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Warfare & Tactics

 
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Who are the leading Amarr FW corps nowdays?

Author
Looking For Corp
Doomheim
#1 - 2012-07-07 20:36:22 UTC
I see that amarrian retribution left for caldari (why?)

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#2 - 2012-07-07 20:48:48 UTC
They'd like to be able to make money funding their PVP I'd assume.
Looking For Corp
Doomheim
#3 - 2012-07-07 20:58:43 UTC
Thomas Kreshant wrote:
They'd like to be able to make money funding their PVP I'd assume.



what only caldari fw can fund pvp?! so no corps fly in amarr anymore?
Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#4 - 2012-07-07 21:00:56 UTC
inb4 someone says Fweddit is the best bet for Amarr FW...

High Five. Yeah! C'est La Eve .

Mutnin
SQUIDS.
#5 - 2012-07-07 22:02:40 UTC  |  Edited by: Mutnin
Deen Wispa wrote:
inb4 someone says Fweddit is the best bet for Amarr FW...


Fweddit with their numbers could easily change the war zone control for Amarr.. The problem is they seem to be too be content doing just whatever and throwing away tons of frigs & destroyers.. If they actually put their minds to it they could very easily out plex Minmatar and take war zone control.

The problem is their member base is just in it for the lols and don't really seem to be working toward any sort of unified goal as a corp/alliance. Either that, or they don't know they have the ability to make difference or they just don't care to. 600 members is nothing to brush aside and they could very easily take war zone control if they put a bit of effort into it and used some unified tactics as an alliance and with Amarr Militia.
Zarnak Wulf
Task Force 641
Empyrean Edict
#6 - 2012-07-07 22:07:24 UTC
I see Fweddit defensive plexing. I see Fweddit offensive plexing. More so then anyone else.
Dark Killers
LSD Corp
#7 - 2012-07-07 23:11:21 UTC
I heart Fweddit!
Vordak Kallager
Descendance.
GoonSwarm.
#8 - 2012-07-07 23:41:34 UTC
Fweddit, Lost Obsession (W-BR and Tri-Gun), MOAR TEARS.
I.LAW is in Caldari Militia now but supposedly will still operate in the Amarr/Minmatar warzone.

Sa souvraya niende misain ye.

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#9 - 2012-07-08 01:12:15 UTC
Leading corps would probably be MOAR TEARS & Lost Obsession corps
sYnc Vir
Wolfsbrigade
Ghost Legion.
#10 - 2012-07-08 02:01:39 UTC
Amarr doesn't have any corps, we've all joined CalMal because they know how too plex. I mean come on, I read it in a blog so it has too be true.

In all seriousness, don't count on FATE to hold up Amarr. We're not gonna be around forever(or much longer but shh). So for all those super friendly Amarr guys that dubbed us Cuntsbrigade, Rejoice, cause soon we be out. Not that anyone else will admit it, but I've never followed corp rules too much, they're more grey areas of guidelines that bend a lot when pressed.

To be honest, If you wanna shoot Minnies come to Kamela with couple dozen ships. Undock in one, jump any one of the 3 low sec gates and hurray fighting happens.

Just a heads up, don't use a neutral T1 Hauler for moving stuff into low sec. If its Not Blue Kill It. A lot of the Amarr corps use that rule, also No Refunds.

Don't ask about Italics, just tilt your head.

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#11 - 2012-07-08 09:36:54 UTC
sYnc Vir wrote:
Amarr doesn't have any corps, we've all joined CalMal because they know how too plex. I mean come on, I read it in a blog so it has too be true.

In all seriousness, don't count on FATE to hold up Amarr. We're not gonna be around forever(or much longer but shh). So for all those super friendly Amarr guys that dubbed us Cuntsbrigade, Rejoice, cause soon we be out. Not that anyone else will admit it, but I've never followed corp rules too much, they're more grey areas of guidelines that bend a lot when pressed.

To be honest, If you wanna shoot Minnies come to Kamela with couple dozen ships. Undock in one, jump any one of the 3 low sec gates and hurray fighting happens.

Just a heads up, don't use a neutral T1 Hauler for moving stuff into low sec. If its Not Blue Kill It. A lot of the Amarr corps use that rule, also No Refunds.

we win

EVE Mail me i dont check forums often.

Thomas Kreshant
Brutor Tribe
Minmatar Republic
#12 - 2012-07-08 10:53:42 UTC
Silence iKillYouu wrote:

we win



Congrats, your free toaster will be in the mail any day now.
sYnc Vir
Wolfsbrigade
Ghost Legion.
#13 - 2012-07-08 11:15:37 UTC
Silence iKillYouu wrote:
sYnc Vir wrote:
Amarr doesn't have any corps, we've all joined CalMal because they know how too plex. I mean come on, I read it in a blog so it has too be true.

In all seriousness, don't count on FATE to hold up Amarr. We're not gonna be around forever(or much longer but shh). So for all those super friendly Amarr guys that dubbed us Cuntsbrigade, Rejoice, cause soon we be out. Not that anyone else will admit it, but I've never followed corp rules too much, they're more grey areas of guidelines that bend a lot when pressed.

To be honest, If you wanna shoot Minnies come to Kamela with couple dozen ships. Undock in one, jump any one of the 3 low sec gates and hurray fighting happens.

Just a heads up, don't use a neutral T1 Hauler for moving stuff into low sec. If its Not Blue Kill It. A lot of the Amarr corps use that rule, also No Refunds.

we win


Congrats,

Don't ask about Italics, just tilt your head.

Moonasha
Orcses and Goblinz
#14 - 2012-07-09 00:41:40 UTC
Mutnin wrote:
Deen Wispa wrote:
inb4 someone says Fweddit is the best bet for Amarr FW...


Fweddit with their numbers could easily change the war zone control for Amarr.. The problem is they seem to be too be content doing just whatever and throwing away tons of frigs & destroyers.. If they actually put their minds to it they could very easily out plex Minmatar and take war zone control.

The problem is their member base is just in it for the lols and don't really seem to be working toward any sort of unified goal as a corp/alliance. Either that, or they don't know they have the ability to make difference or they just don't care to. 600 members is nothing to brush aside and they could very easily take war zone control if they put a bit of effort into it and used some unified tactics as an alliance and with Amarr Militia.


The problem is plexing is the most boring ******* thing in the game. Mining is more exciting. I'm happy to just pvp with 5 or 6 systems. I can fund pvp through other means, although having an LP store would be nice. But not nice enough that I'd waste my fun time plexing
David Clausewitz
David Clausewitz Corporation
#15 - 2012-07-09 04:12:11 UTC  |  Edited by: David Clausewitz
Moonasha wrote:
Mutnin wrote:
Deen Wispa wrote:
inb4 someone says Fweddit is the best bet for Amarr FW...


Fweddit with their numbers could easily change the war zone control for Amarr.. The problem is they seem to be too be content doing just whatever and throwing away tons of frigs & destroyers.. If they actually put their minds to it they could very easily out plex Minmatar and take war zone control.

The problem is their member base is just in it for the lols and don't really seem to be working toward any sort of unified goal as a corp/alliance. Either that, or they don't know they have the ability to make difference or they just don't care to. 600 members is nothing to brush aside and they could very easily take war zone control if they put a bit of effort into it and used some unified tactics as an alliance and with Amarr Militia.


The problem is plexing is the most boring ******* thing in the game. Mining is more exciting. I'm happy to just pvp with 5 or 6 systems. I can fund pvp through other means, although having an LP store would be nice. But not nice enough that I'd waste my fun time plexing


There's some exceptions, but by and large this sums up Fweddit mentality.

Why bother plexing when there's targets everywhere?
Mutnin
SQUIDS.
#16 - 2012-07-09 04:22:10 UTC
Moonasha wrote:


The problem is plexing is the most boring ******* thing in the game. Mining is more exciting. I'm happy to just pvp with 5 or 6 systems. I can fund pvp through other means, although having an LP store would be nice. But not nice enough that I'd waste my fun time plexing


Well this is the problem with the whole plexing & war zone concept and to make it work as intended both sides have to want to fight for it to make the plexing side enjoyable.
Thomas Kreshant
Brutor Tribe
Minmatar Republic
#17 - 2012-07-09 05:32:04 UTC
Mutnin wrote:

make the plexing side enjoyable.


You go round and round and round and round. RollUgh

**** I fell asleep what were we talking about againQuestion
Annabell Ood
Ood Mineral Resources Management
#18 - 2012-07-09 06:33:12 UTC  |  Edited by: Annabell Ood
the mechanics to take in hold ground in FW is similar to many other war/pvp games ... it is not game breaking but as of right now favors 2 factions by design.

Fleets=Losing
Fleets are big and scary but way to cumbersome to handle the plexing mechanic spread out zone after zone. In a perfect world small groups (3 to 5) could be the dominate force in FW, yet because of the seer size of the area we fight over and the time spent on each plex a small gang is not as effective and 3 to 5 solo pilots. So solo is king of FW giving the faction with noob friendy and strong solo PVP ships the avantage.

in short- FW plexing favors the solo pilot and the factions whos ships have that doctrine .. ie fast, shield tank, long range, and mid slots.

Some easy ways to fix the problem-
1) plex time should be reduced by the # of pilots in the plex --- a solo pilot takes 20min to cap a plex but 3 pilots can do it in 10min.

2) better faction balance -- every faction needs pvp ships ( mid slots ) and at least one fast, long range, noob friendly frig and cruiser. ( a destroyer with ONE mid slot and armor tanked is not solo pvp friendly )

3) smaller battle fields and fewer zone would favor bigger fleets ( if that was the goal )

4) vision -- is FW set up to blob, small gang, or solo? what is the goal and vision from the CCP?
Yuri Intaki
Nasranite Watch
#19 - 2012-07-09 06:50:23 UTC  |  Edited by: Yuri Intaki
Annabell Ood wrote:
Nerf Caldari


1) Favors blobbing way too much and makes it just favourable to frogleap multiple plexes with a blob and farm like no tomorrow.

2) You know, you are not dead-set flying just one races ships. I've also found that well fitted coercer is the most efficient destroyer in regards to speed/tank/dps in FW enviroment. Sure you wont tackle but often times you simply give such face melting DPS that people dont have time to warp:)

3) Gods no. As many people have pointed out, the geography of Amarr/Matar front is extremely lopsided in such regards that most action used to revolve around Auga/Kourmonen. And if you want to go deeper, you will enter the long pipe of Metropolis with few fairly staple camped bottlenecks.

That being said, there are several options that relatively small Amarr corp could use to their advantage to cause trouble to Minmatar if they are just willing to put effort it. NPC's inbalance is not really the issue anymore since all races plexes can be capped by new toons. Only difference is that Cal/Matar might *gasp*, require bit more training due to missiles.
Hidden Snake
Inglorious-Basterds
#20 - 2012-07-09 06:59:21 UTC
Yuri Intaki wrote:
Annabell Ood wrote:
Nerf Caldari


1) Favors blobbing way too much and makes it just favourable to frogleap multiple plexes with a blob and farm like no tomorrow.

2) You know, you are not dead-set flying just one races ships. I've also found that well fitted coercer is the most efficient destroyer in FW enviroment. Sure you wont tackle but often times you simply give such face melting DPS that people dont have time to warp:)

3) Gods no. As many people have pointed out, the geography of Amarr/Matar front is extremely lopsided in such regards that most action used to revolve around Auga/Kourmonen. And if you want to go deeper, you will enter the long pipe of Metropolis with few fairly staple camped bottlenecks. That being said, there are several options that relatively small Amarr corp use to their advantage to cause trouble to Minmatar.



this .... I took a look on it and I so far dont understand why small force cannot hold some minie systems properly. Maybe I am missing something.

And yes ... Coercer is Freaking awsome. Twisted
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