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Bounty, I don't Understand

Author
LazyDeer
US Space Force
Black Rose.
#1 - 2012-07-05 20:18:40 UTC  |  Edited by: LazyDeer
Why is it that I can put a bounty on someone, but I can not specify what ship they are to be kill in?

Why is it that the bounty system works as though "hey I bounty you, but you don't want to lose your main ship so you can just have someone kill you in a lesser ship and split the rewards among each other".

Whats the point of a bounty system if you cant specify what you want such as specific rewards for killing them in certain ship, or certain area's and lastly how many times to kill them?
Morganta
The Greater Goon
#2 - 2012-07-05 20:19:50 UTC
LazyDeer wrote:
Why is it that I can put a bounty on someone, but I can not specify what ship they are to be kill them in?

Why is it that the bounty system works as though "hey I bounty you, but you don't want to lose your main ship so you can just have someone kill you in a lesser ship and split the rewards among each other".

Whats the point of a bounty system if you cant specify what you want such as specific rewards for killing them in certain ship, or certain area's and lastly how many times to kill them?


so... how much did you pay for that guy to pod himself?
Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#3 - 2012-07-05 20:23:16 UTC
I would love to bounty individual ships instead of pods

Not that I'd use it, but it's a cool idea

There should be a rather awesome pic here

LazyDeer
US Space Force
Black Rose.
#4 - 2012-07-05 20:23:35 UTC
i haven't payed anything i was just wondering why i can't specify what i want when i am the one who is making the deal in a sense.
Morganta
The Greater Goon
#5 - 2012-07-05 20:33:20 UTC
LazyDeer wrote:
i haven't payed anything i was just wondering why i can't specify what i want when i am the one who is making the deal in a sense.


ok... so lets play it your way.

guy ganks you you place bounty on a specific ship
is that any ship of that type, or just ship #11356 of that type?
what happens to your bounty if he gets killed by rats or self destructs the ship
what if he sells it?

no... the bounty system wasn't designed for you to pick and choose the degree of your revenge

you bounty on the pilots ship, whatever ship they fly
otherwise all they need to do is switch ships.

but I can see that your real goal is to punish someone by making it prohibitive or dangerous for them to fly a specific ship, so no, that's not going to fly, your bounty gets you nothing but the satisfaction that they lost something.

you don't get to pay 100m to prevent someone from flying a certain type of ship
Afuran
Native Freshfood
Minmatar Republic
#6 - 2012-07-05 20:39:54 UTC
The other stupid thing is to have a target 'Wanted' by concord, yet when you attack them (for concord) in high sec, guess what happens?
Concord spawns - not to help you with that guy who is wanted for a reward, nooooooooo. They spawn to kill you for aggression in high sec!

AWESOME!
LazyDeer
US Space Force
Black Rose.
#7 - 2012-07-05 20:41:13 UTC  |  Edited by: LazyDeer
Morganta wrote:
LazyDeer wrote:
i haven't payed anything i was just wondering why i can't specify what i want when i am the one who is making the deal in a sense.


ok... so lets play it your way.

guy ganks you you place bounty on a specific ship
is that any ship of that type, or just ship #11356 of that type?
what happens to your bounty if he gets killed by rats or self destructs the ship
what if he sells it?

no... the bounty system wasn't designed for you to pick and choose the degree of your revenge

you bounty on the pilots ship, whatever ship they fly
otherwise all they need to do is switch ships.

but I can see that your real goal is to punish someone by making it prohibitive or dangerous for them to fly a specific ship, so no, that's not going to fly, your bounty gets you nothing but the satisfaction that they lost something.

you don't get to pay 100m to prevent someone from flying a certain type of ship


First i wasn't implying that they had to be killed only in that ship. It was a thought of hey a guy killed me in a tengu, I know he owns these ships. Let me put a bounty on him where if he is killed in any of these specific ships they get the reward.

Secondly if he dies to rats well how does the bounty system work now? do they lose there bounty if rats kill them? if not i dont see why i would with this add on to the bounty system.

Third bounty on the pilot, Yes I in no way said do away with the old i just implied that if they fly this ship then hey the bounty comes into affect if you kill them and this way they cant just " switch ships, die and collect the rewards with there buddies"

Lastly this game is all about risk such as hulkageddon going on which does risk or your eyes punish someone caught in a hulk without support in high sec. " you don't get to pay 100m to prevent someone from flying a certain type of ship" when goons are doing it?
Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#8 - 2012-07-05 20:41:26 UTC
"Bounty, I don't understand"

Don't bother, it's broken as it is. Nothing to understand really.
Needs some TLC from CCP.
Fidelium Mortis
Minor Major Miners LLC
#9 - 2012-07-05 20:42:04 UTC
LazyDeer wrote:

What's the point of the bounty system?


Fixed your post for you.

ICRS - Intergalactic Certified Rocket Surgeon

Roll Sizzle Beef
Space Mutiny
#10 - 2012-07-05 20:43:38 UTC
Bounties should be payed out on how much they lost, including clone cost and implants.
You offer a 500m bounty, every time they lose something, the amount equal to ship+pod+implants will be deducted from the overall reward tell they don't have a bounty anymore.

If they lost a shuttle and pod but had 1b in implants, the bounty is payed in full.
If they only lost a shuttle and basic clone with no implants, 496m bounty remains. and so on.
LazyDeer
US Space Force
Black Rose.
#11 - 2012-07-05 20:44:37 UTC  |  Edited by: LazyDeer
Roll Sizzle Beef wrote:
Bounties should be payed out on how much they lost, including clone cost and implants.
You offer a 500m bounty, every time they lose something, the amount equal to ship+pod+implants will be deducted from the overall reward tell they don't have a bounty anymore.

If they lost a shuttle and pod but had 1b in implants, the bounty is payed in full.
If they only lost a shuttle and basic clone with no implants, 496m bounty remains. and so on.


That could be a add on/option to the bounty system as well.
Morganta
The Greater Goon
#12 - 2012-07-05 20:50:58 UTC
LazyDeer wrote:
[quote=Morganta][quote=LazyDeer]

Lastly this game is all about risk such as hulkageddon going on which does risk or your eyes punish someone caught in a hulk without support in high sec. " you don't get to pay 100m to prevent someone from flying a certain type of ship" when goons are doing it?



so you place a 100m bounty on the guys tengu and do what?
wait for someone to kill him?
where's your risk?

you mention Goons (Im betting the real point of your post)
but everyone knows where the goons are, everyone knows the goons are paying bounties for mining barges
everyone who wants to can retaliate against the goons for this, they have risk even if they are not the ones doing the physical ganking.

when you place a bounty on someone's tengu, where is your risk?

people love throwing the word risk around this place, but they all seem to forget it's a two way street
Shameless Avenger
Can Preachers of Kador
#13 - 2012-07-05 20:53:02 UTC
LazyDeer wrote:
Why is it that I can put a bounty on someone, but I can not specify what ship they are to be kill in?

Why is it that the bounty system works as though "hey I bounty you, but you don't want to lose your main ship so you can just have someone kill you in a lesser ship and split the rewards among each other".

Whats the point of a bounty system if you cant specify what you want such as specific rewards for killing them in certain ship, or certain area's and lastly how many times to kill them?


I shall put my coding skillz to work. We gonna need some trusted 3rd party to hold the bounty money until killmail on the correct ship has been api-verified. Doesn't Chribba has something for this already?

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

LazyDeer
US Space Force
Black Rose.
#14 - 2012-07-05 20:56:42 UTC  |  Edited by: LazyDeer
Morganta wrote:
LazyDeer wrote:
[quote=Morganta][quote=LazyDeer]

Lastly this game is all about risk such as hulkageddon going on which does risk or your eyes punish someone caught in a hulk without support in high sec. " you don't get to pay 100m to prevent someone from flying a certain type of ship" when goons are doing it?



so you place a 100m bounty on the guys tengu and do what?
wait for someone to kill him?
where's your risk?

you mention Goons (Im betting the real point of your post)
but everyone knows where the goons are, everyone knows the goons are paying bounties for mining barges
everyone who wants to can retaliate against the goons for this, they have risk even if they are not the ones doing the physical ganking.

when you place a bounty on someone's tengu, where is your risk?

people love throwing the word risk around this place, but they all seem to forget it's a two way street


so you place a 100m bounty on the guys tengu and do what?
wait for someone to kill him? Yes in a sense what do you do with the current bounty system?
where's your risk? i guesss the guy can bounty me or hunt and kill me.
Well were is the risk now with the current bounty system i don't understand your logic.

Secondly the goons were just the first good example to think of.

I really do not understand why you think the current bounty system has risk of there own? I am not saying throw out the old and inport the new. It was just a feature that could be implemented sense no one bounty's or bounty hunts because of the fact that " You can bounty me and I'll just have a friend pod me in a lesser ship and i get your money" where is the sense in that?
Morganta
The Greater Goon
#15 - 2012-07-05 21:06:41 UTC
LazyDeer wrote:
Morganta wrote:
LazyDeer wrote:
[quote=Morganta][quote=LazyDeer]

Lastly this game is all about risk such as hulkageddon going on which does risk or your eyes punish someone caught in a hulk without support in high sec. " you don't get to pay 100m to prevent someone from flying a certain type of ship" when goons are doing it?



so you place a 100m bounty on the guys tengu and do what?
wait for someone to kill him?
where's your risk?

you mention Goons (Im betting the real point of your post)
but everyone knows where the goons are, everyone knows the goons are paying bounties for mining barges
everyone who wants to can retaliate against the goons for this, they have risk even if they are not the ones doing the physical ganking.

when you place a bounty on someone's tengu, where is your risk?

people love throwing the word risk around this place, but they all seem to forget it's a two way street


so you place a 100m bounty on the guys tengu and do what?
wait for someone to kill him? Yes in a sense what do you do with the current bounty system?
where's your risk? i guesss the guy can bounty me or hunt and kill me.
Well were is the risk now with the current bounty system i don't understand your logic.

Secondly the goons were just the first good example to think of.

I really do not understand why you think the current bounty system has risk of there own? I am not saying throw out the old and inport the new. It was just a feature that could be implemented sense no one bounty's or bounty hunts because of the fact that " You can bounty me and I'll just have a friend pod me in a lesser ship and i get your money" where is the sense in that?



point being that the bounty system was not and should not be a mechanism to prevent people from flying a specific class of ship, either you have a bounty or you don't, bounties are not made against objects, they are made against people
strenif
Perkone
Caldari State
#16 - 2012-07-05 21:06:41 UTC
bounty is a broken mechanic. If you put a 100mil bounty on me, I can jump clone into a blank clone, undock, and have my alt pod my main and collect 100mil of your isk and only lose a clone that wasn't worth much. Even if you say only pay out of they lose something of value. If the value of the bounty is near the value of what I would lose I can easily clear the bounty off my head at any time with little to no loss and you still lose 100mil isk. It's like I get to kill you twice.

Don't use the bounty, it dosn't need to be buffed. It needs to be removed from the game. Let players handle revenge themselves.
LazyDeer
US Space Force
Black Rose.
#17 - 2012-07-05 21:11:01 UTC  |  Edited by: LazyDeer
Um what is it doing now? Whats the purpose of the bounty system in the first place? was it not to completely shut down someone from flying period, or add risk for one to fly around to be killed?

Secondly is your clone not an object? can you not just buy more clones?

strenif i am not saying that's not a bad idea but the current state is how? How to get the word out that I want someone killed with in this ship or ships, in the any of these areas or this many times?
Afuran
Native Freshfood
Minmatar Republic
#18 - 2012-07-05 21:12:05 UTC
I read of an improved idea for the bounty system. It's not my idea but I'll try to explain it.

You have a guy who has done something bad. His sec status has dropped below a set level (-2.0 for example) or he has destroyed something of yours and you have kill rights on his ship....

You now have the option to make a contract bounty on the guys ship and/ or pod through the contract system to another player- a bounty hunter! (Or perhaps you make the contract available to a bounty-hunter corporation)

This bounty hunter can accept your contract and attempt to hunt down the target to claim the bounty.

When the contract is accepted, then a 'Wanted' status appears on the hunted character, but only the contract holder has rights to shoot- no matter what the security status of the system is.

Once the contract is finished and the bounty claimed, the kill rights would end. However if they are a criminal (say -2.0 or lower) then anyone else can make a new contract on them.

Perhaps it's not a perfect Bounty system, but it sure as hell is better than the current one.



LazyDeer
US Space Force
Black Rose.
#19 - 2012-07-05 21:16:06 UTC
yea its just something to make where if my mission/ miner/ industrial / guy dies and i want revenge then i can have it on that person in the ship that they killed me in.
Frank Truck
ACME Mineral and Gas
#20 - 2012-07-05 21:16:46 UTC
Copine Callmeknau wrote:
I would love to bounty individual ships instead of pods

Not that I'd use it, but it's a cool idea


It has interesting ramifications
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