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[For the Vets] Back in my Day.........

Author
Oosel
Imperial Shipment
Amarr Empire
#81 - 2012-07-09 14:19:05 UTC
sarum prime was a low sec system and m0o camped it so good it got its sec shanged

mallers fitted with stamped heat sinks (before mod stacking was nerfed) were the most bad ass ship you could fly

Goremageddon Box
Guerrilla Flotilla
#82 - 2012-07-09 14:47:29 UTC
Oosel wrote:
sarum prime was a low sec system and m0o camped it so good it got its sec shanged

mallers fitted with stamped heat sinks (before mod stacking was nerfed) were the most bad ass ship you could fly



remidns me of putting a bs faciton mwd on a hurricane and going over 25k Km/s
AndromacheDarkstar
Caldari Provisions
Caldari State
#83 - 2012-07-09 15:41:54 UTC
My ships looked like they were made of solid gold
Apostate Lucius
Doomheim
#84 - 2012-07-09 16:21:48 UTC
Richard Desturned wrote:
Apostate Lucius wrote:
[quote=Tippia]…highsec belts, stations, and gates were dangerous places where you could get ganked with little provocation.[/quote]

Pray tell, how is that different from today?


lol you think hisec is dangerous


I've bolded the pertinent parts for easier reading comprehension. By the way, how is the backwoods of Goon country? Pretty quiet these days? Blink

Let Caesar never forget, though he may rule with the authority of the gods, he is allowed to rule by the whim of the people.

Priss Eluveitie
#85 - 2012-07-09 16:23:44 UTC
I'm not that old, but I do remember the learning skills, and getting reimbursed with spendable skill points when they were removed.

You could also train skills while unsubbed.

-

baltec1
Bat Country
Pandemic Horde
#86 - 2012-07-09 16:25:42 UTC
Ships moved faster than the missiles they fired.
Tarryn Nightstorm
Hellstar Towing and Recovery
#87 - 2012-07-09 16:37:05 UTC  |  Edited by: Tarryn Nightstorm
Not quite "vet" (ca. 3.5 years total, no breaks, though!), but here's mine:

Cyno/Capital jump-in/out was beyond epic, although could be horrifically laggy.

The BLOPs covert portal was this...ragged-edged, rotating hole...ripped out of the sky made of utter blackness, not the "evil wormhole" effect it is now (not that I dislike that one, just sayin').

Gate-jumps sounded cooler.

Aura talked throughout the tutorials, which helped my initial immersion (read: addiction) greatly.

The Scorpion/Widow looked...very different, though still kinda cool in a way.

The Phobos was pink/red...I'll leave the rest of that up to your imagination.

AoE Titan Doomsday--push ::BUTAN(TM)::, everybody on-grid dies. Not at all imbalancedUgh But then, everybody and their dog didn't have Titans, either.

Being able to comfortably solo most/all level 4 missions actually meant something, they were hard, once. (IE, full-pocket aggro on warp-in, you were webbed and pointed by at least 1-2 frigs from each mob, in every mission, and if you popped a spawn/aggro-trigger too soon, then it guaranteed you'd be looking at your wreck from your pod 30s later going "WTF?")

Fried Interface Circuits went for ISK 500k, not ISK 12k, Alloyed Trit. Bars for ISK 1.2mn, not ISK 200k, so belt-ratting and salvaging in Minmatar 0.5/0.6 plus anomalies made a newb decent money, along with level 2 and 3 missions and looting/salvaging same.

Rigs were one size, and very, very expensive. No-one but the very rich used them. Even though newb-ships had 3 rig slots, then, too.

Probing was much different, and much, much harder.

Stealth bombers couldn't warp cloaked, but could snipe cruise missiles from like 200km.

Engine-trails: And they looked just fine, I don't see what the issue was for so long.

A mid-range computer could run high-ish settings with 128MBytes of video-memory (just no HDR, and Shadows to "Medium") without said GPU going "urp!" and doing the death-melt at 3 FPS.

Goonswarm was actually an entity worthy of genuine respect instead of weary contempt.

Flying Caldari would get you laughed right off comms for most nullsec fleet-ops. Or "Fail-dari," as it was called then.

You couldn't spam scams in trade-hub locals, because the ISK sellers were using chat-bots to flood local.

Biggest ones:

The community as a whole was much more intelligent, orders of magnitude more mature, more aware, and much less tolerant of crybears--they pretty much ensured that crybears got nothing but a hard way to go, with lots of "I can haz ur stuffs?" following them out the ******* door where they belonged.

Whinging and trolling didn't get you your way, and nerfs, when they happened, usually happened because they were needed, not because some over-entitled child-bads made a whinge-Jihad against things they didn't like.

Fake-edit:

I want my Vagabond's "Dragon-Frill" back, dammit!

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Gronn
Sebiestor Tribe
Minmatar Republic
#88 - 2012-07-09 16:41:38 UTC
The only Tech2 module was the Miner II
Danks
Fat Angry Toe Tappin Inbreds
#89 - 2012-07-09 16:49:49 UTC
Curse, Stain, and Xetic Alliances when Alliances were tags in your bio instead of a game mechanic.

Old ECM that wasn't chance based, cycle jamming.

Dual MWD Ravens were pretty sweet too.
True Sight
Deep Freeze Industries
#90 - 2012-07-09 16:50:18 UTC
Goremageddon Box wrote:
BACK IN MY DAY....

Quote:

CCP Atropos

Posted - 2008.12.16 12:07:00 - [69]

June 2000, Orion: Internet Spaceships, serious business..
October 2000, Sputnik: Character creation, character selection, in-game combat and a station.
November 2000, Laika: UI design (1) and UI design (2).
January 2001, Crystal: Bantam combat and the first 3D UI.
June 2001, Phoenix (start of the Alpha): a Raven and the fitting screen as it used to be.
September 2001, Mandala: A Rifter and the radar, more radar, and some NPCs.
February 2002, Emerald: Things are starting to fall into place, explosions and some mining!


http://cdn1.eveonline.com/EVEHistory/2000.06_Orion.jpg
http://cdn1.eveonline.com/EVEHistory/2000.10_Sputnik_createCharacter.jpg
http://homepages.nildram.co.uk/~theodjs/EVE/2002.02_Emerald_HilmarFlyingAroundStation3.jpg


I actually remember the UI in the third shot.
Victoria Sin
Doomheim
#91 - 2012-07-09 16:54:32 UTC  |  Edited by: Victoria Sin
Gogela wrote:
Every other day I would petition b/c I was stuck in a gate.


Ahhhahaha. I remember "Stuck Crisis!". A common occurance. CCP LEARNT TO USE CRITICAL SECTIONS EVENTUALLY! Lol
Gronn
Sebiestor Tribe
Minmatar Republic
#92 - 2012-07-09 16:55:22 UTC
I forgot to say:

mOo
Victoria Sin
Doomheim
#93 - 2012-07-09 16:55:36 UTC
Asteroids and stations were "sticky".
Patrakele
Sebiestor Tribe
Minmatar Republic
#94 - 2012-07-09 17:02:32 UTC
Old graphics, Gallente having the note "French origin", mining in Apocalypse, losing a ship meant something, less blob, losing a Titan conjured a billion threads and tears/boasts etc.

Good old days.
Mirime Nolwe
Mantra of Pain
#95 - 2012-07-09 17:16:47 UTC
I remember when the forum was a good place to have conversations about the game without getting swarmed by trolls.

Ingame, Band of Brothers. Despite the hatred they inflicted in many players the game needs something like that. Well.. we have goons but it's not the same.
Pinstar Colton
Sweet Asteroid Acres
#96 - 2012-07-09 17:35:12 UTC
The crackling 'stick your head out of a car going 200 MPH' wind sound while warping.

They've made a LOT of awesome changes, but the ONE thing I miss is the old warping sound. (The new warping visuals, on the other hand, are superior to the old warping visuals).

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Bobmon
Imperial Academy
Amarr Empire
#97 - 2012-07-09 17:37:25 UTC
I looked even sexyer

@BobmonEVE - BOBMON FOR CSM 12

Rylor's PleasureHub
Caldari Provisions
Caldari State
#98 - 2012-07-09 17:42:09 UTC
Character creation was deeper, you started with ~900k SP and a few level 5 skills.

Oh and mining in a badger II was the ****.
Virgil Travis
Non Constructive Self Management
#99 - 2012-07-09 18:19:46 UTC
Tarryn Nightstorm wrote:

Biggest ones:

The community as a whole was much more intelligent, orders of magnitude more mature, more aware, and much less tolerant of crybears--they pretty much ensured that crybears got nothing but a hard way to go, with lots of "I can haz ur stuffs?" following them out the ******* door where they belonged.

Whinging and trolling didn't get you your way, and nerfs, when they happened, usually happened because they were needed, not because some over-entitled child-bads made a whinge-Jihad against things they didn't like.


I started just over 3 years ago and the whining has gotten worse since Incarna. I came into the game after having read the forums and other sites for 2 years roughly and knew just what to expect, It was the fact that it wasn't tolerant of whiners that drew me in here in the first place. Now I feel like I should just open a cheese shop.



Unified Church of the Unobligated - madness in the method Mamma didn't raise no victims.

True Sight
Deep Freeze Industries
#100 - 2012-07-09 18:32:17 UTC
Rylor's PleasureHub wrote:
Character creation was deeper, you started with ~900k SP and a few level 5 skills.

Oh and mining in a badger II was the ****.


Ohdeargod, mining in Industrials. I remember doing that :(