These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Convoy pvp missions / events

Author
Django Returns
Viziam
Amarr Empire
#1 - 2012-07-03 18:34:57 UTC
We were talking about the idea how to attract more new players to interact with other pilots. And the idea with a convoy came up.

Introduce new organized pvp lore situation. Complex to solve but i can imagine it would make a hell of a fun for players. 2 groups. Group A has to ensamble pvp players to protect the convoy. The convoy has a virgin princess and a lot of BLANK BLANK BLANK. Group B has to ensamble pvp players to stop the convoy. And here comes the best part FROM MY POINT OF VIEW. Less hardcore. Those groups give a ship to their pilots or sell the ship to you for that specific mission cheaper. But you get also the choice to bring your op T3 ship to the party if you like :)

I have seen how long it takes to find players to make an incursion. I have seen how long my corpmates where often roaming to do some pvp and NOTHING happened. You can fool me once to invest all that time in organizing but not twice...
Simi Kusoni
HelloKittyFanclub
#2 - 2012-07-03 20:40:45 UTC
Get corp mates that are better organized?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Django Returns
Viziam
Amarr Empire
#3 - 2012-07-06 22:45:56 UTC
you are missing the point.
Simi Kusoni
HelloKittyFanclub
#4 - 2012-07-06 23:32:08 UTC
Django Returns wrote:
you are missing the point.

Not really, your issue is that your corp mates go on roams and can't find fights. This is Eve online, getting blown up is the easiest thing there is to do in this game. So go out, wipe a few fleets or get better and win fights. Quit blue balling, fail hunting and expecting PvP to be handed to you on a plate.

Introducing some mission to PvP around is just going to result in exactly the same thing happening, your corp will form a fleet, you'll scout out the enemy fleet and see you can't win so you'll blue ball them and everyone will go home bored.

Either that or the missions would be farmed with alts for ISK. Or both, probably both.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Django Returns
Viziam
Amarr Empire
#5 - 2012-07-06 23:37:42 UTC
we both have a complete different perception of this game...
Simi Kusoni
HelloKittyFanclub
#6 - 2012-07-07 00:01:25 UTC
Django Returns wrote:
we both have a complete different perception of this game...

Looks like it.

I assume everyone will scam the crap out of any system you propose. Which given the recent FW debacle, is probably relatively accurate.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Keeryn
The Scope
Gallente Federation
#7 - 2012-07-07 08:34:32 UTC
Another bad idea in features tonight, convoys happen all the time, alliances move large amount of equipment around the universe all the time, do some intel and hit them while they funk through
Tippia
Sunshine and Lollipops
#8 - 2012-07-07 08:53:57 UTC
You could just have suggested the removal of jump freighters and jump bridges, if it's convoys you want…
Simi Kusoni
HelloKittyFanclub
#9 - 2012-07-07 10:26:41 UTC
Keeryn wrote:
Another bad idea in features tonight, convoys happen all the time, alliances move large amount of equipment around the universe all the time, do some intel and hit them while they funk through

Actually no they don't, even outposts are usually stuck in a freighter and just titan bridged to location. Convoys don't happen any more, see Tippia's post for why.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Django Returns
Viziam
Amarr Empire
#10 - 2012-07-08 15:40:10 UTC
convoy missions / events would be for players without big corps. I bet there would be a lot of casuals who would join that mission to do some organized pvp.
Simi Kusoni
HelloKittyFanclub
#11 - 2012-07-08 15:45:15 UTC
Django Returns wrote:
convoy missions / events would be for players without big corps. I bet there would be a lot of casuals who would join that mission to do some organized pvp.

So these casuals, the ones that cannot find any PvP currently, what exactly is going to stop them refusing to fight in convoy missions?

Currently the type of people you are talking about fly around in terribad fleets, see a real PvP fleet and dock up. What is going to stop them docking up when they see the fleet guarding the convoy (or coming for the convoy) isn't comprised of utter mouth breathers as well?

Nothing? Oh, so you're back to square one then.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Django Returns
Viziam
Amarr Empire
#12 - 2012-07-08 15:58:34 UTC
Your statement does not make sense at all. You assume that you know how players are going to behave and how new features are going to be used. Now lets assume we use some of our IQ when developing that concept of convoy mission... Lets assume the developers are not totally ******** and would do some theory before they implement such a feature...


Why would someone join a convoy mission where he exactly know what is ahead and do not fight? I know it is a fight mission..
So you fear alts or afk? Lets make 3 kind of convoys. The first one is where every ****** can join and fly. And the 3rd kind is where you need some kind of "trust" and you have proven that you are not an afk bot who just leeches...
You know? some simple rules.

It is just a method how to organize some pvp. In the calender i would see when and what kind of convoys are going to start, and if i have fun doing it, i will just join one of the 2 fleets.
Simi Kusoni
HelloKittyFanclub
#13 - 2012-07-08 16:09:17 UTC
Django Returns wrote:
Your statement does not make sense at all. You assume that you know how players are going to behave and how new features are going to be used. Now lets assume we use some of our IQ when developing that concept of convoy mission... Lets assume the developers are not totally ******** and would do some theory before they implement such a feature...


Why would someone join a convoy mission where he exactly know what is ahead and do not fight? I know it is a fight mission..

Scouts.

Django Returns wrote:
So you fear alts or afk? Lets make 3 kind of convoys. The first one is where every ****** can join and fly. And the 3rd kind is where you need some kind of "trust" and you have proven that you are not an afk bot who just leeches...
You know? some simple rules.

It is just a method how to organize some pvp. In the calender i would see when and what kind of convoys are going to start, and if i have fun doing it, i will just join one of the 2 fleets.

So anyone can join? Spies and awoxxers will have fun at least.

And how do plan on quantifying "trust"?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Django Returns
Viziam
Amarr Empire
#14 - 2012-07-08 17:24:28 UTC
What should be the problem with scouts? Lets say this kind of convoy mission is

for casuals
25 v 25 ( you can also create 5v5 or 250 v 250 special weekly mission)
you have to pass 3 checkpoints where your convoy can refuel
takes 1 hour to complete or convoy failed
biggest ships allowed are Battlecruisers or whatever kind of mission that is. Lets be generic so it is not that repetitive.

You know exactly that every 2hours somewhere near your position such a mission will start. Some npc company has to transport something. If you have only 15 players signed up, 10 npc will join that convoy. If 0 player, that convoy will fly with 25 npc. Depending on how successfully those convoys are, the owner of that convoy(npc) can increase the amount of goods transported or minimaze them. No cheap grinding of ISK and salvaging. And lets say before the mission starts the majority can vote on what kind of ships you want to fly. The better ship you take, the more ISK you have to pay for that ship to the missionowner. You can bring also your own ship to the party.
And let there be a timer, that within 3 minutes all 25 ships has to be picked. So the time to communicate the setup is minimazed.

So 25 random guys flying a convoy mission without any ULTRA skills or TS. Just random guys doing some pvp. If 3 players drop out because of boredom, or get kicked by the majority, those ships get controlled by npc and keep on flying.


So let me play the developer of that concept and you play the spy, sabotage-guy, ******* who wants to ruin the fun.

trust: Let us at the beginning assume it is some kind of standing. You do some basic missions for the convoy-owner. Those missions let you do the stuff you would be doing within the convoy. You shoot some pirates on a mission, do some delivery, repair another ship, etc etc. Imagine what some avarage player would be doing in the convoymission to succeed, that player must proof alone that he is capeable of doing. You do not want some guy in your fleet who does not know how to warpjump or has no clue what the difference between a drone or a carrier is. It is a failsafe mechanism to protect you from getting fuking noooobs in your convoy and ruining the game for you.

You have done those mission, you are allowed to fly the easier, less rewarded, convoymissions. After some successfully finished convoys, your standing gets higher and you get access to bigger ships, bigger rewards, etc etc

On the other side, you can be hired by some pirates or npc competitors to attack the convoy and stop it from reaching its destination.
Khanh'rhh
Sparkle Motion.
#15 - 2012-07-08 18:18:23 UTC
What prevents me bringing a 50man gang along and killing team B? What happens if it turns out team A paid me to do this?

Anything which prevents this happening creates an instance, and CCP will never release instanced content into a sandbox.

Feel free to get people together and organised these themed events on your own, however, you wouldn't be alone.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Simi Kusoni
HelloKittyFanclub
#16 - 2012-07-08 18:30:38 UTC
Django Returns wrote:
What should be the problem with scouts? Lets say this kind of convoy mission is

for casuals
25 v 25 ( you can also create 5v5 or 250 v 250 special weekly mission)
you have to pass 3 checkpoints where your convoy can refuel
takes 1 hour to complete or convoy failed
biggest ships allowed are Battlecruisers or whatever kind of mission that is. Lets be generic so it is not that repetitive.

You know exactly that every 2hours somewhere near your position such a mission will start. Some npc company has to transport something. If you have only 15 players signed up, 10 npc will join that convoy. If 0 player, that convoy will fly with 25 npc. Depending on how successfully those convoys are, the owner of that convoy(npc) can increase the amount of goods transported or minimaze them. No cheap grinding of ISK and salvaging. And lets say before the mission starts the majority can vote on what kind of ships you want to fly. The better ship you take, the more ISK you have to pay for that ship to the missionowner. You can bring also your own ship to the party.
And let there be a timer, that within 3 minutes all 25 ships has to be picked. So the time to communicate the setup is minimazed.

So 25 random guys flying a convoy mission without any ULTRA skills or TS. Just random guys doing some pvp. If 3 players drop out because of boredom, or get kicked by the majority, those ships get controlled by npc and keep on flying.

Ok, so you use scouts. You see you can't win against the enemy fleet. So you don't engage, and you're back to square one where you can't find any PvP.

Also, NPCs just taking over a team mates ship? This isn't counterstrike.

I honestly can't tell if you're trolling, or genuinely this dumb.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Django Returns
Viziam
Amarr Empire
#17 - 2012-07-08 22:17:38 UTC
my god are you limitted :D

Have you ever heard about something called missions and mission jumpgates or objects which can be used only if you have a specific item?

Quote:
Ok, so you use scouts. You see you can't win against the enemy fleet. So you don't engage, and you're back to square one where you can't find any PvP.

After this statement you have disqualified your from any dicussion here....
This is so ultra pathetic.... but i have to ask you. How does your fleet, consisting of 25 ships, can see that they can not win against another 25man fleet ( both fleets have same ships).

You have to understand that not everyone is a sheep or a coward like you. But there are easy mechanics how to keep weak players like you away from ruining missions....
Simi Kusoni
HelloKittyFanclub
#18 - 2012-07-08 22:23:06 UTC  |  Edited by: Simi Kusoni
Django Returns wrote:
my god are you limitted :D

Have you ever heard about something called missions and mission jumpgates or objects which can be used only if you have a specific item?

This is called instanced PvP. Something CCP have said numerous times they will not ever, under any circumstances, be introducing to Eve Online.

Also, it's hardly a convoy if it takes place behind an acceleration gate. I believe the term you are looking for is arenas or battle grounds.

Django Returns wrote:
After this statement you have disqualified your from any dicussion here....
This is so ultra pathetic.... but i have to ask you. How does your fleet, consisting of 25 ships, can see that they can not win against another 25man fleet ( both fleets have same ships).

You have to understand that not everyone is a sheep or a coward like you. But there are easy mechanics how to keep weak players like you away from ruining missions....

Ok, given you and your corporations rather limited PvP experience I'm going to ignore the comment about my "cowardice" in PvP.

And instead focus on the fact that limiting your opponents to specific fleet comps like battlecruisers is, again, utterly ********. But beside that point, what exactly would you do if you saw that your opponents were darkside in 25 myrmidons, and you had some kitchen sink fleet in random hulls?

And what happened to that crap you said about "you can bring your own T3 if you like"?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Khanh'rhh
Sparkle Motion.
#19 - 2012-07-09 08:35:34 UTC  |  Edited by: Khanh'rhh
Django Returns wrote:
my god are you limitted :D

Have you ever heard about something called missions and mission jumpgates or objects which can be used only if you have a specific item?

Yes.

I also own a full set of these items so that I can open all these gates if I ever encounter one I need to cross.

So I ask again, what stops a third party from getting in on the action?

Because if the answer is an instanced encounter, then this is very bad.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Django Returns
Viziam
Amarr Empire
#20 - 2012-07-10 12:17:09 UTC
Khanh'rhh wrote:


So I ask again, what stops a third party from getting in on the action?

Because if the answer is an instanced encounter, then this is very bad.


what stops a third party attacking your incursion fleet?
what stops a third party attacking you on your missions?
what stops a third party attacking you in your homesystem?


But if you want to call them some kind of "battleground", maybe that would make fun too.
12Next page