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Mayor slowdown with multiple clients. [Fix'd on SiSi]

First post
Author
P220
Project Nemesis
Touch Fiberoptic
#241 - 2012-07-04 20:11:31 UTC
It's still not completely fixed for me either. It's not as bad as it was before todays patch, but like the others, I used to be able to run my clients no problem at 60 fps pre 1.1... where now, I'm getting 30-40 fps.

Though I had one instance where one client was running at 60 fps, with the others still running in the 30-40 fps range; with all clients running with the same settings, on the same computer and screen, in windowed mode, until i session changed it... then it joined the rest in the lower fps range for a few mins, but then went back up to 60 fps (with the others still in the 30-40 fps range, no matter what).
Inspiration
#242 - 2012-07-04 22:48:17 UTC  |  Edited by: Inspiration
I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.

As I wrote before, I run in fixed window mode across 3 screens and give each client their own screen, your case may vary. Also I run without windows 7 UI candy (Aero off).

Go to computer > properties > Advanced System Settings .
On the Advance Tab, click the button for Performance Settings.

Set everything to performance (maybe try with "Enable desktop composition" still on, but mine is always off and you may need to reboot!

See: http://clip2net.com/s/25Iht



Then on your shortcut to EVE set the following compatibility options (I had "Disable visual themes" already off, but now checked the "Disable display scaling" option as well)

See: http://clip2net.com/s/25IgK



Here the WIndows 7 information about "Desktop composition" and what it does:

See: http://windows7support247.blogspot.nl/2011/01/enable-or-disable-desktop-composition.html

try both with and without...and make sure that after changing it, the setting sticks!!!


These setting might not remedy the issue, but i think using these settings will make it less problematic!

I am serious!

Gabaldi
Aliastra
Gallente Federation
#243 - 2012-07-04 23:23:56 UTC
Gabaldi wrote:
I'll have to do a bug report when I have time. This last patch dropped my FPS real bad. Could run 2 clients before with all maxed at 60 FPS each and now with 1 client only dropped to 8.4 FPS.

All fixed now. I was trying on my own to see what the problem was and found that the patch locked my vid cards GPU clock at 50MHZ when default should be 720 MHZ. I tried to adjust manually and it wouldn't. Ends up all I had to do was a reboot of my PC ( which had not been done since the patch install ) and all was good, now back to 60 FPS and GPU clock back at 720MHZ
H3ndrix
Commonwealth Mercenaries
BLACKFLAG.
#244 - 2012-07-05 02:03:49 UTC
Patch has made multiboxing playable but the memory leak is still there and fps is still a bit jumpy, Alliance mate has reported single client chewing up 1.8gb
N1ghtW1ng
TunDraGon
Goonswarm Federation
#245 - 2012-07-05 02:15:06 UTC
The patch has helped me some but i am still getting a a major fps drop and big memory leak. it takes 1.8gb just to run one client . i have submitted a bug report. the number is140361
P220
Project Nemesis
Touch Fiberoptic
#246 - 2012-07-05 02:29:02 UTC  |  Edited by: P220
Inspiration wrote:
I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.

As I wrote before, I run in fixed window mode across 3 screens and give each client their own screen, your case may vary. Also I run without windows 7 UI candy (Aero off).

Go to computer > properties > Advanced System Settings .
On the Advance Tab, click the button for Performance Settings.


All i did was change the "Adjust for best performance of:" to 'Programs' [ under the "Advanced" tab in the "Performance Options" window], as opposed to what it was, 'Background services',( dunno why that was selected anyways). And im getting 60 FPS on all my clients again \o/
hilma power
MyOWNcoporation
#247 - 2012-07-05 11:48:49 UTC
For me the problem also isn't fixed. I always was able to run two clients and record one client with Fraps. In the past I had 60 fps on the client where fraps wasn't integrated on the other client I had 30 fps because of the chocke from fraps. Now I have 15 to 20 fps on both clients if fraps is running.
Please fix this problem.

System:
2 x ATI HD7770
Intel Core i5 3570
8GB RAM
Windows 7
Altornator
The Milkmen
Sedition.
#248 - 2012-07-05 14:09:17 UTC
During yesterdays big fight in delve I was running two clients with everything @ low settings and getting around 2-3 fps... On a 670gtx. Just to do a little testing I checked the clocks on the GPU. With one client open I was getting around 2/3 total clock speed, and with 2 clients open the clock speeds dropped to half. (temps we're well within range) Now when I run another game the clocks scaled right up to their full speeds.

TLDR: Fix your **** CCP.
GreenSeed
#249 - 2012-07-05 17:41:35 UTC  |  Edited by: GreenSeed
Also, there IS a performance degradation, all you need to do is open many clients and go sit at an ice belt, and watch the fps go from 60 down to 55, 50, 45... And then switch to another client. fps back to 60!... it’s really odd, since some clients are more affected than others even when they are all sitting the same grid watching the same ships go in and out with the same settings and even flying the same ships. Some clients degrade, some others don’t, initially.

Oddly enough some clients actually get better fps if you switch focus around. For example one client goes from 60 down to 45 fps, so i switch to another and then back and fps might go back up to 50. Nothing changed, except focus. No changes in pov or zoom at all.

About the clock thing i found the same problem, if i run multiple clients and open anything that uses hardware video accel clocks go into video mode and eve does nothing to get the clocks back up like it used to, so performance is terrible and what’s worse the clocks get stuck on idle sometimes. Something that happens only with eve, other games let the video process set the clocks down but they take control when back in focus and clocks are forced back to game mode.

And like i said, they get STUCK on video mode, at that point closing eve and running another 3d application won’t set it back to game mode, not even running it on fullscreen which is supposed to force clocks to max regardless of video load. This "clocks STUCK on video mode" is a real problem, because there’s no way of fixing it other than restarting the pc.

I simply can’t reproduce this "idle bug" with any other game, so it is eve the one causing it. for some reason VLC doesn’t trigger this problem. But MPC, the windows player and even flash, depending on the video. Will trigger it. youtube up to 480p wont but 720p will.

Tested it creating a 5 seconds blank video file saved at 1080p and running it on the windows video player, so the clocks would get reset more often. When using one client i never seen it trigger, but with multiple clients I’ve seen it 2 times already. it seems all the clients tell the driver to go into game mode at the same time and the driver doesn’t know what to do sometimes. Something that didn’t happen before and doesn’t happen with other games regardless of how many instances i open of them.


idk what you changed, i do know it’s not on the patchnotes and whatever it was, was working fine before... if it’s not broken, don’t fix it. Blink
Alundil
Rolled Out
#250 - 2012-07-05 18:42:29 UTC
Well I submitted a bug report/petition last night with good documentation. Multiclient, screen shots, FPS monitor and Monitor and Log Server files.

Sent it in. Got conformation ingame....checked this afternoon on the website.....no petition to be found....:/

So that's a little frustrating that the petition system loses petitions.

But at any rate

1.1.6 is much more playable than 1.1.5. FPS is generally steady around 60 FPS while flying around on grid. Warping is slightly jumpy but still averaging in the 50s.

However, looking at POS modules (specifically reactor lines/arrays) is still pretty bad. FPS drops from 60 to about 17 with one client looking at the arrays. Drops to about 9 with two looking at the arrays. Panning the camera away from the arrays sees the FPS jump back up.

I'm right behind you

Inspiration
#251 - 2012-07-05 18:59:54 UTC  |  Edited by: Inspiration
Alundil wrote:
However, looking at POS modules (specifically reactor lines/arrays) is still pretty bad. FPS drops from 60 to about 17 with one client looking at the arrays. Drops to about 9 with two looking at the arrays. Panning the camera away from the arrays sees the FPS jump back up.


That sounds like a serious case of overdraw or overdone geometry. I know of some missions that have these anomalies in them (bright shining stuff) that generates a similar slowdown if it is too prominent in view. One such mission is called "The blockade" (level 4 Serpents mission) for example.

I am serious!

Sebin
The Scope
Gallente Federation
#252 - 2012-07-06 06:58:01 UTC  |  Edited by: Sebin
Brand new machine, when Eve starts up, it sits at 40fps. (for no reason). Turning off desktop composition lets it go back to 60fps.

Turning on interval immediate goes to 400fps in space.

Turning off "Resource Cache enabled" fixes the memory leak.

I'd much rather not turn off desktop composition, and still have 60fps on interval one or interval default. The gpu is never taxed unless I turn on interval immediate (of course). So I don't see any reason to not start up at 60fps.

If I select monitor 2 in the eve client, the eve client moves to the other monitor and uses 60fps. But I'm really getting annoyed at moving each eve client to the opposite monitor after starting them all up.
Malgarin
Federal Navy Academy
Gallente Federation
#253 - 2012-07-06 09:59:34 UTC
Inspiration wrote:
I changed some system and compatibility settings that affect rendering in windows 7 + EVE window mode and it looks promising, I would like others with more severe problems to try these out and see if that helps them.

...

Here the WIndows 7 information about "Desktop composition" and what it does:

See: http://windows7support247.blogspot.nl/2011/01/enable-or-disable-desktop-composition.html

try both with and without...and make sure that after changing it, the setting sticks!!!


These setting might not remedy the issue, but i think using these settings will make it less problematic!



Great advice Inspiration. Many Thanks.

My setup 3 monitors - 1 x 580 driving centre, 1x580 drive left / right displays.

1 eve client centre screen, up to 4 eve clients on left / right display.

Confirming on default mode the sum of the client fps = 60, so 4 clients up, each client sees 15 fps, 2 clients 30fps etc.

Easily reproducible.

Turn off Desktop composition, lose pretty aero look and feel but each client then operates at a flat 60 fps.
Dominik Miethling
Ministry of War
Amarr Empire
#254 - 2012-07-07 16:50:46 UTC
As some allready said, I can also confirm, that it is running way better than before. It's not like it is the same as pre-broken (mainly due to weird bumps in FPS), but at least it is now back on a playable level. I didn't notice the sharp fps-drops while jumping or docking anymore (where fps dropped to 5-15 fps and didn't went up again).
Pachuco Chancel
Validation Error
#255 - 2012-07-10 21:33:12 UTC
Is this considered fixed? After a couple of days in which the problem had gone away (maybe thanks to the suggestions about win7 compositing, turned off all desktop effects), the situation is again depressingly bad. Sitting in a station doing _nothing_ has the fps jumping from 30 to 60 every few seconds with interval default. With interval immediate it seems better but there's still clearly some jitter. And this is a mid/high end PC.

Are there any changes on SiSi that still have to be deployed on TQ? What's going on?

Pachuco Chancel
Validation Error
#256 - 2012-07-10 21:44:48 UTC  |  Edited by: Pachuco Chancel
Pachuco Chancel wrote:
Is this considered fixed? After a couple of days in which the problem had gone away (maybe thanks to the suggestions about win7 compositing, turned off all desktop effects), the situation is again depressingly bad. Sitting in a station doing _nothing_ has the fps jumping from 30 to 60 every few seconds with interval default. With interval immediate it seems better but there's still clearly some jitter. And this is a mid/high end PC.

Are there any changes on SiSi that still have to be deployed on TQ? What's going on?



This is what I'm talking about::

http://i.imgur.com/bwMCD.jpg

Just sitting there not interacting at all with anything. FPS fluctuates periodically between 30 and 60.

EDIT: another example, for some reason the fluctuation is faster now:

http://i.imgur.com/0wDjI.jpg
Graifazig
Extraordinary Douchebags
#257 - 2012-07-11 17:17:13 UTC  |  Edited by: Graifazig
Todays patch screwed things up for me as well. I have this jumps from 30 to 60 FPS too, whether I use a single client or multiple clients in fixed window mode. When I use two clients the FPS graphs seem to be very similar, with the lows and highs at the same time.
When I set one of the clients to full screen, the FPS on both clients goes up to a steady 60 FPS again.
Opening a conversation with an NPC seemed to have fixed the problem for now, but restating the client didn't.


Here an image that shows the client and FPS monitor of both clients and marking the point in time when the conversation with an npc on one of the clients seems to have fixed the problem.

http://i.imgur.com/jseci.jpg



I did some more testing and it seems like the Flash Player is somehow involved in "my" problem. In my previous screen shot I closed the Flash Player in Chrome during that low FPS phase, but FPS didn't go up until I started that conversation with an Agent. I've never experienced something like this before this clients build.

http://i.imgur.com/qb14X.jpg

1. I opened a flash player stream in the Chrome browser to watch a TV stream and also opened the unified inventory in the EVE client. FPS drop immediately and jump from 30 to 60 FPS.
2. I closed Chrome. FPS jump back to a steady 60 FPS.
3. I opened the same flash player stream in Firefox and closed it again. FPS Drop and rise again.
4. I opened the flash stream once again in Firefox. FPS drop.
5. I reduced the zoom factor of the stream in Firefox, FPS went to normal, then I closed Firefox.
6. I opened the flash stream in Chrome once again, at the same zoom factor it was before and the client FPS stay the same.

For me it is not enough information to draw more conclusions than some involvement of the Flash Player.
Mara Kell
Herrscher der Zeit
Pandemic Horde
#258 - 2012-07-13 00:04:36 UTC  |  Edited by: Mara Kell
There is still something not working correctly.

I have noticed a really weird behavior of my two eve clients once a third 3d application ist started. Once i launch some other game, the tabbed out eve clients start to consume cpu resources. Usually when im on desktop both eve clients consume 0-1% cpu power, but some moments after i start some other 3d application both clients start to use about 10% CPU load slowing the whole system down massively.
Basicly it looks like you have solved the problem for parallel running eve clients but it comes back with other 3d apps present.

Sounds weird, but check the two screens i made.
First one three eve clients in the background, everything fine:
http://i49.tinypic.com/2aalym0.jpg

Second one, two eve clients and one other game client in the background. Suddenly the two eve clients start to consume CPU resources.
http://i47.tinypic.com/351h7aw.jpg

I can reproduce this behavior with any other 3d application.

Edit: And even running flash applications in the brower can reproduce this behavior. Just noticed that a running plugin container makes eve clients to consume lots of CPU when in the background.
Nyx Vega
Lisim Alt Alt Corp
#259 - 2012-07-17 09:20:55 UTC
got the same prb as everyone else..in station....fps is 60 fps...undocked 14-16.....i normally run 5-6 accounts on the one screen....windowed and all r sitting nicely at 60 fps...but if i afk in station for a few minutes...it goes from 60 to 30 then 60 again...damn depressing....tired of station spinning...running window 7 home premium 32 bit..3.2 gig duel core amd processor..4 gig corsair gaming ram...5770 ati hd raedon 1 gig vid card....not overclocked...so i have no idea...pissing me off that there is no responce from ccp..been 1 week since i made a petition....
Graifazig
Extraordinary Douchebags
#260 - 2012-07-22 07:52:17 UTC  |  Edited by: Graifazig
When can we expect the current Singularity build to be released on TQ?

On TQ I have noticed that some of the performance breakdowns are connected to the rendering of the inventory index. Sometimes after I open the inventory in space and took a look into some containers, thus having a few items in the inventory index, this seems to start. Everytime the index is updated (it flashes) the frame rate drops from 60 FPS to about 35 FPS according to the FPS Monitor, even when the inventory is closed.
This seems to be fixed in Singularity I couldn't recreate this and the inventory index doesn't seem to update without flashing, but there I have no chance of testing with TQ like conditions of many objects in space, like ships and containers.