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Highsec vs 0.0 - enough is enough, time to add some risk to the real carebears!

Author
TotalCareBear
Doomheim
#21 - 2012-07-05 15:32:57 UTC
Richard Desturned wrote:
TotalCareBear wrote:
Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.


the game mechanics allow me to shoot literally anybody i want in nullsec without some arbitrary time window in which I have to kill them before I'm popped by ridiculously overpowered peacekeepers

ergo, nullsec is actually risky


1. Goons mine 0.0 in hulks.

2. Neutral/red jumps into system.

3. Goons warp to pos/ss/station.

What is the counter?

In 0.0 you can use local for 100% perfect defense, in highsec you cannot.

Keep telling yourself stories about arbitrary time windows, fact is 0.0 hulk safer than in highsec.
baltec1
Bat Country
Pandemic Horde
#22 - 2012-07-05 15:33:08 UTC
Varesk wrote:
baltec1 wrote:
OP thinks the NC is still aroundLol



He typed NC. There is dot in the OP.


So there is, my bad. But OP is still a daft one.
Cloned S0ul
POCKOCMOC Inc.
#23 - 2012-07-05 15:33:22 UTC
Nullbears hate Highsecbears and vice versa this is true competition.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#24 - 2012-07-05 15:33:48 UTC
nullseccers die less while making isk because they realized long ago that the winning strategy in eve is to avoid getting tackled, rather than being complacent because the peacekeepers will kill anybody who does so much as activate a target painter on you

npc alts have no opinions worth consideration

Richard Desturned
Royal Amarr Institute
Amarr Empire
#25 - 2012-07-05 15:34:30 UTC
TotalCareBear wrote:
1. Goons mine 0.0 in hulks.

2. Neutral/red jumps into system.

3. Goons warp to pos/ss/station.

What is the counter?

In 0.0 you can use local for 100% perfect defense, in highsec you cannot.

Keep telling yourself stories about arbitrary time windows, fact is 0.0 hulk safer than in highsec.


the counter is to log off a bomber in their grav anom since, well, hulks don't have great align time

npc alts have no opinions worth consideration

TotalCareBear
Doomheim
#26 - 2012-07-05 15:35:06 UTC
Bootleg Jack wrote:
TotalCareBear wrote:
Richard Desturned wrote:
Bootleg Jack wrote:
Richard Desturned wrote:
another NPC corp poster regales us with his well-informed and unbiased insights on nullsec


another nullbear with nothing usefull to say


i do love it when hisec miners talk about "nullbears"

i wonder, what defines a "nullbear"


Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.


players who are unable to A L I G N and S C A N P


Remove local from game and 0.0 bears have to use A L I G N and S C A N, too!
Nostradamouse Riraille
S.M.U.G.G.L.E.
#27 - 2012-07-05 15:37:30 UTC
*Looks at post...

I'll go crawl back in my wormhole...
Richard Desturned
Royal Amarr Institute
Amarr Empire
#28 - 2012-07-05 15:39:06 UTC
TotalCareBear wrote:
Remove local from game and 0.0 bears have to use A L I G N and S C A N, too!


protip: they already do

not that you'd know since you've never left hisec

npc alts have no opinions worth consideration

baltec1
Bat Country
Pandemic Horde
#29 - 2012-07-05 15:39:43 UTC
TotalCareBear wrote:


Remove local from game and 0.0 bears have to use A L I G N and S C A N, too!


I already do. Because, unlike in high sec, that neutral in local is not a nice guy.
Akirei Scytale
Okami Syndicate
#30 - 2012-07-05 15:40:28 UTC
Richard Desturned wrote:
TotalCareBear wrote:
Remove local from game and 0.0 bears have to use A L I G N and S C A N, too!


protip: they already do

not that you'd know since you've never left hisec


Was gonna say this.

Align and scan is the bread and butter of nullsec.
Katja Faith
Doomheim
#31 - 2012-07-05 15:41:54 UTC
Richard Desturned wrote:
TotalCareBear wrote:
Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.


the game mechanics allow me to shoot literally anybody i want in nullsec without some arbitrary time window in which I have to kill them before I'm popped by ridiculously overpowered peacekeepers

ergo, nullsec is actually risky


Admit it, you were drunk when you posted this. Go on, we all see how you MUST have been drunk.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#32 - 2012-07-05 15:44:06 UTC
Katja Faith wrote:
Richard Desturned wrote:
TotalCareBear wrote:
Someone, who smackstalks highsec players, yet wants the "sandbox" to be sized to their needs and doing that while game mechanics prevent risk in 0.0.


the game mechanics allow me to shoot literally anybody i want in nullsec without some arbitrary time window in which I have to kill them before I'm popped by ridiculously overpowered peacekeepers

ergo, nullsec is actually risky


Admit it, you were drunk when you posted this. Go on, we all see how you MUST have been drunk.


call me when people actually bother to suicide gank, say, a t2 fit tengu in highsec simply for no reason other than "we felt like it"

hisec is literally only risky if you're dumb and fly around in a loot pinata or if you mine in a hulk during an event based on suicide ganking hulks

npc alts have no opinions worth consideration

Copine Callmeknau
Dirty Vagrants
Intergalactic Space Hobos
#33 - 2012-07-05 15:44:21 UTC
Richard Desturned wrote:
nullseccers die less while making isk because they realized long ago that the winning strategy in eve is to avoid getting tackled, rather than being complacent because the peacekeepers will kill anybody who does so much as activate a target painter on you

Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance

But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot.
You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.

NOT that I'm saying hisec should be buffed or that local should be removed from null (removing local is a gamebreakingly terrible idea)

I'd like to see it's usefulness mitigated in some way though, maybe something as simple as a 30sec delay before someone appears in local after jumping into system. (meaning I guess that if you jump into a system and jump out before 30sec is up you never appear at all)

Nothing too drastic, just something that means someone ratting in a nullsec hub with 100 blues in local and an intel channel isn't essentially invulnerable.

There should be a rather awesome pic here

Richard Desturned
Royal Amarr Institute
Amarr Empire
#34 - 2012-07-05 15:48:04 UTC
Copine Callmeknau wrote:
Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance

But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot.
You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.


you can most certainly avoid getting tackled in hisec

hint: those flashy red catalysts are not warping into the belt to join you in mining

Copine Callmeknau wrote:
NOT that I'm saying hisec should be buffed or that local should be removed from null (removing local is a gamebreakingly terrible idea)

I'd like to see it's usefulness mitigated in some way though, maybe something as simple as a 30sec delay before someone appears in local after jumping into system. (meaning I guess that if you jump into a system and jump out before 30sec is up you never appear at all)


what I'd like to see to placate some of the whiners (and add a meaningful change of sorts) is your appearance in local being based on when you decloak after jumping in, to give you a slight advantage in being able to dscan and such before decloaking and appearing in local

Copine Callmeknau wrote:
Nothing too drastic, just something that means someone ratting in a nullsec hub with 100 blues in local and an intel channel isn't essentially invulnerable.


the fact that you think that anybody in their right mind would rat in a nullsec hub with 100 blues in local sorely shows that you've never actually lived in nullsec

npc alts have no opinions worth consideration

Lapine Davion
Outer Ring Applied Logistics
#35 - 2012-07-05 15:49:50 UTC
Richard Desturned wrote:
Alaya Carrier wrote:
Richard Desturned wrote:
another NPC corp poster regales us with his well-informed and unbiased insights on nullsec


His ideas might be very dumb, but they are not dumber than most 0.0 dwellers ideas.


tell me the dumb ideas that normally come from 0.0 dwellers


You're a nullsec dweller, you should know. The last dumb idea I had was to rebuy the GTA series on Steam.

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#36 - 2012-07-05 15:52:34 UTC
If you think that nullsec is safer than highsec you're completely ignoring the actual statistics that prove how blatantly wrong you are.
baltec1
Bat Country
Pandemic Horde
#37 - 2012-07-05 15:53:05 UTC
Copine Callmeknau wrote:
Richard Desturned wrote:
nullseccers die less while making isk because they realized long ago that the winning strategy in eve is to avoid getting tackled, rather than being complacent because the peacekeepers will kill anybody who does so much as activate a target painter on you

Yup, there's nothing wrong with that. In fact if I had people just hanging around in belts until they got killed I'd be podding them myself and have them booted from alliance

But this capability of avoiding tackle is really the reason that nullsec is safer for any halfway intelligent player or bot.
You can use local to easily spot your enemy and be safely docked before they even have you scanned. Can't do that in hisec.



I can stop all the ratting and mining in a 0.0 system using a cloaking badger. Thats how safe 0.0 is.
Kuehnelt
Devoid Privateering
#38 - 2012-07-05 15:53:14 UTC
Richard Desturned wrote:
i do love it when hisec miners talk about "nullbears"

i wonder, what defines a "nullbear"


A 'nullbear' is a creature that posts about AFK cloaking.
Cloned S0ul
POCKOCMOC Inc.
#39 - 2012-07-05 15:53:19 UTC  |  Edited by: Cloned S0ul
CCP got plan to add emergency warp out button 100km - 150km directly to open space , so dont wory about align and scan in future, win for miners in hi sec, and null raters.
TotalCareBear
Doomheim
#40 - 2012-07-05 15:53:26 UTC
Richard Desturned wrote:
TotalCareBear wrote:
1. Goons mine 0.0 in hulks.

2. Neutral/red jumps into system.

3. Goons warp to pos/ss/station.

What is the counter?

In 0.0 you can use local for 100% perfect defense, in highsec you cannot.

Keep telling yourself stories about arbitrary time windows, fact is 0.0 hulk safer than in highsec.


the counter is to log off a bomber in their grav anom since, well, hulks don't have great align time


I keep reading about "align mining", surely goons could learn this neat trick as well.

Also, from the time you show up in local when logging in(assuming perfect positioning), to the point where you can actually get a lock+point on is more like 30s. Hulks do align to warp 30 s.