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Self destructing and you.

First post
Author
Rroff
Antagonistic Tendencies
#41 - 2012-07-04 14:18:08 UTC  |  Edited by: Rroff
Jiska Ensa wrote:
I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.

Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it.


Maybe fit your ship better so it can deal with frigs next time (Warrior IIs?)... or have a friend/alt come by with anti-tackle setup.

This is what I absolutely hate about the current form of SD most of the time its people getting themselves into a situation and then not being held properly to account for it.

Only times I would SD/think about SDing is if:

Game bug put me in a bad situation.

Very specific instances of fleet failure i.e. if I commited my carrier to a fight to save my fleet only to have them use the opportunity to save their own ships at the cost of my carrier even if we had the numbers/composition for a good fight (bit on the fence on this one).


If I've commited to a fight even if it turns out I badly misjudged the situation I wouldn't SD - thats for losers.
Ashimat
Clandestine Services
#42 - 2012-07-04 14:34:03 UTC
Jiska Ensa wrote:
I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.

Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it.

The sad thing is that no record a was made for that fight if it would have happened. The SD denied all parties that. Denying us the exact fitting and contents of your ship by grabbing final blow (SD) is totally ok. But now it was like it never happend, and that's a bit meh..

Hence, current KM system is flawed for capturing records of what happend, even if we would get what we asking for - SD to show up on KM.

My whole point is that current system is focused on the record of what dropped (and who was agressing at the time), not what happend. All the problems comes from the fact that it's two different things.

And as interesting the question is about why in all thats holy SD do not show up on KMs, the real mystery is why the information about a kill only goes to one pilot, and why that pilot should be the one with the final blow? What's so magical about that? Why not top dmg? Or first blow?

Got blog: http://thecloakedones.blogspot.com

Hathrul
School of Applied Knowledge
Caldari State
#43 - 2012-07-04 14:58:40 UTC
from csm minutes:
"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating
capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.”


some long time ago i made a long threat about why the stabilizers are a terrible idea, and that part isnt relevant for this particulair discussion. However, sd'ing is, so here goes

what to do about “fortress systems”. The answer is, change how self destruct works; yes, it is that simple.

An invasion of a well defended system with capable enemies is a lot of work. You can sneak scouts in, capitals, or entire fleets over time. Then you get initial fight over wormhole control so you can get reinforcements and supplies in, and then the actual assault starts. During this entire time you have to maintain full system control to make sure people don't log off in safe spots with their fancy stuff, or simply scan down the wormhole and do a runner. Simply put, its a lot of work to do so.

Considering the effort in engaging these “fortress” systems, there is very little incentive to do so because of the “Self destruction mechanics”. Unlike 0sec, a wormhole system doesn't have any value on its own. There are plenty of c5’s and c6’s unoccupied, plenty for everyone to find a new one or take another (or to start living in high class wormhole space). So conquering a wormhole isn't really a reward for attacking them, certainly not a fortress sytem, since a similar system can be found without a fight. The only argument to still attack a well defended system is then that you either get paid to do so, that there is a sincere grudge against the owners of that system, or because of a lot of loot.

So self destruct. Invading a wormhole can bring you 2 things. And maybe a good fight sometimes. First there is loot from the hangars. However, due to the restriction of having to live in POS’s where room is limited and personal hangar space doesn't exist, this tends to be rather disappointing. Surely you can loot a few billion from taking down some wormhole posses, but with the amount of people needed and the amount of hours going into it, you're better off ice mining. The real gold tends to be in ships. This is partly because of income, yes, we can make a metric fuckton of isk, and partly again due to mass. Since the amount of ships you can bring is limited, every ship needs to be as affective as it can be. So faction mods and deadspace fittings are more a standard then an exception.

However, the simple fact is, 9 out of 10 times you won’t get any ships. At some time during the reinforcement timer, people locked in a POS that is camped and bubbled, realise that they cant get out or win this, and start selfdestructing. Every ship gets blown up to refuse the attacking party to make money out of this. And it works. Usually, you don’t make a lot out of system assaults. This brings us to the simple fact that unless you have a very specific reason to attack a wormhole or corporation, its not worth your time or effort to attack a system, let alone something as hard to take as a fortress system.

Therefore, selfdestruct. Selfdestruct is used to deny people loot or killmails. The problem is that without the ships inside a pos in wormhole space, its not worth attacking a pos in many cases. If this would be changed, it might actually be worth doing and therefor more people will start invading wormhole systems. The change could be as simple as, you can’t selfdestruct in a forcefield, which makes sense considering you can’t do anything that does BOOM in a forcefield. Or that when selfdestructing you also pod yourself, so the pilot has to make a decision what to take out, an expensive ship or a hauler filled with expensive stuff. Whatever the change would be, if it allows people in wormhole space to actually loot the (majority) of the ships, i think there is a fair chance that corps and alliances will actually spend several days shooting at a tower, holding system control, and finish the take down. As boring as it can get, the chance to strike gold when blowing up ship maintenance arrays might turn out to be the incentive to see more full scale attacks.
Kalel Nimrott
Caldari Provisions
#44 - 2012-07-04 15:07:55 UTC  |  Edited by: Kalel Nimrott
Quote:
"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating
capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.”


If CCP does this sh*t then W space will become Null. We don`t like null.

What Hatrul says sounds much like a Win Win while inside poses. But what I see that is said for the most part of the posters is that perhaps we need a new tool to let you "record" (not the fraps way) when you enter in battle with anyone, other than just the kill report.

Bob Artis, you will be missed.

O7

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#45 - 2012-07-04 15:22:26 UTC
Kalel Nimrott wrote:
Quote:
"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating
capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.”


If CCP does this sh*t then W space will become Null. We don`t like null.



Wrong. It doesn't become null. It becomes empty

No trolling please

Rroff
Antagonistic Tendencies
#46 - 2012-07-04 15:53:14 UTC  |  Edited by: Rroff
I don't believe WH systems are possible to fortress up to the point they can't be taken... people just don't want to put that level of effort in... if someone put in even half the effort AHARM have put into building up Nova, etc. they'd have a good chance of having a crack at it... problem is people just want to drop in huge numbers, job done, move on. I don't see why a system should be conquerable without some kinda parity in the effort taken to build it up/tear it down.

Any change to WH mechanics towards that end will be a disaster for the game - pretty much all the middle sized corps will dissapear overnight along with much of the PVP, the large corps after fighting some entrenched action would evac, all that would be left would be day trippers and transient small corps and probably around 10K accounts would go inactive (I find the rest of the game way too boring to continue subscribing).
Redslay
The Scope
Gallente Federation
#47 - 2012-07-04 18:16:43 UTC
Quote:
This is what I absolutely hate about the current form of SD most of the time its people getting themselves into a situation and then not being held properly to account for it


They lose the ship and contents, so.


If you don't like someone SD'ing on you; kill faster.



I see some mention of wh nerf... i've been waiting on the announcement that we can build stations and titans. What?
Kalel Nimrott
Caldari Provisions
#48 - 2012-07-04 18:44:20 UTC
Redslay wrote:
Quote:
This is what I absolutely hate about the current form of SD most of the time its people getting themselves into a situation and then not being held properly to account for it


They lose the ship and contents, so.


If you don't like someone SD'ing on you; kill faster.



I see some mention of wh nerf... i've been waiting on the announcement that we can build stations and titans. What?



Bane, this and WH stabilizers = Null, not empty, goons and all them are going to come to "play" with us....

Bob Artis, you will be missed.

O7

Moonlit Raid
Doomheim
#49 - 2012-07-04 19:13:48 UTC
Bane Nucleus wrote:
I don't even care if the SD mail shows a fit or value. Some people do sure, but you can't sit there and say that having an accurate battle report is a bad thing. And like what someone else said, sometimes the killboard is extra important for people. Mercs get hired a lot based soley on their killboard. Just because you don't seem to agree with that part of game doesn't make it any less important.

Recording a battle report of 50 ships going boom inside a POS or whilst under fire doesn't seem accurate, that's not battle, that's one side cutting losses and reducing loot.
Elisa Fir wrote:

And oh, killboards are a inaccurate anyhow (or at least, a selective truth), but I guess we don't have to discuss the obvious.
Yeah, for some reason I don't have one.
I wouldn't even describe the kills I have as battles either so haven't chased it up.
Bane Nucleus wrote:
Rroff wrote:
Generally killmails are accurate enough - would be nice to see the inclusion of logistics in some capacity without them having to use agressive modules .


THIS. I love my Guardian so show it some damn love on killmails! Big smile
This I do agree with. They are part of a battle so should be recorded, even if it's just a "HP repaired" figure underneath damage taken. or remote repper icons above the aggressor in a killmail.
Mr Bigwinky wrote:

Why should I lose out on having record of what happened just because you lost your ship a little quicker than if I had blown it up? Your ship is gone either way, why are we pretending like it didn't happen?
Because you did NOT kill it, it exploded at the expressed and delayed decision of the pilot.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Moonlit Raid
Doomheim
#50 - 2012-07-04 19:14:02 UTC
Jiska Ensa wrote:
I self-destructed a battlecruiser once because two frigates couldn't kill me fast enough.

Sometimes I just don't like waiting. If you can't kill me in 2 minutes, either let me go or deal with it.
This sounds perfectly reasonable to me.
Rroff wrote:

Maybe fit your ship better so it can deal with frigs next time (Warrior IIs?)... or have a friend/alt come by with anti-tackle setup.

Or the two frigs fit better to deal with a battlecruiser next time (bigger guns)... or have a friend/alt come by with a battleship and anti-BC setup?
Ashimat wrote:

And as interesting the question is about why in all thats holy SD do not show up on KMs, the real mystery is why the information about a kill only goes to one pilot, and why that pilot should be the one with the final blow? What's so magical about that? Why not top dmg? Or first blow?
I like this post, questiong the games setup rather than just saying, that's how it is now so it's obviously the best.
Hathrul wrote:
from csm min
.........
ale attacks.

That is more about why SD'ing removes the incentive to attack a wh system than it is about not recording killmails when the pilot self destructs.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Ayeson
State War Academy
Caldari State
#51 - 2012-07-04 19:29:34 UTC  |  Edited by: Ayeson
Kalel Nimrott wrote:
Bane, this and WH stabilizers = Null, not empty, goons and all them are going to come to "play" with us....


No, the majority of corps that like WSpace because its WSpace would probably leave, we chose not to live in null for a reason.

Also, OP, Post with your main...its all the rage, I hear everybody's doing it.
Moonlit Raid
Doomheim
#52 - 2012-07-04 19:34:09 UTC  |  Edited by: Moonlit Raid
Ayeson wrote:

Also, OP, Post with your main...its all the rage, I hear everybody's doing it.

This is no more an alt than my "Main(s)." Besides attacking me in game would just make me self destruct leaving you no killmail to show for it; therefore no point attacking me right? And finally, are you having trouble with a discussion? Would you rather just come shoot me? Unlucky, use your words little timmy.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Kalel Nimrott
Caldari Provisions
#53 - 2012-07-04 21:21:26 UTC
Ayeson wrote:
Kalel Nimrott wrote:
Bane, this and WH stabilizers = Null, not empty, goons and all them are going to come to "play" with us....


No, the majority of corps that like WSpace because its WSpace would probably leave, we chose not to live in null for a reason.

Also, OP, Post with your main...its all the rage, I hear everybody's doing it.


I meant that if the wh mechanics changes to something similar to empire space (wh stabilizer = gates) it wouldn't take long for major null sec coalitions to invade the wh isk printing machine.

Bob Artis, you will be missed.

O7

Apolyon I
Shadow of ISW
#54 - 2012-07-04 21:59:05 UTC
Moonlit Raid wrote:
Ayeson wrote:

Also, OP, Post with your main...its all the rage, I hear everybody's doing it.

This is no more an alt than my "Main(s)." Besides attacking me in game would just make me self destruct leaving you no killmail to show for it; therefore no point attacking me right? And finally, are you having trouble with a discussion? Would you rather just come shoot me? Unlucky, use your words little timmy.

carebears in wspace think he's safe???
Hathrul
School of Applied Knowledge
Caldari State
#55 - 2012-07-05 00:09:51 UTC
Rroff wrote:
I don't believe WH systems are possible to fortress up to the point they can't be taken... people just don't want to put that level of effort in... if someone put in even half the effort AHARM have put into building up Nova, etc. they'd have a good chance of having a crack at it... problem is people just want to drop in huge numbers, job done, move on. I don't see why a system should be conquerable without some kinda parity in the effort taken to build it up/tear it down.

Any change to WH mechanics towards that end will be a disaster for the game - pretty much all the middle sized corps will dissapear overnight along with much of the PVP, the large corps after fighting some entrenched action would evac, all that would be left would be day trippers and transient small corps and probably around 10K accounts would go inactive (I find the rest of the game way too boring to continue subscribing).


its not about the effort, its the lack of reward. invading nova can be done. im pretty sure every major alliance has at least considered it at some point. the problem is the massive effort. sure we can seed 40 capitals in there over time, bring fleets, get control and over the course of time burn it to the ground (im not saying my alliance can, or any alliance can, but its possible in theory), but to what end? nova itself is as useless as the next c6 static c6 that is empty. if we wanted that, its easier to move into one that is empty instead of fighting one of the best defended systems in game. so why would we attack? loot? i dont know what aharm will do, but if they decide to SD their stuff, the loot will be fck all. the only reason to invade a system like nova, or any of the other home systems of the major alliances is just because you dislike them or want to make a point

so back to self destruct. remove it from pos. make people stand and fight, or loose stuff. give me an incentive to do the massive logistical work. selfdestruct removes any reward part on the part of the attacker from the game. if we catch you in a c5 running sites, we usualy spend hours collapsing to find that one system with people doing stuff. if we attack your pos, we spend a lot of time and effort with scouts, seeding caps, scanning entrences etc. why dont we get a reward for it
TheGunslinger42
All Web Investigations
#56 - 2012-07-05 06:23:21 UTC
Kalel Nimrott wrote:
Quote:
"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating
capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.”


If CCP does this sh*t then W space will become Null. We don`t like null.

What Hatrul says sounds much like a Win Win while inside poses. But what I see that is said for the most part of the posters is that perhaps we need a new tool to let you "record" (not the fraps way) when you enter in battle with anyone, other than just the kill report.


for christs sake why is that awful "stabiliser" idea still around?
QT McWhiskers
EdgeGamers
#57 - 2012-07-05 08:41:35 UTC
TheGunslinger42 wrote:
Kalel Nimrott wrote:
Quote:
"If you build a fortress in there it is impossible to invade". The mechanics of infiltrating
capital ships into wormholes was discussed, as well as the "chain-collapsing" mechanic. CCP expressed some concern that as long as you were with a group of people, wormhole space is too safe. CCP was worried that the introduction of some sort of wormhole stabilizer would remove some of the everyday safety that people have grown to expect.”


If CCP does this sh*t then W space will become Null. We don`t like null.

What Hatrul says sounds much like a Win Win while inside poses. But what I see that is said for the most part of the posters is that perhaps we need a new tool to let you "record" (not the fraps way) when you enter in battle with anyone, other than just the kill report.


for christs sake why is that awful "stabiliser" idea still around?


Because mittens wants to monopolize nano ribbons and c320 production as well as literally print isk with blue loot?
Ra Jackson
Aliastra
Gallente Federation
#58 - 2012-07-05 12:06:50 UTC
Derath Ellecon wrote:
The session change is important, as it is already a mechanic that deals with this. For example, I engage someone on a gate. They almost kill me but I jump through the gate. On the other side someone else finishes me off. In this instance the first person does not get on the killmail because of the session change.


No. Reason the first person is not on the mail is because he is not in your system. If he managed to jump after you before you die he would well be on it.
Hathrul
School of Applied Knowledge
Caldari State
#59 - 2012-07-05 12:33:52 UTC
the wh stabilizer isnt still a real suggestion as far as i know. it made me write the wall of text and gets mentioned

and i think the RnK guy was actually wanting it.
Archdaimon
Merchants of the Golden Goose
#60 - 2012-07-05 12:38:35 UTC  |  Edited by: Archdaimon
Alliances fortressing up is a real concern. Stabilizer is not the solution as it would destroy WH mechanics completely.
There must be another way.

Maybe like a special pos bashing module and subsystem for t3?

Wormholes have the best accoustics. It's known. - Sing it for me -