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Tips on making a healthy and successful industrial corp

Author
P3po
Perkone
Caldari State
#21 - 2012-07-05 10:14:26 UTC  |  Edited by: P3po
Well, its also good to socialise .... to talk to people who like to do the same thing as you.

And yea, high sec industrial corp might be useless, but in nullsec, its much easier.

Miners in our corp gets perfect boost from rorquals (he dont have to train/buy his own booster or if he has booster, he can sit him in hulk and increase his profit), free logistic (using corp JF for everything, so they dont have to worry about it) and access to high end ores, anomalies and cosmic signatures. Or for example in our corp if there is new miner who cant afford orca, or he cant afford second account to do the hauling, we have people who haul their own ore + haul ore of new members .... for free. This can be helpfull for some miners.

So yea, in high sec the benefits might be smaller, but in 0.0 they are big.

Of course iam talking about "normal miners" who has for example 1-4 hulks. If you are hard core miner with your fleet of 10 macks doing ice mining, you can probably rent some 0.0 system on your own, you dont need to join some corp for that. Or if you are some huge manufacturer.
Elsa Nietchize
School of Applied Knowledge
Caldari State
#22 - 2012-07-05 22:32:30 UTC
No, you're right. ccp has basically failed to create anything that scales well with the exception of the blob and maybe incursions. but they fixed that incursion issue recently.
indy/mining corps benefit those who are less dedicated (ie: without alts)
if you have an alt, the only benefit you get is socialization and it's hard to rationalize a cut in your profits for people to talk to
P3po
Perkone
Caldari State
#23 - 2012-07-06 11:00:15 UTC
Yes, but theoretically 0.0 mining corp gives you access to better ores (iam talking when the prices are normal, not like this recent pyerite spike which might end soon) ... so you are getting cut by the corp, but in the end you are still making more than in high sec (and probably safer in 0.0, because of the catalyst gankers)
Teavan
First CityWide Change Bank
#24 - 2012-07-06 16:25:43 UTC
P3po ... while mining may be a subset of Industry, most people who are talking about Industrial Corps, are referring to something much bigger, usually involving production, research and trade.
Korsiri
Federal Navy Academy
Gallente Federation
#25 - 2012-07-06 17:38:06 UTC
This thread touches on a lot of things I went through when deciding to start my own (private) corp. I really do feel CCP has let us down in indy corps - or simply hasn't made it attractive. Not necessarily in a "gimme gimme" kind of way, but in providing infrastructure and tools for corp management of assets etc when one is trying to create an indy corp.

Sorry to drag this a little OT - I wish you luck in your endeavor!
P3po
Perkone
Caldari State
#26 - 2012-07-06 19:04:28 UTC
Teavan wrote:
P3po ... while mining may be a subset of Industry, most people who are talking about Industrial Corps, are referring to something much bigger, usually involving production, research and trade.


Are there corps like that ? Smile
Huttan Funaila
Caldari Provisions
Caldari State
#27 - 2012-08-02 21:29:42 UTC
Nyreanya wrote:
Rigs/ammo are good starting places for corp production: offer to buy salvage/minerals from corp members. Make it simple and profitable, otherwise they'll gravitate to market orders.

What sort of scheme do you use to come up with the buy-prices for salvage?
Would you be willing to post (or email me) an example?
Aaron Younger
Shadow Legions.
SONS of BANE
#28 - 2012-08-03 11:45:16 UTC
Some things I can think of that make a Industrial Corp appealing to other people:

  • The basics, POS's with Labs etc, Possible Protection from gankers, Rorqual/Orca Boosts
  • Access to Null Sec where the highest ISK/Hr can be obtained from mining as well as Hauler spawns showing up every now and again
  • Access to Logistics whether it be hauling Ore, Minerals, or Items produced by you
  • Access to Researched BPO Libraries with free BPCs
  • Less hassle haveing to deal with "another alt to do that." How many alts are people supposed to use? There comes a point where it is cheaper and easier to get help form other people instead of bearing all of the burden yourself
  • Depending on the Corp, it could be a sister corp of a PVP oriented one and thus have a constant buyer for specific ships, mods, ammo, drones, etc
  • How about being able to hang out and shoot the **** with others?
  • For Miners, a Corp Ore Buyback Program can keep you in the belts/gravs longer without the hassle of hauling your ore, thus increasing your profits.
  • For Builders, the possibility of buying minerals from the corp of the miners to help alleviate the amount of minerals needed to be brought back to wherever you are
  • Protection in numbers if something does go down, not all Carebears are toothless and if you get a bunch together they can do some unexpected results
  • and Finally the importunity to learn new things/branch out so your not stuck in the same old routine day after day. This can be done by Google'ing and such but something Veterans may know that you may not think of when searching for a new outlet


Just a quick little list of things I can think of off the top of my head.
Lady Ayeipsia
BlueWaffe
#29 - 2012-08-03 14:44:05 UTC
Pi is an often negated, but valuable asset to a production corp. It is used not just in pos fuel, but in many t2 modules. For example, t2 missiles require rocket fuel which is a large portion of the cost. Help your corp by either sharing pi materials and jobs. Even if all a person does is train for 1 planet with a low command center, it can help.

For example, I extract electrolites to make rocket fuel. My surplus is transfered to another alt with less skills who still can use this to make the coolant i need for pos fuel with limited skills.

Or, I make robotics. I end up with a surplus of the metals (reactive, precious, and toxic). These I can pass of to make enriched uranium, extra mechanical parts, or construction blocks. The first two are part of pos fuel, the latter two are often used in t2 production.

If you are not in low/nul/wormhole it is still important, you just can't give people a tax break. Plus if all they have access to is p1 or p2 material, they can't steal much.

Pi can also give less active players a way to contribute. 6 planets and good skills (about 3 months training) and a half hour a day could net you 246 robotic every 2 days about. It's not huge, but it adds up over time and is a nice passive way to help an indy corp while leaving ample time to mission/mine/pvp else where.
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