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EVE New Citizens Q&A

 
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Building ships and using salvage money as starting funds

Author
Lord Arakkis
The Scope
Gallente Federation
#1 - 2012-07-05 22:59:48 UTC
There is a ton I would like to do, one of which is to build ships from blueprints. I am doing a lot of salvaging and hope at the moment it could be a good source of income until im trained enough to build ships effectively.

If anyone here builds ships, what skills should I focus on to maximize profits? I also have heard that blueprints are disposable unless you "cook" them?

Your still a child in the eyes of the universe

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#2 - 2012-07-05 23:47:15 UTC  |  Edited by: Esna Pitoojee
First off - for the new player, salvaging is an excellent source of income, especially if you are running missions at the same time.


Regarding blueprints - it's not so much "disposable" as "inefficient to use". Blueprints have two important stats on them - Material Efficiency (ME) which reduces the amount of material needed to produce an item from that blueprint and Production Efficiency (PE) which increases the speed at which items are produced using this blueprint. Researching to increasing these stats - especially ME, but also PE - is referred to as "cooking" them, and will increase your profit margin and turnover speed respectively.

Blueprints also come in two varieties - Blueprint Original (BPO) and Blueprint Copy (BPC). Blueprint Copies are produced from Blueprint Originals and typically take little time and even fewer skills to produce, making them an easy way for a new industrialist to break into the market. Here is the important bit: BPCs are inherently "disposable" because, unlike BPOs from which an infinite number of items can be produced, BPCs have a limited number of runs which are set when the BPC is copied.
Lord Arakkis
The Scope
Gallente Federation
#3 - 2012-07-06 01:12:35 UTC
Esna Pitoojee wrote:
First off - for the new player, salvaging is an excellent source of income, especially if you are running missions at the same time.


Regarding blueprints - it's not so much "disposable" as "inefficient to use". Blueprints have two important stats on them - Material Efficiency (ME) which reduces the amount of material needed to produce an item from that blueprint and Production Efficiency (PE) which increases the speed at which items are produced using this blueprint. Researching to increasing these stats - especially ME, but also PE - is referred to as "cooking" them, and will increase your profit margin and turnover speed respectively.

Blueprints also come in two varieties - Blueprint Original (BPO) and Blueprint Copy (BPC). Blueprint Copies are produced from Blueprint Originals and typically take little time and even fewer skills to produce, making them an easy way for a new industrialist to break into the market. Here is the important bit: BPCs are inherently "disposable" because, unlike BPOs from which an infinite number of items can be produced, BPCs have a limited number of runs which are set when the BPC is copied.


Wow thanks for the input. I will get back to doing missions as soon as I get home. In regards to your BPC runs, I expect that the more runs increases the value of the BP and that is something I set?

Your still a child in the eyes of the universe

malaire
#4 - 2012-07-06 07:20:58 UTC
Also ship building is heavily competed and not something you should start with. You would be competing with other players with optimal blueprint/skills AND players selling their old ships away, sometimes with less than what it takes to build them.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

J'Poll
School of Applied Knowledge
Caldari State
#5 - 2012-07-06 07:24:33 UTC
Also, salvaging materials are used for Rig building.

Ships and modules use minerals for T1 and minerals + moon stuff etc for T2

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Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#6 - 2012-07-06 15:20:00 UTC
If your building ships you need to buy Blue print Copies that have maxed out ME research then move to a location where you can buy very cheap minerals and have factorys with a faction you have high standings with. High standings means use of facilities and low fees.

Its always been a little difficult to make money building ships, so you need to do everything you possibly can to cut down on cost to increase your margins. Do your homework see what ships are selling for and how much it costs to build them. Get production efficiency to V if you can this also cuts down on cost.

Accounting and broker relations wouldn't hurt either because once your ship is built you wont want to be selling it direct to buy orders.

As a new player dont bother with Blue print originals. They cost tens to hundreds of millions of isk brand new and more if they have been researched. You would also need a pos to research them.

By the way. Its actually not a good Idea to do both mission running and salvaging at the same time. It better to ninja salavage or straight up have a mission runner who will give you mission book marks to salvage.

Missioning always makes more money when you focus on maxing out pay out of isk and lp rewards. Stoping to salvage every time you complete a mission means you will actually make less cash per hour. Also as a new player stopping to salvage your ****** little lvl 1's and 2's will just kill the rate of your standings gain for very little profit.

Its a hard lesson learned but its a common misconception. Salvage, or mission dont mix the two especially at low levels of play.

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TEABO BAGGINS
Republic University
Minmatar Republic
#7 - 2012-07-06 15:29:03 UTC
Lyric Lahnder wrote:
Stoping to salvage every time you complete a mission means you will actually make less cash per hour. Also as a new player stopping to salvage your ****** little lvl 1's and 2's will just kill the rate of your standings gain for very little profit.



^^^

lev 3 salvaging is also a waste of time
Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#8 - 2012-07-06 16:30:19 UTC
Lord Arakkis wrote:

Wow thanks for the input. I will get back to doing missions as soon as I get home. In regards to your BPC runs, I expect that the more runs increases the value of the BP and that is something I set?


This is correct; for the most part, people tend to produce BPCs with the maximum possible runs on them. In part this is just for ease of production, but also because BPCs are used for Invention, which is a chance-based mechanism used to convert T1 BPCs into T2 BPCs for the same item (or T2 variant of ship). If a BPC does not have max runs on it when it is used for invention, the T2 BPC resulting from a successful invent will have inferior stats compared to one produced from a BPC with max runs on it.

Finally, a couple of other things I probably should've mentioned in my first post:

- If you intend to focus on production, your most important skills right now are Production Efficiency, Mass Production, and Industry. Later you'll get skills to produce specific types of modules - inventing T2 BPCs, producing certain ships, etc.

- As has been said in this thread, the market for ship production is a tight one, and alone you will at best have extreme difficulty breaking in and at worst be muscled out by huge producers. But! - do not be discouraged. There are lots and lots of industrial corporations and even alliances out there who would be happy to have you, and who in turn can feed you a steady supply of minerals for production, agreements with guaranteed buyers, and access to BPC libraries (don't ask for BPO access immediately - you'll look like a corp thief trying to run off with their lovingly researched BPOs).
Mara Rinn
Cosmic Goo Convertor
#9 - 2012-07-06 21:51:30 UTC
Make sure you read the Researching Blueprints guide and Manufacturing guides.
Lord Arakkis
The Scope
Gallente Federation
#10 - 2012-07-06 22:52:49 UTC
Wow, lots of good information here. Learned quite a bit. I was under the assumption that making ships and selling them on the market would be as easy as it sounds, but it seems to be much more of a task. I was expecting to complete the BP so I have it permanent, then round up the materials, build, put on the market as a direct sell for profit.

And for the comment about separating my salvage from missions, is it really that big of a hit on time if I salvage as I destroy enemies on security missions? Just today I took out about 40 drones and salvaged them, made about 1.5 on the parts in 25 minutes time.

Your still a child in the eyes of the universe

malaire
#11 - 2012-07-07 06:26:12 UTC
Lord Arakkis wrote:
And for the comment about separating my salvage from missions, is it really that big of a hit on time if I salvage as I destroy enemies on security missions? Just today I took out about 40 drones and salvaged them, made about 1.5 on the parts in 25 minutes time.

It depends on how fast you can complete mission without salvaging, versus how much time you need for salvaging. Does it pay more ISK/hour to just go to next mission than to use time to salvage first mission.

But since EVE isn't just about ISK/hour, also consider what you like. When I was doing missions I liked salvaging and later selling what I'd got, so I did it. I didn't check if I could've made more ISK/hour by just missioning without salvaging.

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Lord Arakkis
The Scope
Gallente Federation
#12 - 2012-07-07 22:36:21 UTC
malaire wrote:
Lord Arakkis wrote:
And for the comment about separating my salvage from missions, is it really that big of a hit on time if I salvage as I destroy enemies on security missions? Just today I took out about 40 drones and salvaged them, made about 1.5 on the parts in 25 minutes time.

It depends on how fast you can complete mission without salvaging, versus how much time you need for salvaging. Does it pay more ISK/hour to just go to next mission than to use time to salvage first mission.

But since EVE isn't just about ISK/hour, also consider what you like. When I was doing missions I liked salvaging and later selling what I'd got, so I did it. I didn't check if I could've made more ISK/hour by just missioning without salvaging.



That is my belief, dont play for the moolah, but for the fun. So ive been enjoying the thrill of salvage as its like scratching lotto tickets because fairly often you pick a winner and find salvage worth 400k+. I also get a thrill out of warping to asteroids, swooping in and salvaging wrecks while people are mining. No one has attempted to attack me yet, but im hoping that changes as soon as Im well enough off to defend myself in pvp.

Your still a child in the eyes of the universe

Boomhaur
#13 - 2012-07-09 13:46:39 UTC
As others have stated, but just trying to hammer it down. Train production effeciency V, it is the number one thing you need to train.

Than a good BPO/BPC to work off of, and than the trade skills to bring down the cost of setting up and selling all those orders. Those are the bare minium in my book of what you need to start turning around a decent profit.

Keep in mind if you buy a BPO that money does not magically disapear it is now an asset which can be sold latter. So if you buy X BPO for 200mil all that means is that 200mil is currently tied to that asset till you sell it if you choose to do so. And you should be able to get back the money invested easily if you bought it at a good price.

Welcome to Eve. Everyone here is an Evil Sick Sadistic Bastard who is out to get you. Anyone who tells you otherwise is either trying to scam you or use you.

Lord Arakkis
The Scope
Gallente Federation
#14 - 2012-07-09 14:00:03 UTC
Boomhaur wrote:
As others have stated, but just trying to hammer it down. Train production effeciency V, it is the number one thing you need to train.

Than a good BPO/BPC to work off of, and than the trade skills to bring down the cost of setting up and selling all those orders. Those are the bare minium in my book of what you need to start turning around a decent profit.

Keep in mind if you buy a BPO that money does not magically disapear it is now an asset which can be sold latter. So if you buy X BPO for 200mil all that means is that 200mil is currently tied to that asset till you sell it if you choose to do so. And you should be able to get back the money invested easily if you bought it at a good price.



Excellent. I just started training my Production Effeciency (wow). I think I can find a good way to keep myself busy doing this as a trade

Your still a child in the eyes of the universe

Bunolagus
Pator Tech School
Minmatar Republic
#15 - 2012-07-10 06:35:32 UTC
I have been playing casually for a couple of years not and can tell you that I consider the time spent on my manufacturing skills a waste of training. I am sitting on about 20 blueprints some researched a bit others not at all that I am just too lazy to get rid of. If I could take those skill point and put them on better support skills for my mission running I would. If you look at the market, you will find that prices for tech I ships are barely above the cost of materials. I am sure there are those who do it profitably, but as I prefer to solo the whole thing was a waste of time.

I do enjoy buying many of those ships for less than the value of minerals and reprocessing them though. :) Now that is an industrial skill I don't regret. In Solitude, I have seen 1800mm plates selling for 220,000 isk.

I agree with what you and others have said though. In the end, the only thing that matters is you enjoy what you are doing.
Lord Arakkis
The Scope
Gallente Federation
#16 - 2012-07-10 12:46:33 UTC
So I suppose the best next question to ask is, do the production efficiency and other manufacturing skills apply to making rigs as well as ships?

If so, killing two birds with one stone is fine. And as far as profitiabilty of either, I can be happy with making things for myself as long as Im saving ISK in the end

Your still a child in the eyes of the universe

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#17 - 2012-07-10 17:09:58 UTC
Aside from the class-specific skills (Battleship Construction, Capital Ship Construction, etc) all Industrial skills apply to all types of things being produced - ships, rigs, ammunition, drones, whatever.