These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Does anyone have a good Jag PvP Fit?

Author
Kyurem Elryon
Center for Advanced Studies
Gallente Federation
#1 - 2012-07-04 18:39:55 UTC
I've seen lots of differing opinions on how to fit a Jag but most of the Battleclinic fits are from circa 08 so I want a more up-to-date one?


Gyrostabilizer II
Overdrive Injector System II
Micro 'Vigor' Core Augmentation
Beta Reactor Control: Shield Power Relay I

Experimental 1MN Afterburner I
Medium Shield Extender II
Warp Scrambler II
Fleeting Propulsion Inhibitor I

200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
200mm AutoCannon II, Hail S
'Arbalest' Rocket Launcher I, Inferno Rocket

Small Projectile Collision Accelerator I
Small Projectile Collision Accelerator I


Pew Pew.


I accidentally my whole Cola bottle.

Major Killz
inglorious bastards.
#2 - 2012-07-04 19:19:16 UTC
Yes I have 4 and one ProtoType.


- end of transmission

[u]Ich bin ein Pirat ![/u]

carbomb
Super Team Munkey
#3 - 2012-07-05 15:20:03 UTC
I like this. By no means perfect tho,


[Jaguar, tank]
Gyrostabilizer II
Internal Force Field Array I
Co-Processor II
Gyrostabilizer II

Gistii B-Type 1MN MicroWarpdrive
Medium Ancillary Shield Booster, Cap Booster 50
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket

Small Anti-Kinetic Screen Reinforcer I
Small Anti-Explosive Screen Reinforcer I


173 dps tank, 218 overloaded
215 dps, 248 overloaded.

2800m/s, 3977m/s overloaded.,
Othran
Route One
#4 - 2012-07-05 16:38:23 UTC
You don't say what its for.

This one works OK for heavy/secondary tackle :

[Jaguar, Crucible 1.1 Dual Prop]
Gyrostabilizer II
Tracking Enhancer II
Power Diagnostic System II
Power Diagnostic System II

J5b Phased Prototype Warp Scrambler I
Medium Shield Extender II
Experimental 1MN Afterburner I
Limited 1MN MicroWarpdrive I

125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
125mm Gatling AutoCannon II, Republic Fleet Phased Plasma S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Polycarbon Engine Housing I
Ava Starfire
Khushakor Clan
#5 - 2012-07-05 18:45:12 UTC  |  Edited by: Ava Starfire
The Jaguar suffers from both lowish dps and poor gun range for an AF; it is the underdog AF at the moment, by and large. However, a fit I have used with some success is:

3x 200mm AC IIs

T2 AB, J5 scram, X5 or fleeting Web, T2 MSE

2x Gyro 2, TE 2, Pseudo DCU

Exp and Kin rigs (or extenders, I am on the fence as to which is better).

If you drop to the Internal DCU (17 CPU use) a Coreli C type AB fits. You need to quickly get into range of anything which holds away from you, like hawks or Ishkurs with brains (and rails), and brawl them down. Vs stuff which needs to be close, like Enyos, you take range to 7500-8k and kill, very slowly, with barrage.

At the moment, it isnt a bad ship. It just isnt a real good one either. I will be using Jags more in the coming months, as I want to see if it can still be viable as a solo AF.

As a heavy tackler in a gang, however, the Jag has few equals. Dualprop jags shine here.

Ava

EDIT: I would avoid harpies in it, unless you have reason to suspect failfit. Vengeances also can be problematic.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

Mechael
Tribal Liberation Distribution and Retail
#6 - 2012-07-05 19:27:32 UTC  |  Edited by: Mechael
With the Jag, go arties or go home. If you must have autocannons, use the Wolf.

For going after other small ships (this'll eat most interceptors for breakfast):

x 280mm Artillery Cannon II

1mn Microwarp Drive II
Warp Disruptor II
Small Capacitor Booster II (I use the 75mm charges, but larger works too)
Small Shield Extender II

Micro Auxillary Power Core II
Power Diagnostic Unit II
2x Tracking Enhancer II

Small Projectile Collision Accelerator II
Small Projectile Metastasis Adjustor I

Use close range ammo whenever you can (mmmm ... quake.) You'll want to keep other small ships at range, not orbit. If you try to orbit with that MWD on you're going to have tracking problems against small ships. Medium or larger ships you can orbit just inside of warp disrupt range and pound on them, although I have a better fit for going after medium+ ships with more surviveability ...



3x 250mm Artillery Cannon II

1mn Microwarp Drive II
Warp Disruptor II
Small Capacitor Booster II
Medium Shield Extender II

Micro Auxillary Power Core II
Power Diagnostic Unit II
2x Overdrive Injector II

2x Small Polycarbon Engine Housing II

This one will let you orbit medium or larger ships just inside of your point range and survive surprisingly long (if they manage to neut you you'll need to break the tackle in order to get away and recharge a bit.) Against some of the smaller cruisers (like Lokis) you may have a little trouble tracking, but the 250mm's will let you shoot at just about anything else that's nearby while you keep your target pinned. Most targets shouldn't give you too much tracking trouble, though, even with your MWD on as long as you know what you're doing.

I <3 the Jag.

Whether or not you win the game matters not.  It's if you bought it.

Ava Starfire
Khushakor Clan
#7 - 2012-07-05 19:38:45 UTC
In my experience, MWD AFs make poor kiters due to their horrid turn rates, but I wholly agree that the wolf is much better with ACs and that these days, the Jag is better with Artillery. For people who must have AC jags, here is what I have been using;

[Jaguar, Shaguar]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Internal Force Field Array I

Medium Shield Extender II
Coreli C-Type 1MN Afterburner
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Small Unstable Power Fluctuator I
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S

Small Core Defense Field Extender I
Small Projectile Ambit Extension II

AB isnt as hamstringing in null as you think, but, of course, it has the jaguar's vulnerability to fast kiters like Slicers or Arty firetails. The T2 ambit rigs are cheap, but the neut will not fit with a T2 AB. If its too rich for your blood you can fit a T2 AB and 200s, and leave a high empty, or drop to a meta MSE. I like as much buffer (and passive recharge) as i can get on the jag if i am brawling in it.

Or, for killing annoying kiters, like the FOTM arty wolves:

[Jaguar, DualPropSolo]
Micro Auxiliary Power Core I
Gyrostabilizer II
Gyrostabilizer II
Internal Force Field Array I

Medium Shield Extender II
Limited 1MN MicroWarpdrive I
Gistii B-Type 1MN Afterburner
J5b Phased Prototype Warp Scrambler I

150mm Light AutoCannon II, Republic Fleet EMP S
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
150mm Light AutoCannon II, Republic Fleet EMP S
150mm Light AutoCannon II, Republic Fleet EMP S

Small Core Defense Field Extender I
Small Projectile Ambit Extension II

Irritatingly, needs a 1% CPU Rig. You can use a meta MSE to get around that, and it dosent need the B Type AB, it is just there to show that it fits (And because I have like, dozens of them). Vulnerable to ABing things which hold you at scram range with rockets, so... either avoid them unless you know theyre MWD fit, or just avoid Hawks and Vengeances altogether, which isnt a bad idea in any AC jag, really. The Wolf really simply is a better AC boat, due to its insane gun range.

I'll likely play with Artillery fits more. I like the potential.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

carbomb
Super Team Munkey
#8 - 2012-07-05 19:56:22 UTC
if your gonna use arty's go with the wolf, it works much better.
Ava Starfire
Khushakor Clan
#9 - 2012-07-06 11:23:40 UTC
carbomb wrote:
if your gonna use arty's go with the wolf, it dies much better.


Fixed.

"There is no strength in numbers; have no such misconception." -Jayka Vofur, "Warfare in the North"

carbomb
Super Team Munkey
#10 - 2012-07-06 11:43:26 UTC  |  Edited by: carbomb
Ava Starfire wrote:
carbomb wrote:
if your gonna use arty's go with the wolf, it dies much better.


Fixed.


true enough but you cant ignore the difference in damage. Plus i've never lost one..YET Big smile Just out of curiosity tho i might give the arty jag another whorl. Just made a fit with 280's and a med asb. see how it fares.
Ryday
Sebiestor Tribe
Minmatar Republic
#11 - 2012-07-09 20:39:13 UTC
carbomb wrote:
I like this. By no means perfect tho,


[Jaguar, tank]
Gyrostabilizer II
Internal Force Field Array I
Co-Processor II
Gyrostabilizer II

Gistii B-Type 1MN MicroWarpdrive
Medium Ancillary Shield Booster, Cap Booster 50
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket

Small Anti-Kinetic Screen Reinforcer I
Small Anti-Explosive Screen Reinforcer I


173 dps tank, 218 overloaded
215 dps, 248 overloaded.

2800m/s, 3977m/s overloaded.,


the lack of an ASB on the other fits seems very foolish. The mASB for this fit adds 7k ehp per load likely giving you an additional 14k+ ehp while retaining a small sig.
Sovai Elaaren
KABS Deep Recon Unit
#12 - 2012-07-09 22:43:13 UTC
Ryday wrote:
the lack of an ASB on the other fits seems very foolish. The mASB for this fit adds 7k ehp per load likely giving you an additional 14k+ ehp while retaining a small sig.


I would agree, unless you need the buffer to absorb some alpha, the MASB seems to be the better choice.

I've been trying out the following in low-sec and it's been pretty fun:

[Jaguar, ASB + Invuln]
Internal Force Field Array I
Gyrostabilizer II
Tracking Enhancer II
Co-Processor II

1MN Afterburner
J5b Phased Prototype Warp Scrambler I
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster, Cap Booster 50

200mm AutoCannon II, Republic Fleet EMP S
200mm AutoCannon II, Republic Fleet EMP S
'Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket
200mm AutoCannon II, Republic Fleet Fusion S

Small Anti-Kinetic Screen Reinforcer I
Small Projectile Burst Aerator II

235dps w/ heat, 1150m/s and a hearty 227dps tank w/o heat.

You can swap the invuln for a web as well. It's pretty resilient, though range control is a real issue.

Arties definitely are an option with the extra mids for ewar but the dps is so underwhelming, especially compared to the arty wolf. Maybe something like this for the Jag:

[Jaguar, Arty + Track]
Gyrostabilizer II
Tracking Enhancer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Limited 1MN MicroWarpdrive I
Warp Disruptor II
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script
Small Capacitor Booster II, Navy Cap Booster 100

280mm Howitzer Artillery II, Republic Fleet EMP S
[empty high slot]
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S

Small Ancillary Current Router I
Small Polycarbon Engine Housing I

Needs a +2% pg implant or AWU V, does 147dps w/ heat, 3281m/s.