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EVE New Citizens Q&A

 
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Noob Exploration Questions

Author
Razgriz Karnet
The Scope
Gallente Federation
#1 - 2012-07-05 17:52:41 UTC
So. I went along and finished most of the tutorial quests with the Agents that teach you how to do EvE. Combat is alright but missions get boring and I'm still to incompetent for PvP and Low-sec. Trading and Mining I find dull and I'm still having a bit of trouble wrapping my head around the manufaturing process.

However, sofar I really like exploration. The gamble of searching in dead space for I-dont-know-what. But in my playing of the game and dealings with other people, I have come up with a few questions that I cant find the answers to (or get to many mixed opinions).

1) What is the practicality and potential profits for Exploration in,
a) PvE
b) PvP
c) Industry / Corperations

2) What is a good ship to use? Sofar I'm using a Catalyst but it seams that the Istar (drone build) looks like the ideal all around exploration vessel.

3) I herd a rumer that if you have to many probes overlapping the same site, you actually get a penalty to the scan accuracy.
Is this true?
If so, at what point do you start to receive this penalty?

Sofar this is a great game tho. Looking forward to swimming in the deep end Big smile
Melted Yeti
Doomheim
#2 - 2012-07-05 18:20:14 UTC
Razgriz Karnet wrote:
So. I went along and finished most of the tutorial quests with the Agents that teach you how to do EvE. Combat is alright but missions get boring and I'm still to incompetent for PvP and Low-sec. Trading and Mining I find dull and I'm still having a bit of trouble wrapping my head around the manufaturing process.

However, sofar I really like exploration. The gamble of searching in dead space for I-dont-know-what. But in my playing of the game and dealings with other people, I have come up with a few questions that I cant find the answers to (or get to many mixed opinions).

1) What is the practicality and potential profits for Exploration in,
a) PvE
b) PvP
c) Industry / Corperations

2) What is a good ship to use? Sofar I'm using a Catalyst but it seams that the Istar (drone build) looks like the ideal all around exploration vessel.

3) I herd a rumer that if you have to many probes overlapping the same site, you actually get a penalty to the scan accuracy.
Is this true?
If so, at what point do you start to receive this penalty?

Sofar this is a great game tho. Looking forward to swimming in the deep end Big smile


Fairly new to exploration myself, but I will answer what I can.

1.
a) There are good profits to be made, but it is completely random, for better luck it is usually best to try low sec or null, but you will have to watch your back.

b) Not sure what you mean here, Exploration is a PvE activity unless you are in low sec or null and either run into another explorer you want to kill, actively scan down an explorer or are scanned down yourself.

c) Again not too sure on what you are asking, I guess the benefits of Exploration for industry would be that you can get some T2 salvage and parts from sites.

2. Not to sure, most people I believe recommend getting into a t3, but if you are mainly scanning in hi-sec you can get away with a lot less. Fly what you can fit and fight in well. The main difference will be that you carry your codebreaker and analyser with you, plus one of your high slots will be used for the probe launcher.

3. Never heard of this, if I scanning down a really tough signature, at least tough for my lower skills, I pull out extra probes, I have never noticed nor heard of a penalty. My scanning always gets better.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2012-07-05 18:41:05 UTC
Razgriz Karnet wrote:
So. I went along and finished most of the tutorial quests with the Agents that teach you how to do EvE. Combat is alright but missions get boring and I'm still to incompetent for PvP and Low-sec. Trading and Mining I find dull and I'm still having a bit of trouble wrapping my head around the manufaturing process.

However, sofar I really like exploration. The gamble of searching in dead space for I-dont-know-what. But in my playing of the game and dealings with other people, I have come up with a few questions that I cant find the answers to (or get to many mixed opinions).

1) What is the practicality and potential profits for Exploration in,
a) PvE
b) PvP
c) Industry / Corperations

2) What is a good ship to use? Sofar I'm using a Catalyst but it seams that the Istar (drone build) looks like the ideal all around exploration vessel.

3) I herd a rumer that if you have to many probes overlapping the same site, you actually get a penalty to the scan accuracy.
Is this true?
If so, at what point do you start to receive this penalty?

Sofar this is a great game tho. Looking forward to swimming in the deep end Big smile


1.) Exploration doesn't make profits into another form of playing. Exploration is just a PvE thing you can do to make ISK from. How you use that ISK is up to you.

Some people use exploration to fund their PvP, the only downside from it is that explorations is like gambling. It's a game of luck and chance, so not a really stable form of income. It can pay off very well on 1 day while the next you find near to nothing.

So I don't understand what you meand with a, b and c options.

2.) Catalyst is okay. For high-sec you could do with a probing frigate (there are a T1 and T2 frigate in each race with bonuses to probing) and then a 2nd ship that does run the site. You scan down a site with your prober, bookmark it, reship in your running ship and clear the site.

Eventually you might want to consider a T3 (Strategic Cruiser) as it's a more all-in-one ship for exploration, though they don't come really cheap and are a bit of skill intensive for new players.

3.) No idea on this one, never heard of it.

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mxzf
Shovel Bros
#4 - 2012-07-05 18:49:12 UTC
1. It depends on what sites you're running and a ton of luck. However, as a newbie, highsec Radar sites will be your best ISK/effort. They can vary a lot in value, but when I was running them they seemed to average somewhere in the 5-10M range per site (YMMV).

2. There are a TON of viable setups to run sites in. However, for a newbie using Gallente ships I would suggest going for the Vexor as your entry-level ship. Once you start moving towards T2 ships, the Ishkur is an amazing highsec explorer (I spent a LONG time flying one) and an Ishtar is about the best Gallente exploration ship there is (though it's overkill for almost all highsec sites).

3. No. The more probes the better, period, that's just how it works. Whoever told you there was a penalty to having multiple probes on a sig was lying to you (there was a time a while ago where too many probes could give misleading results, but that was fixed and there was never a penalty to it).

Have fun exploring, I've spent a long time doing it and find it the most fun PvE in Eve.
Jenn Ymor
Caldari Provisions
Caldari State
#5 - 2012-07-06 16:29:25 UTC  |  Edited by: Jenn Ymor
1a) Already covered by the other posts, you get things to shoot at, and if fate is on your site, you can get some decent cash even in highsec. If you feel you got a hang on it and feel like you could need some adrenaline, you can venture forth into lowsec, and ultimately nullsec, doing sites there.
Potential Use: Growing ammount of isk to spend on shiny ships and expensive items (Best used to blow things up)

1b) You can always use your exploration skills to probe out other players, either by finding the players themselves or by finding the sites they run. Also works the other way 'round, so keep your eyes open in low/null.
Potential Use: Understanding of game mechanics (How do those nasty pirates always find me? / Where do I find that wartarget hiding? / Where can i find some unaware loot pinatas)

1c) Radar and Magnetometric Sites provide items needed by industrialists, corporations who have a manufacturing/research branch could also be interested in those items. Ladar and Grav Sites can be used by miners, location can be sold or given to corp members.
Potential Use: Improves stuff you build, makes you potentially interesting for industrial corps. Also nice starter income

2) This really depends on the sites you want to run, and how much isk you want to invest. the racial scanning frigs are quite good, and with some rigs on it they can boost your scanning strength. Some sites are harder to scan down, and in a combat ship with only a basic probe launcher they can be quite tricky to get to 100%. You can boost that with a sisters core probe laucnher and sister drones, after you got some starter isk of radar sites for example. Get to know your sites, and if needed, change ship. While a probing frig might be able run most radar sites (since they usually got not many if any at all npcs), there are some ded4 combat sites where that frig won't last long, so shipping up might be required. With some probing and combat skills trained to 3/4 a cruiser/bc should be able to run most/all highsec sites there are as a one in all ship. Ishtar works, if you trained for another race, there are viable options as well.

3) I usually try to get the spheres of the probes quite close together, but you shouldn't overlap all of them into one single sphere, that doesn't work so well.

Be aware that highsec scanning has lots of competition, and I mean LOTS. Sites are done quickly, and many won't stop if a site is started, and try to get the nice things first. Competition gets less in low, but risk increases (as it should), it is still worth trying in some cheap fits, as a couple of nice sites might outweight potential losses.
Razgriz Karnet
The Scope
Gallente Federation
#6 - 2012-07-06 17:42:25 UTC
Was exploring last night and hacked a chip that was worth 6.8 mill Big smile (not bad for a noobie) Now I'm hooked.

To reword 1) b and c - I was wondering if there was any practical uses for exploration outside of PvE and it looks like Jenn covered them.

Thankyou all for the posts.
Ione Hawke
Darkness Industries
#7 - 2012-07-07 00:20:04 UTC  |  Edited by: Ione Hawke
Some sites offer special blueprints (faction items/ships/drug production/..) and components for invention (which is required for some t2 production). As you might have guessed, if you want the chance for the jackpot, you need to go to nullsec.

Quote:

3) I herd a rumer that if you have to many probes overlapping the same site, you actually get a penalty to the scan accuracy.
Is this true?
If so, at what point do you start to receive this penalty?



As others mentioned, that's not true and in fact (afaik) it is exactly the other way around: You want as many probes overlapping the signature as you can.
Mara Rinn
Cosmic Goo Convertor
#8 - 2012-07-07 01:02:09 UTC
Razgriz Karnet wrote:
1) What is the practicality and potential profits for Exploration in,
a) PvE
b) PvP
c) Industry / Corperations


In PvP, exploration is extremely useful for finding ships that are "hiding" in a distant location in space (usually referred to as a "safe spot"). A typical use for safe spots is as a place to hide an off-grid booster, or a capital ship that is recharging between jumps.

For industrial corporations, exploration is a way of finding gravimetric sites containing ores that normally don't appear in your local system or constellation. Of course with the perpetual Hulkageddon on at the moment, the ore values are upside-down so it's worth more to mine Scordite in system belts rather than Hedbergite and Hemorphite in gravimetric sites.

Exploration is essential for wormhole corporations, since everything that happens in wormhole space depends on exploration.

Check out the Exploration articles in the Evelopedia for more information.