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Greenscreening Coming to EVE Online

First post
Author
rodyas
Tie Fighters Inc
#41 - 2012-06-29 22:26:35 UTC
CCP Explorer wrote:
Poetic Stanziel wrote:
The answer came within the hour from Erlendur, CCP Karkur, and Torfi Frans Olafsson.
Just a quick note that these other two dudes are CCP Explorer and CCP t0rfifrans, to link our Twitter identities to our dev characters.


You CCP Explorer look awfully alot alike to that first person of the two new dudes we are suppose to get familiar with. I saw you are both CCP Explorer. First time I have run into that. You guys twin brothers or something?

Signature removed for inappropriate language - CCP Eterne

MotherMoon
Tribal Liberation Force
Minmatar Republic
#42 - 2012-06-29 22:28:20 UTC
CCP Explorer wrote:
Cryten Jones wrote:
CCP karkur wrote:
I hope we can add this, but it would never go in as a selectable background... you could never save your character with this ugly background, and it would be only available if you had some prefs flag set.
How about having the rendering server that does the hi detail portraits just generate a green screen one that can be downloaded from eve gate or account management?
I'm not so sure that would be useful. For performance reasons then we only render an hour later after you take a new portrait. This is to allow people to change their minds and retake the portrait before we finally re-render. For green-screening / blue-screening purposes I'm assuming that people need an immediate turn-around loop.

The export to PNG with the background as alpha idea is more interesting, except we render the images as JPGs and I don't know how deep into the rendering pipe we would have to go to be able to do that.

On this subject: What are good green/blue-screening values (if statically chosen)? Based on some quick searching for green then 25, 130, 10 ("Japanese Laurel") and for blue then 30, 70, 160 ("Fun Blue") came up. What is your experience?


That green sounds about right. we use that over here at RISD. Works for us.

http://dl.eve-files.com/media/1206/scimi.jpg

CCP karkur
C C P
C C P Alliance
#43 - 2012-07-04 21:14:24 UTC
Chribba wrote:
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.

/c
If someone would implement this, would you want the shadow on the floor gone too?

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Gilbaron
The Scope
Gallente Federation
#44 - 2012-07-04 22:12:51 UTC
how about choosing between no shadow and a blue shadow ?

you could make the video without any shadow, but if you want one you can do some magic things to include it in the video
Poetic Stanziel
The Scope
Gallente Federation
#45 - 2012-07-04 22:48:16 UTC
CCP karkur wrote:
Chribba wrote:
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.

/c
If someone would implement this, would you want the shadow on the floor gone too?

No shadow, would probably be best. It is easy enough to generate a fake shadow, if we need it, on our own backgrounds.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#46 - 2012-07-04 23:21:37 UTC
CCP karkur wrote:
Solstice Project wrote:
I'm sorry, but could i have, by chance,
a PAUSE-button or something in the main character creation window ?

One that allows me to pause the movement, so i can scroll up/down for shots ?

I know that perspective changes during scrolling, but that's less of an issue.

I have a hard time making more high resolution p**n. :)

edit: I have a hard time making more high resolution p**n. :)
now that reads really wrong ... xD

When we changed it so the character stops when you start sculpting, we considered making it so there was button to freeze it instead of freeze it when you start sculpting... is this something more people would be interested in?


Yes. A button to freeze it would be great ! :D

But ... please let the camera still be moveable/zoomable ! :)
Solstice Project
Sebiestor Tribe
Minmatar Republic
#47 - 2012-07-04 23:25:42 UTC
Hey, when we're at it ...

Zoomed close up, when i rightmousebutton and move upwards ...
... shoot ... move ... shot ... move ... shot ... move ... etc.

... i have the problem of perspective frelling up the different screenshots ...
... so they aren't connectable anymore.

Would it be possible to have the camera really parallel to the character ?

It's not that much of an issue, but i dare to ask anyway. :D


Also ... being able to disable the shadow would be nice IMHO.



Thank you for your efforts !
Goremageddon Box
Guerrilla Flotilla
#48 - 2012-07-04 23:37:45 UTC

would lead to some bad back grounds if people were able to do this.....
CCP karkur
C C P
C C P Alliance
#49 - 2012-07-04 23:43:47 UTC
Goremageddon Box wrote:

would lead to some bad back grounds if people were able to do this.....
We don't want to allow people to save their characters like that... it's only for screenshots and stuff like that, so you can do some fun stuff with your characters Smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Chribba
Otherworld Enterprises
Otherworld Empire
#50 - 2012-07-05 08:10:27 UTC
CCP karkur wrote:
Chribba wrote:
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.

/c
If someone would implement this, would you want the shadow on the floor gone too?

I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose? Big smile

Keep up the good work!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

CCP karkur
C C P
C C P Alliance
#51 - 2012-07-05 12:05:09 UTC
Chribba wrote:
CCP karkur wrote:
Chribba wrote:
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.

/c
If someone would implement this, would you want the shadow on the floor gone too?

I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose? Big smile

Keep up the good work!

/c
OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Arline Kley
PIE Inc.
Khimi Harar
#52 - 2012-07-05 13:14:57 UTC
CCP karkur wrote:
Chribba wrote:
CCP karkur wrote:
Chribba wrote:
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.

/c
If someone would implement this, would you want the shadow on the floor gone too?

I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose? Big smile

Keep up the good work!

/c
OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.


in reference to Chribba's idea, what about having the portrait taker also do a full body image when your posed?- that way when people invaribly make the group shots, they can have people full body poses as well as the "standard" model..


and if this does get the go ahead, I wonder how long it would be until someone made one with EVERY avatar in it (or failing that a lucky 100)

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Morganta
The Greater Goon
#53 - 2012-07-05 13:50:54 UTC
really though people, chromakey (eg: bluescreen greenscreen) is a technology more conducive to video, not still images.

its fishing with dynamite, you learn a lot and its fun, but its way overkill for what you are trying to accomplish.

rototools and magic wands are a much better and less intensive route than trying to key a static image.

not saying it wont work, but do you jack up your car with a jack or a construction crane when you have a flat?
Ciar Meara
PIE Inc.
Khimi Harar
#54 - 2012-07-05 13:55:18 UTC
Lukas Rox wrote:
This is a very good idea. I've made a few wallpapers with my toons and have experienced the same problem you describe.

+1

I would like to ad your picture to this:

http://www.rushhournews.com/wp-content/uploads/2011/12/topgun2-tom-cruise-val-kilmar.jpg

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Bloodpetal
Tir Capital Management Group
#55 - 2012-07-05 14:36:02 UTC  |  Edited by: Bloodpetal
CCP karkur wrote:
Chribba wrote:
CCP karkur wrote:
Chribba wrote:
We just need to make sure this is also implemented in the character viewer in-game. So that we can do nice group stuff with various characters.

/c
If someone would implement this, would you want the shadow on the floor gone too?

I'd say yes removed when greenscreen is activated, but hey why not a checkbox so you can chose? Big smile

Keep up the good work!

/c
OK, to keep it simple, the floor shadow will not be visible when in greenscreen mode.



The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.

As morganta said... yes, Green Screening should directed towards video and animation based stuff.

I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds.

Where I am.

Xenuria
#56 - 2012-07-05 14:38:50 UTC
Here is a wild idea, how about you make it to the character models are easily exported to something like Maya so that people can make their own fantasy encounters with other eve players?

Bloodpetal
Tir Capital Management Group
#57 - 2012-07-05 15:11:32 UTC
Xenuria wrote:
Here is a wild idea, how about you make it to the character models are easily exported to something like Maya so that people can make their own fantasy encounters with other eve players?




Not really as easy as you'd imagine...

The Character animations, the shaders, the textures etc are so heavily coded into the game, you'd have a hard time "Exporting" them. The body morphing, the bones and the modifications aren't going to be easily extracted by the time you have everything done.



Where I am.

CCP karkur
C C P
C C P Alliance
#58 - 2012-07-05 15:37:51 UTC
Arline Kley wrote:
in reference to Chribba's idea, what about having the portrait taker also do a full body image when your posed?- that way when people invaribly make the group shots, they can have people full body poses as well as the "standard" model..

and if this does get the go ahead, I wonder how long it would be until someone made one with EVERY avatar in it (or failing that a lucky 100)

Yesterday when I was finishing up the greenscreen thing, I started playing with posing the characters in the character preview window as they are in the portraits. I got it somewhat working, but it's so unstable that I would need to spend some time in investigating what's causing it (the client had crashed on me about 30 times in the last 12 hours or so), and since I'm going on vacation tomorrow (yay), I just don't have the time to do that.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#59 - 2012-07-05 15:41:30 UTC
Bloodpetal wrote:
The portrait editor needs the green screen tool... Otherwise we can't control expressions in the main editor. Meaning that if I wanted to do expression based animation (perhaps even try to do talking avatars), it's not going to happen.

As morganta said... yes, Green Screening should directed towards video and animation based stuff.

I have plans to do a stop motion with the portrait editor (and have had for about 6 months now) one of my first challenges in the workflow was to find a portrait background that let me easily key out the backgrounds.

portrait, customization, identity and character preview will all have green backgrounds (I don't want to promise that this will be in the next release, but at least it has been checked in, so let's hope it all works so we can get it out to youSmile)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Doctor Grugon
School of Applied Knowledge
Caldari State
#60 - 2012-07-05 15:54:51 UTC
Morganta wrote:
really though people, chromakey (eg: bluescreen greenscreen) is a technology more conducive to video, not still images.

its fishing with dynamite, you learn a lot and its fun, but its way overkill for what you are trying to accomplish.

rototools and magic wands are a much better and less intensive route than trying to key a static image.

not saying it wont work, but do you jack up your car with a jack or a construction crane when you have a flat?


This is true, that green screening is primarilly for video and animation because it is easier to separeat the background this way. However, because the renderer is actually dealing with two entities, the avatar model and the background, using a greescreeing technique makes it easier for those that do not have has much skill, patience or time for the magic-wand method. You could call greenscreening on still images a kind of semi-automatic magic-wand.

Still this would be a very interesting tool to add tot he portrait editor. and I would like to be able to get a whole body portrait with a green screen to make it easier that rototooling a screen shot of the CQ.

Are you standing where you should be?