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L4 Amarr Ships

Author
Malnus Ishmuru
Shiv Wreckoning
Solyaris Chtonium
#1 - 2012-07-02 20:27:59 UTC  |  Edited by: Malnus Ishmuru
I do L4 missions in Calderi space, but I'm looking for a good Amarr ship to do them in... Lately I've been running them in a Legion, but looking for a change of pace. I've wanted an Abby, but I can't seem to find a way at all to get them cap stable, or anywhere close for that matter, and the fitting on my Legion, I get hurt to bad I have to warp out... Any feedback would be appreciated =D

EDIT: Also, my budget would 600m... Something that I could reasonably fit within the price range would be perfect! Also something to look for, for a future goal would be great!
Chainsaw Plankton
FaDoyToy
#2 - 2012-07-02 21:08:20 UTC
for that budget I'd say either mega beam abaddon, or mega pulse navy apoc. the apoc is probably a bit more low skill friendly as it has a huge base cap. bit better skills I think the abaddon takes the lead, but once you can use t2 large guns the apoc probably goes in front again with scorch. and if I remember right trying to stick mega beam IIs on the abaddon causes fitting issues.

as for future goal nightmare/paladin!

@ChainsawPlankto on twitter

Zhilia Mann
Tide Way Out Productions
#3 - 2012-07-02 21:54:03 UTC
NApoc:

https://forums.eveonline.com/default.aspx?g=posts&t=119507

Abbadon:

https://forums.eveonline.com/default.aspx?g=posts&t=123756&find=unread

NGeddon could also work as it can actually do kinetic damage (sentry drones), which is kind of important considering how often you likely draw missions against Guristas. Legion definitely isn't the way to go.
CorInaXeraL
The Dresdeneers
#4 - 2012-07-02 21:54:29 UTC
T2 Tachs are what give the Abby trouble. I don't recall having issues with fitting Mega Pulse 2's.

I'd say, before jumping to Amarr, make sure your mission targets aren't heavy on the EM/Therm damage resists. If they are, no amount of Amarrian technology will get you through without beating your head on the wall.

For making the Abby cap-stable, you'll need strong supporting skills for the capacitor, fit CCC rigs, and give up a couple mids to Cap Rechargers. Leave the lows to Tank and Damage mods, and fill remaining mids with utility if you're already at stable. I'll dig around for a few builds, the ones I seem to remember were pretty standard.

Highs:
MPL2's (Scorch)

Mids:
1* Tracking Comp 2
2* Cap Rechargers
1*AB or SB if you don't care about speed. 3rd Cap Recharger if you need it.

Lows:
1 LAR2
2 Heat Sink2
2 EANM
1 DCU
1 Fill your own slot. Can also do a cap-flux coil if needed

Rigs:
3*CCCs (You can trim down 1 and alter to another type if your recharging is suitable)


I'd have to go tinker around to see what sort of fitting this required. If your Power Grid is an issue, you might need to use the 'utility' low slot for an RCU.
Malnus Ishmuru
Shiv Wreckoning
Solyaris Chtonium
#5 - 2012-07-02 21:55:25 UTC
Chainsaw Plankton wrote:
for that budget I'd say either mega beam abaddon, or mega pulse navy apoc. the apoc is probably a bit more low skill friendly as it has a huge base cap. bit better skills I think the abaddon takes the lead, but once you can use t2 large guns the apoc probably goes in front again with scorch. and if I remember right trying to stick mega beam IIs on the abaddon causes fitting issues.

as for future goal nightmare/paladin!

Happen to have a good Abaddon fit? I can't find any good ones that aren't outdated as hell...
drdxie
#6 - 2012-07-02 22:17:53 UTC
APOC is far easier to mission with. I don't have my fit with me, but I did find using mission specific hardeners worked better than the EANM's. I also use mega pulse otherwise the fit is very tight. NM however is the way to go Lol

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Daniel Plain
Doomheim
#7 - 2012-07-02 22:36:35 UTC
why would you want to mission in caldari space with an amarr boat?

I should buy an Ishtar.

Zhilia Mann
Tide Way Out Productions
#8 - 2012-07-02 23:44:58 UTC
Malnus Ishmuru wrote:
Happen to have a good Abaddon fit? I can't find any good ones that aren't outdated as hell...


Have T2 pulses? Might want to try this:

[Abaddon, T2]
Heat Sink II
Heat Sink II
Imperial Navy Heat Sink
Imperial Navy Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Heavy Capacitor Booster II, Cap Booster 800

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Energy Discharge Elutriation II
Large Energy Discharge Elutriation II
Large Auxiliary Nano Pump I


Hobgoblin II x5

Otherwise follow the link I posted above. Lili's tach fit is interesting.
OMGxxxOMG
Shadow Legion X
Seriously Suspicious
#9 - 2012-07-03 02:04:13 UTC
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL
sabre906
The Scope
Gallente Federation
#10 - 2012-07-03 03:00:50 UTC
OMGxxxOMG wrote:
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL


Use sentries instead of heavies. Also N Geddon has one more low for the winner 8 low layout, plus the same number of mids (4), packs almost 1.3k dps with good drone skills, while costing only around 50 mil more than the Abaddon. It's a flat out better carebear boat than Abaddon, N. Apoc, or any other Amar BS in every aspect, including value.
Chainsaw Plankton
FaDoyToy
#11 - 2012-07-03 04:56:31 UTC
OMGxxxOMG wrote:
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL


I probably spend more time in amarr boats than any other in caldari space... tons of blood/sansha/merc/drone/EoM missions.

not to mention Guristas extra/The assault can both be blitzed and you don't spend a whole lot of time shooting guristas, Guristas spies/Intercept the saboteurs are mostly small crap and on small crap it doesn't matter much what you shoot with them. duo of death only has 2 ships.

angels extra is probably the biggest problem. worlds collide might be a bit slow, and I can't remember the last time I did vengeance in an amarr boat (but then again it has a lot of small stuff, I'm running one right now and Rachen seems to be going down with 2 guns on my paladin, which is right around 500 dps with IN Multi, although it is taking a while, and kill confirmed!)

start: [ 2012.07.03 04:10:31 ] (combat) Your Tachyon Beam Laser II lightly hits Rachen Mysuna, doing 365.3 damage.
end: [ 2012.07.03 04:16:10 ] (combat) Your Tachyon Beam Laser II places an excellent hit on Rachen Mysuna, inflicting 639.0 damage.


this is how I flew the abaddon with med skills. depending on how you feel about cap stability you can drop a cap recharger for something else and still be mostly stable, and/or get cap implants they will help. I like beams just so you can get the extra range you can't get with pulse I find a lot of mission action happens over 50km. with t1 guns inside about 30km the pulse apoc will win. if you know you will be fighting angels or mercs or something short range might make sense to swap to a megapulse fit. on most ships I like cap injector setups but DAMN the abaddon eats a ton of cap. it does need a lot to get stable, and one cap mod tends to be the difference between ~3m of cap and perma run at 50%

[Abaddon, Beams pve]
Large Armor Repairer II
Heat Sink II
Heat Sink II
Capacitor Power Relay II
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L
Mega Modulated Energy Beam I, Imperial Navy Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#12 - 2012-07-03 04:59:02 UTC
and dammit, forgot the navy geddon exists! could probably do some awesome fits with that too.

@ChainsawPlankto on twitter

Frank Doberman
7th Church of the Apocalyptic Lawnmower
#13 - 2012-07-04 21:33:07 UTC  |  Edited by: Frank Doberman
sabre906 wrote:
OMGxxxOMG wrote:
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL


Use sentries instead of heavies. Also N Geddon has one more low for the winner 8 low layout, plus the same number of mids (4), packs almost 1.3k dps with good drone skills, while costing only around 50 mil more than the Abaddon. It's a flat out better carebear boat than Abaddon, N. Apoc, or any other Amar BS in every aspect, including value.


Prefer the Navy Apoc's utility to the Navy Geddon's ability to carry unbonused sentries. NavPoc's range bonus is key. Regardless of raw DPS numbers (and it's no slouch, even in comparison to the highest DPS BS), it's a simple matter to hit mission rats at ranges of 90km with Megapulse II and Scorch. All that extra time you spend AB'ing in the other boats is time you spend actually applying DPS and completing your mission more quickly in a NavPoc.

NP dishes out 700 DPS at 80-90km, with conflag + Drones it's nearer 1000DPS at 30-35km. Using a similar fit Geddon you're AB'ing for an eternity to get into range to dish that out, even with the Sentries.

I've used every Amarr BS excepting the Paladin for lvl 4's, and nothing gets through them as quickly or efficiently as the NavPoc. Not even the Nav Geddon, and I even suspect the Pally is actually slower at simple killing, even though it will save you time due to the tractoring and salvage.

Abba is severely hampered as a Lvl 4 boat because of its inherent issues with cap stability or near stability. Yes, you can make it cap stable with decent skills, but then the user friendliness suffers due to having to compromise in order to achieve this. The resist bonus is nice, but then if you want to try and stick beams on it for long range damage protection you have to make sacrifices elsewhere which again compromise tank or mobility. You can stick Megapulse on it, but then NavPoc, Apoc, and both Geddons do MegaPulse lvl 4's better so why bother?.

Overall, my preference for an Amarr mission BS is

1. NavPoc.
2 = Apoc, Nav Geddon
3. Geddon (for certain missions where the rats are all sub-50km).
4. Forget it and go get a Domi instead.

Your point about cost is of course perfectly valid, but in terms of what is the most efficient no, NavPoc is ultimately a more proficient lvl 4 boat.
Astald Ohtar
Royal Amarr Institute
Amarr Empire
#14 - 2012-07-05 13:19:36 UTC
Stick some HAMs on your legion , why do you want to shoot guristats with EM?
sabre906
The Scope
Gallente Federation
#15 - 2012-07-05 17:01:37 UTC
Frank Doberman wrote:
sabre906 wrote:
OMGxxxOMG wrote:
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL


Use sentries instead of heavies. Also N Geddon has one more low for the winner 8 low layout, plus the same number of mids (4), packs almost 1.3k dps with good drone skills, while costing only around 50 mil more than the Abaddon. It's a flat out better carebear boat than Abaddon, N. Apoc, or any other Amar BS in every aspect, including value.


Prefer the Navy Apoc's utility to the Navy Geddon's ability to carry unbonused sentries. NavPoc's range bonus is key. Regardless of raw DPS numbers (and it's no slouch, even in comparison to the highest DPS BS), it's a simple matter to hit mission rats at ranges of 90km with Megapulse II and Scorch. All that extra time you spend AB'ing in the other boats is time you spend actually applying DPS and completing your mission more quickly in a NavPoc.

NP dishes out 700 DPS at 80-90km, with conflag + Drones it's nearer 1000DPS at 30-35km. Using a similar fit Geddon you're AB'ing for an eternity to get into range to dish that out, even with the Sentries.

I've used every Amarr BS excepting the Paladin for lvl 4's, and nothing gets through them as quickly or efficiently as the NavPoc. Not even the Nav Geddon, and I even suspect the Pally is actually slower at simple killing, even though it will save you time due to the tractoring and salvage.

Abba is severely hampered as a Lvl 4 boat because of its inherent issues with cap stability or near stability. Yes, you can make it cap stable with decent skills, but then the user friendliness suffers due to having to compromise in order to achieve this. The resist bonus is nice, but then if you want to try and stick beams on it for long range damage protection you have to make sacrifices elsewhere which again compromise tank or mobility. You can stick Megapulse on it, but then NavPoc, Apoc, and both Geddons do MegaPulse lvl 4's better so why bother?.

Overall, my preference for an Amarr mission BS is

1. NavPoc.
2 = Apoc, Nav Geddon
3. Geddon (for certain missions where the rats are all sub-50km).
4. Forget it and go get a Domi instead.

Your point about cost is of course perfectly valid, but in terms of what is the most efficient no, NavPoc is ultimately a more proficient lvl 4 boat.


You do realize that apoc doesn't have a dps bonus, right?

Even with Scorch and lower dmg long range Amar sentries to match, N. geddon still do
-1.1k dps at 65km

Compared to N. Apoc's
-700 dps at 80km, or
-1k dps at 30km with Conflag and drones

25% rop bonus translates to an actual 33% increase in dps.
Lacking 50% drone bonus means the drones still do 2/3 of dps they do out of a domi.

You're trading a lot of dps for 37.5% extra range, whose usefulness is situational.
Sharise Dragonstar
Big Strong
#16 - 2012-07-05 20:33:41 UTC
This is the abaddon setup I use. It is cap stable but I do have good cap skills but no implants needed.

8x Mega Modulated Pulse Energy Beam

3x Cap Recharger 2
1x Tracking Computer 2

1x Imperial Navy Large Armour Repairer
2x Heat Sink 2
3x Mission Suitable Hardeners
1x Power Capacitor Relay 2

3x Capacitor Control Rigs 1

DPS with Imperial Navy Multi...740 not including drones (30k Range)
DPS with Imperial Navy Ultra...555 not including drones (50k Range)

Frank Doberman
7th Church of the Apocalyptic Lawnmower
#17 - 2012-07-05 21:25:47 UTC  |  Edited by: Frank Doberman
sabre906 wrote:
Frank Doberman wrote:
sabre906 wrote:
OMGxxxOMG wrote:
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL


Use sentries instead of heavies. Also N Geddon has one more low for the winner 8 low layout, plus the same number of mids (4), packs almost 1.3k dps with good drone skills, while costing only around 50 mil more than the Abaddon. It's a flat out better carebear boat than Abaddon, N. Apoc, or any other Amar BS in every aspect, including value.


Prefer the Navy Apoc's utility to the Navy Geddon's ability to carry unbonused sentries. NavPoc's range bonus is key. Regardless of raw DPS numbers (and it's no slouch, even in comparison to the highest DPS BS), it's a simple matter to hit mission rats at ranges of 90km with Megapulse II and Scorch. All that extra time you spend AB'ing in the other boats is time you spend actually applying DPS and completing your mission more quickly in a NavPoc.

NP dishes out 700 DPS at 80-90km, with conflag + Drones it's nearer 1000DPS at 30-35km. Using a similar fit Geddon you're AB'ing for an eternity to get into range to dish that out, even with the Sentries.

I've used every Amarr BS excepting the Paladin for lvl 4's, and nothing gets through them as quickly or efficiently as the NavPoc. Not even the Nav Geddon, and I even suspect the Pally is actually slower at simple killing, even though it will save you time due to the tractoring and salvage.

Abba is severely hampered as a Lvl 4 boat because of its inherent issues with cap stability or near stability. Yes, you can make it cap stable with decent skills, but then the user friendliness suffers due to having to compromise in order to achieve this. The resist bonus is nice, but then if you want to try and stick beams on it for long range damage protection you have to make sacrifices elsewhere which again compromise tank or mobility. You can stick Megapulse on it, but then NavPoc, Apoc, and both Geddons do MegaPulse lvl 4's better so why bother?.

Overall, my preference for an Amarr mission BS is

1. NavPoc.
2 = Apoc, Nav Geddon
3. Geddon (for certain missions where the rats are all sub-50km).
4. Forget it and go get a Domi instead.

Your point about cost is of course perfectly valid, but in terms of what is the most efficient no, NavPoc is ultimately a more proficient lvl 4 boat.


You do realize that apoc doesn't have a dps bonus, right?

Even with Scorch and lower dmg long range Amar sentries to match, N. geddon still do
-1.1k dps at 65km

Compared to N. Apoc's
-700 dps at 80km, or
-1k dps at 30km with Conflag and drones

25% rop bonus translates to an actual 33% increase in dps.
Lacking 50% drone bonus means the drones still do 2/3 of dps they do out of a domi.

You're trading a lot of dps for 37.5% extra range, whose usefulness is situational.


Yep, even with no DPS bonus it's still a better mission boat simply due to it's flexibility and superior range.

Again, while you're AB'ing towards that wave which spawns anywhere from 70-110km away in your Geddon, or waiting for them to come into range, NavPoc is already killing them.

It's not the fastest Amarr boat for ALL lvl 4 missions, but IMO it's superior in any mission with rats at extreme range, and at least the equal to any other Amarr BS in most missions with exclusively shorter range targets, ergo, over the entire range of missions it's the best lvl 4 Amarr boat, certainly the most user friendly.


The massive cap on the Apoc class means you don't have to concern yourself so much with bells and whistles to prevent your cap emptying itself practically as soon as you switch on those lasers, so, it's perfectly possible to fit an Apoc class with AB, tracking comp, enough tank to deal with any lvl 4, spend two rig slots on Energy Wep rigs, and still have the thing in a Cap positive state. It's the extra flexibility over boats which practically demand 3x CCC rigs which makes the NavPoc.
sabre906
The Scope
Gallente Federation
#18 - 2012-07-05 21:59:50 UTC
Frank Doberman wrote:
sabre906 wrote:
Frank Doberman wrote:
sabre906 wrote:
OMGxxxOMG wrote:
This one is easy.

Dont fly amarr ships if you mission in caldari space. They are just bad. Go to amarr space. Limitation to EM/T dmg is just very very bad versus guristas.

But best choice is prolly navy geddon since you can get decent DPS from heavy drones.

GL


Use sentries instead of heavies. Also N Geddon has one more low for the winner 8 low layout, plus the same number of mids (4), packs almost 1.3k dps with good drone skills, while costing only around 50 mil more than the Abaddon. It's a flat out better carebear boat than Abaddon, N. Apoc, or any other Amar BS in every aspect, including value.


Prefer the Navy Apoc's utility to the Navy Geddon's ability to carry unbonused sentries. NavPoc's range bonus is key. Regardless of raw DPS numbers (and it's no slouch, even in comparison to the highest DPS BS), it's a simple matter to hit mission rats at ranges of 90km with Megapulse II and Scorch. All that extra time you spend AB'ing in the other boats is time you spend actually applying DPS and completing your mission more quickly in a NavPoc.

NP dishes out 700 DPS at 80-90km, with conflag + Drones it's nearer 1000DPS at 30-35km. Using a similar fit Geddon you're AB'ing for an eternity to get into range to dish that out, even with the Sentries.

I've used every Amarr BS excepting the Paladin for lvl 4's, and nothing gets through them as quickly or efficiently as the NavPoc. Not even the Nav Geddon, and I even suspect the Pally is actually slower at simple killing, even though it will save you time due to the tractoring and salvage.

Abba is severely hampered as a Lvl 4 boat because of its inherent issues with cap stability or near stability. Yes, you can make it cap stable with decent skills, but then the user friendliness suffers due to having to compromise in order to achieve this. The resist bonus is nice, but then if you want to try and stick beams on it for long range damage protection you have to make sacrifices elsewhere which again compromise tank or mobility. You can stick Megapulse on it, but then NavPoc, Apoc, and both Geddons do MegaPulse lvl 4's better so why bother?.

Overall, my preference for an Amarr mission BS is

1. NavPoc.
2 = Apoc, Nav Geddon
3. Geddon (for certain missions where the rats are all sub-50km).
4. Forget it and go get a Domi instead.

Your point about cost is of course perfectly valid, but in terms of what is the most efficient no, NavPoc is ultimately a more proficient lvl 4 boat.


You do realize that apoc doesn't have a dps bonus, right?

Even with Scorch and lower dmg long range Amar sentries to match, N. geddon still do
-1.1k dps at 65km

Compared to N. Apoc's
-700 dps at 80km, or
-1k dps at 30km with Conflag and drones

25% rop bonus translates to an actual 33% increase in dps.
Lacking 50% drone bonus means the drones still do 2/3 of dps they do out of a domi.

You're trading a lot of dps for 37.5% extra range, whose usefulness is situational.


Yep, even with no DPS bonus it's still a better mission boat simply due to it's flexibility and superior range.

Again, while you're AB'ing towards that wave which spawns anywhere from 70-110km away in your Geddon, or waiting for them to come into range, NavPoc is already killing them.

It's not the fastest Amarr boat for ALL lvl 4 missions, but IMO it's superior in any mission with rats at extreme range, and at least the equal to any other Amarr BS in most missions with exclusively shorter range targets, ergo, over the entire range of missions it's the best lvl 4 Amarr boat, certainly the most user friendly.


The massive cap on the Apoc class means you don't have to concern yourself so much with bells and whistles to prevent your cap emptying itself practically as soon as you switch on those lasers, so, it's perfectly possible to fit an Apoc class with AB, tracking comp, enough tank to deal with any lvl 4, spend two rig slots on Energy Wep rigs, and still have the thing in a Cap positive state. It's the extra flexibility over boats which practically demand 3x CCC rigs which makes the NavPoc.


Falloff:
-80% dps at 50% falloff
-50% dps at 100% falloff

N. Geddon with Scorch and its 65km optimal + 20km falloff will still do more dps at 70km than N. Apoc with its 80km optimal. Range will have to be far longer than that before Apoc begins to do more dps. Very few missions have rats 110km away.

Apoc is the Amar version of Raven, a noob boat that's easy to get into for low SP characters. That doesn't make it the "best."
Frank Doberman
7th Church of the Apocalyptic Lawnmower
#19 - 2012-07-06 02:22:19 UTC  |  Edited by: Frank Doberman
There is no 'Best' simply because every mission is not the same. This is the whole point, the Navpoc can do things the NavGeddon simply can not, meanwhile there's nothing the NavGeddon can do which the Navpoc can't, excepting the slight increase in DPS at shorter ranges.

It's not a case of Apoc's being easier to spec for for low SP characters, they're a much more user friendly boat for characters of all abilities due to their superior capacitor, multitude of possible fitting variations, as well as the ability to apply DPS at ranges beyond that of any other mission viable Amarr BS.

You seem to be obsessed with the Geddon's DPS, which is an attribute I'm not disputing, only that the extra DPS only comes into play in a certain selection of missions, meanwhile the NavPoc's extra flexibility (in my opinion) more than compensates for that slight bump in DPS once you take into account the range of possible mission types which you're going to encounter assuming you're a hardcore lvl 4 runner.

Again, there is no flat out 'best' at all the jobs required, as each tool has different strengths, the NavPoc simply has a wider range of applications.

You're correct about the fact that there are few missions with rats 110km away. There are a few, but there are many, many more with rats at ranges between 70-90km, the NavPoc has no problem dispatching these from the warp in, whereas your Geddon's effective DPS bump is entirely irrelevant here. At very close ranges the EFT DPS isn't even a true reflection of what actually happens in respect of the discrepancies between the two boats in any case. Your paper DPS with Sentries is of course higher, but then sentries aren't all that great at tracking at close ranges, even if the target is fairly sizeable. You're not going to be carrying both Sentries and Ogres, so you are then faced with the option of dumping Mediums or Lights on the target, which brings your effective DPS back down to not that dissimilar a figure to the NavPoc.

As I said in the first post, I've missioned in both, and while both boats have their individual strongpoints and merit, over all teh possible scenarios you encounter in lvl4's the Navpoc is the more efficient.

BTW, with MegaPulse and Scorch your falloff is miniscule. At 20km beyond optimal you're lucky to even hit, nevermind 50% DPS.
sabre906
The Scope
Gallente Federation
#20 - 2012-07-06 03:45:19 UTC  |  Edited by: sabre906
Frank Doberman wrote:
There is no 'Best' simply because every mission is not the same. This is the whole point, the Navpoc can do things the NavGeddon simply can not, meanwhile there's nothing the NavGeddon can do which the Navpoc can't, excepting the slight increase in DPS at shorter ranges.

It's not a case of Apoc's being easier to spec for for low SP characters, they're a much more user friendly boat for characters of all abilities due to their superior capacitor, multitude of possible fitting variations, as well as the ability to apply DPS at ranges beyond that of any other mission viable Amarr BS.

You seem to be obsessed with the Geddon's DPS, which is an attribute I'm not disputing, only that the extra DPS only comes into play in a certain selection of missions, meanwhile the NavPoc's extra flexibility (in my opinion) more than compensates for that slight bump in DPS once you take into account the range of possible mission types which you're going to encounter assuming you're a hardcore lvl 4 runner.

Again, there is no flat out 'best' at all the jobs required, as each tool has different strengths, the NavPoc simply has a wider range of applications.

You're correct about the fact that there are few missions with rats 110km away. There are a few, but there are many, many more with rats at ranges between 70-90km, the NavPoc has no problem dispatching these from the warp in, whereas your Geddon's effective DPS bump is entirely irrelevant here. At very close ranges the EFT DPS isn't even a true reflection of what actually happens in respect of the discrepancies between the two boats in any case. Your paper DPS with Sentries is of course higher, but then sentries aren't all that great at tracking at close ranges, even if the target is fairly sizeable. You're not going to be carrying both Sentries and Ogres, so you are then faced with the option of dumping Mediums or Lights on the target, which brings your effective DPS back down to not that dissimilar a figure to the NavPoc.

As I said in the first post, I've missioned in both, and while both boats have their individual strongpoints and merit, over all teh possible scenarios you encounter in lvl4's the Navpoc is the more efficient.

BTW, with MegaPulse and Scorch your falloff is miniscule. At 20km beyond optimal you're lucky to even hit, nevermind 50% DPS.


Scorch megapulse has falloff of ~20km. "20km beyond optimal" would be 100% falloff, or 50% dps. The 70km range point is only 5km beyond optimal, not 20km. At that point, ~95% dps is still intact.

Look up info on falloff.

Also, dps difference is not "slight."

Quote:

Even with Scorch and lower dmg long range Amar sentries to match, N. geddon still do
-1.1k dps at 65km

Compared to N. Apoc's
-700 dps at 80km, or
-1k dps at 30km with Conflag and drones


This is according to your own figures. N. Apoc does less dps at 30km than N. Geddon at 65km. There's really nothing else to say.

Yes, Apoc has the huge 50% gun cap usage bonus, plus ample fittings, and range for these without high gunnery skills, all of which benefits low SP characters. And that makes it a good noob boat, nothing more.
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