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WIS/Incarna - What type of Tools would you like to use to control the Content?

First post
Author
Gevlin
Pator Tech School
Minmatar Republic
#21 - 2012-07-04 01:55:43 UTC
In the 1980? I had a side scrolling game called Spy VS Spy based on the MAD Magazine Comic.

It was split screen where you had to go though a building but you could lay taps at the each of the doors. Picking up components though out the level. Your compeditor would be trying to do the same.
There was like 4 Trap types but you could only carry 2 types of disarm kits at any time.

I am seeing the new trend of WIS going that direction but on more of a serious not.

I would hunt down a link to the game if I could find it. But I am on restricted internet. So latter when I have better internet I will find something

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Atrocitus Parallax
Doomheim
#22 - 2012-07-04 02:16:49 UTC
Content creation tools for the community combined with wis and avatar airlock combat wouldnt just change eve, if ccp did it right it would literally change the genre, for the better.
PinkKnife
The Cuddlefish
Ethereal Dawn
#23 - 2012-07-04 03:09:37 UTC
A pickaxe?

In serious note, a fraps like camera recording feature might be neat...
Jett0
Ministry of War
Amarr Empire
#24 - 2012-07-04 05:36:46 UTC
If content-creation is done correctly, I seriously think EVE could blindside the entire MMO industry.

In addition to the Sims, I'd also like to throw out Dungeon Keeper II and Evil Genius as great examples of "modular" content creation (as opposed to less structured environments like Minecraft or Second Life).

Occasionally plays sober

Hermia
HIVE
Memento Moriendo
#25 - 2012-07-04 05:50:47 UTC
Atrocitus Parallax wrote:
Content creation tools for the community combined with wis and avatar airlock combat wouldnt just change eve, if ccp did it right it would literally change the genre, for the better.


Absolutely agree.

Content creation tools is 100% inline with sandbox principles. Its a no brainer to update eve in this way. It will be harder to achieve technically but i feel CCP should take on the hard projects like they have with WiS. It will increase the lifespan of eve dramatically.

As an example: Releasing new ship models each year or redoing ship skins is a false economy because the initial excitement fizzles out faster than a $2 lightbulb. Its very cheap and takes little effort, but you get what you pay for and for eve that means lower year-on-year growth.

Eventually, clicking in space and clicking module buttons will fall below the expectations of people looking for a spaceship game. The method of flying ships in eve has not changed in 10 years and it feels very basic in 2012. WiS gives me hope that maybe it will extend to the Ship Bridge and we have mates for crew members. Infinitely more cool.

Do the HARD projects CCP.
Serpensor
Affluence Industries
#26 - 2012-07-04 06:09:57 UTC
What I would personally like to do is the following:

1. Have some sort of level designer tool that would allow me to create the inside of my ship. Even if nobody else could come in my ship, at least I could walk around inside of it. I know there a lot of folks who don't give a lick about being able to do this, but I personally have always wanted it. The lack of this feature takes away from my sense of immersion in the game.

2. I want to be able to post my interior ship designs on some sort of website (maybe an EVE marketplace) for others to download and enjoy. ...and I would like to download the designs of others.

There are many artistically talented EVE players out there and I'm confident that a crowdsourced style of content creation would be a huge boon to the game. ...as long as CCP can somehow keep things shaped like penises to a minimum.

The same could be done for POSs.
Serpensor
Affluence Industries
#27 - 2012-07-04 06:19:58 UTC
Would it be realistic to assume that if CCP provided some sort of easy to use level designer tool that the player base could come up with interesting Station interiors and things to do inside the Stations?

Player created EVE Vegas stations, gladiator arenas, brothels, market hubs, pirate bases, mortuaries, faction warfare outposts, and the list goes on...
Photon Ceray
Palmyra Universal Enterprise
#28 - 2012-07-04 14:03:47 UTC
I have no strong opinion of what i saw in the presentation yet. however, wouldn't that be recycled sci-fi fps material?

same thing like most other games, even w.o.w. go into location X, find items ABC if you're lucky you get bonus item D, go back, rinse and repeat.

if ccp wants to develop avatar gameplay then i suggest it should be original like the concept of eve itself.

yet before they develop adventure and combat gameplay, i still believe that the social aspect would be very important, but not as a platform for micro transactions! personalized corporation quarters are one example.

think of it as a high level of sims gameplay that gives players ownership of something tangible!


Acot Voth
State War Academy
Caldari State
#29 - 2012-07-04 14:11:47 UTC  |  Edited by: Acot Voth
Gevlin
Pator Tech School
Minmatar Republic
#30 - 2012-07-05 13:29:00 UTC
It would be nice to use a dungeon creator to make the interior of a ship.
then populate it

Can be done with out causing a TTP Issue (time to Penis)
Would the tools to great this be a big issue
Because yes I would love to build the interior of my ship

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

CCP Bayesian
#31 - 2012-07-05 15:35:44 UTC
Where there is a will there is a TTP! Smile

EVE Software Engineer Team Space Glitter

Aryth
University of Caille
Gallente Federation
#32 - 2012-07-05 16:48:37 UTC
CCP Bayesian wrote:
Gevlin wrote:
Well Second life is a sand box...with out frame work.

IN order to have a sand box you have to give Players set tools to modify their environment to effect others.
FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.

With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.

There are countless Niches a person can fill out. Depending on what they want to specialize in.

Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.

What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great.
Tool that would modify the world around them to make life better for you or worse for your opponents.

Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.

Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying “I was Here, either short or long term” Same thing with Star wars.

Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.

I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)

Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)

So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY!


Actually I thought people were talking about a Second Life Lite concept. I certainly think this has some validity in player run establishments and even in making use of these abandoned structures particularly if exploring deeply into them required a logistics chain and the like.

The stuff you are talking about with more choices and thus more emergence in the gameplay type we've prototyped is exactly what we are looking at and pertains directly to the WiS thread. The locking people in a room and flooding it with radiation is actually a choice we already support in the prototype.


Oh my. If you give me a avatar torture simulator in EVE this might just be the best game of all time.

PS, let us build a CUBE (the movie) type environment where people can run the gauntlet of gory deaths.

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Luc Arbosa
Pator Tech School
Minmatar Republic
#33 - 2012-07-05 16:52:20 UTC
CCP Bayesian wrote:
Where there is a will there is a TTP! Smile


I think TTP for your own level design is however long it takes to build out the interior of a Thorax. Big smile

On a side note, leaving your starship and exploring seems at odds with the never-leave-your-capsule mindset of capsuleers, so for backstory it could be better to have some sort of inventory item of red shirts which you use for exploration. If you lose your avatar then your item is gone, so having replacements would be key.

Different races could have different types available to them -- Amarr use slaves, which are cheap but contraband outside Amarr space, Gallente use drones, Min/Caldari use people.
CCP Bayesian
#34 - 2012-07-05 16:58:11 UTC  |  Edited by: CCP Bayesian
Aryth wrote:
PS, let us build a CUBE (the movie) type environment where people can run the gauntlet of gory deaths.


A mash-up of CUBE with Portal/D-Generation and The Running Man would be pretty damn epic!

EVE Software Engineer Team Space Glitter

Gilbaron
The Scope
Gallente Federation
#35 - 2012-07-05 18:08:43 UTC  |  Edited by: Gilbaron
source filmmaker and steam workshop for eve plx
Ishtanchuk Fazmarai
#36 - 2012-07-05 20:55:48 UTC
CCP Bayesian wrote:
Ishtanchuk Fazmarai wrote:
What do they mean by "tools to have more control over content"?

I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum?

CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... Question


My comment came from the back of a series of posts but the one that most succinctly sums it up was this:
Itis Zhellin wrote:
Yeah, we have a sandbox but no tools to play with the sand. I have the feeling that the devs are waisting precious time doing worthless thing instead of let the community to build the game they want.

The community can do amazing stuff if they are provided with tools, much better than any developer. See as an example any game that let the community to mod and build the game. Minecraft, TES or maybe a better example in ArmA where the devs spent years by building the perfect army simulator until a lonely dude extracted the whole content, put some zombies in and a knife in the player hand and so made one the most popular mod ever. It's amazing to see how many bought an old and outdated game only because this mod whilst the developers did nothing to improve the cash flow.

WiS should be a priority as role playing a ship in space and right click on everything is getting very outdated. And then give us some proper tools to play with the sand. Let us customize our ship, weapons, station and the world around us. Even let us to build our custom ships so if I'm a pirate or a wealthy industrialist I don't have to fly the same ship as many thousands do.


I don't know what you guys were talking about in general but it seems like you think some world building/content creation tools would be something you'd like to have. Since it's not directly related to the WiS thread I though it'd be good to split that discussion off somewhere else so thanks everyone for doing that. Smile


(Thank God for a functional search button...)

I already summarized it from a "what if" POV here:


Indahamwar Fazmarai wrote:
Is EVE online about creating your own T-shirt, a jumpsuit or a wedding gown? Is it not?

What is a "sandbox"?

Human avatars can be very art intensive. Imagine what if people wanted to have their own station, their own house, or they wanted to go to a holiday resort in a tropical planet.

Imagine if people started feeling that EVE is an actual Sci-fi universe, which they can shape in the cosmetic details, w/o touching the Holy Cow of the griefing for free mechanics of FiS.

Imagine that people started building an universe in EVE, rather than destroy it. imagine if 1,000,000 people paid EVE subscription to build a home and break from the grim dystopia.

Would EVE be the same? Better? Worst? Just different?

What is EVE about? About how people sucks and EVE players suck twice? Or is it about freedom to be a different person, an immortal demigod roaming the stars for profit and a Goal...? YOUR goal, not CCP's, the Goons', nullsec's not anyone else's Goal...


You see, i like this game enough to play it for over three years, but i don't really like the maintream of it, and would like to see it grow in different directions rather than "more of the same".

Roses are red / Violets are blue / I am an Alpha / And so it's you

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