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Faction warfare "Friendly Fire problem"

Author
Cearain
Plus 10 NV
#41 - 2012-07-09 20:46:06 UTC
NoNah wrote:
Carber wrote:
i wasent set up to kill him i did not think he would attack me becourse we was allies. when he pointed me i was dead.


So what you're saying is, if you had flown fit for pvp all would have been well?



Lets say you are in a medium plex in a rupture. The rats will be attacking you. You see a friendly militia come in a cynabal. Are you going to warp off? What are you going to do?

Regardless of what the op was flying or how he was fit this can be a problem.

Increased standings hits and even perhaps some corp standings hits after a pilot gets several hits over a period of days might be a good idea.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

NoNah
Hyper-Nova
#42 - 2012-07-09 20:49:43 UTC
Xuixien wrote:

Except it's not a "friendly casualty for territorial advancement" - it's a friendly casualty for personal interest.

As much as I think shooting purples is stupid, players should have the freedom to do it. However, a sandbox does not function without a system that applies consequences to actions. In some cases, the community applies the consequences. In other cases, game mechanics are in place to apply consequences. Telling someone to "leave militia" or "dock up" is not a solution; it's a myopic, ill-conceived response borne of intellectual laziness that fails to take the full scope of the issue into consideration.

There must be consequences for shooting purples. Inserting "standings alts" into your corp so that you can freely shoot purples without suffering from the consequences doesn't cut it. Obviously the consequences need to be modified so that individual players cannot run and hide from them like they are now. As it stands, there are in-theory consequences, but nothing practical.


Again, taking things out of context. OP stated someone in the same militia killed him and then proceeded to conquer the plex. From a faction point of view, a pilot shot another capsuleer working for the same ffaction for territorial conquest. Technically, in that moment he did the right thing. Given that most of the militias have him as hostile, the only way he could safely conquer a plex is to kill the hostiles in it.

I'm not telling someone to leave the militia or dock up, I'm saying if the idea of pvp scares you, maybe you shouldn't be in a plex, let alone hang around when neutrals approach. No, I don't see the full scope of the issue, because as it's not an issue, unless you assume your enemies enemy is your friend, regardless of circumstance.

There are consequences. According to op the problem is that said consequences are offset by standingsgains from plexing. As for the consequences, there are clear consequences. He's getting shot by NPCs of all factions in plexes, he can barely venture into any highsec, he can be engaged around gates and stations without gateguns, he can't access many agents, etc etc.

If you just for a brief second you stop assuming you're allied with the rest of the militia, a neut shot you, and lost sec status. This is consequence. This consequence is enough according to most post, unless I'm mistaken. On top of this there is a standings penalty, as they are in the same militia. So... either you are assuming members of the same militia are in some way allied or you're saying that neutral agression in lowsec needs more consequence.
NoNah
Hyper-Nova
#43 - 2012-07-09 21:01:54 UTC  |  Edited by: NoNah
Cearain wrote:
NoNah wrote:
Carber wrote:
i wasent set up to kill him i did not think he would attack me becourse we was allies. when he pointed me i was dead.


So what you're saying is, if you had flown fit for pvp all would have been well?



Lets say you are in a medium plex in a rupture. The rats will be attacking you. You see a friendly militia come in a cynabal. Are you going to warp off? What are you going to do?

Regardless of what the op was flying or how he was fit this can be a problem.

Increased standings hits and even perhaps some corp standings hits after a pilot gets several hits over a period of days might be a good idea.


Very hard question with the lack of details. If it is a friendly pilot from the same militia coming, I probably would warp out, unless there is a substantial amounts of hostiles in the system, meaning it might trigger a fight in the plex. That said, as there are only two of us, we're in a defensive position in a plex allowing us to dictate the initial engagement it's VERY unlikely to see any force we're able to handle come in, as the rats are shooting me it's fair to assume they're caldari, which means they have ECM and makes things much harder for us, meaning odds are even if we can handle the fight by kiting, odds are they can gtfo. All in all, it sounds like a waste of time, if there is a fight to be had and we have a cynabal + rupture, we'd be much better off taking it at the gate or even a random celestial.

If it's a neutral pilot from the same militia much of the above would apply, a duel in a hostile caldari plex is nearly pointless due to the amount of ECM around. I suppose if I was prepared for the situation, something like a plated rupture at 0 on the warp-in with ECCM and a proteus booster I would probably still take the fight. But I agree, it doesn't really matter what he's flying as the caldari ECM will cause me issues regardless.

I should point out that all in all plexing makes very little sense to me, so the situation is a tad foreign to me.
Batelle
Federal Navy Academy
#44 - 2012-07-09 21:02:18 UTC
Most people that seem to be telling OP to HTFU based upon the fact that he was in a plex. However, weather he was in a plex or not is irrelevant. Current mechanics allow faction warfare awox-ers to operate without penalty. This is unlike hisec suicide ganking, where there are plenty of penalties and restrictions. In highsec ganking, the aggressor loses his ship, his insurance, takes a sec status hit, and gives kill-rights to the victim. Sec status loss restricts movements in hisec as well as the opportunities to further gank. Sec status must be repaired. In current FW mechanics, a militia awoxer does not lose the ability to freely move around in lowsec. A militia awoxer in a player corporation cannot be blacklisted or removed from faction warfare. A militia awoxer cannot be engaged without standings loss.

The OP's suggestion of banning people from fw is unreasonable. FW awoxing is intended gameplay, however it should not be possible to do it indefinitely without penalty. This is just a side effect of using corporation standings in determining FW eligibility. A simple solution would be to set a hard cap on standings below which a player would be ejected from the militia. Basically you would need to require a FW pilot to have a -5.0 or better derived standing toward the faction whose militia he is in. This is a pretty low bar, and you could awox for awhile before hitting it, and it still would allow pilots with negative standing to join FW through a player corporation. The problem of implementing this mechanic is that you would have a standings check remove a player from a player corporation, or kick an entire corporation from FW based off a single player's standings (and not the averaged standings, as is current). However, if CCP was motivated enough to tackle this problem, you would allow for FWers to awox with moderate penalty for awhile, but without allowing dedicated awoxers to abuse the system indefinitely with impunity.

tl;dr what BolsterBomb, Xuixien, or NoNah said, although I do take issue with NoNah's comments here:

Quote:
According to op he's capturing plexes, some friendly casualties for territorial advancement is perfectly acceptable according to many of the "great nations" of the real life world.


dumb and irrelevant.

Quote:
The missconception here is that being in the same militia means you're allied. This is a construct YOU have designed within the sandbox, it's far from a given. If he is in your corp and shooting other members(also known as awoxing), you may boot him(well, provided he docks or logs). Now he is not. He may shoot whomever he wants, and there are noticable consequences if he shoots neutrals of any kind, even more consequences if he shoots those of his own militia.


Purple stars are a CCP construct. It is reasonable to assume you won't be shot by one, although unreasonable to assume you cannot be shot by one. It also intended for there to be consequences for friendly fire. You've listed examples where the mechanics are working as intended: player corps can boot awoxers, npc corps can boot them based on standings, but from the discussion here I would say its clear there is no way to take the purple star from an awoxer, and the awoxer suffers no consequences of note at all.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

NoNah
Hyper-Nova
#45 - 2012-07-09 21:10:15 UTC
Batelle wrote:
I do take issue with NoNah's comments here:

Quote:
According to op he's capturing plexes, some friendly casualties for territorial advancement is perfectly acceptable according to many of the "great nations" of the real life world.


dumb and irrelevant.

Perfectly sensible, as it's taken out of context and related to a real life analogy, which again is pointless and stupid.


Quote:
The missconception here is that being in the same militia means you're allied. This is a construct YOU have designed within the sandbox, it's far from a given. If he is in your corp and shooting other members(also known as awoxing), you may boot him(well, provided he docks or logs). Now he is not. He may shoot whomever he wants, and there are noticable consequences if he shoots neutrals of any kind, even more consequences if he shoots those of his own militia.


Purple stars are a CCP construct. It is reasonable to assume you won't be shot by one, although unreasonable to assume you cannot be shot by one. It also intended for there to be consequences for friendly fire. You've listed examples where the mechanics are working as intended: player corps can boot awoxers, npc corps can boot them based on standings, but from the discussion here I would say its clear there is no way to take the purple star from an awoxer, and the awoxer suffers no consequences of note at all.[/quote]

He's not an awoxer, unless he actually joins a corp. This is pretty much no different from staying in a NPC corp and shooting anyone with a green star. It's equally consequenceless and trusting them due to what symbol happens to be the default indication in the interface is equally stupid.
Batelle
Federal Navy Academy
#46 - 2012-07-09 21:39:44 UTC
well, you were equating intentionally shooting a friendly with acceptable losses to the enemy required to achieve an objective, as if somehow shooting his fellow militia member was a necessary action in the pursuit of an objective.

Quote:
He's not an awoxer, unless he actually joins a corp. This is pretty much no different from staying in a NPC corp and shooting anyone with a green star. It's equally consequenceless and trusting them due to what symbol happens to be the default indication in the interface is equally stupid.


I'm using awoxing losely here, and calling any purple on purple awoxing, as you're attacking a militia member in the guise of a friendly. Shooting a militia member is very different than shooting a fellow member of deep core mining in lowsec. If deep core mining member A attacks corp member B in lowsec, then member A takes a security status hit for doing some regular pirating.

If federal defense union member A attacks corp member B, member A takes the security status hit, but also a hit to federal defense union standings and gallente faction standings. If A continues to do this, A will be ejected from the corp and fw. Hence player B has a reasonable expectation not to be shot by A as a matter of course. The same penalties apply to B, so B is unlikely to make attacking corp members a regular thing.

If player corp FW member and dedicated purple-killer A attacks fellow militia member B, then A takes a security status hit, and a faction hit, but does not risk being ejected or removed from fw. Furthermore, militia member B cannot kill or attack A at all, because it would place his fw status, or the status of his player corporation at risk. B's only option is to avoid A. A can continue this behavior indefinitely, because security status and faction standings are not a sufficient deterrent.

Also, you said that killing a fellow FW member no consequences, but 3 posts back you said there are more than enough consequences to discourage this.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Xuixien
Solar Winds Security Solutions
#47 - 2012-07-09 21:44:58 UTC
NoNah wrote:
Again, taking things out of context. OP stated someone in the same militia killed him and then proceeded to conquer the plex. From a faction point of view, a pilot shot another capsuleer working for the same ffaction for territorial conquest. Technically, in that moment he did the right thing. Given that most of the militias have him as hostile, the only way he could safely conquer a plex is to kill the hostiles in it.


This "territorial conquest" nonsense you're spewing doesn't make any sense. You can pretend that he did it for the sake of "territorial conquest" all you want, but in the end the reality is that he did it for the sake of taking all the LP for himself, ie, personal gain. "Territorial conquest" only makes sense if they were in opposing factions. But they're not. They're in the same militia.

NoNah wrote:
So... either you are assuming members of the same militia are in some way allied or you're saying that neutral agression in lowsec needs more consequence.


First, that's a false dichotomy. Second, that's also a straw man: I'm not saying that neutral aggression in LowSec needs more consequence. I'm saying that the consequences from shooting purples should not be as easily avoided as they are currently.

Epic Space Cat, Horsegirl, Philanthropist

Xuixien
Solar Winds Security Solutions
#48 - 2012-07-09 21:46:24 UTC
NoNah wrote:
a duel in a hostile caldari plex is nearly pointless due to the amount of ECM around..


Um. They removed ECM from plexes a while ago.

Epic Space Cat, Horsegirl, Philanthropist

Alabaster MsSwansworth
Royal Amarr Institute
Amarr Empire
#49 - 2012-07-09 21:53:34 UTC
ShahFluffers wrote:
As NoNah pointed out in his post... you're assuming that there is actual camaraderie that extends beyond each individual corp/alliance to the rest of each respective militia. Here's a hint: there is not such camaraderie.


not surprising a member of lna thinks this way, because we all know lna's official policy on things.

(btw since youre in lna and you guys are horribly out of touch with everything except your own elitism, i dont expect you to even realize - but for most of the militia there IS that sense of camaraderie)
NoNah
Hyper-Nova
#50 - 2012-07-09 21:59:39 UTC
Batelle wrote:
well, you were equating intentionally shooting a friendly with acceptable losses to the enemy required to achieve an objective, as if somehow shooting his fellow militia member was a necessary action in the pursuit of an objective.

Again, you're quoting a direct reply so someones real life analogy. I'll happily admit my mistake in at all replying to such, but it is done and I've also already explained WHY it is necessary or at the very least rational
Quote:

I'm using awoxing losely here, and calling any purple on purple awoxing, as you're attacking a militia member in the guise of a friendly. Shooting a militia member is very different than shooting a fellow member of deep core mining in lowsec. If deep core mining member A attacks corp member B in lowsec, then member A takes a security status hit for doing some regular pirating.

If federal defense union member A attacks corp member B, member A takes the security status hit, but also a hit to federal defense union standings and gallente faction standings. If A continues to do this, A will be ejected from the corp and fw. Hence player B has a reasonable expectation not to be shot by A as a matter of course. The same penalties apply to B, so B is unlikely to make attacking corp members a regular thing.

If player corp FW member and dedicated purple-killer A attacks fellow militia member B, then A takes a security status hit, and a faction hit, but does not risk being ejected or removed from fw. Furthermore, militia member B cannot kill or attack A at all, because it would place his fw status, or the status of his player corporation at risk. B's only option is to avoid A. A can continue this behavior indefinitely, because security status and faction standings are not a sufficient deterrent.

Also, you said that killing a fellow FW member no consequences, but 3 posts back you said there are more than enough consequences to discourage this.


Absolutely, and in this case he has corpmembers to carry his weight. I never said there was no consequence, I said they were equal. You lose sec status, which bottoms out at -10, same as you would lose standing, that bottoms out at -10 and hence can be countered.

Is the mechanic of using averages broken? Maybe. I'm however not convinced this thread is even nearly derailed to the point of discussing that yet. What you're saying could equally well be considered reasons to remove the standings hits, to make being kicked from NPC corps virtually impossible, make fw NPC corps same as any of the other.
NoNah
Hyper-Nova
#51 - 2012-07-09 22:06:17 UTC  |  Edited by: NoNah
Xuixien wrote:
NoNah wrote:
Again, taking things out of context. OP stated someone in the same militia killed him and then proceeded to conquer the plex. From a faction point of view, a pilot shot another capsuleer working for the same ffaction for territorial conquest. Technically, in that moment he did the right thing. Given that most of the militias have him as hostile, the only way he could safely conquer a plex is to kill the hostiles in it.


This "territorial conquest" nonsense you're spewing doesn't make any sense. You can pretend that he did it for the sake of "territorial conquest" all you want, but in the end the reality is that he did it for the sake of taking all the LP for himself, ie, personal gain. "Territorial conquest" only makes sense if they were in opposing factions. But they're not. They're in the same militia.


It's funny how you keep falling back onto a a direct reply to a real life analogy. For a real life analogy to in any even remote way to be viable the LP must correpsonde compensation for some sort of goal achieved, in this case capturing a plex, aka terrotiral conquest. And no, most likely he did it to provoke a reaction, it's a really really poor income.

NoNah wrote:
So... either you are assuming members of the same militia are in some way allied or you're saying that neutral agression in lowsec needs more consequence.


First, that's a false dichotomy. Second, that's also a straw man: I'm not saying that neutral aggression in LowSec needs more consequence. I'm saying that the consequences from shooting purples should not be as easily avoided as they are currently.[/quote]

I'm not sure what to say here? You're agreeing to what I say but just rephrasing it? You consider militia members to be allied, my condoleances.


Xuixien wrote:
NoNah wrote:
a duel in a hostile caldari plex is nearly pointless due to the amount of ECM around..


Um. They removed ECM from plexes a while ago.


Which brings me back to the point ofnot really running plexes anymore.
Xuixien
Solar Winds Security Solutions
#52 - 2012-07-09 22:18:15 UTC
NoNah wrote:
[It's funny how you keep falling back onto a a direct reply to a real life analogy. For a real life analogy to in any even remote way to be viable the LP must correpsonde compensation for some sort of goal achieved, in this case capturing a plex, aka terrotiral conquest. And no, most likely he did it to provoke a reaction, it's a really really poor income.


The funny part is that you're the one making real life analogies. I'm talking about game mechanics. You're going off on some convoluted tangent about "in RL, derp, territorial conquest, derp".

NoNah wrote:
You consider militia members to be allied


I never said they were allied or not. I said they were purple. Purple is not blue. But purple is not neutral either.

While we're on the subject, how about you present a solid argument that they're not allied?

Epic Space Cat, Horsegirl, Philanthropist

NoNah
Hyper-Nova
#53 - 2012-07-09 22:33:02 UTC
Xuixien wrote:
NoNah wrote:
[It's funny how you keep falling back onto a a direct reply to a real life analogy. For a real life analogy to in any even remote way to be viable the LP must correpsonde compensation for some sort of goal achieved, in this case capturing a plex, aka terrotiral conquest. And no, most likely he did it to provoke a reaction, it's a really really poor income.


The funny part is that you're the one making real life analogies. I'm talking about game mechanics. You're going off on some convoluted tangent about "in RL, derp, territorial conquest, derp".



Haha, do share anywhere I've posted anything even remotely similiar to an analogy to RL without it being in direct respone to one, or regarding that first response?
Xuixien wrote:

NoNah wrote:
You consider militia members to be allied


I never said they were allied or not. I said they were purple. Purple is not blue. But purple is not neutral either.

While we're on the subject, how about you present a solid argument that they're not allied?


Yes, this makes perfect sense. I'm claiming they're neutral, as in, undecided. They have no standing as you simply have no idea who they are. You are more or less asking me to prove someones intentions to be unknown. This whole thread is regarding two members of the same militia, where one discovered the other was hostile and "purple". Please tell me you didn't think that request through before posting it.
Xuixien
Solar Winds Security Solutions
#54 - 2012-07-09 22:37:08 UTC
So you won't present an argument that militia members are not allied?

I guess that settles it, NoNah.

Epic Space Cat, Horsegirl, Philanthropist

Zyella Stormborn
Green Seekers
#55 - 2012-07-09 23:27:54 UTC
I can't help it, I keep getting this scenario in my head involving dodge ball (my youngest is of an age for it and has been playing a lot).

Ex: A kid is lined up with everyone else (neutral), and chooses a team (becomes purple to the other kids on his new team). He gets the ball, and decides to bounce it off the back of the head of a kid on his own team. -points, faction loss (and all the other kids on his team hate him).
So he hops over to the other team, and after getting a few points, hits one of the NEW team members in the back of the head with the ball!. -faction loss for this team, and he jumps back over to the first team again.

Some kids say, "hey, they arent his friends, just his team mates for this match. It's their own fault for turning their back on him".
Other kids say, "hey, he needs some penalties! If we start hitting him with the ball when he is on our team, we'll lose the game, but we can't ignore him either!"

While I agree with #2, I mainly threw this up because every time it runs through my head, I find myself laughing out loud, and my wife looking at me like I'm a lunatic. :p

There are several exploits in the game, which should, and hopefully will be addressed by CCP. Both in High sec and Low sec. 0.0 is not as bad for exploits, but it does have it's own problems as well. Best we can do is be sure they are aware of them, and do our best to keep in mind the exploits and avoid them when / as possible until they (we hope) get fixed.

There is a special Hell for people like that, Right next to child molestors, and people that talk in the theater. ~Firefly

NoNah
Hyper-Nova
#56 - 2012-07-09 23:51:47 UTC
Xuixien wrote:
So you won't present an argument that militia members are not allied?

I guess that settles it, NoNah.


If you can't accept unknown players as being considered unknown aka neutral standing(regardless of wether you shoot or aid neutrals) as an axiom, then yes, you are right. There is no point in driving any discussionfurther.
Batelle
Federal Navy Academy
#57 - 2012-07-10 13:53:17 UTC
NoNah wrote:
[quote=Batelle]
Absolutely, and in this case he has corpmembers to carry his weight. I never said there was no consequence,


If his corpmates are his own alts, then there are no consequences. Continuing to attack purples will never drag his corp's standings below a meaningful threshold. However, to the majority of the people in fw without an alt corp set up, they recieve penalties for retaliating. The core problem is that once he sets up his corp, there is absolutely zero cost or time associated with killing purples.

Quote:
Is the mechanic of using averages broken? Maybe. I'm however not convinced this thread is even nearly derailed to the point of discussing that yet.


Yes its broken. This is only like the second or third time CCP has decided to use standings averages for something meaningful, and every time it has resulted in broken or ridiculous mechanics. The other examples I can think of are using corp faction standings for jump clones, and corp faction standings for hisec poses. Let me explain how stupid these mechanics are.

jump clones - 1 person in corp missions for an obscure npc corp and gets the player corp's average standings up to 8.0. The CEO then tells everyone "go buy a jumpclone, but DO NOT request any missions from this corp because it'll mess up our average." This is a fairly twisted and arbitrary effect of using the 'average corp standing.'

hisec poses - taking advantage of having no standings record whatsoever doesn't work for faction standings. Everyone has faction standings. So when anyone wants to set up a pos in hisec, they have to form an entirely new corporation, or they have to kick everyone out for a week in order to set up the pos. Its basically an annoying and arbitrary workaround to a pointless restriction.

I'm not saying standings shouldn't be used for anything, but I think all three of these are examples of poorly thought out mechanics that players have been working around for years. In effect, they merely exist as an irritation to trip up players, without any meaningful impact on gameplay. This usage of corp standings to freely shoot purples is just happens to be the first example to give players a distinct advantage in pvp. If you say "well, why don't you go take advantage yourself" Well, that advantage is simply not on the table for anyone who actually wants to participate in faction warfare.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Cearain
Plus 10 NV
#58 - 2012-07-10 16:39:18 UTC
Xuixien wrote:
NoNah wrote:
[It's funny how you keep falling back onto a a direct reply to a real life analogy. For a real life analogy to in any even remote way to be viable the LP must correpsonde compensation for some sort of goal achieved, in this case capturing a plex, aka terrotiral conquest. And no, most likely he did it to provoke a reaction, it's a really really poor income.


The funny part is that you're the one making real life analogies. I'm talking about game mechanics. You're going off on some convoluted tangent about "in RL, derp, territorial conquest, derp".

NoNah wrote:
You consider militia members to be allied


I never said they were allied or not. I said they were purple. Purple is not blue. But purple is not neutral either.

While we're on the subject, how about you present a solid argument that they're not allied?



The faction war screen says amarr militia is allied with caldari. Why shouldn't we consider other amarr allies?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tanaka Sekigahara
United Space Marine Corp
#59 - 2012-07-10 19:25:53 UTC
NoNah wrote:
Kyle Ward wrote:
Wow, lotta dumb posts in this thread. This is obviously exploiting. You kill a freindly in Hisec you get Concorded; you kill a friendly in FW you take a standings hit and get booted if you don't power-grind them back up. If he really is hopping corps to avoid punishment just report him and let CCP sort it out.


Killing militia members is not an exploit no. If it was, there would be no standing penalties for it, now it's an intended feature and a weighted penalty for doing so. Hoping corps to void it, is an exploit(assuming CCP acts upon you reporting it atleast), then THAT is the problem, not that OP got killed by a friendly, which is entirely unrelated. It would still be an exploit if he hoped corps to stay in the militia, regardless of why he wants to stay in the militia or how he ended up with low standing(above criteria still applies).



Nevare Wong wrote:

Try to read the op's post before you respond also looking up his loss might help you figure out what he is talking about.

He was in a pvp fit jag in a plex and had a fellow miltia member in an arty warp in and kill him.

Next time before you talk about how the op has no idea about fw I would suggest you get a clue yourself.


Might want to take your own advice there champ.

What the killmail looks like is completely irrelevant, as he died. The imbalance the OP referred to was that killing a friendly had a to small impact on standings compared to the standings gain from capturing a plex solo. Not that killing militia members shouldn't be allowed, not that standings shouldn't be averaged among corp members to be able to apply to the militia or anything of the sort.

What happened was that a ship approached him. I'm assuming he didn't know who it was and therefor had no standing to him(if he knew who it was, he should have already had an assessment on wether to stay or go). At this point OP made the decision to assume the "neutral" approaching him was harmless and stayed around to welcome him, which turned out to be a bad idea.

A similiar scenario would be seeing an orca land next to your hulk in highsec, launching a tornado from the ship maint bay, and a blinky pod landing next to it. The hulk assuming the orca/nado is friendly, as he's in the same noob corp as the hulk. And OP posting to complain that the nado loses some sec status to volleying the hulk, but makes some sec status back as he can also volley a rat in the belt, before concord arrives.


You lose WAY more standings for killing a fellow militia member than you do for soloing a plex, just saying...
Tanaka Sekigahara
United Space Marine Corp
#60 - 2012-07-10 19:37:11 UTC
NoNah wrote:
Xuixien wrote:

Except it's not a "friendly casualty for territorial advancement" - it's a friendly casualty for personal interest.

As much as I think shooting purples is stupid, players should have the freedom to do it. However, a sandbox does not function without a system that applies consequences to actions. In some cases, the community applies the consequences. In other cases, game mechanics are in place to apply consequences. Telling someone to "leave militia" or "dock up" is not a solution; it's a myopic, ill-conceived response borne of intellectual laziness that fails to take the full scope of the issue into consideration.

There must be consequences for shooting purples. Inserting "standings alts" into your corp so that you can freely shoot purples without suffering from the consequences doesn't cut it. Obviously the consequences need to be modified so that individual players cannot run and hide from them like they are now. As it stands, there are in-theory consequences, but nothing practical.


Again, taking things out of context. OP stated someone in the same militia killed him and then proceeded to conquer the plex. From a faction point of view, a pilot shot another capsuleer working for the same ffaction for territorial conquest. Technically, in that moment he did the right thing. Given that most of the militias have him as hostile, the only way he could safely conquer a plex is to kill the hostiles in it.

I'm not telling someone to leave the militia or dock up, I'm saying if the idea of pvp scares you, maybe you shouldn't be in a plex, let alone hang around when neutrals approach. No, I don't see the full scope of the issue, because as it's not an issue, unless you assume your enemies enemy is your friend, regardless of circumstance.

There are consequences. According to op the problem is that said consequences are offset by standingsgains from plexing. As for the consequences, there are clear consequences. He's getting shot by NPCs of all factions in plexes, he can barely venture into any highsec, he can be engaged around gates and stations without gateguns, he can't access many agents, etc etc.

If you just for a brief second you stop assuming you're allied with the rest of the militia, a neut shot you, and lost sec status. This is consequence. This consequence is enough according to most post, unless I'm mistaken. On top of this there is a standings penalty, as they are in the same militia. So... either you are assuming members of the same militia are in some way allied or you're saying that neutral agression in lowsec needs more consequence.



Thye arent though. Standings loss for killing a fellow FW member is way higher than standings gain for doing a plex. Working as intended.