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Cruor PVP

Author
Saer Aeternus
Doomheim
#1 - 2012-07-07 18:52:29 UTC
I rarely see this ship flown and would like to give it a try. Is it any good? What are your experiences with it?

Centii C-Type Adaptive Nano Plating
Damage Control II
400mm Reinforced Rolled Tungsten Plates I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Multifrequency S
Dual Light Pulse Laser II, Multifrequency S
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Small Ancillary Current Router I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I

Corina Jarr
en Welle Shipping Inc.
#2 - 2012-07-07 19:19:55 UTC
Cruor is like an expensive small Curse that can die more easily.

It can cap out cruisers, web inties down to nothing (if it can get into range), and it dies really fast if the opponent knows what they are doing.


Too bad... its a sexy little thing.
mxzf
Shovel Bros
#3 - 2012-07-07 19:52:56 UTC
Corina Jarr wrote:
Cruor is like an expensive small Curse that can die more easily.

It can cap out cruisers, web inties down to nothing (if it can get into range), and it dies really fast if the opponent knows what they are doing.


Too bad... its a sexy little thing.


This was what I gathered from when I've tried EFTing it too. It's an awesome little ship, but it just doesn't have much EHP at all.
Dread Pirate Pete
Doomheim
#4 - 2012-07-08 01:10:09 UTC
Saer Aeternus wrote:
I rarely see this ship flown and would like to give it a try. Is it any good? What are your experiences with it?


It costs like a BS and lacks the speed and dps of the Dramiel and Daredevil, meaning if you get blobbed or primaried in a gang fight you lack the gtfo ability one might prefer with that pricetag. What you do have are 2 amazing 1v1 bonuses. Plan your fights to maximize on these.

10% per level to webs: A Fed Navy Web gives you a 90% web up to 14k (18k oh), accept no substitutes. 90% means a Dramiel oh-MWDing away at 7500 will be doing 750 m/s, 18k is vital lest you get caught by a kiter. it will also allow you to escape scram and jammer range to flee if reinforcements arrive! T1 fit the rest if you wish, but don't skimp on this one.

15% to Nos/Neut amount per level: Dual neut against frigs, nos/neut against larger. Faction gives better range, that extra km can mean a whole lot.


-Before getting into fights fly a cheap neut/lazer frig with dual webs to get a feel.
-Don't fly without Amarr/Minmatar frig, lazors, thermodynamics, energy emissions, and cap skills at V
-Remember your ship flies like an overweight punisher, plan your moves ahead.
-Just because you can neut good doesn't mean you have to, often kiting at 10km with your web and lasers is more prudent.

Engage target just inside scram range (faction scram is nice, letting you use laser optimal to its full advantage and stay out of his scram, but not mandatory) shoot with layzors. (preferably mediums for range)
-if autocannons kite at 10 to minimize damage from barrage
-if pulse lasers close range and neut him out (oh both neuts 2 cycles, then run 1 with no heat and keep the other in reserve in case of cap booster, watch so you don't neut yourself out!)
-if hybrids both tactics work, but stay more than 5 away! (here the 7,3k range of faction over the 6,3 of meta4 is keenly felt!)
-if long range guns close and neut
-if ASB fit wait him out
-If cap booster fit neut him some, wait to regain cap, then neut some more
-if fighting 2 opponents neut/scram the one with wmd and web the other, keep range with manual piloting.

Engage:
-cap dependent ships
-ships that rely on speed
-blaster boats

Avoid:
-Daredevils! (they have the same web as you, range bonus, better speed and crazy dps. If caught burn away and pray to the gods of neuting)
-missile ships
-drone boats
-gangs (pirate boats with no speed are primaried just as often as you think)


Quote:


Centii C-Type Adaptive Nano Plating
Damage Control II
400mm Reinforced Rolled Tungsten Plates I

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Dual Light Pulse Laser II, Multifrequency S
Dual Light Pulse Laser II, Multifrequency S
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Small Ancillary Current Router I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I


Always Fed Navy Web!

You have the basics down right. There are a few variations commonly used on the solo Cruor based of this:

-200 plate and Medium pulse - Best Dps/Tank trade-off in my mind, 11k optimal gives you the versatility needed to utilise the strengths of this hull fully.

-400 plate and Dual light pulse - you sacrifice dps, range and speed for tank. Since the lifeblood of a Cruor is range dictation I find this fit counter-productive. (tho it might be superior with slaves if you rely on going in close with neuts blazing) Better to avoid damage with range, or neut it down altogether if lazers in my opinion.

-dual Nos and dual rep - excellent for fighting bigger stuff, dead space reps a must, can also be used to kite with deadspace nos. (Corpii-A has 10k range)

-Nos/Neut and rep/plate - the middle way for people who can't decide

-quad Nos, dual rep and dual web - fun surprise for fleet work, still has giant bullseye on it.

- faint warp disruptor and tripple optimal rigs - with 90% web your opponent can MWD all he wants while you pewpew from 17k away, if he's fit to kite you close with neuts. Not my favourite, other ships kite better, but it works well.

- other fits trade lows for dps mods, i prefer DCU/200/Adaptive for surviving drones, etc.


Haunebu Drei
Rifter PvP School
#5 - 2012-07-08 06:44:23 UTC
if you are good at kiting, you can try this one,

[Cruor, Zach Donnel Kiter]
Internal Force Field Array I
Coreli C-Type Small Armor Repairer
Heat Sink II

Federation Navy Stasis Webifier
Gistii B-Type 1MN MicroWarpdrive
Faint Warp Disruptor I

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[empty high slot]
Small Unstable Power Fluctuator I

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Saer Aeternus
Doomheim
#6 - 2012-07-08 10:32:01 UTC
Thanks for all of the great replies. It looks like I need to select my targets very carefully, but i'm still going for one!
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#7 - 2012-07-08 16:45:58 UTC
It's major downside is that it costs like 100m. Slicers are only 30, even drams are not as high. A sentinel is pretty good comparison to it as well, again for much less cost.
Corina Jarr
en Welle Shipping Inc.
#8 - 2012-07-08 17:16:55 UTC
Ines Tegator wrote:
It's major downside is that it costs like 100m. Slicers are only 30, even drams are not as high. A sentinel is pretty good comparison to it as well, again for much less cost.

Wow its gone up. Bought mine for 60m a while back.
Dread Pirate Pete
Doomheim
#9 - 2012-07-08 21:38:50 UTC
Ines Tegator wrote:
It's major downside is that it costs like 100m.



I got one in Rens for 66 last week.

Buy orders people, buy orders