trust most players who read this forum can tell the validity of an argument despite who makes it.

If you are not attempting to troll i offer you my apology and suggest you take some classes in reading comprehension as you missed the OP's point completely.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Cambarus
The Baros Syndicate
#44 - 2012-07-09 23:07:59 UTC
Patri Andari wrote:

They were made but hardly disputed. I read the thread a was only prompted to respond when i saw the obvious lack of logic in your post.

Cambarus wrote:

Tor Gungnir wrote:

Your point is still totally irrelevant to the topic at hand. None of which you said relates to the stupid ship penalties on these missiles.
His point is 100% relevant. You think that the drawbacks of missiles are too severe, and he's pointing out that missiles have advantages that are just as massive.



Cambarus wrote:
What used to be is irrelevant, it's what IS that matters. As it stands, missiles, and the ships that use them, are in no need of having their drawbacks removed.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#45 - 2012-07-09 23:13:59 UTC  |  Edited by: Tor Gungnir
Cambarus wrote:

Tor Gungnir wrote:

Your point is still totally irrelevant to the topic at hand. None of which you said relates to the stupid ship penalties on these missiles.
His point is 100% relevant. You think that the drawbacks of missiles are too severe, and he's pointing out that missiles have advantages that are just as massive.



By that logic, non-T2 missiles are overpowered. You don't really believe that... right? There is no reason not to remove these stupid penalties and make T2 missiles as useful as Barrage and Scorch.

Currently they are a cruel joke.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cambarus
The Baros Syndicate
#46 - 2012-07-09 23:18:11 UTC
Patri Andari wrote:

Fact remains that CCP removed SHIP drawbacks from T2 turret ammo and left them for missiles. This is a balance issue and nowhere in this thread has that been addressed least of all by you.

My last post should have already made this clear, but in case it didn't:
How the game was balanced months/years ago is completely irrelevant, what matters is how it's balanced NOW. So any reference to how turrets got X and Y changes are pointless.

Missiles themselves have HUGE advantages to counteract their drawbacks. Cruise missiles suck, but pretty much the entire rest of the missile line is at least decent (and torps in particular are in NO need of a buff, at least not until I start seeing a notable difference in dps between my mega and my raven.

Patri Andari wrote:

Cambarus wrote:

EDIT: and calling someone a troll with a disposable alt is not likely to convince anyone of your point of view, just sayin.


Obviously you have not done your homework. This is my main and since it's been so since 2007 i think i am hardly disposable. I Trust most players who read this forum can tell the validity of an argument despite who makes it.


Do you by chance have a pvp alt? I check people on battleclinic/evekill to see if they're alts because really, when talking about balance in a mainly pvp game, people with no pvp experience may as well be alts.
Patri Andari wrote:
If you are not attempting to troll i offer you my apology and suggest you take some classes in reading comprehension as you missed the OP's point completely.
Please read just about any of my posts in this thread after the first 2 as I very clearly draw a line between what the OP is arguing and how everyone else's points relate to it.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#47 - 2012-07-09 23:20:23 UTC  |  Edited by: Tor Gungnir
Yeah missiles as a weapon system is totally overpowered and turrets suck. That's why PvP is nothing but missile boats, right? Roll

P.S T2 missiles vs T2 ammo wasn't balanced when they decided to remove the penalties from the ammo, so what makes you think it is automatically balanced now? Numbnut.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cambarus
The Baros Syndicate
#48 - 2012-07-09 23:21:50 UTC  |  Edited by: Cambarus
Tor Gungnir wrote:
Cambarus wrote:

Tor Gungnir wrote:

Your point is still totally irrelevant to the topic at hand. None of which you said relates to the stupid ship penalties on these missiles.
His point is 100% relevant. You think that the drawbacks of missiles are too severe, and he's pointing out that missiles have advantages that are just as massive.



By that logic, non-T2 missiles are overpowered. You don't really believe that... right? There is no reason not to remove these stupid penalties and make T2 missiles as useful as Barrage and Scorch.

Currently they are a cruel joke.

If you want t2 torps to do the same DPS as faction ones then sure. Heavies are so overpowered it's funny and tbh I can't comment on rockets/lights as I haven't really used them enough.
EDIT for reply to sarcasmpost:
Tor Gungnir wrote:
Yeah missiles as a weapon system is totally overpowered and turrets suck. That's why PvP is nothing but missile boats, right? Roll

P.S T2 missiles vs T2 ammo wasn't balanced when they decided to remove the penalties from the ammo, so what makes you think it is automatically balanced now? Numbnut.

Missiles aren't overpowered (aside from heavies, but then the drake basically makes up half the pvp ships in eve so, for the funny thing there is pvp mostly IS just missiles in the medium sized ships), but they WOULD be if you start taking away their penalties. It's the same crap as people who want instant hitting cruise missiles. Oh, what's that? Your 600 DPS at 250km with no range mod BS should be able to hit things as quickly as other BSs? Ok buddy.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#49 - 2012-07-09 23:24:21 UTC  |  Edited by: Tor Gungnir
Cambarus wrote:
Tor Gungnir wrote:
Cambarus wrote:

Tor Gungnir wrote:

Your point is still totally irrelevant to the topic at hand. None of which you said relates to the stupid ship penalties on these missiles.
His point is 100% relevant. You think that the drawbacks of missiles are too severe, and he's pointing out that missiles have advantages that are just as massive.



By that logic, non-T2 missiles are overpowered. You don't really believe that... right? There is no reason not to remove these stupid penalties and make T2 missiles as useful as Barrage and Scorch.

Currently they are a cruel joke.

If you want t2 torps to do the same DPS as faction ones then sure. Heavies are so overpowered it's funny and tbh I can't comment on rockets/lights as I haven't really used them enough.


Ah now we get to the core of the issue - your gripe with Heavies. Funny thing about that is... Torpedoes/Cruise Missiles are not nearly as effective, made even worse by the fact that the T2 versions are nigh-useless. Maybe you should go post in a thread about Heavies alone and not in a thread about Missiles in general.

kthbai

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cambarus
The Baros Syndicate
#50 - 2012-07-09 23:29:17 UTC  |  Edited by: Cambarus
Tor Gungnir wrote:

Ah now we get to the core of the issue - your gripe with Heavies.

kthbai
If we want to get into motives let me be quite clear with mine: I ******* love torps. Stealth bombers are probably my favorite ship class in the game, and it's not because of their bombs. I've seen first hand how amazing they can be if used right, and I know from experience that t2 torps offer a HUGE advantage over faction ones if used right. I don't want to see them buffed, because then they will become overpowered, and then everyone and their dog will fly them, and then they will get nerfed, and none of those things sound fun for me :(

EDIT: It is, however, worth noting that while degrading a talk about missile balance in general into nothing but heavies is bad, it would also be irresponsible to ignore them completely, as if eve-kill is to be believed literally half the kills in the game are at the hands of heavy missiles.

That said, torps are also great for pvp, and cruise missiles, while in dire need of SOMETHING, would gain no real benefit from fiddling with their t2 ammo, they need a complete overhaul.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#51 - 2012-07-09 23:33:46 UTC  |  Edited by: Tor Gungnir
Removing the ship penalties from T2 missiles will hardly make them overpowered; you still have the penalties applied to the missiles themselves. If you're worried about Heavies, that is a wholly different issue altogether.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cambarus
The Baros Syndicate
#52 - 2012-07-09 23:39:17 UTC
Tor Gungnir wrote:
Removing the ship penalties from T2 missiles will hardly make them overpowered; you still have the penalties applied to the missiles themselves.

"It won't make them overpowered" is an awful reason to buff something. "they're underpowered and need X to be on par with similar weapons" is how you should be going about it, because you need a reason to change something, not to leave it alone, at least as far as game balance is concerned.
Patri Andari
Thukker Tribe Antiquities Importer
#53 - 2012-07-09 23:44:50 UTC  |  Edited by: Patri Andari
Tor Gungnir wrote:
Removing the ship penalties from T2 missiles will hardly make them overpowered; you still have the penalties applied to the missiles themselves. If you're worried about Heavies, that is a wholly different issue altogether.


@ OP

You would do well at this point to ignore the trolling. Your point is valid. I made this exact argument during the so-called T2 ammo balance.

I finally got one dev to respond to my question of why the penalties were not removed. His response suggested that the popularity of T2 missiles suggests that no further balancing was needed at this time. In essence, the fact that people buy T2 missiles as much as they did at the time of the balance and significantly fewer bought T2 turret ammo was a driving reason for the decision to leave missiles as is.

I have searched for the actual post but have not found it yet. But i think the reasoning was not sound when you take into account the high amount of T2 missiles that are used in PVE deciding they sell too well to be re-balanced seems a bit.......Roll

Edit: found the post: #101

http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1421235&page=4#101


CCP Chronotis wrote:
Patri Andari wrote:

why did you not boost T2 missile ammo in the same or similar fashion as you did turret ammo?

Was there some balance consideration that needed more time to tinker with? Are there plans to revisit this issue in the future? Will it take as long as the rocket fix? Ooops that last one was not nice, but I tried.



The focus was on the tech II turret ammo which were distinctly underpowered with almost no use/usage. Missiles are different in that even with drawbacks, they are used and useful in scenarios so any attention to this area would be fine tuning over radical changes. There are very much plans to continue to push more regular frequency balance updates out so you should see more balance changes rolling out in the future.


Later in that thread i stated:

" I would like to point out that by not addressing the issue at this time you may be simply providing fuel for a future imbalance discussion."

Now we have people saying that they do not care how things were balanced months or year ago. Guess I was right.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#54 - 2012-07-10 00:28:18 UTC
That's just... utterly depressing.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Cambarus
The Baros Syndicate
#55 - 2012-07-10 00:49:59 UTC
Doesn't that post pretty much go against everything for which you're now arguing?
For those who can't be arsed to read the other thread:

CCP Chronotis wrote:

The focus was on the tech II turret ammo which were distinctly underpowered with almost no use/usage. Missiles are different in that even with drawbacks, they are used and useful in scenarios so any attention to this area would be fine tuning over radical changes.
CCP chronotis basically said the same damn thing I've been saying; when the original turret t2 ammo changes went through. T2 missile ammo is still good despite its drawbacks, so said drawbacks don't need to be removed.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#56 - 2012-07-10 00:59:20 UTC
Cambarus wrote:
Doesn't that post pretty much go against everything for which you're now arguing?
For those who can't be arsed to read the other thread:

CCP Chronotis wrote:

The focus was on the tech II turret ammo which were distinctly underpowered with almost no use/usage. Missiles are different in that even with drawbacks, they are used and useful in scenarios so any attention to this area would be fine tuning over radical changes.
CCP chronotis basically said the same damn thing I've been saying; when the original turret t2 ammo changes went through. T2 missile ammo is still good despite its drawbacks, so said drawbacks don't need to be removed.


I'd love to see some T2 vs. Faction Missiles statistics to back up those claims.

I really would.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

Patri Andari
Thukker Tribe Antiquities Importer
#57 - 2012-07-10 01:19:13 UTC  |  Edited by: Patri Andari
Cambarus wrote:
Doesn't that post pretty much go against everything for which you're now arguing?
For those who can't be arsed to read the other thread:

CCP Chronotis wrote:

The focus was on the tech II turret ammo which were distinctly underpowered with almost no use/usage. Missiles are different in that even with drawbacks, they are used and useful in scenarios so any attention to this area would be fine tuning over radical changes.
CCP chronotis basically said the same damn thing I've been saying; when the original turret t2 ammo changes went through. T2 missile ammo is still good despite its drawbacks, so said drawbacks don't need to be removed.


No he said nothing like you are saying.

He said the T2 missile were being used and had a use at the time. The T2 ammo blog was released 2010.11.26 during the start of the upsurge of the use of missiles in PVP. Therefore who do you think was buying so many T2 missiles? Mission runners.

Raven variants and Drakes were at that time among the most used ships for missions and T2 heavy and cruise missiles had a use once they were buffed a few years before and the capacitor nerf was swapped for a signature bloom penalty as the ships that used them were already fit to have the signature of a small moon. So of course they were used quite a lot and still are in PVE.

His metric for determining usage took into account the overwhelming use of the missiles despite their penalties. The fallacy in that is it does not account for the vastamount of purchases that were intended for PVE.. I think even you, Mr. Battleclinic man, would agree balancing decisions should not be made based on PVE performance.

Next time you take off in an interceptor and try to tackle something bigger than you pick a crow or a vengance and fit it with T2 rocket launchers. Now once you start your approach consider adding rage or javelin rockets. The first will balloon your signature, the second will slow you down.

Then ask your self, "Why does this not happen in ANY other interceptor?" When you have done this come back and tell us how balanced this is mmmkay?


Edit:

A more eloquent balancing solution would be to remove all "ship based" penalties from T2 missiles. {FULL STOP}

Then, if you still think T2 missiles are too good and out balance tinker withe their range, explosion velocity or explosion radius. Keeping punishing ship based penalties on one class of weapon system is not balanced and nothing you have said refutes that.

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

Cambarus
The Baros Syndicate
#58 - 2012-07-10 01:20:14 UTC  |  Edited by: Cambarus
EDIT: This was in response to tor.

The best I can do is eyeball the market activity logs for various types of ammo, so I guess I'll give it a shot:
All numbers from jita on a 3 month market graph and are, as I said, eyeballed, so not terribly precise:

Nova torps:
about 200k a day being bought for t2, maybe twice that for faction

Inferno:
150k a day for t2, 1-200k for faction

Mjolnir:
200k a day for t2, 200k for faction

Scourge:
2-300k a day for t2, 3-400k for faction

Void L:
About a mil a day, with about 2mil a day for CN antimatter and for fed navy the number changes so damn much I won't even try to estimate it

Hail L:
About 750k a day with 5-6mil split between the 3 main types of faction ammo

Conflag:
About a mil a day, with 2-3mil INMF being bought.

I added the other torps after writing the original list (it was originally just nova).
It looks like even now, with the changes having happened to turret ammo and NOT to missiles, that missiles STILL see the highest use of t2 compared to faction of any of the ammo types.
Cambarus
The Baros Syndicate
#59 - 2012-07-10 01:39:02 UTC
Patri Andari wrote:


No he said nothing like you are saying.

He said the T2 missile were being used and had a use at the time. The T2 ammo blog was released 2010.11.26 during the start of the upsurge of the use of missiles in PVP. Therefore who do you think was buying so many T2 missiles? Mission runners.
The core behind my whole argument is that t2 torps are still useful despite their drawbacks, and that because of this any removal of their drawbacks would make them overpowered,(or else the difference in performance would be so small as to not be worth doing at all, though I've not mentioned that as of yet, though that depends on what sort of drawbacks get removed)

Patri Andari wrote:

His metric for determining usage took into account the overwhelming use of the missiles despite their penalties. The fallacy in that is it does not account for the vastamount of purchases that were intended for PVE.. I think even you, Mr. Battleclinic man, would agree balancing decisions should not be made based on PVE performance.
Apparently expecting even SOME sort of visible pvp experience be brought to the table by someone arguing game balance makes me "Mr. Battleclinic"

Patri Andari wrote:

Then ask your self, "Why does this not happen in ANY other interceptor?" When you have done this come back and tell us how balanced this is mmmkay?

Because other interceptors can have their guns shut off with neuts and/or TDs.
Patri Andari
Thukker Tribe Antiquities Importer
#60 - 2012-07-10 01:41:06 UTC  |  Edited by: Patri Andari
Cambarus wrote:

irrelevant numbers .


MISSILES HAVE BETTER AND WIDER USAGE IN PVE, SO OF COURSE THEY SELL MORE!

YOU SHOULD NOT USE THIS METRIC TO DETERMINE BALANCING DECISIONS FOR PVP!

Sorry for the caps.

What is odd is how you left out the one T2 turret ammo that is used in PVE quite often. Scorch
The rest have only a marginal and niche use in PVE at best especially when compared to missiles. For this reason, the market should have no bearing in balancing decisions.


EDIT:

I am done, and bravo for making me give you more than the 30 seconds of attention your failed logic deserves. When you sober, go back and read this thread s l o w l y.

You may see where your argument brakes down.....maybe.

ciao

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown