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Are Ships IDs permanent now?

Author
Shameless Avenger
Can Preachers of Kador
#1 - 2012-07-05 16:07:49 UTC  |  Edited by: Shameless Avenger
Been playing with a friend, practicing our scanning skills and noticed that his Ship ID remained the same even tho:

- We changed systems
- We docked, un-docked
- We logged off, logged back on (both of us)

I recall they used to change at least when you changed systems... I think... can't remember

Edit (did even more tests):

- We swapped ships, ships id's remain with ships after pilot change

Edit #2:

- We waited a day and tested again. Ship ID's remained the same after DT.

This has so much potential.

Edit #3:

- We tested on sisi (mirror was like 30 days go i think). And ship id's were the same as in tranquility today.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

KardelSharpeye
The Watchtower.
#2 - 2012-07-05 16:17:48 UTC
AFAIK ID's are changed at downtime.
Bast's Cleric
24th Imperial Reserves
#3 - 2012-07-05 16:39:03 UTC
This is a Very Good question - Can we get some Dev Confirmation on this?

For the Empress

FloppieTheBanjoClown
Arcana Imperii Ltd.
#4 - 2012-07-05 16:44:49 UTC
Ship IDs persist between downtimes.

Now if only ignore lists did the same thing. It sucks getting a hundred-ship ignore list worked up and then losing it to a session change.

Founding member of the Belligerent Undesirables movement.

Chribba
Otherworld Enterprises
Otherworld Empire
#5 - 2012-07-05 16:49:37 UTC
Hasn't ID's been the same for years... or maybeI'm thinking of the items ID in the db really... I would have figured they use the same ID for the scanner.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

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strenif
Perkone
Caldari State
#6 - 2012-07-05 16:51:02 UTC
FloppieTheBanjoClown wrote:
Ship IDs persist between downtimes.

Now if only ignore lists did the same thing. It sucks getting a hundred-ship ignore list worked up and then losing it to a session change.



Truth.
Shameless Avenger
Can Preachers of Kador
#7 - 2012-07-05 17:21:01 UTC
Chribba wrote:
Hasn't ID's been the same for years... or maybeI'm thinking of the items ID in the db really... I would have figured they use the same ID for the scanner.

/c


Nah... the internal DB must have different system. With ship id's being 3-letters + 3-numbers, you only have about 13.8m id's available (24*24*24*1000).

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Khanh'rhh
Sparkle Motion.
#8 - 2012-07-05 17:57:09 UTC
Chribba wrote:
Hasn't ID's been the same for years... or maybeI'm thinking of the items ID in the db really... I would have figured they use the same ID for the scanner.

/c

They used to change on every session change. Then, when CCP started tooling about with sigs not changing over downtime/server crashes, (mostly to help WH folk) ship IDs started being static.

You can use this to find your mark in a very busy system (say, a WT in a mission hub) very quickly if you probe him undocking using an alt.

It's very handy.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Shameless Avenger
Can Preachers of Kador
#9 - 2012-07-05 18:39:17 UTC
We did some more tests on this topic. We scanned our ships, swapped ships and scanned again.

First Scan
Pilot A: Ship ID "AAA-111"
Pilot B: Ship ID "BBB-222"

Then we swapped ships...

Second Scan
Pilot A: Ship ID "BBB-222"
Pilot B: Ship ID "AAA-111"

This means I can follow a ship between pilots and find out who the alts are. This is interesting... we shall test some more.




"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Andoria Thara
Fallen Avatars
#10 - 2012-07-05 18:43:49 UTC
Shameless Avenger wrote:
We did some more tests on this topic. We scanned our ships, swapped ships and scanned again.

First Scan
Pilot A: Ship ID "AAA-111"
Pilot B: Ship ID "BBB-222"

Then we swapped ships...

Second Scan
Pilot A: Ship ID "BBB-222"
Pilot B: Ship ID "AAA-111"

This means I can follow a ship between pilots and find out who the alts are. This is interesting... we shall test some more.


huh, interesting indeed
Chokichi Ozuwara
Perkone
Caldari State
#11 - 2012-07-05 18:45:44 UTC  |  Edited by: Chokichi Ozuwara
This was the key to my ninja tactics, when it was viable as a career.

I would identify the mission runners in a hub (by ship SIG) who didn't salvage, and bookmark their sites room by room while they ran the mission, then returned later and cleaned out all the loot.

Spreadsheet for tracking pilot/corp/ship type/loot viability.

After a week or two, I had endless salvage ops to cleanup anytime I wanted to do so.

Tears will be shed and pants will need to be changed all round.

Lady Aja
#12 - 2012-07-05 19:02:48 UTC
FloppieTheBanjoClown wrote:
Ship IDs persist between downtimes.

Now if only ignore lists did the same thing. It sucks getting a hundred-ship ignore list worked up and then losing it to a session change.



i used to get around this by scannign a ship as it undocked or jumped into system..
would allow me to scan them down really fast, as if they was the only person in system.
where is my ability to link a sig properly CCP you munters!!
Shameless Avenger
Can Preachers of Kador
#13 - 2012-07-05 19:08:08 UTC  |  Edited by: Shameless Avenger
Chokichi Ozuwara wrote:
This was the key to my ninja tactics, when it was viable as a career.

I would identify the mission runners in a hub (by ship SIG) who didn't salvage, and bookmark their sites room by room while they ran the mission, then returned later and cleaned out all the loot.

Spreadsheet for tracking pilot/corp/ship type/loot viability.

After a week or two, I had endless salvage ops to cleanup anytime I wanted to do so.


Spreadsheet??
who didn't salvage???

Screw that bro.. think big:

Mission Runner Database, mysql/php powered, hosted at Ninja Alliance's web site:

| Ship-ID | Ship-Type | Pilot-Name | Likely-to-Agress-The-Looter (boolean flag) | Value (Ship+fittings) | Notes
|AAA-111| Golem -----| BearMaximus | 1 (meaning he will agrees) | 4.5billion | Cranky Bear, gives tears and officer loot
|BBB-222|Dominix---|AfraidBear........| 0 (never agress) | 800 million | Scary bear, never agress the looter, don't bother

PS: and bonus points if you make it IGB compatible, able to interface with location agent services...

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

FloppieTheBanjoClown
Arcana Imperii Ltd.
#14 - 2012-07-05 21:22:56 UTC
Lady Aja wrote:
i used to get around this by scannign a ship as it undocked or jumped into system..
would allow me to scan them down really fast, as if they was the only person in system.


That works great...if they're docked. If they're in space when you arrive, you don't know what they're flying, and you spend 15 minutes scanning, checking, and ignoring sigs until they leave system and you have to start COMPLETELY OVER...meh. It's rather stupid.

I have my own proprietary strategies to minimize the frustrations involved in trying to scan down a moving target, but it still makes no sense that docking or jumping would clear ignored signatures.

Founding member of the Belligerent Undesirables movement.

Shameless Avenger
Can Preachers of Kador
#15 - 2012-07-06 15:00:12 UTC  |  Edited by: Shameless Avenger
We waited a day and re-tested. Ship IDs remained the same. I'm almost sure they have to change at some point, but we haven't find that point yet. We'll keep testing.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#16 - 2012-07-06 16:06:16 UTC
nice...tyvm...my bot hunting days are gna be super easy now...

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

War Kitten
Panda McLegion
#17 - 2012-07-06 16:15:58 UTC
Shameless Avenger wrote:
Chribba wrote:
Hasn't ID's been the same for years... or maybeI'm thinking of the items ID in the db really... I would have figured they use the same ID for the scanner.

/c


Nah... the internal DB must have different system. With ship id's being 3-letters + 3-numbers, you only have about 13.8m id's available (24*24*24*1000).


Unless the naming system leaves out some letters, you should ask Pat if you can buy a vowel or two...

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Shameless Avenger
Can Preachers of Kador
#18 - 2012-07-06 16:16:50 UTC
We keep trying to find out when these IDs *do* expire, but we keep coming up empty. One guy suggested they probably recycle the IDs every few days. So we went to sisi (last mirror was what? 30 days ago?). And got on the same ships we were using in tranquility... we had to fly around a bit since 30 days ago we were on a different region... but once we got on the same ships, we tested and TA-DA.... Ships had the same Ships IDs.

Did you ever wanted to know who stole your super-carrier? lol... well, it's possible.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Vera Algaert
Republic University
Minmatar Republic
#19 - 2012-07-06 22:00:43 UTC
inb4 server meltdown because of "oh my god, we ran out of IDs"

.

Shameless Avenger
Can Preachers of Kador
#20 - 2012-07-06 22:12:34 UTC
Vera Algaert wrote:
inb4 server meltdown because of "oh my god, we ran out of IDs"


I thought of this but I think it can't happen because... if there are about 300k active accounts in EVE, and if the current format allows for 13.8m unique IDs, that means about 46 ships per player. Shuttles alone will probably be more than that. Not to count that these IDs are not just ships but also drones, cosmic signatures, etc etc.

/tinfoil
Somewhere there must be a ship using my same ID... maybe... and if we bump into each other, it might be like matter and antimatter colliding... maybe...
/tinfoil off



"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

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