These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Concord looks away...

Author
Simi Kusoni
HelloKittyFanclub
#41 - 2012-07-05 22:40:26 UTC
Nikk Narrel wrote:
Little sense? How odd, as I removed no part of your original post. Perhaps you left out the context.

You go from my example, which contains nothing concerning PvP pilots engaging PvP pilots, to "you have PvP pilots engaging PvP pilots".

That's pretty special.

Nikk Narrel wrote:
As to the -10 pilot you use here in reference... is this not the most extreme possible negative standing it is possible to have?
Shouldn't a pilot with such extreme standings face meaningful consequences for this?

By your own description, they are currently still able to function and attack players in high sec. This would seem to indicate current consequences are not significant to the pilot who determinedly ignores them.

And your proposal does not change that at all. What is your point?

And yes, I am very much aware of the fact that you are intentionally ignoring the very obvious down sides of having -10 security status. Such as not being able to fly to Jita and buy a new ship, or haul stuff to a hub to sell. Or run missions, incursions or generally operate in high security space at all except to gank. And even ganking is made considerably more difficult.

(Although for what it's worth, I deplore suicide ganking. Even though I do recognise it as a necessity due to NPC corp mechanics.)

Nikk Narrel wrote:
So these pilots who choose to enter high sec and attack other pilots, (as you described them), would be so risk averse themselves as to not enter the systems at all??

You point out that they could still do this on the one hand, and on the other you say they would avoid the system entirely.
Perhaps you estimate these pilots badly, and they would adapt and overcome the challenge.
Maybe you even overestimate the amount of attention they would face from other players.

Ok then Nikk, gain -10 status and jump into a moderately populated high security system and see what happens.

Get back to me when you've lost your ship.

Nikk Narrel wrote:
Perhaps the real question is why would a PvP pilot even log in, if they had no risk or challenge to face or overcome.
Making other ships explode loses it's shiny if you never risk your own going boom.

Gambler's heck is the one where they never lose.

You do risk your own going boom in PvP, however you negate those risks by not doing things that are mind boggling stupid. Like shield and armor tanking an un-rigged deadspace fit raven, or jumping into Jita with -10 sec.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#42 - 2012-07-06 14:17:02 UTC
Gotta squash that wall of text, it simply was not sticking to facts so much as twisting words.

But, to kindly address your points:
PvP pilots are defined by engaging other players in combat by intent. It doesn't matter if it is the first time or the 1,000th time.
The only exception to this are NPC mobs.

There is a golden opportunity here to lure new PvP pilots with.

As to -10 pilots needing TLC, no. Simply no.
They got there as a result of their play style, and having maxed out their potential standings they no longer face any further negative results.
Introducing a dynamic such as new PvP opportunities to them can only be welcome. Their gameplay experience would seem to be stagnating with the lack of newness they must face.

Why should I bother with standings as you suggest? There is nothing to be gained from it of value.
Your suggestion is comparable to telling someone to go play in traffic or jump off a cliff. Simply too niche and obvious to require first hand experience understanding the results.

And as to the ad hominem reference on the raven, your lack of understanding is your own confession.
Jumping into Jita with -10 sec seems something that fascinates you... are you foreshadowing your intentions here?
Simi Kusoni
HelloKittyFanclub
#43 - 2012-07-06 14:51:00 UTC
Nikk Narrel wrote:
Gotta squash that wall of text, it simply was not sticking to facts so much as twisting words.

But, to kindly address your points:
PvP pilots are defined by engaging other players in combat by intent. It doesn't matter if it is the first time or the 1,000th time.
The only exception to this are NPC mobs.

There is a golden opportunity here to lure new PvP pilots with.

Ok, I'll be kind back:

Explain how this mechanic will bring us new PvP pilots.

No quibbling over words, no sniping, terrible analogies to real world situations or "fairness". Let's just have it out there, why do you think this mechanic would be of benefit to new PvP players?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#44 - 2012-07-06 15:06:58 UTC
Simi Kusoni wrote:
Nikk Narrel wrote:
Gotta squash that wall of text, it simply was not sticking to facts so much as twisting words.

But, to kindly address your points:
PvP pilots are defined by engaging other players in combat by intent. It doesn't matter if it is the first time or the 1,000th time.
The only exception to this are NPC mobs.

There is a golden opportunity here to lure new PvP pilots with.

Ok, I'll be kind back:

Explain how this mechanic will bring us new PvP pilots.

No quibbling over words, no sniping, terrible analogies to real world situations or "fairness". Let's just have it out there, why do you think this mechanic would be of benefit to new PvP players?

That this would be of benefit to new PvP players? Not necessarily a benefit but an opportunity. Benefit is possible, just never a guarantee with PvP.

If a pilot finds that some pilot who attacked them way back when is in turn attackable in certain systems, they may want to watch for opportunities. Especially if they don't normally enter low or null where PvP often is considered. If they were memorable enough to flag logging on and off, this could well motivate some.

This makes them think along PvP options, and perhaps even considering paths they previously disdained.

Sell the idea, and the rest follows.

Now, as a disclaimer, this is not the primary motivation of this idea. It is simply a possible collateral effect.
Many carebear styled players who have been ganked felt a sense of outrage and anger over past events. It is entirely probable many would seek vengeance if the path opened up like this.
Simi Kusoni
HelloKittyFanclub
#45 - 2012-07-06 15:24:23 UTC  |  Edited by: Simi Kusoni
Nikk Narrel wrote:
That this would be of benefit to new PvP players? Not necessarily a benefit but an opportunity. Benefit is possible, just never a guarantee with PvP.

If a pilot finds that some pilot who attacked them way back when is in turn attackable in certain systems, they may want to watch for opportunities.

What opportunities?

No one with a suspect flag is going to fly into a populated system where they are being hounded by NPCs and all other players can shoot at them. Especially since they cannot shoot first, meaning they will only be engaged by pilots who can easily kill them (which is pretty much everyone, given faction police support).

This is not some kind of "cowardly" behaviour on behalf of Eve's PvP population. Your expectations are the equivalent of my positing that should level four agents by limited to Rancer and Amamake, high sec care bears would come and run them. It is simply not a realistic expectation.

Nikk Narrel wrote:
Especially if they don't normally enter low or null where PvP often is considered. If they were memorable enough to flag logging on and off, this could well motivate some.

This makes them think along PvP options, and perhaps even considering paths they previously disdained.

Sell the idea, and the rest follows.

Ignoring the fact that kill rights already exist, and are largely unused for targeting specific players, it seems unlikely the above scenario would occur.

But again, even if it were to occur it would require the victim to be using watch lists, locator agents, scouts and all on the off chance that the target he wants to kill is dumb enough to wander into a system where he can be shot in something worth killing.

It simply isn't a scenario that is going to happen.

Nikk Narrel wrote:
Now, as a disclaimer, this is not the primary motivation of this idea. It is simply a possible collateral effect.
Many carebear styled players who have been ganked felt a sense of outrage and anger over past events. It is entirely probable many would seek vengeance if the path opened up like this.

I am well aware that that is not the primary motivation, the primary motivation is essentially to make security status loss more significant.

If it was limited to security status losses incurred whilst suicide ganking, I may even agree with it. My issues with the proposal come in two points:

a) Living in low sec will inherently lower your security status after a time, even if the only reason you ever PvP is to clear people out of your sites or kill gankers hanging around in your home system.

b) You intentionally misrepresented the idea as a buff to PvP, and as a result included (and are continuing to include) extremely poor arguments as to why it would be a buff to PvP.

All you achieve is to hurt low sec even more, which again will just push the few players who remain into the game into high sec suicide ganking (where sec status loss become irrelevant) and war dec griefing/can baiting.

From my personal experience of both these play styles, those engaging in the above styles of combat are rarely satisfied with the game and have often quit in frustration and boredom. This, despite your hatred of non-consensual PvP, is not a good thing.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#46 - 2012-07-06 16:19:19 UTC
Simi Kusoni wrote:
Nikk said:That this would be of benefit to new PvP players? Not necessarily a benefit but an opportunity. Benefit is possible, just never a guarantee with PvP.

If a pilot finds that some pilot who attacked them way back when is in turn attackable in certain systems, they may want to watch for opportunities.


Simi reply: What opportunities?

No one with a suspect flag is going to fly into a populated system where they are being hounded by NPCs and all other players can shoot at them. Especially since they cannot shoot first, meaning they will only be engaged by pilots who can easily kill them (which is pretty much everyone, given faction police support).

This is not some kind of "cowardly" behaviour on behalf of Eve's PvP population. Your expectations are the equivalent of my positing that should level four agents by limited to Rancer and Amamake, high sec care bears would come and run them. It is simply not a realistic expectation.

There is a subtle contradiction present in your perspective.

You claim that these players would not dare risk high sec space, in the event they would be possibly attacked by other players.
At the same time, you are claiming that carebears are so combat averse that they will avoid risk rather than going to low sec space to do missions.
Here is the contradiction: They are avoiding a fight on one side, but rushing into one on the other.
This is conflicting behavior. The fight they are rushing into would be against a proven PvP pilot who had time to plan ahead. He was the only one who knew he might be fighting at that point.

I think this is very likely going to be backwards from your expectations. Think about all the PvP pilots with sec status low enough to fall into the free attack category.
Isn't it entirely likely they will combat fit a ship, and hang out at the gate inside a system just so they can see who is foolish enough to engage them?

Keep in mind, they LIKE PvP, you just gave them the ability to bait inexperienced pilots into fighting them.

With Concord ignoring fights started against them, aggression timers have no good reason to start.
(Yes, I think CCP should remove aggression timers on gates for valid fights and war decs both)

Risky behavior? Yes. But manageable.
The baited pilots have no forewarning, so little opportunity to form fleets in time to engage as such.
By firing on the bait ship, they took themselves off of Concord's watch list, so any legitimate fleet member to the bait ship can engage as well.

It works both ways.

Simi Kusoni wrote:
Nikk said:Now, as a disclaimer, this is not the primary motivation of this idea. It is simply a possible collateral effect.
Many carebear styled players who have been ganked felt a sense of outrage and anger over past events. It is entirely probable many would seek vengeance if the path opened up like this.


Simi reply: I am well aware that that is not the primary motivation, the primary motivation is essentially to make security status loss more significant.

If it was limited to security status losses incurred whilst suicide ganking, I may even agree with it. My issues with the proposal come in two points:

a) Living in low sec will inherently lower your security status after a time, even if the only reason you ever PvP is to clear people out of your sites or kill gankers hanging around in your home system.

b) You intentionally misrepresented the idea as a buff to PvP, and as a result included (and are continuing to include) extremely poor arguments as to why it would be a buff to PvP.

All you achieve is to hurt low sec even more, which again will just push the few players who remain into the game into high sec suicide ganking (where sec status loss become irrelevant) and war dec griefing/can baiting.

From my personal experience of both these play styles, those engaging in the above styles of combat are rarely satisfied with the game and have often quit in frustration and boredom. This, despite your hatred of non-consensual PvP, is not a good thing.

Your many assumptions, listed above, have no basis in fact.
Living in low sec CAN result in loss of security status. I am sure it happens quite often, in fact. But this is not a given unavoidable consequence of living in low sec.

Your opinion of my claims is devoid of meaningful factual support.
This is hardly surprising, since it is not possible to have facts regarding an idea like this that has not had any opportunity to be tested.
I am sure it sounds very solid to you, but you have not provided any reasoning beyond your opinion.
While I do treat your opinion with due respect, it is hardly grounds for discarding the idea.

You even throw out some bizarre idea that I hate non-consensual PvP.
You have mistaken my interest in balance as something it is not. I simply see situations where balance favors one side, and I point that out. Ironically, I am accused of being a ganker by some others.
Who knows what I do on my other alts. They could be onto something ;)
FireT
Venom Pointe Industries
#47 - 2012-07-06 18:12:37 UTC
Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita.
So is this a broken mechanic or what?

I am curious since some people point out that 'supposedly' you can't enter. But I saw it otherwise. Unless he had -10 with the Caldari only or some such dohicky that I am not aware off.
Nikk Narrel
Moonlit Bonsai
#48 - 2012-07-06 18:53:03 UTC
FireT wrote:
Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita.
So is this a broken mechanic or what?

I am curious since some people point out that 'supposedly' you can't enter. But I saw it otherwise. Unless he had -10 with the Caldari only or some such dohicky that I am not aware off.

Well, Jita is a .9 system, he should have had Concord all over him.

Something is odd there, no doubt.
FireT
Venom Pointe Industries
#49 - 2012-07-06 18:59:35 UTC
Nikk Narrel wrote:
FireT wrote:
Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita.
So is this a broken mechanic or what?

I am curious since some people point out that 'supposedly' you can't enter. But I saw it otherwise. Unless he had -10 with the Caldari only or some such dohicky that I am not aware off.

Well, Jita is a .9 system, he should have had Concord all over him.

Something is odd there, no doubt.


That is why I was asking. It seemed rather odd. But I was only quickly checking something in Eve at the time and so did not have time to investigate further (needing to go to work).
Dersen Lowery
The Scope
#50 - 2012-07-06 19:43:53 UTC  |  Edited by: Dersen Lowery
FireT wrote:
Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita.
So is this a broken mechanic or what?

I am curious since some people point out that 'supposedly' you can't enter. But I saw it otherwise. Unless he had -10 with the Caldari only or some such dohicky that I am not aware off.


If the ship has the align speed to get away from the gate guns quickly, the tank to take whatever beating it has to while aligning, and a pilot who's quick on the draw, it's possible to get to Jita as a -10 in something other than your pod. It's not easy, and it's not guaranteed, but I've seen it before.

I'm not going to +1 this suggestion, because I don't have the experience to give it a thumbs up or a thumbs down; I'll just note that if it was combined with a tweak to the way sec status loss worked in empire it would be much easier. Say you only lost sec status in empire if a) you shot first (the current rule), and b) the target ship(s) never shot back.

The main problem I can see with that is that it can't distinguish random attacks on defenseless ships from attempts to disrupt (mostly large, nullsec) alliance logistics run by NPC corp alts, but at least it's no worse at this then the current system is, and at least it doesn't punish consensual and non-consensual-but-game-anyway PVP.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Nikk Narrel
Moonlit Bonsai
#51 - 2012-07-06 19:49:13 UTC
I really think there should be a separate scale for actions in low security, if at all. If Concord can't be bothered to intervene, what's the point of keeping track?

What happens in low sec should stay in low sec.

However, since the security status is being applied across the board, it should still have meaning and consequences.
Simi Kusoni
HelloKittyFanclub
#52 - 2012-07-06 23:33:32 UTC  |  Edited by: Simi Kusoni
Nikk Narrel wrote:
FireT wrote:
Kind of related to this topic. But this morning I saw a pilot (in a ship and not just a pod) with -10.0 security status in Jita.
So is this a broken mechanic or what?

I am curious since some people point out that 'supposedly' you can't enter. But I saw it otherwise. Unless he had -10 with the Caldari only or some such dohicky that I am not aware off.

Well, Jita is a .9 system, he should have had Concord all over him.

Something is odd there, no doubt.

You don't get concord on you for being -10.

You just get the faction police.

Also, lol@you making this thread and not knowing that.


Nikk Narrel wrote:
I really think there should be a separate scale for actions in low security, if at all. If Concord can't be bothered to intervene, what's the point of keeping track?

What happens in low sec should stay in low sec.

However, since the security status is being applied across the board, it should still have meaning and consequences.

There already is a separate scale for actions in low security space, criminal actions in low security space are nowhere near as harmful to your security status as criminal actions in high sec.

That said, there is also no real way to raise security status in any decent time frame in low security space, meaning any semi-regular "criminal" actions result in eventually attaining highly negative security status. This is usually combated by experienced players spending hours upon hours doing rather unprofitable multi-system belt ratting in null sec.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Simi Kusoni
HelloKittyFanclub
#53 - 2012-07-06 23:58:17 UTC
Nikk Narrel wrote:
There is a subtle contradiction present in your perspective.

You claim that these players would not dare risk high sec space, in the event they would be possibly attacked by other players.
At the same time, you are claiming that carebears are so combat averse that they will avoid risk rather than going to low sec space to do missions.
Here is the contradiction: They are avoiding a fight on one side, but rushing into one on the other.
This is conflicting behavior. The fight they are rushing into would be against a proven PvP pilot who had time to plan ahead. He was the only one who knew he might be fighting at that point.

I think this is very likely going to be backwards from your expectations. Think about all the PvP pilots with sec status low enough to fall into the free attack category.
Isn't it entirely likely they will combat fit a ship, and hang out at the gate inside a system just so they can see who is foolish enough to engage them?

Keep in mind, they LIKE PvP, you just gave them the ability to bait inexperienced pilots into fighting them.

I don't know why you keep saying "they".

You realise I'm a PvP player, right? I know how we play, and I am very well aware of what we will and will not do.

There is no contradiction, almost everyone in Eve is "risk averse" by the definition you are apparently using above. That definition being anyone who doesn't wilfully throw away ships in fights they cannot win.

I mean, you are still claiming they would fit up a ship, and wait at a gate? You cannot wait at a gate, because the faction police will blow you up. Do you even understand how Eve's security status mechanics work?

Nikk Narrel wrote:
With Concord ignoring fights started against them, aggression timers have no good reason to start.
(Yes, I think CCP should remove aggression timers on gates for valid fights and war decs both)

Risky behavior? Yes. But manageable.
The baited pilots have no forewarning, so little opportunity to form fleets in time to engage as such.
By firing on the bait ship, they took themselves off of Concord's watch list, so any legitimate fleet member to the bait ship can engage as well.

It works both ways.

I don't think you understand how quickly you die with faction police shooting at you and neuting you, a bait drake tanked to the nines engaged by a single player and faction police would last seconds. And assigning aggression to fleet members? Really?

So I undock as a -10 unfitted merlin alt in Jita, with a fleet of ~5 neutral vindicators idling outside. Someone shoots, we engage with ~10,000 DPS immediately because they aggro'd us without warning. That's just stupid.

Nikk Narrel wrote:
Your many assumptions, listed above, have no basis in fact.
Living in low sec CAN result in loss of security status. I am sure it happens quite often, in fact. But this is not a given unavoidable consequence of living in low sec.

Your opinion of my claims is devoid of meaningful factual support.
This is hardly surprising, since it is not possible to have facts regarding an idea like this that has not had any opportunity to be tested.
I am sure it sounds very solid to you, but you have not provided any reasoning beyond your opinion.
While I do treat your opinion with due respect, it is hardly grounds for discarding the idea.

You even throw out some bizarre idea that I hate non-consensual PvP.
You have mistaken my interest in balance as something it is not. I simply see situations where balance favors one side, and I point that out. Ironically, I am accused of being a ganker by some others.
Who knows what I do on my other alts. They could be onto something ;)

Ok, look, I've run a low sec alliance with 400 people in. I've been -10 on four different characters that have all been PvP orientated, and I am telling you that without considerable effort and restraint living in low sec will make you go -10.

By that I mean that even engaging solely in consensual PvP in low sec, you will end up with below -1.0 security status very quickly dependent on activity.

And you admitted that encouraging PvP was not your primary motivator, that is not exactly me "not providing reasoning". Also, my reasoning on all other points is very clearly spelled out and backed by ~4 years of experience playing in low security space.

In contrast, your assumptions on the behaviour of me and other players of my kind is based on guess work. Hell, you don't even understand the current mechanics. Let alone how we'd act under new mechanics.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Bobo Cindekela
Doomheim
#54 - 2012-07-07 05:04:42 UTC  |  Edited by: Bobo Cindekela
Quote:

If you have a suspect flag, it doesn't matter if you shoot back or not, players will lock you and point you faster than faction police meaning that for anyone with negative sec status much of high sec would instantly be rendered off-limits for everything except shuttle travel.


sounds good to me, if they are a-holes in low they are a-holes in high, you dont lose sec for defending yourself afaik

You are about to engage in an arguement with a forum alt,  this is your final warning.

Kaelie Onren
Native Freshfood
Minmatar Republic
#55 - 2012-07-07 06:10:02 UTC  |  Edited by: Kaelie Onren
I like the idea, but make it chance based, like somebody already suggested. at -4, CONCORD only comes to your aid 20% of the time, at -3, 40%, -2, 60%, -1, 80%.

At first I didn't like that this proposal would reduce PvP and seems very biased for players who like to stay above the law (in a game that professes to glorify both styles of gameplay, good or evil), but I think making it chance based will keep the 'vultures' off the baddies in Jita mostly, as faction fit carebears won't risk any chance of getting concorded. So only people likely to take a 'chance' to shoot a baddy are other baddies, and that's just fine with me.

As for the purported decrease in 'baddies' population due to restricted travel perceptions, and adversity to grinding status, I think its a false claim. Baddies will be baddies, as that is their play style. If they start to avoid Jita more because of this, it just means border tradehubs will emerge on the fringes of highsec/lowsec, where their alts will deliver Jita bought goods. Good for trade.
DrysonBennington
Eagle's Talon's
#56 - 2012-07-07 06:38:32 UTC  |  Edited by: DrysonBennington
Wouldn't work. Concord is a law enforcement reactionary force that responds to crimes commited against a person by another.

What could happen instead is that if you wanted someone's ship popped you could employ the local Thugs NCP's for a price that would attack the assigned pilot.

Their ships power wouldn't be nearly as destructive as CONCORD allowing the victim to get away destroying a few of them in process.

You could then pay a private **** to investigate who had paid the Thugs to attack you and once the PI has uncovered the guilty party you would be free to war dec them

The only draw back is that the Thugs cost alot of ISK and evertime you employ their services you drop a 1/2 of a security status point as well as losing loyalty points with all of the local mission agents.

Could be a way for CCP to introduce Thug Corps that arose after the Jita Riots looking to continue their protests against Jita.

Thug Corps would target specific Jita related locations where the Thugs invade systems much like Sansha does causing problems for everyone.

To repell the Thugs you would have to take out small beacon locations around the system and when gone the system would return to normal. The market goes back up to a normal value as well as the Thug's ships being despawned that constantly harass even the local rats in the belt.

Would be interesting.
Maxy Max
Science and Trade Institute
Caldari State
#57 - 2012-07-07 09:01:49 UTC
Hi, a 'DoBan Username -Continuum' command will do the trick.
Nikk Narrel
Moonlit Bonsai
#58 - 2012-07-07 13:36:05 UTC
Simi Kusoni wrote:
Wall of text.

You know, rather than pointing out how unfairly inconvenient this would be to your play style, you could suggest simple modifications.

Use a separate security standing scale for high sec entirely, as a start.

This would isolate the scale to only be applicable to pilots who regularly engaged non war-dec pilots in high sec.

The point of this idea is that ganking should have consequences with Concord, low sec PvP activity is not relevant to this.
The consequences already suggest this, as the whole point is Concord would stop responding for pilots who caused them trouble at a certain point.

Maybe crimewatch addresses this? It would be interesting to see.

I am amending the OP to reflect this.
Simi Kusoni
HelloKittyFanclub
#59 - 2012-07-07 13:46:41 UTC
Nikk Narrel wrote:
Simi Kusoni wrote:
Wall of text.

You know, rather than pointing out how unfairly inconvenient this would be to your play style, you could suggest simple modifications.

Use a separate security standing scale for high sec entirely, as a start.

As you can see, all my characters have positive security status, so your insinuation that I am somehow biased is simply unfounded.

I am merely pointing out the flaws in your proposal, as you presented it, and highlighting how it would negatively effect legitimate PvP play styles.

Nikk Narrel wrote:
This would isolate the scale to only be applicable to pilots who regularly engaged non war-dec pilots in high sec.

The point of this idea is that ganking should have consequences with Concord, low sec PvP activity is not relevant to this.
The consequences already suggest this, as the whole point is Concord would stop responding for pilots who caused them trouble at a certain point.

Maybe crimewatch addresses this? It would be interesting to see.

I am amending the OP to reflect this.

If you are going to segregate punishment for criminal activities in low sec and criminal activities in high sec, then raising the negative effects of the latter activities may be viable. Although I would like to make two points before you rewrite your OP:

1) Your proposal as it stands will have zero impact on suicide ganking.

2) Your proposal will not generate more PvP.

Whilst the second point is fine, as long as harsher punishments for suicide ganking is your goal, you should be slightly more honest in your presentation and simply state that outright. Then present a reasoned argument as to why you think it is good for the game etc.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#60 - 2012-07-07 16:08:29 UTC
Two points.

One, your play style, and your current circumstances are not necessarily tied together. I am saying you referred to the low security experience as a play style, hence I described it as your play style since you clearly championed it.

Two, I have no interest in stopping suicide ganking. Have at it and enjoy.
I am saying this should have consequences, and maintain an immersive aspect for a guide.

I don't concern myself with player actions so much as player opportunities here.

Create a chance for things to explode. Someone always grabs it at some point.