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Bounty, I don't Understand

Author
LazyDeer
US Space Force
Black Rose.
#21 - 2012-07-05 21:19:08 UTC
Also hey why not just have the same bounty system but say a bonus if you kill them in a certain ship as well?
Ukrane Bob
Center for Advanced Studies
Gallente Federation
#22 - 2012-07-05 21:56:05 UTC
LazyDeer wrote:
Morganta wrote:
LazyDeer wrote:
i haven't payed anything i was just wondering why i can't specify what i want when i am the one who is making the deal in a sense.


ok... so lets play it your way.

guy ganks you you place bounty on a specific ship
is that any ship of that type, or just ship #11356 of that type?
what happens to your bounty if he gets killed by rats or self destructs the ship
what if he sells it?

no... the bounty system wasn't designed for you to pick and choose the degree of your revenge

you bounty on the pilots ship, whatever ship they fly
otherwise all they need to do is switch ships.

but I can see that your real goal is to punish someone by making it prohibitive or dangerous for them to fly a specific ship, so no, that's not going to fly, your bounty gets you nothing but the satisfaction that they lost something.

you don't get to pay 100m to prevent someone from flying a certain type of ship


First i wasn't implying that they had to be killed only in that ship. It was a thought of hey a guy killed me in a tengu, I know he owns these ships. Let me put a bounty on him where if he is killed in any of these specific ships they get the reward.

Secondly if he dies to rats well how does the bounty system work now? do they lose there bounty if rats kill them? if not i dont see why i would with this add on to the bounty system.

Third bounty on the pilot, Yes I in no way said do away with the old i just implied that if they fly this ship then hey the bounty comes into affect if you kill them and this way they cant just " switch ships, die and collect the rewards with there buddies"

Lastly this game is all about risk such as hulkageddon going on which does risk or your eyes punish someone caught in a hulk without support in high sec. " you don't get to pay 100m to prevent someone from flying a certain type of ship" when goons are doing it?



Having a bonus bounty added to the normal bounty if you pop them in a certain ship would be cool but it really wouldn't matter. Chances are if they can afford to gank/pirate/grief in any type of ship, they can afford to buy another.

[b]I like to piss people off.. Get Over it.. Adapt .. Survive![/b]

Morganta
The Greater Goon
#23 - 2012-07-05 22:50:35 UTC
LazyDeer wrote:
yea its just something to make where if my mission/ miner/ industrial / guy dies and i want revenge then i can have it on that person in the ship that they killed me in.


you mean the one concord blew up?


LazyDeer
US Space Force
Black Rose.
#24 - 2012-07-05 22:54:53 UTC  |  Edited by: LazyDeer
Yes because everyone does things in only .6 sec and higher only nothing more.

Also the bonus can be in affect as if You placed a 10million bounty on someone but if they kill them in this ship they get a bonus of 40millioin.
Morganta
The Greater Goon
#25 - 2012-07-05 22:59:02 UTC  |  Edited by: Morganta
LazyDeer wrote:
Yes because everyone does things in only .6 sec and higher only nothing more.


yeah, about that

werdecs and bounties are pretty useless in low and null, even if they worked right.

people are going to shoot a ship because it's there and not blue, not because someone placed a bounty on it, although it is a nice bonus.


I toally agree that the bounty system sucks, but a bounty is a bounty is a bounty, fix it, but lets not redefine what the word means
Sephira Galamore
Inner Beard Society
Kvitravn.
#26 - 2012-07-05 23:31:26 UTC
In case CCP fixes the LP/kill FW reward system... I have an idea:

The bounty will not be payed out entirely but only max. 1/10 (example) of the ship's (+destroyed cargo?) value.
As this only works as long as someone has a bounty on him AND there is nothing gained above the sum of the bounty, it cannot be abused the way it was done with FW/LP.

So, for example:
- 30 Million ISK bounty is placed on Player A (by one or more other players)
- Player A gets killed in a ship that is, including destroyed cargo, currently worth 120m ISK
- 12m ISK will be payed out to the killer
- 18m ISK bounty left on Player A
SegaPhoenix
Chicks on Speed
Weapons Of Mass Production.
#27 - 2012-07-05 23:51:07 UTC  |  Edited by: SegaPhoenix
This is a terrible thread.

CCP has not found a suitable and unexploitable bounty system. It will take a lot more work then "oh let me bounty his ship" before something is found that actually works.
Tarsus Zateki
Viziam
Amarr Empire
#28 - 2012-07-05 23:52:26 UTC
I wouldn't worry about placing bounties in the first place. They're effectively useless. There is no method of hunting these bounties outside of nullsec, lowsec or suicide ganking. If you make the bounty worth more than the pod then you've just given the person some easy money.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Rellik B00n
Republic Military School
Minmatar Republic
#29 - 2012-07-05 23:58:01 UTC  |  Edited by: Rellik B00n
Copine Callmeknau wrote:
I would love to bounty individual ships instead of pods

Not that I'd use it, but it's a cool idea


im a bit stoned so forgive me if this has already been replied Big smile

with the way the server works at the minute in terms of storing kills for us surely you could just create a contract?

kill contract

specify
x ship
x region

etc.

then link it to kills so when the person is killed as requested by the contract it autopays the amount in the contract!

edit: so inreal terms you could offer say 30 mill for killing someone in a cane. Its not worth the self-gank! T2 and T3 would work better for insurance reasons obviously.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Bubanni
Center for Advanced Studies
Gallente Federation
#30 - 2012-07-06 00:08:41 UTC
How about they make the bounty be payed as a % of the isk destroyed? Like with the new lp reward in faction warfare? It would make more sense instead of only paying isk for podding them?

This way it won't be worth trying to claim the isk for themselves, (it should be so even the insurance doesn't make it a profit) this would potentially make it more worth of a while to put bounties on people you dislike

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Tarsus Zateki
Viziam
Amarr Empire
#31 - 2012-07-06 00:09:04 UTC  |  Edited by: Tarsus Zateki
Rellik B00n wrote:
Copine Callmeknau wrote:
I would love to bounty individual ships instead of pods

Not that I'd use it, but it's a cool idea


im a bit stoned so forgive me if this has already been replied Big smile

with the way the server works at the minute in terms of storing kills for us surely you could just create a contract?

kill contract

specify
x ship
x region

etc.

then link it to kills so when the person is killed as requested by the contract it autopays the amount in the contract!

edit: so inreal terms you could offer say 30 mill for killing someone in a cane. Its not worth the self-gank! T2 and T3 would work better for insurance reasons obviously.


This would still have the problem that most bounty kills require expensive suicide ganks, or expensive wardecs, or getting lucky in lowsec or nullsec. To make a bounty high enough to cover the expense of the above you would be giving the target free money.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Rellik B00n
Republic Military School
Minmatar Republic
#32 - 2012-07-06 00:18:30 UTC
Tarsus Zateki wrote:
This would still have the problem that most bounty kills require expensive suicide ganks, or expensive wardecs, or getting lucky in lowsec or nullsec. To make a bounty high enough to cover the expensive of the above you would be giving the target free money.


its workable for people that dont care about cost Big smile
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Tarsus Zateki
Viziam
Amarr Empire
#33 - 2012-07-06 00:22:27 UTC  |  Edited by: Tarsus Zateki
Rellik B00n wrote:
Tarsus Zateki wrote:
This would still have the problem that most bounty kills require expensive suicide ganks, or expensive wardecs, or getting lucky in lowsec or nullsec. To make a bounty high enough to cover the expense of the above you would be giving the target free money.


its workable for people that dont care about cost Big smile


Who are so few that the bounty system continues to be worthless for the vast majority of the game's population. It would be a great career path for folks that are into that sort of thing but it might as well not exist in its current form.

You asked me once, what was in Room 101. I told you that you knew the answer already. Everyone knows it. The thing that is in Room 101 is the worst thing in the world.

Rellik B00n
Republic Military School
Minmatar Republic
#34 - 2012-07-06 00:23:34 UTC  |  Edited by: Rellik B00n
Rellik B00n wrote:
Tarsus Zateki wrote:
This would still have the problem that most bounty kills require expensive suicide ganks, or expensive wardecs, or getting lucky in lowsec or nullsec. To make a bounty high enough to cover the expensive of the above you would be giving the target free money.


its workable for people that dont care about cost Big smile


too put it another way:

war decs might be declared anyway - if one of the enemy pilots happens to have a contract on him, even better
same logic applies to low and null

so no, not worthless - we had like a million man fight the other day - plenty of potential contract kills there.

agreed not ideal for the person looking for something specific but would be better than the current format either way
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Cloned S0ul
POCKOCMOC Inc.
#35 - 2012-07-06 07:35:24 UTC  |  Edited by: Cloned S0ul
Bounty system is one of most worse things in this game since CCP add bounty system to EvE years ago, somone made mistake or here was lack of design ideas etc, i have no idea why, maybe CCP never focus on bounty mechanic for some reason.
Mark Androcius
#36 - 2012-07-06 10:03:29 UTC
Dude, getting even with someone, by letting someone else destroy a specified ship is easy, just get more contacts.

Seriously, i had a guy not deliver my courier contract within a per-defined time-frame once ( He was supposed to deliver in 2 hours, but instead he logged off and decided he wanted to deliver right before the contract ended ), so i had a couple of guys waiting for him on route to the destination.
They ganked him, got the loot, i gave them 200 mil and i still made a killer on the collateral.

Have contacts man, it works.
Mark Androcius
#37 - 2012-07-06 10:07:03 UTC
Cloned S0ul wrote:
Bounty system is one of most worse things in this game since CCP add bounty system to EvE years ago, somone made mistake or here was lack of design ideas etc, i have no idea why, maybe CCP never focus on bounty mechanic for some reason.



You are actually right on this one, the bounty system does not work at all.

But as far as i know, changes are coming soon, which will make it more viable.

Some points that are changing ( or have been promised to change ):
1) you loose sec rating faster.
2) you gain sec rating slower after having very negative sec rating.
3) ganking someone who has a bounty and a -5 sec rating, while you yourself have a positive sec rating, gets you more positive sec rating.


All in all, this means Bounty hunting will become a more viable profession.
Mallak Azaria
Caldari Provisions
Caldari State
#38 - 2012-07-06 10:08:51 UTC
LazyDeer wrote:
Why is it that I can put a bounty on someone, but I can not specify what ship they are to be kill in?

Why is it that the bounty system works as though "hey I bounty you, but you don't want to lose your main ship so you can just have someone kill you in a lesser ship and split the rewards among each other".

Whats the point of a bounty system if you cant specify what you want such as specific rewards for killing them in certain ship, or certain area's and lastly how many times to kill them?


Contract a merc instead. The bounty system is really just a way to give the person free money.

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