These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Two serious questions for the "Highsec Carebear"

Author
Soundwave Plays Diablo
Doomheim
#701 - 2012-07-05 19:52:11 UTC
Tippia wrote:
Oh, missed this one…
Soundwave Plays Diablo wrote:
That can still be alpha'd, every time. For less than the average drop. Period.
No, they really can't. Exclamation mark.

Hence the description “proper tank”.


I misused the word "alpha".

There is no amount of tank that you can put on a hulk currently that will make it a waste of time to try and gank. It drops cargo, modules, and salvage. If you went out and ganked 10 hulks with 10 dessies, and salvaged and looted everything, you would have more money than you started with.

Not including the "bounty".


Pipa Porto
#702 - 2012-07-05 21:37:34 UTC  |  Edited by: Pipa Porto
Gerald Taric wrote:
Force/reprisals will in most cases not end in good.


Heinlein would love you.

Lt. Col. Jean V. Dubois (Ret.) wrote:
Anyone who clings to the historically untrue — and thoroughly immoral — doctrine that "violence never solves anything" I would advise to conjure up the ghosts of Napoleon Bonaparte and of the Duke of Wellington and let them debate it. The ghost of Hitler could referee, and the jury might well be the Dodo, the Great Auk, and the Passenger Pigeon. Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#703 - 2012-07-05 21:39:57 UTC
Soundwave Plays Diablo wrote:
Tippia wrote:
Oh, missed this one…
Soundwave Plays Diablo wrote:
That can still be alpha'd, every time. For less than the average drop. Period.
No, they really can't. Exclamation mark.

Hence the description “proper tank”.


I misused the word "alpha".

There is no amount of tank that you can put on a hulk currently that will make it a waste of time to try and gank. It drops cargo, modules, and salvage. If you went out and ganked 10 hulks with 10 dessies, and salvaged and looted everything, you would have more money than you started with.

Not including the "bounty".


You can't gank 10 tanked hulks with 10 dessies.

If the Hulks are untanked, that's the Hulk pilot's fault.

Hulk Pilots, hear me. Don't be a Dodo, blind to the threat posed by the sailors. Fly, Fight, or Tank, and avoid their fate.

EvE: Everyone vs Everyone

-RubyPorto

Soundwave Plays Diablo
Doomheim
#704 - 2012-07-05 22:17:36 UTC
Pipa Porto wrote:
Soundwave Plays Diablo wrote:
Tippia wrote:
Oh, missed this one…
Soundwave Plays Diablo wrote:
That can still be alpha'd, every time. For less than the average drop. Period.
No, they really can't. Exclamation mark.

Hence the description “proper tank”.


I misused the word "alpha".

There is no amount of tank that you can put on a hulk currently that will make it a waste of time to try and gank. It drops cargo, modules, and salvage. If you went out and ganked 10 hulks with 10 dessies, and salvaged and looted everything, you would have more money than you started with.

Not including the "bounty".


You can't gank 10 tanked hulks with 10 dessies.

If the Hulks are untanked, that's the Hulk pilot's fault.

Hulk Pilots, hear me. Don't be a Dodo, blind to the threat posed by the sailors. Fly, Fight, or Tank, and avoid their fate.


I can. Maybe you can't. You are probably just inserting the words "the same" in front of "10 dessies."

If the hulks are tanked as much as you can tank a hulk, they will die every time. The more you tank them, the more the module drops will be worth.

Once upon a time, maybe in winter of 2008, I was told on these very forums that you could escape hulk ganks if you did any number of things. I added up the math, and found out that was a line of bullshit. As I said earlier in the thread, the only chance of survival in a gank is an error on the part of the ganker.

TL;DR
I got ganked by pro gankers, then the guys that taught them how to gank taught me how to gank. I have since done it many times, and have only ever failed when someone in the fleet made an error. I have never failed when solo (multiboxing). Math tells me I am correct, expereience both being ganked and ganking tells me I am correct. People on the forums are telling me I am wrong.

So goes the internet.





Soundwave Plays Diablo
Doomheim
#705 - 2012-07-05 22:23:08 UTC
And all they ever do is send me hate mail, not a single war dec, even though many were promised.
Ukrane Bob
Center for Advanced Studies
Gallente Federation
#706 - 2012-07-05 22:43:34 UTC
Thor Kerrigan wrote:
I would like to ask two questions to anyone who considers him/herself a "highsec carebear".
Snip..

So my questions are the following:

1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.

snip..

--- EDIT 1 --- (after 5 pages) (POST #91) ---

So anyways... 5 pages I there is barely anyone who actually responded to the questions. Is it because the real highsec dwellers simply adapted and are playing the game or because they do not exist?

I honestly expected something along the lines:

1. Losing a ship should happen under two circumstances: when I make a mistake (vs NPC or player) or when someone invest more effort into ganking me than I invested protecting myself (vs player).

2. I should make enough money in highsec to barely pay for a PLEX on a good month. It makes no sense to me if I could make more, because the price would just shift accordingly since 80% of EVE's player-base (and henceforth the biggest chunk of PLEX customers) is in highsec. This also keeps the higher profit areas of the game relevant. Think about it, if we all could make 1 bil profit a month in highsec with "casual" playing, how long would it take before the minimum price for a PLEX peaks just a little over one bil?

These are actually my personal answers to those questions.

--- EDIT 2 --- (after 24 pages) (POST #480) ---

I believe the hulk vs suicide ganker topic has been hammered out. Let's keep it to the OP topic please. What I am essentially asking highsec dwellers is :

What, in your opinion, is a proper counter to your "safer PVE" if not suicide ganking or wardeccing.

It easy to call something overpowered or not fair, but what is your idea of fair then? There are many activities in EVE and "getting your killmails" is not the only way to counter something.

I think 100% safety in highsec is not fair while you can still keep supplying isk and items into the economy. It would make highsec income grossly overpowered in regards to other sec regions.


I can only give you an answer for myself..

I don't give a rats a$$ about isk per hour or profit margins...

I don't give a rats a$$ about pvp or killmails.. if I want kill counts I'll go play CoD or some other fps..

I don't give a rats a$$ about why/how you play.. But I think it is hilarious that the play styles of pve folks gets under the skin of pvp folks.

I simply love the crafting aspect of this game. You actually have to work to gather the materials (work includes watching your back the whole time from the folks that play for pvp) and then turn them into almost anything in the game that can be bought and sold.
I love the fact that you have to learn skills to do anything in the game and the fact that it is real time learning makes it even better.

In short, at least for me, your questions don't matter. I create things. If they are destroyed I rebuild and create more. Does it bother me that they can be destroyed? Not at all.. That is the nature of this game after all. A true sandbox.

[b]I like to piss people off.. Get Over it.. Adapt .. Survive![/b]

Lystrian
Tollus Nursing Home and Rehab
#707 - 2012-07-06 03:27:13 UTC
Uk Bob answered it for me..

it's all in the crafting and what ya have to do to get it. the crafting part of eve keeps me coming back, even after being biomass'd twice.

**** happens and when it hits hard - you step away from the computer
its just a game.

Pipa Porto
#708 - 2012-07-06 05:59:07 UTC
Soundwave Plays Diablo wrote:
Pipa Porto wrote:
Soundwave Plays Diablo wrote:
Tippia wrote:
Oh, missed this one…
Soundwave Plays Diablo wrote:
That can still be alpha'd, every time. For less than the average drop. Period.
No, they really can't. Exclamation mark.

Hence the description “proper tank”.


I misused the word "alpha".

There is no amount of tank that you can put on a hulk currently that will make it a waste of time to try and gank. It drops cargo, modules, and salvage. If you went out and ganked 10 hulks with 10 dessies, and salvaged and looted everything, you would have more money than you started with.

Not including the "bounty".


You can't gank 10 tanked hulks with 10 dessies.

If the Hulks are untanked, that's the Hulk pilot's fault.

Hulk Pilots, hear me. Don't be a Dodo, blind to the threat posed by the sailors. Fly, Fight, or Tank, and avoid their fate.


I can. Maybe you can't. You are probably just inserting the words "the same" in front of "10 dessies."

If the hulks are tanked as much as you can tank a hulk, they will die every time. The more you tank them, the more the module drops will be worth.

Once upon a time, maybe in winter of 2008, I was told on these very forums that you could escape hulk ganks if you did any number of things. I added up the math, and found out that was a line of bullshit. As I said earlier in the thread, the only chance of survival in a gank is an error on the part of the ganker.

TL;DR
I got ganked by pro gankers, then the guys that taught them how to gank taught me how to gank. I have since done it many times, and have only ever failed when someone in the fleet made an error. I have never failed when solo (multiboxing). Math tells me I am correct, expereience both being ganked and ganking tells me I am correct. People on the forums are telling me I am wrong.

So goes the internet.


Ok, so the cheapest fit I can come up with for a Catalyst costs 2.36m per Pyfa's pricing (which doesn't count ammo). That means 10 of those costs 23.6m compared to the Hulks average of 20m worth of drops and salvage, and you have to include your own dropped modules (worth an average of ~400k per dead catalyst) to break even.

And of course, you've tied up 2.5 character hours (15m GCC*10 toons) to make, maybe a half mil in profit split among 10 characters (so it is only a profit if you don't value your labor at all).

I think what's confusing you is that very few Hulk pilots bother to tank their ships (that have tank bonuses), and I'm trying to suggest that they change that.

As for ways to stop ganks, Mining aligned offers a near 100% chance of survival, but that requires looking at the screen.
Tanking a Hulk to the gills will stop most ganks, and doesn't require any attention, but some successful ganks will happen.
Tanking a Hulk with logistics (if your gankers can expend the efforts of 10 characters to gank you, you can get one character to help you with RR) will stop all reasonably sane ganks (you need either 12-15 T2 Catalysts or 6 Tornados for an RRed Hulk).
D-Scan will give you plenty of time to align and warp out (especially if you're in a mission pocket).

EvE: Everyone vs Everyone

-RubyPorto

Soundwave Plays Diablo
Doomheim
#709 - 2012-07-06 06:05:13 UTC
Quote:
I think what's confusing you...


Is that people keep telling me that I literally cant do something I have already done.
Pipa Porto
#710 - 2012-07-06 06:07:22 UTC
Soundwave Plays Diablo wrote:
Quote:
I think what's confusing you...


Is that people keep telling me that I literally cant do something I have already done.


How were the Hulks you killed for profit tanked?

Nobody's saying you can't kill a Hulk profitably. We're saying that you can't kill a properly tanked Hulk profitably.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#711 - 2012-07-06 06:09:37 UTC
Soundwave Plays Diablo wrote:
Is that people keep telling me that I literally cant do something I have already done.
No, we're telling you that you can't do something that you haven't done: we're talking about actually tanked Hulks, not the hapless victims you have experienced.
Soundwave Plays Diablo
Doomheim
#712 - 2012-07-06 06:35:29 UTC
Pipa Porto wrote:
Soundwave Plays Diablo wrote:
Quote:
I think what's confusing you...


Is that people keep telling me that I literally cant do something I have already done.


How were the Hulks you killed for profit tanked?

Nobody's saying you can't kill a Hulk profitably. We're saying that you can't kill a properly tanked Hulk profitably.


Because you are taking numbers from number crunching programs and not real world applications.

I am putting out over 6k damage per catalyst. 5 of them will kill a 30kehp hulk with absolutely no sweat. Not exactly sure where you are getting a 60kehp hulk. I would like to see it. At current market prices I can easily build 5 destroyers and gank the best fit I can find on BC. Find me a higher EHP fit than 30k and I will tell you how many destroyers are needed to crack it.
Tippia
Sunshine and Lollipops
#713 - 2012-07-06 06:48:40 UTC  |  Edited by: Tippia
Soundwave Plays Diablo wrote:
I am putting out over 6k damage per catalyst. 5 of them will kill a 30kehp hulk with absolutely no sweat. Not exactly sure where you are getting a 60kehp hulk.
The problem is that you keep changing the variables around and not taking into account what's actually being said.

At first, there was 10 dessies, which as Ruby pointed out removes any profitability from the deal. Now there's just 5 of them, which could make it profitable, but a horrible and very slow RoI. Already at 5, you're approaching unprofitability — you get 1.5M ISK per pilot for 15 minutes' work. You might as well start belt ratting if that's the kind of money you're after, and you don't even have to change ships or system (if you're the kind to grind your sec status back up between attacks, that grind will be far more profitable than the gank). But even then, you skipped over the second part of his post:

“Tanking a Hulk to the gills will stop most ganks, and doesn't require any attention, but some successful ganks will happen.
Tanking a Hulk with logistics […] will stop all reasonably sane ganks”.

…and that's where you get the 60k EHP Hulk. It won't be in the form of buffer, though, but rather in the form of “amount of EHP you need to deal before the ship blows up”. Well, except that against blasters, it can quite easily be closer to 120k as shown earlier in the thread. Hell, at the profit levels you're looking at just with your 5 catalysts, I'm already close to categorising it as a not “reasonably sane” even without the logistics.

Oh, and if you look back in the thread, you'll have your fits. The beefiest one so far (unsupported) sits at a minimum of 38.7k EHP against blasters (more if you use kinetic-heavy ammo).
Pipa Porto
#714 - 2012-07-06 06:58:11 UTC  |  Edited by: Pipa Porto
Tippia wrote:
Soundwave Plays Diablo wrote:
I am putting out over 6k damage per catalyst. 5 of them will kill a 30kehp hulk with absolutely no sweat. Not exactly sure where you are getting a 60kehp hulk.
The problem is that you keep changing the variables around and not taking into account what's actually being said.

At first, there was 10 dessies, which as Ruby pointed out removes any profitability from the deal. Now there's just 5 of them, which could make it profitable, but a horrible and very slow RoI. Already at 5, you're approaching unprofitability — you get 1.5M ISK per pilot for 15 minutes' work. You might as well start belt ratting if that's the kind of money you're after, and you don't even have to change ships or system (if you're the kind to grind your sec status back up between attacks, that grind will be far more profitable than the gank). But even then, you skipped over the second part of his post:

“Tanking a Hulk to the gills will stop most ganks, and doesn't require any attention, but some successful ganks will happen.
Tanking a Hulk with logistics […] will stop all reasonably sane ganks”.

…and that's where you get the 60k EHP Hulk. It won't be in the form of buffer, though, but rather in the form of “amount of EHP you need to deal before the ship blows up”. Well, except that against blasters, it can quite easily be closer to 120k as shown earlier in the thread. Hell, at the profit levels you're looking at just with your 5 catalysts, I'm already close to categorising it as a not “reasonably sane” even without the logistics.

Oh, and if you look back in the thread, you'll have your fits. The beefiest one so far (unsupported) sits at a minimum of 38.7k EHP against blasters (more if you use kinetic-heavy ammo).


As a bonus, Scordite (the current second most valuable ore in the game) is found in 1.0 space (and lower), so there's very little excuse to be mining in .5 space, Home of Kernite, Plag, and Omber.

EDIT: Well, I guess Scordite's fallen. It's still the best HS ore, and even beats Crokite while only being 170k per Jetcan lower than Bistot.

EvE: Everyone vs Everyone

-RubyPorto

Soundwave Plays Diablo
Doomheim
#715 - 2012-07-06 07:09:25 UTC
Tippia wrote:
Soundwave Plays Diablo wrote:
I am putting out over 6k damage per catalyst. 5 of them will kill a 30kehp hulk with absolutely no sweat. Not exactly sure where you are getting a 60kehp hulk.
The problem is that you keep changing the variables around and not taking into account what's actually being said.

At first, there was 10 dessies, which as Ruby pointed out removes any profitability from the deal. Now there's just 5 of them, which could make it profitable, but a horrible and very slow RoI. Already at 5, you're approaching unprofitability — you get 1.5M ISK per pilot for 15 minutes' work. You might as well start belt ratting if that's the kind of money you're after, and you don't even have to change ships or system (if you're the kind to grind your sec status back up between attacks, that grind will be far more profitable than the gank). But even then, you skipped over the second part of his post:

“Tanking a Hulk to the gills will stop most ganks, and doesn't require any attention, but some successful ganks will happen.
Tanking a Hulk with logistics […] will stop all reasonably sane ganks”.

…and that's where you get the 60k EHP Hulk. It won't be in the form of buffer, though, but rather in the form of “amount of EHP you need to deal before the ship blows up”. Well, except that against blasters, it can quite easily be closer to 120k as shown earlier in the thread. Hell, at the profit levels you're looking at just with your 5 catalysts, I'm already close to categorising it as a not “reasonably sane” even without the logistics.

Oh, and if you look back in the thread, you'll have your fits. The beefiest one so far (unsupported) sits at a minimum of 38.7k EHP against blasters (more if you use kinetic-heavy ammo).


Right, so with the very best fit it would take 6 destroyers and a neutral alt to kill and salvage. The ships and fits cost under 2 million to produce. And that would be attacking a 300 million ISK ship that makes LESS money than a 30 million ISK ship. Talk about not profitable, which is why CCP is changing it. Throw in a paying a logi pilot to gaurd you, and an orca to haul it, and you are now making <7 million an hour to stop from being ganked. ******* LOL.



Tippia
Sunshine and Lollipops
#716 - 2012-07-06 07:28:57 UTC  |  Edited by: Tippia
Pipa Porto wrote:
As a bonus, Scordite (the current second most valuable ore in the game) is found in 1.0 space (and lower), so there's very little excuse to be mining in .5 space, Home of Kernite, Plag, and Omber.
…and just to expound on that one, remember that highsec essentially has two tiers — “really highsec” (0.8–1.0), where you can't anchor stuff, and ”midsec” (0.5–0.7), where you can — which coincides with how ore is distributed.

Another thing that follows the same differentiation pattern is CONCORD response times: in really-high-sec, it's 6±1 seconds. In midsec, it's 10, 15, and 20s. So unless you really really want those midsec ores mentioned above, there's little reason to mine in a system where CONCORD is more than 7 seconds away…

…and now those T1 catalysts we've discussed late will only do less than 3k total damage each before they go *pop*.

Soundwave Plays Diablo wrote:
Right, so with the very best fit it would take 6 destroyers and a neutral alt to kill and salvage.
…for a massive profit of 700k ISK per 30 minutes (since you have to recover from killing that alt, unless you add in an eighth person to do that). Again, belt-ratting in 0.7 is a better deal. We're closing in very quickly on that “not reasonably sane” threshold, after which the whole discussion becomes meaningless because the game is purposefully designed to let you solve the problem of stuff staying alive by throwing money at it… Blink

Quote:
The ships and fits cost under 2 million to produce.
Back to changing the variables huh? No, let's stick with that 2–2.5M cost we've used so far. And no, the Hulk is not unprofitable in this scenario. For one because, without the logi and Orca (which is what the scenario actually entails), he's apparently looking at 15–20M an hour (depending how much time you're assuming the Orca saves him), so he's already at least 10× more profitable than your ganking expedition. For another because in a different scenario, the logi and Orca can be “amortised” over a large number of ships and because it creates zero losses, so it makes the gank create a total loss, compared to (still) 15–20M an hour (depending on how many other ships are in the group)… And even if the Hulk actually dies, the

Oh, and again, if we're going to change the scenarios around like that, let's just move the whole operation to 0.8-space, so you need some 14 dessies to get the kill…
Alaya Carrier
Republic Military School
Minmatar Republic
#717 - 2012-07-06 07:35:54 UTC  |  Edited by: Alaya Carrier
Soundwave Plays Diablo wrote:
Pipa Porto wrote:
Soundwave Plays Diablo wrote:
Quote:
I think what's confusing you...


Is that people keep telling me that I literally cant do something I have already done.


How were the Hulks you killed for profit tanked?

Nobody's saying you can't kill a Hulk profitably. We're saying that you can't kill a properly tanked Hulk profitably.


Because you are taking numbers from number crunching programs and not real world applications.


Don't bother, between Ban Porto and Tippia you will never, EVER show them how they are just forum knights with no connection with reality.

Just look at some past threads where they assumed people would bring maxed Orcas plus logistics plus extremely expensive implants and years of training SP "all V skills" Hulks just to pretend they have a point.

They don't. Period. Never, EVER listen to their absolute theorycraft, it's like believing in Forex "get rich quick" ads.

It's all paperwork and no substance.

No way you'll ever see more than 2 fleets in whole hi sec with Orca and logistics.
Split the profit by account, factor in how a 30k EHP Hulk is just BAD at its job and you get a fleet earning half than an AFK miner spending a tiny fraction of that.

Another myth is the "span DSCAN" or "make 4-6 warp points". Once again only somebody who never played the game would suggest that.
When I did missions in low sec the DSCAN spamming was excruciating and it was just 30 minutes of it in an almost empty system. Imagine doing it for 8 hours a day, every day and in a system with 30-50-80 other players (i.e. ice mining, where you can't choose to go in a secluded system).

The BEST viable solution that actually works in practice is to:

- If the system shows more than 7-8 kills per day then switch it.
- Set personal / corporation standings to terrible when you see some guys doing a gank. Include alts.
- Not be totally AFK but check every some minutes that the above guys are not there.
- Never EVER mine at the belt arrival point. Surprised the honorable theorycrafter did not mention this fundamental tip.
- Fit enough tank to survive 1 - max 2 dessies. This will deter most of the casual gankers. More is overkill and will just kill your profit hard.
- If you are scared to lose ships go play another game. EvE is a game where ships are meant to pop, and you are meant to be smart enough to make more than enough ISK than what you lose when you get popped.
- In general avoid the "all skills to V + super implants" suggestions as they are as good as terrible Battleclinic fits. If I was a ganker I'd slobber at the thought somebody who went AFK 5 minutes would lose 1-2B in implants and would gank him at a loss just to see the tears.

Here you go. Mining since 3 years with all of *1* loss while having very decent yield ships and making 3-5B a month.
Tippia
Sunshine and Lollipops
#718 - 2012-07-06 07:46:46 UTC  |  Edited by: Tippia
Alaya Carrier wrote:
Just look at some past threads where they assumed people would bring maxed Orcas plus logistics plus extremely expensive implants and years of training SP "all V skills" Hulks just to pretend they have a point.
…which is no different than assuming that the gankers will have all-V skills and full T2 fits and infinitely deep pockets. The skills we're suggesting are so commonplace and so cheap to get to lvl V that it's actually reasonable to think that someone might have them. It's not years of training — it's just the fundamentals that you'll be done with in your first few months.

Quote:
No way you'll ever see more than 2 fleets in whole hi sec with Orca and logistics.
Miners refusing to organise themselves for increased profit and protection is a their problem, not an issue with game mechanics.

Quote:
Another myth is the "span DSCAN" or "make 4-6 warp points". Once again only somebody who never played the game would suggest that.
…or someone who has done it. It's not hard and it solves a lot of problems.

Now, your suggestions are all fine and well, but then you'll always have people who come up with the “but they'll bring…” argument, which is what we have here. That's why we get into the extremes: to show that the rather silly “but they'll bring…” argument can be answered by the (possibly equally silly) “…then you bring…” counterargument. It's theory-crafting to answer theory-crafting and to show that everything has a counter.
Pipa Porto
#719 - 2012-07-06 07:56:24 UTC  |  Edited by: Pipa Porto
Alaya Carrier wrote:

The BEST viable solution that actually works in practice is to:

- If the system shows more than 7-8 kills per day then switch it.
- Set personal / corporation standings to terrible when you see some guys doing a gank. Include alts.
- Not be totally AFK but check every some minutes that the above guys are not there.
- Never EVER mine at the belt arrival point. Surprised the honorable theorycrafter did not mention this fundamental tip.
- Fit enough tank to survive 1 - max 2 dessies. This will deter most of the casual gankers. More is overkill and will just kill your profit hard.
- If you are scared to lose ships go play another game. EvE is a game where ships are meant to pop, and you are meant to be smart enough to make more than enough ISK than what you lose when you get popped.
- In general avoid the "all skills to V + super implants" suggestions as they are as good as terrible Battleclinic fits. If I was a ganker I'd slobber at the thought somebody who went AFK 5 minutes would lose 1-2B in implants and would gank him at a loss just to see the tears.

Here you go. Mining since 3 years with all of *1* loss while having very decent yield ships and making 3-5B a month.


Guess what. That's the kind of stuff I actually advocate. But then I get yelled at with lies like "You can't tank a Hulk" or "If I'm aligned they'll bump me with a magic 2km/s cloaked ship" and so on.

So I try to dispose of those lies and the liars tend to keep the goalposts moving, leading to this ridiculous game of tag.

My favorite Hulk fit (that I actually might recommend to someone) assumes only that you have one partner (also in a Hulk), and one good safespot, and allows you all the freedom in the world to fit your Hulk as you desire.

2 Hulks with their mids full of webs active on each other, aligned to a safe spot at ~7m/s. If you have a hauler, the slight movement is easily compensated for with a tractor beam. The only reason you need a safespot is so that you can wait out your 60s aggro timer to dock. A POS works even better.

Another suggestion that I made when I first got dragged into this mess was to tank your hulks using only the midslots, and accept that you might be ganked while your attention is otherwise occupied, but trust that gank fleets usually aim for untanked targets.

The whole theorycrafting started when the chant of "They'll just bring another catalyst/thrasher/nado/titan" kept being used in an attempt to spin the Hulk as untankable.

EvE: Everyone vs Everyone

-RubyPorto

Soundwave Plays Diablo
Doomheim
#720 - 2012-07-06 08:04:56 UTC
Alaya Carrier wrote:
Soundwave Plays Diablo wrote:
Pipa Porto wrote:
Soundwave Plays Diablo wrote:
Quote:
I think what's confusing you...


Is that people keep telling me that I literally cant do something I have already done.


How were the Hulks you killed for profit tanked?

Nobody's saying you can't kill a Hulk profitably. We're saying that you can't kill a properly tanked Hulk profitably.


Because you are taking numbers from number crunching programs and not real world applications.


Don't bother, between Ban Porto and Tippia you will never, EVER show them how they are just forum knights with no connection with reality.

Just look at some past threads where they assumed people would bring maxed Orcas plus logistics plus extremely expensive implants and years of training SP "all V skills" Hulks just to pretend they have a point.

They don't. Period. Never, EVER listen to their absolute theorycraft, it's like believing in Forex "get rich quick" ads.

It's all paperwork and no substance.

No way you'll ever see more than 2 fleets in whole hi sec with Orca and logistics.
Split the profit by account, factor in how a 30k EHP Hulk is just BAD at its job and you get a fleet earning half than an AFK miner spending a tiny fraction of that.

Another myth is the "span DSCAN" or "make 4-6 warp points". Once again only somebody who never played the game would suggest that.
When I did missions in low sec the DSCAN spamming was excruciating and it was just 30 minutes of it in an almost empty system. Imagine doing it for 8 hours a day, every day and in a system with 30-50-80 other players (i.e. ice mining, where you can't choose to go in a secluded system).

The BEST viable solution that actually works in practice is to:

- If the system shows more than 7-8 kills per day then switch it.
- Set personal / corporation standings to terrible when you see some guys doing a gank. Include alts.
- Not be totally AFK but check every some minutes that the above guys are not there.
- Never EVER mine at the belt arrival point. Surprised the honorable theorycrafter did not mention this fundamental tip.
- Fit enough tank to survive 1 - max 2 dessies. This will deter most of the casual gankers. More is overkill and will just kill your profit hard.
- If you are scared to lose ships go play another game. EvE is a game where ships are meant to pop, and you are meant to be smart enough to make more than enough ISK than what you lose when you get popped.
- In general avoid the "all skills to V + super implants" suggestions as they are as good as terrible Battleclinic fits. If I was a ganker I'd slobber at the thought somebody who went AFK 5 minutes would lose 1-2B in implants and would gank him at a loss just to see the tears.

Here you go. Mining since 3 years with all of *1* loss while having very decent yield ships and making 3-5B a month.


All because I'm "too lazy" to look through every KM I have on an exhumer, and run them through EFT to see which one has the highest EFT.

Like I said, I have a neutral alt, so I just passive scan the target first and fit for the hole. I call concord to another belt and get +6 seconds. I overheat. I count volleys, not DPS. I love how in Tippia math you only do 3k damage in a .8 system, but on the server you do 4600.

Funny thing, according to EFT, you could not possibly gank a mackinaw with 13kehp with only 2 destroyers. But its easy as hell once you understand the methodology. Done it many many times. It REALLY helps to have been on both sides of the fence also.

You are right, I never ganked a 38kehp ship with any amount of destroyers. But the 19k ones melt like butter with time for **** talk between them dying and concord killing me with only 3 destroyers. Again, EFT says its not possible, but that's what you get for EFT warrioring.

And big ups to S I L E N T Alliance for teaching me how to do this ****.