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EVE New Citizens Q&A

 
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Advice: So, what should be my next ship?

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Author
kasai zenpachi
Circle Of Chaos
#181 - 2011-10-08 18:24:24 UTC
Haeshka wrote:
The Drake is the way to go!

It's bonuses and ability to tank lend itself greatly to teaching new pilots how to properly train skills. With the drake, you have a GREAT incentive to train an entire skill category: Engineering, with the exception of the capital ship skills. Doing so will make the character a useful pilot any time any where in the future, for shield tanked ships in general.

The ship is also not terribly expensive to purchase and fit, allowing newer pilots to get into it early on and not feel like quitting should they lose one in a mission.




IMO a newbee should train to up to battle cruiser (BC) and stop. The hurricane and the drake as mention previously is a great ship for PVE for isk making and for pvp. You can never go wrong with BC in general since they are all around good flexible ships to have. Then train your support skill, a lot of newbees forget how important those skill are. The work on getting those nice T2 ships once you have the skills to properly fly them.

After I trained up to BC and trained all my support skills the next stop for me was cruiser 5. Cruiser 5 opens up so many options from pure dps dealers like the vagabond to support ships like the scimitar, you will never be turn down for a pvp fleet and for PVE you can go for the tengu for isk making.

That was the particular way I went, everyone is different so find your own particular play style and go for it but for Gods sakes JUST DON'T FLY WHAT YOU CAN'T EFFORT TO LOSE.
Seth Krist
Native Freshfood
Minmatar Republic
#182 - 2011-10-08 18:31:33 UTC
I stuck to my races ships. So that narrowed down some of my learning. I would have to say the important thing is to learn your core skills. The recomended skills on any given ship help you pilot it so much better. My self and corpmates have said in the past "Hey I can fly this ship", only that's it, we can only fly it, but use it to its full potential we were very far from. If your a pvp person, there are all kinds of ships even within your races to choose from. It's easy to google a name of a ship and check other peoples fits, they are usually more advanced than you can fly, but you can change them to a t1 fit or something closer to your skill level. This applies to any ship. When you get the hang of it, you can start applying this to any ship, mixing and matching parts to suit your needs. When it comes to mining, I started out in wreathe its what they gave me. For a time you can sell the raw ore, then the refined versions when your skills allow. Then eventually you will want to expand to better things, such as production. You will want to get to a retriever atleast, if your serious a Hulk. Corps always need miners. The main thing when chasing after any ship whether you need it or not, is that you have to keep in mind you will always be training skills. Its an ongoing process that everyone is doing. There is always something to be learned. I didn't pick a specific ship, cause for a new player just learning about the game is key. Things that we experience pilots take for granted they have no clue about. Its hard to remember being a new pilot, there is all kinds of aspects of Eve that make it great, good and bad, If we didn't have both we would be bored. Navigating those perils and pearls are a new player's challenge. It's going on each day, Have fun with it all.
Rodj Blake
PIE Inc.
Khimi Harar
#183 - 2011-10-08 18:56:20 UTC
Clearly Amarrian ships are the best.

Dolce et decorum est pro Imperium mori

Lekgoa
Free State Project
#184 - 2011-10-08 18:57:32 UTC
Wow, there are some godawful replies in here. Noobs should *not* have faction battleships as a starting goal, as they require cross-training and a lot of isk, and noobs tend to die horrible deaths very frequently. For PvE they should aim for bc's first (myrm, cane, harb, drake), then the bs of their choice (probably domi, raven, apoc, or mael). PvP depends on race.

Amarr: Punisher, Sentinel, Arbitrator, and Harbinger are all good for solo or gang work, though the ewar boats take a bit more sp to fly well.
Caldari: Merlin, Hawk/Harpy, Drake. ECM boats are great for gang work as well.
Gallente: Incursus, Ishkur, Vexor, and Myrmidon. Blaster boats can be either amazing or complete duds depending on how they're flown, so I don't recommend them for noobs.
Minmatar: RIFTERRIFTERRIFTERRIFTER. Then Jaguar, Rupture, and Hurricane.

Those are all ships that I think can be flown effectively with moderate sp and isk, without training any weird off-race skills (ex: shield brutix for Gallente, ac ferox for Caldari). Important things to remember: it's better to have good skills with a cheap ship than crap skills with an expensive ship, and never fly anything you can't afford to lose.
Varcaus
Federal Navy Academy
Gallente Federation
#185 - 2011-10-08 19:02:45 UTC
Tengu or any other t3 really can do almost anything you can ask a sub cap to do. Maybe not well or as a new player but being able to do it all is great. (and at 500 mil for a tech 2 fit its not a bad deal)
Swakke Amakusa
Veidrheim
#186 - 2011-10-08 19:30:48 UTC
Although I am using hybrid turrets as a Gallente (got gallente ships too)

I gotta say that for a beginner, the Thorax is an awesome good cruiser, Retriever is a nice, basic good steady mining barge, but getting a Hulk is a must :D

Battlecruisers: Brutix... they look amazing, but eventually i will take a Megathron Vindicator class, for the raw heavy damage output.
Taranis is a good tackler ship, Ares for a warp scrambler ship.

stealth bomber, i got no idea.

Now just to be sure, I love Gallente ships, but you do not need to stick to the ships of your race, it will just take you some more time learning all the skills and you can pretty much fly anything you like (give or take 2-3 years to learn all skills XD )
Rhavas
Noble Sentiments
Second Empire.
#187 - 2011-10-08 20:07:41 UTC
An Ode to the Hurricane, a ship I recommend to everyone.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Mercury Hohmann
KarmaFleet
Goonswarm Federation
#188 - 2011-10-08 21:12:38 UTC
For a budding miner I would recommend a Bantam. Only because it's much easier to get into a Osprey, which is by far the best mining cruiser.
Eloriena
Makers And Movers
#189 - 2011-10-08 22:37:05 UTC
Well, a lot of these posts confirm that one of the main problems in Eve is ship imbalances. The game is starting down that track where if you are not flying a Drake or a "nano fit cane" that you might as well not bother with certain corps.

I wish it were more like the days when pilot skill at fitting and flying were more important than WHAT you fly.
Mara Rinn
Cosmic Goo Convertor
#190 - 2011-10-08 22:41:11 UTC
Kristopher Arione wrote:
For serious PvE Isk making, you need to be in a Nightmare or a Mach. Plan accordingly.


Take it from someone who has been there, done that.

Running missions to make ISK is a dead end which will kill your enthusiasm for the game. Running Incursions is great, mainly due to the social nature and the inevitable connections you will develop.

But in the end, pursuing any activity soley for the ISK-making aspect will kill your enjoyment. The Making ISK guide has many ideas for making ISK in-game. The fastest and most efficient method in terms of converting your time to ISK is simply to buy PLEX and sell them in game for ISK.

In the meantime, I recommend that all capsuleers enjoy the power and beauty of their frigates.
Maenth
The Thirteen Provinces
#191 - 2011-10-08 23:32:13 UTC  |  Edited by: Maenth
As a young new capsuleer who is not yet sure what they want to do, I recommend Exequeror. It can carry drones, has good cargo capacity, a good number of high/turret points and space for armour plating. It's fine for mining and (rat) fighting and collecting... a very versatile ship for its level and cost.

Drones. Drones are a means to an end. An end to the ruthless Caldari 'progress' machines. An end to the barbaric 'redemption' proposed by the Amarr. What they see as chaos shall be my perfect order, merely beyond their comprehension.

OSGOD
Siren's calll
#192 - 2011-10-09 00:20:23 UTC  |  Edited by: OSGOD
my advice is to skill up while finding your feet do the tutorials , as the skills go,
1st and most importanta are core skills (with core skills it will open up much ore fitting options and savea lot of mid and low slot grief in fitting later on)

2 nd armor and shirlds concerntrate on maxing your races side 1st EG: gallente armor ,caldari ,shield by this time you should be in a cruiser and sniffing BC `s ass.

in between core skills pop in gun skills here thier till you get medium guns , 250mm hybris is fine for thre BC but when skills re maxed for bc say a myrmidon you should be able to solo a couple of level 4 missions.

when missions become a bore get into a faction ship and get into incs for fleet experience but be preapred for the eve experience as thier are a lot assholes the like to hide behind an avatar and cuase grief and beware the scared bears (pirates) and the biggest scared bears of i wont mention thier name but everybody which allince dosent fight ships that can beat them

the chioce is yours on what you do how you do it and why you do it in eve that what makes this game great apart from the managements stuff ups over the last 2-3 years
Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#193 - 2011-10-09 01:00:42 UTC
The Tornado. Everyone should be trying to get into a Tornado.

When can we see that, Fallout?
Hans Jagerblitzen
Ice Fire Warriors
#194 - 2011-10-09 03:37:01 UTC
Friends don't let friends train for Drakes!!

CPM0 Chairman / CSM7 Vice Secretary

ghan cosmo
Cool Kids Club
#195 - 2011-10-09 03:40:39 UTC
I would like to see a logistics ship that can rep while cloaked realizing that it would need a counter perhaps a drone that seeks out heat to maybe expose the logi ??
Codebandit
University of Caille
Gallente Federation
#196 - 2011-10-09 03:49:55 UTC
This depends on what sparks there interest. when a new player joins the game and they figure out how to navigate threw the market. they wil probably see ships that spark there interest. they will focuse on that ship then later on, they firgure out that the dont like that ship and doesnt meet there exspectations. i recomend figuring out what you want to fly. like, whatching some pvp videos or, looking at how they can be fitted to suit your style. For the longest time i loved the rifter. IMO i really love the ishkur. if new players are going for any t2 frig and want to pvp.. The ishkur is the way to go, it has great bonuses. Like drone storage and the fact that you can use 5 t2 light drones is killer. Remember there isnt anything wrong with cross training!!

Pirate
2Quad
Deep Core Mining Inc.
Caldari State
#197 - 2011-10-09 03:50:10 UTC
Curse. Nuff said
Katsu Masanori
University of Caille
Gallente Federation
#198 - 2011-10-09 04:00:36 UTC
For a long time the Myrmidon was my favorite ship, but along came the Dominix which has proven itself beyond belief for a drone boat. Having strong skills as a pilot of a battlecruiser can lead into battleship skills. For a new player I would recommend spending a great deal of time flying a cruiser and not being in a hurry to get to the bigger isk of level 4 agents.
Gryd
Einheit X-6
#199 - 2011-10-09 04:02:43 UTC  |  Edited by: Gryd
edit: trolling removed. fly ships you can afford to lose! fly cruisers and frigates, a rupture or maller can tank a lot with good skills! look at the bonuses, if you dont understand those, read the wiki. get a goal and pursue it: a merlin that can take as much damage as possible etc, think of a scenario and try to figure out the best way to withstand there, then find a ship that fits with your idea.

there is no anwer to the title question
Roth Lord
ShadowSyndicate
#200 - 2011-10-09 04:21:18 UTC  |  Edited by: Roth Lord
Floydd Heywood wrote:
The Omen is a nice boat. Medium T2 Lasers are quick to learn and the ship does good damage while still being very cheap. No drones means good for pvp and no separate drone skills required.

Next step is Omen Navy which offers a lot of improvement over the Omen with no new skills required except some for the drones, and is affordable and very cost-effective for a faction boat.

Nowadays the Omen doesn't even look like **** anymore. The old look prevented me from using it myself as a new player Lol



So much about what your saying shows you are missing something. A) Omen does pathetic DPS. B) It HAS drones. C) When did it recieve a new look?

To suppliment the silly suggestion - T2 Medium guns aren't quick to train when you are training them for a T1 Cruiser. And no drones - good for PVP? More DPS is more DPS, dont shun the drones.