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Defence against an energy neutralizer

Author
Melted Yeti
Doomheim
#1 - 2012-07-04 18:34:38 UTC  |  Edited by: Melted Yeti
OK, I know I have read this somewhere before but I must be phrasing things wrong in my search as I can't seem to find it again. Is it cap re-chargers that can counter a nuet?

I seem to remember reading somewhere that a cap battery or re-charger is somehow a counter to a nuet in that it can cause the aggressor to end up nueting himself.

Can someone point me in the right direction on this please?

Thank you.
Akali Kuvakei
Imperial Shipment
Amarr Empire
#2 - 2012-07-04 18:44:35 UTC
Medium Capacitor Battery II
increases capacitor storage. Provides defense against energy leech and energy neutralizer effects.
Neutralizer reflect amount 10%
Energy Leech reflect amount 20%
Melted Yeti
Doomheim
#3 - 2012-07-04 18:50:46 UTC
Akali Kuvakei wrote:
Medium Capacitor Battery II
increases capacitor storage. Provides defense against energy leech and energy neutralizer effects.
Neutralizer reflect amount 10%
Energy Leech reflect amount 20%



Thanks, I am at work and the wiki I guess has not been updated to reflect those changes.
Ruah Piskonit
PIE Inc.
Khimi Harar
#4 - 2012-07-05 02:04:25 UTC
cap booster is the traditional method
Rek Seven
University of Caille
Gallente Federation
#5 - 2012-07-05 11:32:15 UTC
Cap boosters are your only real deference, the new cap battery change is inadequate for the task.
Halete
Sebiestor Tribe
Minmatar Republic
#6 - 2012-07-05 11:36:03 UTC
Ruah Piskonit wrote:
cap booster is the traditional method


I find docking is pretty effective.

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Azurius Dante
Banana Corp
#7 - 2012-07-05 11:40:29 UTC
Staying out of range helps also.
Tarsus Zateki
Viziam
Amarr Empire
#8 - 2012-07-06 00:13:08 UTC
Jamming them with ECM is also highly effective and comes with so many other benefits, like them not shooting you at all and flipping their desk over in rage.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

MinefieldS
1 Sick Duck Standss on something
#9 - 2012-07-06 03:44:22 UTC  |  Edited by: MinefieldS
The best defence against an energy neutralizer is an energy neutralizer. I once neuted a Pilgrim that was neuting me with his 3 neuts and neut drones just by using my single medium neut II and it was GLORIOUS!!!. The previous sentence doesn't have enough neuts, therefore neut neut neut neut neut neut. Oh and he had a cap booster lmao.
Muad 'dib
State War Academy
Caldari State
#10 - 2012-07-06 06:03:50 UTC
"Defence against an energy neutralizer"

THE MIGHTY AND UNSTOPPABLE ANCIL SHIELD BOOSTER

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Songbird
#11 - 2012-07-06 09:33:55 UTC
they should make a skill "defense against the dark arts" that would give you 5% resist vs neut and nos. I know cap ship owners will be all over that , just because it's a little bit silly to fit a cap battery on a ship with 70k cap :)
Cpt Branko
The Scope
Gallente Federation
#12 - 2012-07-06 11:33:25 UTC  |  Edited by: Cpt Branko
Considering neutralizing, there are a few (solo-ish, in sufficiently sized gangs you have tools to counter anything anyway) scenarios:

1) If being neuted by Curse/Pilgrim, battleship-sized cap booster and two heavy neutralizers, combined preferably with a fast ship using capless guns (see: Tempest).

Else, Curse being an idiot and landing in webrange in conjunction with having a cap booster, but it relies on Curse being an idiot. That ship is just bad news, unless you can dual-heavy neut him back or lands in webrange. It is certainly interesting that the strongest weapon of the Curse/Pilgrim is simultaneously the counter to it.

(Note, it is in theory possible that a Curse has faction point and stuff, and ergo is out of heavy neutralizer range, and also flies perfectly and doesn't stray in range of 2x heavy neuts nor stray out of point range, although this is more often the case in EFT/Forum then ingame.)

2) If being neuted by Bhaalgorn, either you are in slaved Platemach and drive him off with superior DPS or you die, solo. Attacking a Bhaalgorn solo (with a normally fit PVP ship, not comedy Bhaalgorn specific counterfit) with an expectation of winning is highly unrealistic, anyway, outside of very unlikely situation he is in belt sleeping and you are in Arazu/Lachersis and have a lot of time on your hands. That said, I know of exactly one solo Bhaalgorn pilot who would take a real fight and he's not playing at the moment as far as I know, so unless you're in a cynokestrel, no threat from solo Bhaalgorns exists.

3) If being neuted by a BS with 2 heavy neutralizers, then you are either fighting a Tempest, a Dominix or some suprise fit (tailored to kill small ships). This is, naturally, bad news for smaller ships and you should try to disengage if possible; except in case of shield-Tempest which has only somewhere in the realm of 70K ehp and could potentially die to a plated Hurricane if you can get the web on him right away.

If you're in a BS, especially one with capless guns / torps, then another solo BS will never engage you anyway, except in EFT, but in the unlikely case it does, by the time you experience an actual BS 1v1 which is not killing some silly ratter/wormhole guy/mission runner, you will know what works in BS combat.

4) If being neuted by a BS with one heavy neutralizer, proceed like nothing is happening, because one heavy neutralizer won't really impact the battle between two BS (or even BS v BC) much. Unless you are in a nanocruiser or something; which never really have such good odds of killing competently flown solo-fit BS.

5) If you are in something frigate-sized and are facing one medium neut and fighting in webrange, that is a problem for ships which don't have capless guns but can be countered by one small nos (which is a worthy idea if you expect to engage larger ships). If you are using capless guns, you have little to fear from one medium neutralizer; and a nos will enable you to get a rep cycle in now and then, if you have a fit with a small rep.

If you are facing dual medium neuts or medium+small neut combination, this is very bad news; it can be somewhat countered by one nos (if your frigate is using capless weapons), or a cap booster (problem to fit on most frigate hulls).

I cannot think of any other situations worth mentioning. In general, it boils down to:
- a nos is a decent counter if you are a frig pilot
- a cap booster is an effective counter overall, esp. if your ship is capacitor-intensive to being with
- neuting back is the best counter vs cruiser-sized neut ships
- one neutralizer vs similar sized ships or smaller ships with capless guns can be generally speaking ignored unless you're in a nanoship without cap booster and it's a battleship-sized neutralizer.
Scien Inkunen
Deep Core Mining Inc.
Caldari State
#13 - 2012-07-06 17:53:37 UTC
Kill it.

Read the "Fart file" and you will understand the meaning of life !