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Skills for PVP

Author
Lord Arakkis
The Scope
Gallente Federation
#1 - 2012-07-07 22:57:58 UTC
Veterans if you could give info on the skills needed to succeed at pvp, it will be appreciated. Ive read the certificates and have a general idea, but ive noticed some who say they like to go the specialized route and focus on specific skill trees.

I expect the mains are the ones that allow you to fit armor and hull repair mods, electronics skills to use scramblers, gunnery skills (obviously).

What would be my BARE minimum before I should think about going into low sec nearly full time?

Your still a child in the eyes of the universe

Pinaculus
Aliastra
Gallente Federation
#2 - 2012-07-08 00:21:16 UTC
Just go.

Find a T1 fit on battleclinic with a high rating, save ISK until you can fit a twenty of them, join Faction War, and proceed to lose them.

You've got low skill points, and you can't fly anything expensive enough to really spook you when you lose it. You're lucky. Please get the basic RL pvp skills down while it's still very ISK cheap. Take it from someone who didn't.

The piloting skill will teach you what skillpoints you should earn.

When in doubt, just get another rank of Advanced Weapon Upgrades.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Lord Arakkis
The Scope
Gallente Federation
#3 - 2012-07-08 00:43:33 UTC
Pinaculus wrote:
Just go.

Find a T1 fit on battleclinic with a high rating, save ISK until you can fit a twenty of them, join Faction War, and proceed to lose them.

You've got low skill points, and you can't fly anything expensive enough to really spook you when you lose it. You're lucky. Please get the basic RL pvp skills down while it's still very ISK cheap. Take it from someone who didn't.

The piloting skill will teach you what skillpoints you should earn.

When in doubt, just get another rank of Advanced Weapon Upgrades.


Ill definitely consider this. Two things though, as a new player Battleclinic and RL are unfamiliar to me. What are those?

Your still a child in the eyes of the universe

Ione Hawke
Darkness Industries
#4 - 2012-07-08 01:36:05 UTC  |  Edited by: Ione Hawke
I am writing this from my perspective of nullsec alliance warfare and roaming. Ill try to add some tips on lowsec more skirmish warfare, but I am sure others can give better advice. When you select which skill to train next, always try to train the skill which applies to most situations/ships. For example, give higher priority to train more generic skills, like the gunnery support skills over more specific skills like T2 guns. Furthermore, you really should read this as general guideline. In the end it is about having fun and flying the ships that you like flying best not about strictly following some skill plan.

In my opinion minmatar and amarr are the main PVP races, and my skillplan includes just those races. T2 guns are rather skill intensive and T2 lasers are more important then T2 projectiles (basically, because you really want to be able to use T2 Scorch crystals)
My rough highlevel skillplan:

1) train rifter
2) train for T1 hurricane (including t1 guns and t2 shield tank)
3a) train interceptor (including t2 tackle mods, decent nav skills)
3b) if null sec, train dictor
3c) optionally train stealthbomber and covops, can be done later at any point

4a) train BC IV
4b) either cross train amarr
=> goto 5)
4c) or train minmatar cruiser V (if lowsec, prefer this option because it enables more fast skirmish ships)
=> goto 8)

5) train amarr battleship with t1 lasers (including t2 armor tank)
6) train t2 lasers
7a) either train amarr cruiser V
7b) or train minmatar cruiser V
=> continue 8

8) train hac and/or recon (including good nav skills)
9) train minmatar BS T1 projectiles
10) train logistics V
11a) T2 projectiles // you could first start training amarr
11b) either cross train amarr, // depending on previous choices.
=> goto 5
11c) or train minmatar cruiser V

12) T3 / Caps / Commandships & leadership
13) ??
14) Profit

Right, this should keep you occupied for a few years.

To get to a more detailed skill plan you best find yourself a good fit of the ship you want to train for look at the skill requirements for modules and ship and start training ! :) Sometimes you can skim on T2 mods and sometimes you cannot - for tank you really cannot. There are a wide range of sources for fits. 1) alliance required fits 2) battleclinic 3) ask advice in chat / corp / forum 4) killboards, study fit of your enemies or well known PVP alliances

Finally, feel free to ask for clarification if something isnt quite clear.




disclaimer, I am sure there are 350k people with a different opinion on this subject.
Ione Hawke
Darkness Industries
#5 - 2012-07-08 01:46:58 UTC  |  Edited by: Ione Hawke
I think your race is Amarr, isnt it? I'd would still recommend training for the hurricane first. My plan has the option of 'cross training' amarr early or later. You can ofcourse go for the early option and at 3a) train for amarr interceptors instead of minmatar ones first. To get a more amarr focussed character.

edit: Guessed your race wrong :)
Lord Arakkis
The Scope
Gallente Federation
#6 - 2012-07-08 01:48:16 UTC
Ione Hawke wrote:
I am writing this from my perspective of nullsec alliance warfare and roaming. Ill try to add some tips on lowsec more skirmish warfare, but I am sure others can give better advice. When you select which skill to train next, always try to train the skill which applies to most situations/ships. For example, give higher priority to train more generic skills, like the gunnery support skills over more specific skills like T2 guns. Furthermore, you really should read this as general guideline. In the end it is about having fun and flying the ships that you like flying best not about strictly following some skill plan.

In my opinion minmatar and amarr are the main PVP races, and my skillplan includes just those races. T2 guns are rather skill intensive and T2 lasers are more important then T2 projectiles (basically, because you really want to be able to use T2 Scorch crystals)
My rough highlevel skillplan:

1) train rifter
2) train for T1 hurricane (including t1 guns and t2 shield tank)
3a) train interceptor (including t2 tackle mods, decent nav skills)
3b) if null sec, train dictor
3c) optionally train stealthbomber and covops, can be done later at any point

4a) train BC IV
4b) either cross train amarr
=> goto 5)
4c) or train minmatar cruiser V (if lowsec, prefer this option because it enables more fast skirmish ships)
=> goto 8)

5) train amarr battleship with t1 lasers (including t2 armor tank)
6) train t2 lasers
7a) either train amarr cruiser V
7b) or train minmatar cruiser V
=> continue 8

8) train hac and/or recon (including good nav skills)
9) train minmatar BS T1 projectiles
10) train logistics V
11a) T2 projectiles // you could first start training amarr
11b) cross train amarr, goto 5 (if not done already)

12) T3 / Caps / Commandships & leadership
13) ??
14) Profit

Right, this should keep you occupied for a few years.

To get to a more detailed skill plan you best find yourself a good fit of the ship you want to train for look at the skill requirements for modules and ship and start training ! :) Sometimes you can skim on T2 mods and sometimes you cannot - for tank you really cannot. There are a wide range of sources for fits. 1) alliance required fits 2) battleclinic 3) ask advice in chat / corp / forum 4) killboards, study fit of your enemies or well known PVP alliances

Finally, feel free to ask for clarification if something isnt quite clear.




disclaimer, I am sure there are 350k people with a different opinion on this subject.




Good info which Ill do studying on. I am in Gallente, so I can apply some of this to their ships one way or another. You reminded me of one thing I was curious about and that was cross training other races ships. I had chosen Gallente as a newbie not knowing which race had the better pvp ships. But yes, this will keep me quite busy

Your still a child in the eyes of the universe

Ione Hawke
Darkness Industries
#7 - 2012-07-08 01:56:32 UTC  |  Edited by: Ione Hawke
Dont worry about cross training, even though you are gallente you can just start out training minmatar. Since you are new to the game the amount skillpoints you 'waste' in gallente specific skills will be really insignificant a year or even a couple of months down the road.
I would in fact would recommend training minmatar//amarr regardless.

Also, always have 2 implants with the attributes of the skill your currently training. Use the best grade that you can afford (to lose repeatedly).
Lord Arakkis
The Scope
Gallente Federation
#8 - 2012-07-08 02:00:25 UTC
Ione Hawke wrote:
Dont worry about cross training, even though you are gallente you can just start out training minmatar. Since you are new to the game the amount skillpoints you 'waste' in gallente specific skills will be really insignificant a year or even a couple of months down the road.

Also, always have 2 implants with the attributes of the skill your currently training. Use the best grade that you can afford (to lose repeatedly).



At the moment Im nowhere near the asset level to invest money in an implant. I have one that was earned from mission, but when I check the market, they are far out of my range at the moment. Also, when I realized my situation when I chose Gallente, I figured I can make the most out of a less than ideal situation by becoming proficient in Gallante specific weaponry and drones. So should I stop training their vessels and start with Amarr? I reaallly really like their ship designs.

Your still a child in the eyes of the universe

Ione Hawke
Darkness Industries
#9 - 2012-07-08 02:02:26 UTC
That would be my advice, yes.
Lord Arakkis
The Scope
Gallente Federation
#10 - 2012-07-08 02:08:48 UTC
Ione Hawke wrote:
That would be my advice, yes.


Ok then, first thing when I get in tonight is to train Amarr Frigates. In your personal opinion, what is your preference? Amarr or Minmatar. Either way I will likely go Amarr, but if I can glean any advantage with specific Minmitar ships, I would like to take advantage seeing as my career path likely will see me in a lot of PVP.

Your still a child in the eyes of the universe

Ione Hawke
Darkness Industries
#11 - 2012-07-08 02:14:12 UTC
My personal preference is minmatar. But, they have different fairly complementary strenghts.
Amarr ships are slow, with incredebly strong armor tanks, good but specific damage (always EM/Thm).
Minmatar are fast, agile often shield tanks and can do all damage types - they are bit more versatile in my opinion
Lord Arakkis
The Scope
Gallente Federation
#12 - 2012-07-08 02:41:37 UTC
Ione Hawke wrote:
My personal preference is minmatar. But, they have different fairly complementary strenghts.
Amarr ships are slow, with incredebly strong armor tanks, good but specific damage (always EM/Thm).
Minmatar are fast, agile often shield tanks and can do all damage types - they are bit more versatile in my opinion


ok. While I feel that anyone who is decent at paying attention and knows what they are doing can be effective with nearly anything, Ive always been a player of the mindset "sheer overwhelming force" so it sounds like Amarr is for me. I can certainly value speed and being able to stay out of harms way, but Id rather obliterate a ship before it really has the chance to become a pest.

So EM/Thermal damage gives me an idea oh where I want to start training wise to make the most out of Amarr ships. Thanks for the input as always!

Your still a child in the eyes of the universe

Lost Greybeard
Drunken Yordles
#13 - 2012-07-08 04:54:09 UTC
Generally, as a newer player find a ship you like, find a fit you like, and get the skills needed for that fit, in that order.

Follow this up by getting skills that reinforce or improve said fit.

For instance:

"Hey, I like drone cruisers" -> Vexor -> armor/drone skills to fill drone bay and equip basic tank, tackle, etc -> skills to increase drone stats, improve armor resistances, improve ship speed/handling, etc.

Not really that complicated. Albeit a single point in a skill makes more of a difference in PvP than PvE since you're competing against other players, so you'll likely want to get things to V a little faster than a mission runner. You can still fly the ships around in the meantime, though, so don't worry too much about it beyond being able to equip ships and modules you want.
Velarra
#14 - 2012-07-08 06:08:50 UTC
[colorful term here implying nerve, courage and audacity]
Lord Arakkis
The Scope
Gallente Federation
#15 - 2012-07-08 22:52:21 UTC
Lost Greybeard wrote:
Generally, as a newer player find a ship you like, find a fit you like, and get the skills needed for that fit, in that order.

Follow this up by getting skills that reinforce or improve said fit.

For instance:

"Hey, I like drone cruisers" -> Vexor -> armor/drone skills to fill drone bay and equip basic tank, tackle, etc -> skills to increase drone stats, improve armor resistances, improve ship speed/handling, etc.

Not really that complicated. Albeit a single point in a skill makes more of a difference in PvP than PvE since you're competing against other players, so you'll likely want to get things to V a little faster than a mission runner. You can still fly the ships around in the meantime, though, so don't worry too much about it beyond being able to equip ships and modules you want.


This is my normal mindset in games where you allot skills. But I havent played a game quite as massive as EVE so finding what suits me is a much longer process. I just have an idea on what I want my endgame to be, and that is going to involve lots of PVP

Your still a child in the eyes of the universe

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#16 - 2012-07-09 00:33:31 UTC
Seeing as how everyone ignored you, here's battleclinic. It provides fits (more or less hit or miss) for the lazy Cool

http://eve.battleclinic.com/item/c6-Ship-details.html

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lord Arakkis
The Scope
Gallente Federation
#17 - 2012-07-09 00:36:22 UTC
Surfin's PlunderBunny wrote:
Seeing as how everyone ignored you, here's battleclinic. It provides fits (more or less hit or miss) for the lazy Cool

http://eve.battleclinic.com/item/c6-Ship-details.html



LOL well I dont consider 10 responses being ignored but thank you for your input. Im going to check it out now

Your still a child in the eyes of the universe

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#18 - 2012-07-09 00:51:52 UTC
Lord Arakkis wrote:
Surfin's PlunderBunny wrote:
Seeing as how everyone ignored you, here's battleclinic. It provides fits (more or less hit or miss) for the lazy Cool

http://eve.battleclinic.com/item/c6-Ship-details.html



LOL well I dont consider 10 responses being ignored but thank you for your input. Im going to check it out now


I've been drinking a bit, can't read through responses so I'm going with the assumption no one answered

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lord Arakkis
The Scope
Gallente Federation
#19 - 2012-07-09 00:56:11 UTC
Surfin's PlunderBunny wrote:
Lord Arakkis wrote:
Surfin's PlunderBunny wrote:
Seeing as how everyone ignored you, here's battleclinic. It provides fits (more or less hit or miss) for the lazy Cool

http://eve.battleclinic.com/item/c6-Ship-details.html



LOL well I dont consider 10 responses being ignored but thank you for your input. Im going to check it out now


I've been drinking a bit, can't read through responses so I'm going with the assumption no one answered


Well, I hope to have that problem in a couple hours Blink

Your still a child in the eyes of the universe

Bunolagus
Pator Tech School
Minmatar Republic
#20 - 2012-07-10 06:53:47 UTC
Most important PVP skills - Covops cloak and high agility

Brave, Brave Sir Robin
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