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Ancillary Shield Booster: or how CCP made gallente suck even more in comparison

Author
Jett0
Ministry of War
Amarr Empire
#41 - 2012-07-03 06:58:55 UTC
Corina Jarr wrote:
SmilingVagrant wrote:
Klown Walk wrote:
Gallente can shield tank.


There's a few gallente ships that shieldtank very well in fact.

Sadly, only a few Amarr ships can shield tank (with any semblance of effectiveness).


They don't need to. Their beaked ships intimidate shots away from the hull.

Occasionally plays sober

Lord Aliventi
Republic Military School
Minmatar Republic
#42 - 2012-07-03 08:25:17 UTC
http://www.youtube.com/watch?v=YF_naOAjcz8

You could just not suck. It will be hard and take some work. But I am sure you can take your utterly fail gallente and get there.
Roime
Mea Culpa.
Shadow Cartel
#43 - 2012-07-03 08:33:25 UTC  |  Edited by: Roime
Kil2 rules. Huge inspiration, great tips and commentary.


Oh :D the Ishtar he killed was shied tanked :D

.

Muad 'dib
State War Academy
Caldari State
#44 - 2012-07-03 08:40:43 UTC
all amarr ships can shield tank!

They got one mid for this god module dont they?!

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bouh Revetoile
In Wreck we thrust
#45 - 2012-07-03 08:46:26 UTC
This module is too effective compare to capacitor active tanking, but it's not too effective on its own. Capacitor active tank need 3 slot to be as effective as this module (I need to check the numbers though for this point) : shield booster + 2cap booster or cap booster + 2 armor reper.

The capacitor tank is more robust because it doesn't have the one minute of death, but this drawback can be overcomed with another module, and then it obsolete the capacitor active tank.

My conclusion is that capacitor active tank need a buff. Add resistance to them is a good idea I think. Or to differenciate them a bit, armor repper could have a built in eanm, and shield booster could reduce the signature radius ; maybe these could be only effective when module is active.
Muad 'dib
State War Academy
Caldari State
#46 - 2012-07-03 09:02:24 UTC
i think we can expect to see any scimmy supported gangs running one of these bad boys each on every single ship, for late surviving late reps or jammed scimmys.

fit them to everyone, "everyone?" EVERYONE!!

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Bouh Revetoile
In Wreck we thrust
#47 - 2012-07-03 10:01:59 UTC
Muad 'dib wrote:
i think we can expect to see any scimmy supported gangs running one of these bad boys each on every single ship, for late surviving late reps or jammed scimmys.

fit them to everyone, "everyone?" EVERYONE!!

Not sure about this : when you have logi, you'd better have resists ; moreover when you have too many ennemies, the boost amount is not enough to keep you alive while your logis lock you.

IIRC, the asb boost with all its charge aproximately the amount of hp an extender of the same size give you, so if you don't plan to have more than one load of your asb, you are better with a shield extender. XL asb is a bit different though, because of the lack of XL shield extender.
Chutney Hustler
University of Caille
Gallente Federation
#48 - 2012-07-03 14:27:44 UTC
Bouh Revetoile wrote:

IIRC, the asb boost with all its charge aproximately the amount of hp an extender of the same size give you, so if you don't plan to have more than one load of your asb, you are better with a shield extender. XL asb is a bit different though, because of the lack of XL shield extender.


This isn't true. ASBs give you lots more HP than their corresponding shield extender after 10 charges have been used.

Large ASB - 3900hp
Medium ASB - 1460hp
Small ASB - 520hp

LSE - 2625hp
MSE - 1050hp
SSE - 263hp

X-L ASB - 9800hp
2x LSE - 5250hp

Basically, ASBs are always better, until you receive such DPS that you are unable to boost all 10 charges before you pop (assuming you are using non-Navy).
Vyktor Abyss
Abyss Research
#49 - 2012-07-03 17:34:50 UTC
Serious qn:

Do they benefit from the shield boost amplifier module? And / or a rig?

And what is fitting difference to the Extender of each size?

Ta.
Andy Landen
Deep Core Mining Inc.
Caldari State
#50 - 2012-07-05 21:24:51 UTC  |  Edited by: Andy Landen
Chutney Hustler wrote:
...
X-L ASB - 9800hp
2x LSE - 5250hp

Basically, ASBs are always better, until you receive such DPS that you are unable to boost all 10 charges before you pop (assuming you are using non-Navy).


Takes about 40 seconds to burn through 10 charges, right? If it takes more than 40s for a fleet to kill a ship, they obviously don't have alpha and probably won't win. Besides, the first 6-8s are all that really matter anyway, because logistics will kick in by then. About 2 seconds to react and broadcast, about 2 seconds to see the broadcast, and about 4-6 seconds to lock the primaried ship for reps. So let's see, 9800 / 40s * 8s = 1960 HP extra That's less than a single LSE. ASB doesn't make much sense when proper logistics is fielded. LSE makes more sense. ASB makes more sense for frigs without logi support that can get in and out with minimal hits before the 40s expires.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

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