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Author
Ruareve
Caldari Provisions
Caldari State
#61 - 2012-07-08 13:56:42 UTC
Sarton Wells wrote:


No, they don't. Eve is based around player interaction, not ai interaction. What CCP needs to do (and are doing) is improve the tools for said player interactions and add new ones. PvE in eve is a way of making isk. And it should remain relatively boring in order to discourage the players from doing too much of it. Having more players that are only interested (or even mainly interested) in pve is bad for the game.



PVE = bigger population = more subscribers = more money to spend on game designers = more improvements to the game as whole = bad for the game

Your math is interesting.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Ten Bulls
Sons of Olsagard
#62 - 2012-07-08 13:57:53 UTC
Tippia wrote:
…trending upwards, actually.


If it is trendign up, its a pretty feeble trend/

Alliance tournament and new Delve war probably got a few people to log in again and have a look, but they arent long term drawcards.

Its a brave call to say its turning around, i would give it another month before making any claims.
ashley Eoner
#63 - 2012-07-08 14:00:07 UTC  |  Edited by: ashley Eoner
Large Collidable Object wrote:
Summer...
Odd you should mention that as most of the United States is suffering from a nasty heat wave.The same weather that is causing massive heat waves across the nation is also causing several cities to issue air pollution warnings. Temperatures over 100 and high levels of air pollution means a lot of people are staying inside.
Sarton Wells
The Scope
Gallente Federation
#64 - 2012-07-08 14:11:00 UTC
Ruareve wrote:
PVE = bigger population = more subscribers = more money to spend on game designers = more improvements to the game as whole = bad for the game

Your math is interesting.


If it was that simple eve would be a very boring game. Doing missions/incursions is not a separate part of the game. It still affects the other players. It generates isk, modules and lp store items. On the other hand generates very little ship/clone losses. So having too many people doing nothing but missions will create an oversaturation of those items. And this will be infinitely worse if mission runners (or even miners) become immune to ganking.
There's a very fine balance between item creation and destruction. Ideally every item should be created through manufacturing and the sole pve activity should be limited to npc bounties and base material harvesting.
Ten Bulls
Sons of Olsagard
#65 - 2012-07-08 14:11:49 UTC
Ruareve wrote:


Then remove a lot of faith or hope that the game will get better because CCP seem to care more about the null player base and less about the high sec group. This can be seen in the drastic changes to incursions, the continuation of tech bottleneck, continuation of mining vulnerability, continuation of price inflation, continuation of war dec changes, comments from devs in favor of continued null metagaming/manipulations, lack of significant consequences for exploitation, and finally no communication regarding the future of high sec and you have a very unhappy portion of the population. A significant portion of the population in fact.


Im still butthurt over the datacore nerfs, boosting standings to select NPC corps was a good long term goal for PvE players.

It was handled incredibly unprofessionally by CCP S0vndw4ve. The problem he was trying to fix wasnt real and he didnt consider non game breaking alternatives.

CCP need to shuffle some people around before things can be fixed.
Ruareve
Caldari Provisions
Caldari State
#66 - 2012-07-08 14:32:45 UTC
Sarton Wells wrote:


If it was that simple eve would be a very boring game. Doing missions/incursions is not a separate part of the game. It still affects the other players. It generates isk, modules and lp store items. On the other hand generates very little ship/clone losses. So having too many people doing nothing but missions will create an oversaturation of those items. And this will be infinitely worse if mission runners (or even miners) become immune to ganking.
There's a very fine balance between item creation and destruction. Ideally every item should be created through manufacturing and the sole pve activity should be limited to npc bounties and base material harvesting.



It is that simple though. UO was released in 97 and since that time the vast majority of MMO's have had much higher PVE populations than PURE PVP populations.

What most of those games include is a PVP area for people to go to that like to participate in that style of play when they are in the mood.

EVE is just about the only MMO I know of that's PVP all the time. Add those thoughts together and you should reach the conclusion that EVE would have a lot higher population base if it spent just a small portion of it's focus on providing a PVE area.


Now, lets get back to your theory that mission runners are bad for the economy. Incursions generate lots of ship losses, I rarely flew for a few hours without seeing some kind of wreck. I realize missions don't generate nearly as many losses but they do generate ISK spent on ships. How many mission runners have just one BS and nothing else? Most of the time you buy upgrades and expand your collection of ships as you try different techniques or just have a hankering for something new. Whether or not the previous ship was lost or stored in a hangar doesn't change the fact that a new ship was purchased.

Don't forget though the earlier statement about PVE players looking for PVP on their own terms. That takes ships too, ships most PVE'ers are more than happy to lose because they are looking for some different excitement. Then once they lose the ships and have their fun they go back to running missions so they can do it all over again.

Finally, there's pretty much no such thing as over saturation in EVE since you can reclaim modules into minerals. Once the price gets low enough the minerals have more value and the modules disappear until the price climbs. People making the T2 modules aren't out of a job and most mission runners use T2 fits or better. In the end having a PVE exclusive area won't hurt EVE in any way, it will just make the gankers have to take on some risk and find a target that actually is ready for a fight.

P.S.- I honestly wouldn't mind of missions were pure ISK, faction, and LP rewards with no salvage. Just bump up the bounties to compensate for the lost income and it's all good. I think the pending changes to mining ships will go a long way to helping people feel more at home in hi-sec as well. I've got no problem with everything being manufactured, to include only BPC's from LP stores, but that doesn't mean PVE has to be excluded.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Tippia
Sunshine and Lollipops
#67 - 2012-07-08 14:40:01 UTC
Ruareve wrote:
PVE = bigger population = more subscribers = more money to spend on game designers = more improvements to the game as whole = bad for the game

Your math is interesting.
It's not interesting. It's just not based on the assumption that PvE = bigger population.

Quote:
P.S.- I honestly wouldn't mind of missions were pure ISK, faction, and LP rewards with no salvage. Just bump up the bounties to compensate for the lost income and it's all good.
No, that would not be “all good”. It would remove a competitive element and introduce even more ISK, neither of which is good or needed.
Ruareve
Caldari Provisions
Caldari State
#68 - 2012-07-08 14:52:41 UTC
Tippia wrote:
Ruareve wrote:
PVE = bigger population = more subscribers = more money to spend on game designers = more improvements to the game as whole = bad for the game

Your math is interesting.
It's not interesting. It's just not based on the assumption that PvE = bigger population.

Quote:
P.S.- I honestly wouldn't mind of missions were pure ISK, faction, and LP rewards with no salvage. Just bump up the bounties to compensate for the lost income and it's all good.
No, that would not be “all good”. It would remove a competitive element and introduce even more ISK, neither of which is good or needed.



Probably my last reply for a bit, but I do enjoy this topic of conversation.

The assumption that PVE = bigger population isn't an assumption. Go take a look at the population numbers for MMO's with safe PVE areas versus the numbers for MMO's that are PVP all the time. PVE = higher population is a fact. Heck if you look at the last population density released for EVE you'll see that the PVE area has higher population. Again a fact.


What is competitive about running missions? Fighting for the salvage afterward? The noctis has pretty much eliminated the need to fight over salvage. Not to mention the nerf to salvage itself was a nerf to the competition aspect of missions.

I know it's tough to believe, but not everything in a game has to be a competition. Sometimes people just want to sit quietly, chat with friends and make a little progress on their goals. There is absolutely no need to force those people to cater to someone else's playstyle especially considering just how big of a chunk of the EVE universe is devoted to allowing and encouraging PVP to happen.

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Sarton Wells
The Scope
Gallente Federation
#69 - 2012-07-08 15:05:07 UTC  |  Edited by: Sarton Wells
Ruareve, you seem to be misunderstanding something. The majority of players that are playing eve currently like it because there's pvp everywhere. Changing that would mean changing most of the playerbase. And I don't see eve surviving such a change. You claim that pve games have bigger populations but the reality is that (except wow) all of them die quickly. People are quickly bored of pve and stop playing when they consume the content.

Also being in high sec does not mean they prefer pve to pvp. I'm spending 99.9% of my time in high sec and would hate to be immune to pvp.
Doddy
Excidium.
#70 - 2012-07-08 15:38:43 UTC
baltec1 wrote:
Hatsuki Takami wrote:
DeMichael Crimson wrote:
plus the fact that Eve Online has turned into Griefer Online.

For many ppl i know... This.


It was like this 9 years ago, only more brutal.


Its amazing isn't it, ccp remove insurance for suicide attacks, buff concord, remove multi-attack suiciding, make war deccing more expensive, make defensive war deccing essentially free, limit baiting in starter systems, announce a major tanking buff to mining ships, add mechanics to counter neutral rr, render contracts (and thus most scams) far less important and yet somehow they are turning eve into greifer online.

They even completely broke the ui just to make can flipping harder Blink
Derath Ellecon
University of Caille
Gallente Federation
#71 - 2012-07-08 15:42:08 UTC
Looks like eve still has a fairly healthy curve. Slight bump in the road in 2012 but overall it has once of the nicest historical growth charts.



http://users.telenet.be/mmodata/Charts/Subs-2.png

Ruareve
Caldari Provisions
Caldari State
#72 - 2012-07-08 16:34:07 UTC  |  Edited by: Ruareve
Derath Ellecon wrote:
Looks like eve still has a fairly healthy curve. Slight bump in the road in 2012 but overall it has once of the nicest historical growth charts.



http://users.telenet.be/mmodata/Charts/Subs-2.png




Compare that chart to this one and the numbers don't add up.

How can you have a steady subscription curve but the online numbers have steadily been dropping for a year?

Yet another blog about Eve- http://ruar-eve.blogspot.com/

Patrakele
Sebiestor Tribe
Minmatar Republic
#73 - 2012-07-08 16:35:41 UTC
Well you read the forums and most idiots here go "you don't like it then unsub". So people unsub and the idiots who suggest that will be left to play with themselves like they did all their childhood....
Corina Jarr
en Welle Shipping Inc.
#74 - 2012-07-08 16:37:54 UTC
Ruareve wrote:
Tippia wrote:
Ruareve wrote:
PVE = bigger population = more subscribers = more money to spend on game designers = more improvements to the game as whole = bad for the game

Your math is interesting.
It's not interesting. It's just not based on the assumption that PvE = bigger population.

Quote:
P.S.- I honestly wouldn't mind of missions were pure ISK, faction, and LP rewards with no salvage. Just bump up the bounties to compensate for the lost income and it's all good.
No, that would not be “all good”. It would remove a competitive element and introduce even more ISK, neither of which is good or needed.



Probably my last reply for a bit, but I do enjoy this topic of conversation.

The assumption that PVE = bigger population isn't an assumption. Go take a look at the population numbers for MMO's with safe PVE areas versus the numbers for MMO's that are PVP all the time. PVE = higher population is a fact. Heck if you look at the last population density released for EVE you'll see that the PVE area has higher population. Again a fact.


What is competitive about running missions? Fighting for the salvage afterward? The noctis has pretty much eliminated the need to fight over salvage. Not to mention the nerf to salvage itself was a nerf to the competition aspect of missions.

I know it's tough to believe, but not everything in a game has to be a competition. Sometimes people just want to sit quietly, chat with friends and make a little progress on their goals. There is absolutely no need to force those people to cater to someone else's playstyle especially considering just how big of a chunk of the EVE universe is devoted to allowing and encouraging PVP to happen.

You seem to have a correlation =/= causation issue. There are many reasons those MMOs are more popular, PvE content is a very small one.
Tippia
Sunshine and Lollipops
#75 - 2012-07-08 16:49:27 UTC
Ruareve wrote:
The assumption that PVE = bigger population isn't an assumption. Go take a look at the population numbers for MMO's with safe PVE areas versus the numbers for MMO's that are PVP all the time. PVE = higher population is a fact.
Not quite. PvE = big peak influx with no lasting power.

Quote:
Heck if you look at the last population density released for EVE you'll see that the PVE area has higher population. Again a fact.
Seeing as how EVE has no PvE arena, that's hardly a fact…

Quote:
What is competitive about running missions?
The loot and salvage and, in some cases, the mission completion items are free for all to take. The loot will trigger aggression timers, what with being part of the mission reward structure and thus intended for the mission owner and all, but that's just a different form of competition.

Quote:
How can you have a steady subscription curve but the online numbers have steadily been dropping for a year?
They haven't been steadily dropping for a year, though. They took a nosedive as a result of Incarna (after Incursions already set everything on a downward path… you know, the PvE expansion which caused a big peak and a quick fall-off), recovered nicely starting with the news of Crucible and through the actual release of Crucible itself, and then started to sag again after fanfest (but then, the numbers usually do sag in the spring only to recover over the summer — Incarna being the large exception).
Corina Jarr
en Welle Shipping Inc.
#76 - 2012-07-08 17:09:22 UTC
Tippia wrote:
...
Quote:
How can you have a steady subscription curve but the online numbers have steadily been dropping for a year?
They haven't been steadily dropping for a year, though. They took a nosedive as a result of Incarna (after Incursions already set everything on a downward path… you know, the PvE expansion which caused a big peak and a quick fall-off), recovered nicely starting with the news of Crucible and through the actual release of Crucible itself, and then started to sag again after fanfest (but then, the numbers usually do sag in the spring only to recover over the summer — Incarna being the large exception).

And even if they have been dropping, that could be explained by people playing less hours at a time or being spread more across the world. Also the banning of bots running all day would have an effect on that as well.
baltec1
Bat Country
Pandemic Horde
#77 - 2012-07-08 17:10:22 UTC
Ruareve wrote:
Sarton Wells wrote:


No, they don't. Eve is based around player interaction, not ai interaction. What CCP needs to do (and are doing) is improve the tools for said player interactions and add new ones. PvE in eve is a way of making isk. And it should remain relatively boring in order to discourage the players from doing too much of it. Having more players that are only interested (or even mainly interested) in pve is bad for the game.



PVE = bigger population = more subscribers = more money to spend on game designers = more improvements to the game as whole = bad for the game

Your math is interesting.


SOE said that about SWG and casual gamers. You are just as wrong as they were.
Rosewalker
Khumaak Flying Circus
#78 - 2012-07-08 18:32:08 UTC
Corina Jarr wrote:
Tippia wrote:
...
Quote:
How can you have a steady subscription curve but the online numbers have steadily been dropping for a year?
They haven't been steadily dropping for a year, though. They took a nosedive as a result of Incarna (after Incursions already set everything on a downward path… you know, the PvE expansion which caused a big peak and a quick fall-off), recovered nicely starting with the news of Crucible and through the actual release of Crucible itself, and then started to sag again after fanfest (but then, the numbers usually do sag in the spring only to recover over the summer — Incarna being the large exception).

And even if they have been dropping, that could be explained by people playing less hours at a time or being spread more across the world. Also the banning of bots running all day would have an effect on that as well.


It's not just the bots who are banned that are making the numbers go down. The botters who are not getting caught are now running their bots for significantly fewer hours (8-10 vs. 20-23 1/2) than before CCP Sreegs started going after them last year. The numbers are actually shrinking further as the latest push that began at the end of February is even more effective. Some botters are actually only running their bots 5 days now instead of 7 to try to avoid the banhammer.

The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"

Derath Ellecon
University of Caille
Gallente Federation
#79 - 2012-07-08 19:00:31 UTC
Ruareve wrote:
Derath Ellecon wrote:
Looks like eve still has a fairly healthy curve. Slight bump in the road in 2012 but overall it has once of the nicest historical growth charts.



http://users.telenet.be/mmodata/Charts/Subs-2.png




Compare that chart to this one and the numbers don't add up.

How can you have a steady subscription curve but the online numbers have steadily been dropping for a year?



Apples and oranges. Number of subs =/= active logged on users at any given time.
Cutter Isaacson
DEDSEC SAN FRANCISCO
#80 - 2012-07-08 20:04:54 UTC
Jonah Gravenstein wrote:
Cutter Isaacson wrote:
Ms Kat wrote:
Large Collidable Object wrote:
Summer...



Could you please inform the great brittish weather of this phenominom known as "summer"



Nice and sunny up here in Newcastle. And fairly warm too.


I always thought that the geordie definition of warm and sunny was "I saw the sun for 10 minutes and it's warmer than 10°c" P



Ah but I'm not a Geordie, I'm a Southerner by birth, only been here for a few months.

"The truth is usually just an excuse for a lack of imagination." Elim Garak.