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Two serious questions for the "Highsec Carebear"

Author
StuRyan
Space Wolves ind.
Solyaris Chtonium
#661 - 2012-07-04 16:19:14 UTC
Mallak Azaria wrote:
StuRyan wrote:
i still do not understand why poeple who pay to play eve in high sec are percieved as the cancers of the game when 90% of the population of eve play the game in high sec...and the remaining 10% depend on high sec.


You may be missing the objective of the perceived contempt. It's not against all people that play EVE in highsec.


EIther way its their game, let them play it they way they want to. i would like a game that is truely diverse and doesn't depend on how long you have been playing the game and how many are in your fleet. its the "kicking your sand castle down" that is sorely missing.
Mallak Azaria
Caldari Provisions
Caldari State
#662 - 2012-07-04 16:22:03 UTC
Alaya Carrier wrote:
If you check the post above that, I had misquoted something typed by Tippia not me. Re-read better.


Quoting the post above that post for the record. Please read better.

Mallak Azaria wrote:
StuRyan wrote:
i still do not understand why poeple who pay to play eve in high sec are percieved as the cancers of the game when 90% of the population of eve play the game in high sec...and the remaining 10% depend on high sec.


You may be missing the objective of the perceived contempt. It's not against all people that play EVE in highsec.


This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Thor Kerrigan
Guardians of Asceticism
#663 - 2012-07-04 16:22:10 UTC
Alaya Carrier wrote:
Tippia wrote:

Quote:
Avoid replying with some of your nonsense
Such as…?


Such as exactly what you posted above. EvE is not defined as special snowflake just because you and another chap decided that the same activities every MMO gets have to be seen as PvP in here.


You forgot to include anyone who has at least one character outside of highsec and CCP. I say that is a significant bunch.

Nobody "decided" it either. I used my cognitive skills to deduce how CCP brilliantly made even PVE stuff become PVP (competition) down the road.
Mallak Azaria
Caldari Provisions
Caldari State
#664 - 2012-07-04 16:24:19 UTC
StuRyan wrote:
Mallak Azaria wrote:
StuRyan wrote:
i still do not understand why poeple who pay to play eve in high sec are percieved as the cancers of the game when 90% of the population of eve play the game in high sec...and the remaining 10% depend on high sec.


You may be missing the objective of the perceived contempt. It's not against all people that play EVE in highsec.


EIther way its their game, let them play it they way they want to. i would like a game that is truely diverse and doesn't depend on how long you have been playing the game and how many are in your fleet. its the "kicking your sand castle down" that is sorely missing.


You are still missing the point. The contempt is directed towards the people who wish highsec to be a 100% safe zone, which goes against the very foundations of the game. They don't want other players to be able to kick their sandcastle down, which makes them a worthy target for contempt.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Tippia
Sunshine and Lollipops
#665 - 2012-07-04 16:27:33 UTC
Alaya Carrier wrote:
I am not arguing that it's not the case. I am arguing that you seem to construct the "everything in EvE is PvP" when "everything in most MMOs is PvP" instead.
…except that in most MMOs, not everything is PvP because they offer content that isn't subject to competition, whereas EVE doesn't offer any such escape from the PvP.

StuRyan wrote:
EIther way its their game, let them play it they way they want to.
Actually, it's CCP's game, and they've been quite clear about how you shouldn't expect to be able to “just do your thing” without interference from other players. They rather designed the game to always enable that kind of interference.
Alaya Carrier
Republic Military School
Minmatar Republic
#666 - 2012-07-04 16:27:38 UTC
Mallak Azaria wrote:
Alaya Carrier wrote:
If you check the post above that, I had misquoted something typed by Tippia not me. Re-read better.


Quoting the post above that post for the record. Please read better.

Mallak Azaria wrote:
StuRyan wrote:
i still do not understand why poeple who pay to play eve in high sec are percieved as the cancers of the game when 90% of the population of eve play the game in high sec...and the remaining 10% depend on high sec.


You may be missing the objective of the perceived contempt. It's not against all people that play EVE in highsec.




If I typed "Tippia" it's because I refer to Tippia's post above, not somebody else.
Alaya Carrier
Republic Military School
Minmatar Republic
#667 - 2012-07-04 16:34:06 UTC
Tippia wrote:
…except that in most MMOs, not everything is PvP because they offer content that isn't subject to competition, whereas EVE doesn't offer any such escape from the PvP.


Only instance where the other MMOs have content not subject to competition, is when you get an instance and exclusively pick up stuff that is player bound on pick up, which is an extremely rare occurrance.

All the other times you get out with something tradable and thus you are subject to competition.


On the other side, in EvE you can achieve something quite close to "such escape" you describe.
Mine and make your ships and ammo without selling anything, then do L4 missions for the bounties. It's as close to playing a PvE game as it gets, plenty possible and also often done. Many (their bad of course) don't even bother converting the LPs and only recently looting became sort of worthwhile again (if you fly a marauder with tractor beam).
Tippia
Sunshine and Lollipops
#668 - 2012-07-04 16:43:20 UTC  |  Edited by: Tippia
Alaya Carrier wrote:
Only instance where the other MMOs have content not subject to competition, is when you get an instance and exclusively pick up stuff that is player bound on pick up, which is an extremely rare occurrance.
It doesn't have to be player-bound — just showing up in a private instance is enough to break that competition because if someone else wants the same thing, he can go into his private instance and get one of his own. Your running the instance and getting the item does not interfere with or preclude his getting the same item.

Quote:
All the other times you get out with something tradable and thus you are subject to competition.
…in the market, not in the instance. The resource is not subject to competition because it can be harvested by every last person on the server in parallel due to the instancing. If it were subject to competition, that whole “you get out with something” wouldn't happen for the losers because there would be no “something” left for them to get out with.

Quote:
On the other side, in EvE you can achieve something quite close to "such escape" you describe.
Mine
…aaaaand you've already disqualified yourself from being close to an escape from the PvP. Making your ship is also impossible without competing for resources (specifically production slots), and finally, the L4 missions are very easy to disrupt through various PvP means to ensure that you get nothing. Loot and LP is obviously subject to competition as well, should you do that.

So no, you're pretty darn far away from anything remotely resembling an escape from the PvP. You also kind of have to ask what it would all be for if the intent is to not engage in any PvP activity — it's not like the rewards you manage to eke out will be at all useful.
Soundwave Plays Diablo
Doomheim
#669 - 2012-07-04 16:44:39 UTC
Tippia wrote:
Joe Hinken wrote:
I'm curious to see how they're planning on bringing the other two ships's yields "in line" with the Hulk (or Covetor for T1). Surely they can't be giving them ALL three high slots?
Sure they can. That's the easiest way to get them all “within acceptable margin” of the Hulk.

Soundwave Plays Diablo wrote:
1. Always spawn concord to another belt.
2. Every ganker after the first gets 3 seconds; concord kills 1 at a time.
2. Its about 2 mil or so for the t1's, and you get an average of 20 mil a kill.
1. …which adds 6 seconds for a total of 26(ish). If we really want to go into details, that's still only 9.4k damage per ship, so you can still trivially survive 3–4 of them (5 with outside support or a set of ECM drones). So the effect on the number of ships is nil.

2. No, every ganker gets his own spawn, no time added. Actually, that's not strictly true — it seems to take a bit longer for the killing shot to happen (maybe the CONCORD Commanders do what you say they do, but the Captains do not, and it's the Captains that end the actual shooting).

3. Well, 2.21, to be as exact as EFT chooses to be for a total of 13M for the gank, leaving 7M split 7 ways (5 to eat through the tank, +1 to get the kill, and +1 for the guy who moved CONCORD) for a mill each profit for 15 minutes' work… no, I think we're very quickly approaching the limits of profitability here.

Alaya Carrier wrote:
I have been in very hard core guilds in other PvE MMOs. The competition was very fierce on which guild would kill certain bosses first. That's competition as much as market PvP is.
No, that's competition as much as ship spinning is — it does not approach the market PvP. And that would only further reinforce the point that you simply can't play EVE without PvP:ing…

Oh, and instances will not affect those that come after because they will get their own instance (that is, after all, the entire point of instancing).


Well, you always make it look nice on paper, & I don't know how you do it in game. In game it only takes 4 toons for me, a neutral alt and 3 dessies. Never fails w/o human error on my part.
Tippia
Sunshine and Lollipops
#670 - 2012-07-04 16:45:49 UTC
Soundwave Plays Diablo wrote:
Well, you always make it look nice on paper, & I don't know how you do it in game. In game it only takes 4 toons for me, a neutral alt and 3 dessies. Never fails w/o human error on my part.
…and the victims are fitted, how, exactly?
Alaya Carrier
Republic Military School
Minmatar Republic
#671 - 2012-07-04 17:57:46 UTC
Tippia wrote:
It doesn't have to be player-bound — just showing up in a private instance is enough to break that competition because if someone else wants the same thing, he can go into his private instance and get one of his own. Your running the instance and getting the item does not interfere with or preclude his getting the same item.


You having something to use / sell once outside of the instance automatically puts you in competition with the others. They can do "farm" their own stuff but at this point the market has already been diluted by who got it first. This is expecially true for recipes, the first who gets them becomes "the server crafter" for that thing, who comes after only finds a saturated market.

They indeed compete outside of the instance but the stuff was gotten inside.

Also, depending on game, instances can be invaded by opponents and then the competition is directly inside it.


Tippia wrote:

…aaaaand you've already disqualified yourself from being close to an escape from the PvP. Making your ship is also impossible without competing for resources (specifically production slots), and finally, the L4 missions are very easy to disrupt through various PvP means to ensure that you get nothing. Loot and LP is obviously subject to competition as well, should you do that.

So no, you're pretty darn far away from anything remotely resembling an escape from the PvP. You also kind of have to ask what it would all be for if the intent is to not engage in any PvP activity — it's not like the rewards you manage to eke out will be at all useful.


Competition and PvP have to be meaningful else they are but a catch-word.
While in other games you WILL always get competition at harvesting outworld resources because they are usually tiered in a small region, in EvE as long as you don't live within 5 jumps off Jita, you will find tons of roids, tons of production slots, and ninja looters etc. won't show up.

I specifically mined many ships including my Orca inside L4 missions (so the roids were spawned instance-alike) and the last time I got a visit in a mission was in 2010. About 5 jumps off a quite major trade hub none the less.

But you are indeed describing EvE: on paper lots of stuff, lots of competition, lots of epic battles... then in reality as long as you really don't go find them with the magnifier glass all you get is a quite dull and riskless farmland.
Tippia
Sunshine and Lollipops
#672 - 2012-07-04 18:04:42 UTC
Alaya Carrier wrote:
You having something to use / sell once outside of the instance automatically puts you in competition with the others.
…in the market, not in the acquisition of the resource. Whether or not there is competition over the resource itself depends on whether me getting one precludes you from getting it. If you get the stuff inside an instance so that your and my getting the item are completely disconnected, then there is no competition over it.

Quote:
Competition and PvP have to be meaningful else they are but a catch-word.
…or they are accurate descriptions of what's going on. For instance, they neatly encapsulate a situation where my getting something precludes you from getting it. Whether or not there is an option for you to try to take the competition to a different arena will depend on that whole issue of rarity and scarcity, but the competitive element is still there.

The thing that sets EVE apart is that everything is subject to this kind of competition.
Alaya Carrier
Republic Military School
Minmatar Republic
#673 - 2012-07-04 18:12:36 UTC
Tippia wrote:
…in the market, not in the acquisition of the resource. Whether or not there is competition over the resource itself depends on whether me getting one precludes you from getting it. If you get the stuff inside an instance so that your and my getting the item are completely disconnected, then there is no competition over it.


Glad to see how you had to cut my statement in half and selectively quote it to make your argument hold.

Tippia wrote:
…or they are accurate descriptions of what's going on.


... that is a fat nothing. Got to go to Delve to see something moving.


Tippia wrote:

For instance, they neatly encapsulate a situation where my getting something precludes you from getting it. Whether or not there is an option for you to try to take the competition to a different arena will depend on that whole issue of rarity and scarcity, but the competitive element is still there.


... like in other games.


Tippia wrote:
The thing that sets EVE apart is that everything is subject to this kind of competition.


No, EvE has this but it's not unique and far from being "apart".
Entropia and DFO come to mind but there are more, even some text MUD games implement both scarcity, exclusion competition.

Soundwave Plays Diablo
Doomheim
#674 - 2012-07-04 18:21:00 UTC
Tippia wrote:
Soundwave Plays Diablo wrote:
Well, you always make it look nice on paper, & I don't know how you do it in game. In game it only takes 4 toons for me, a neutral alt and 3 dessies. Never fails w/o human error on my part.
…and the victims are fitted, how, exactly?


While I would have to look at every KM, the only thing that sticks out is while some were tanked and most were not, NONE were tanked with any officer stuff.

That reduces payout :(
Tippia
Sunshine and Lollipops
#675 - 2012-07-04 18:22:13 UTC  |  Edited by: Tippia
Alaya Carrier wrote:
Glad to see how you had to cut my statement in half and selectively quote it to make your argument hold.
No. I cut it in half to make the distinction between how you get the item and how you use it. Just because you use the item for PvP doesn't mean you get it through PvP.

Quote:
that is a fat nothing.
…aside from an accurate description of what is going on.

Tippia wrote:
like in other games.
…except in those games, there are exceptions — things that can be done without any kind of competitive element. Not so in EVE.

Quote:
No, EvE has this but it's not unique and far from being "apart".
Roll It's what sets EVE apart from the standard PvE-centric game (e.g. WoW) and, by the sound of it, Entropia since it too seems to have non-competitive PvE. Regardless, if there are other full-PvP games, then that's fine — EVE is still (also) full-PvP, which is the entire point.

Soundwave Plays Diablo wrote:
While I would have to look at every KM, the only thing that sticks out is while some were tanked and most were not, NONE were tanked with any officer stuff.
…so they were not very relevant to the post you commented on, and I'd venture to guess that those you qualify as “tanked” still only fitted, at most, a booster and maybe a hardener or two — not the proper tanks we were talking about.
Soundwave Plays Diablo
Doomheim
#676 - 2012-07-04 18:22:42 UTC
Amazing how this thread went from "how much should you make" to "how safe should you be".

Again, one answers the other. The one who makes himself safest should make the most ISK.
Anubis Star
Federal Navy Academy
Gallente Federation
#677 - 2012-07-04 18:56:14 UTC
Im not gonna undock - ever
Andar Purvanen
School of Applied Knowledge
Caldari State
#678 - 2012-07-04 19:01:42 UTC
Thor Kerrigan wrote:
I would like to ask two questions to anyone who considers him/herself a "highsec carebear".

1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.


It is impossible to determine an answer to either question. Specifics offer benchmarks to work around in order to attack another player with that player's permission. Roll

The answer to question #1 revolves around the extent to which CCP fulfills the role of the npcs within the game. But it isn't a 'character' issue; it is a modeling issue. How much power do the respective 'States' wield in HS, LS, and NS? A state cannot reasonably prevent a murder though it can retaliate. Something like Hulkageddon isn't murder, it is some form of war. How hard should the States prevent and/or retaliate?

Question #2 has to include earnings generally, not just from mining. Rewards from incursions, salvage, etc. matter a great deal. So does transferring isk to or from NS. Again, how much control should the States wield? Currently, the States allow the galaxy to be awash in isk. Maybe they shouldn't.

Death does not deter.  I will mine until you surrender.

Pipa Porto
#679 - 2012-07-04 19:08:03 UTC
Delen Ormand wrote:
Ishtanchuk Fazmarai wrote:
Delen Ormand wrote:
Tippia wrote:

Delen Ormand wrote:
Why does it matter?
It matters because of the offered definition.
If all you want to do is engage in something that requires very little attention so you can just spend time chatting, why mine? If I were to guess, it's because you get some ore out of it… meaning you don't have to go to the market for that ore. That's not a “non-PvP reason” — it means you're changing to competitive arena. You are still trying to get your hand on resources that other players are interested in.

Going to the market would be to “non-PvP mine” — you are getting ore without competing for what's available in the belts (except, of course, that the market is itself a PvP arena).


If I go the shop and buy a loaf of bread, that's not me versus anyone. That's me buying some bread.


If it's the last loaf, the next guy may feel inclined to differ from you...


He might, if he were, for example, a paranoid schizophrenic.


Or an Economist.

If you provide an increase in demand for something, the prices for that thing will rise until either demand drops or supply rises to compensate.

Visa Versa for increasing supply.

EvE: Everyone vs Everyone

-RubyPorto

Rajan Marelona
Hedion University
Amarr Empire
#680 - 2012-07-04 19:15:03 UTC
Thor Kerrigan wrote:
1. What exactly is a reasonable amount of risk? In other words, at which point would losing your most expensive ship (NPCs or Players, no matter) result in you going "Yep, I truly deserved to lose that ship and I can only blame myself". Showing emotion - sadness or rage - for such a lose is understandable; such is the nature of the game. So please, an honest response.

2. What exactly is a reasonable amount of profit you should be allowed to make? What is the maximum and the minimum isk/hour that should be available when you perform said activities under you ideal risk/reward ratio you thought of when answering question 1.


1. If I undock in it I fully expect it to be blown up by either NPCs or players if I'm not paying enough attention, even in 1.0 sec.
The only unacceptable losses are those caused by server-side lag or other factors completely out of my control.

2. Let's say minimum wage in my country is the equivalent of 1.2$/hour, a PLEX costs 17.5$ and trades for 480 mil ISK, therefore I would consider around 33 mil ISK/hour to be a fair potential income level for a non-newbie player in almost complete security.
Considering I don't work for anywhere close to minimum wage in my country and that the minimum wages in countries where most of the EVE players are from are much higher than that (like, say, 7$ in the USA), let alone average wages, I would not even consider 200 mil ISK/hour to be an excessive maximum possible income level in highsec.