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Self destructing and you.

First post
Author
Moonlit Raid
Doomheim
#1 - 2012-07-04 00:28:16 UTC  |  Edited by: Moonlit Raid
I want you to imagine for a moment, you are shooting a Drednought in your battle badger. He has no modules fitted and you have enough ammo to keep going til he dies. Suddenly the ship explodes in front of you. You check your combat log but nothing appears. There is no record of you catching this guy with his pants down, utterly embarrased him and would have dealt over a million dmg using just a badger.

Instead the pilot decided to blow his ship up. He knew what the outcome was and took steps to deny you the ship and it's contents. A perfectly legitimate tactic (hey I hear you fannies moaning it's a sandbox all the time). The last person to decisively determine the fate of the ship is it's pilot. just shooting at him doesn't make it your kill does it? It doesn't give you the right to any prestige for damaging a guys ship that exploded of it's own accord surely?

If you happen to be taking a wh and surround their POS, they decide to deny you everything they have these are not your kills. You have not caused a single one of them. Should you choose to argue causation; "Yeah but I send my pixels at him which made him asplode his pixels." Well maybe I should record my debit card transaction to CCP in my killmails, you know, if I wasn't paying the sub I wouldn't ever explode would I?

You have driven them out. They have lost their asset(s). If you have not blown them up why do you think you deserve a killmail?

Don't ever claim the majority in a forum, because more than likely. You are not. Just those who don't care about your pathetic problem cba to post in your pathetic thread.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#2 - 2012-07-04 00:45:30 UTC
Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about.

No trolling please

Derath Ellecon
University of Caille
Gallente Federation
#3 - 2012-07-04 00:51:46 UTC
Bane Nucleus wrote:
Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about.



Moonlit Raid wrote:
...Just those who don't care about your pathetic problem cba to post in your pathetic thread.


I think its pretty obvious she created this new thread on purpose.

That being said, I don't have an issue personally with SD mechanics in any non combat situations. inside a POS, or outside.

But while engaged in combat I think it is fair that the SD should show up on a killmail. Heck you would likely be both the top damage dealer on your own kill!
Moonlit Raid
Doomheim
#4 - 2012-07-04 00:56:27 UTC
Bane Nucleus wrote:
Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about.

I'm posting about suicide not being recorded as a kill. (I suppose technically it is but I for one would endeavour to create the games longest list of API verified suicides). This is a game about homicide not suicide, why record suicides (I can only imagine PvPers would agree with me on this, being PvPers, not Pers). That other thread read like a bunch of whines about people wanting non-kill related information recorded in killmails and a feature addition/change suggestion. So You could even argue it's in the wrong section.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Derath Ellecon
University of Caille
Gallente Federation
#5 - 2012-07-04 01:18:47 UTC
Moonlit Raid wrote:
Bane Nucleus wrote:
Sigh.............already a post on SDing a few threads down. Please use some common sense and check to see if there is a recent previous thread on the subject you are posting about.

I'm posting about suicide not being recorded as a kill. (I suppose technically it is but I for one would endeavour to create the games longest list of API verified suicides). This is a game about homicide not suicide, why record suicides (I can only imagine PvPers would agree with me on this, being PvPers, not Pers). That other thread read like a bunch of whines about people wanting non-kill related information recorded in killmails and a feature addition/change suggestion. So You could even argue it's in the wrong section.



You don't die when you SD though.

And a killmail is also for the ship, not the Pilot. Hence the fact that you get one even if the ship is unpiloted. So on that logic a killmail for a self destructed ship will fit that model in a way as well.
Moonlit Raid
Doomheim
#6 - 2012-07-04 01:35:31 UTC  |  Edited by: Moonlit Raid
So lets look at this situation, SD'ing ships in a POS while someone drums on your bubble. No record is generated. You are: -
In a station (pretty much)
You were fired upon on your way there.
No killmail is generated.

In a similar situation you are in NPC nullsec, you are fired upon but dock before destroyed. You decide to trash your ship because you are being camped. No killmail is generated. Why not? it has taken damage almost immediately before from another party and you explicitly request your ship to be destroyed and leave nothing behind. Should this generate a killmail? If not why not?

To look at causation, you are being fired upon and very slowly dying so rather than sit there for 2 hours whilst they slowly kill you you decide to end their suffering and SD. Yes they have fired at you, yes you are at their mercy. But they are no more directly responsible for your ships death than whoever manufactured it. If I am in a fleet and my boss warps me into a POS that then kills me, is he responsible? Should he appear on the killmail as the main aggressor? After all HE caused my loss; it wouldn't have happened if he hadn't hit the button. His action is one step before the ultimate destructor of my ship, just as those shooting a capital is one step before the ultimate destructor of the ship (if it SDs).

How are these situations different? In both situations someone CAUSES the ships destruction but neither is the DIRECT cause. In both situations there are two outcomes, one which records a killmail that does not include the indirect cause of a ships destruction. The other does not record a killmail because the ships destruction is not DIRECTLY caused by another ship.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Derath Ellecon
University of Caille
Gallente Federation
#7 - 2012-07-04 02:12:07 UTC
Ok, I'll keep playing.


Moonlit Raid wrote:
So lets look at this situation, SD'ing ships in a POS while someone drums on your bubble. No record is generated. You are: -
In a station (pretty much)
You were fired upon on your way there.
No killmail is generated.


IMO seems fair.

Moonlit Raid wrote:
In a similar situation you are in NPC nullsec, you are fired upon but dock before destroyed. You decide to trash your ship because you are being camped. No killmail is generated. Why not? it has taken damage almost immediately before from another party and you explicitly request your ship to be destroyed and leave nothing behind. Should this generate a killmail? If not why not?


First off, you can't actuall self destruct while docked. You can destroy your ship but it's technically different. However if you could IMO no it would not generate a killmail.

Why?

Because by docking you have satisfied 2 game mechanics already in place. First, you would have had to wait out your aggression timer to dock. And more importantly, you would have had a session change by docking.

The session change is important, as it is already a mechanic that deals with this. For example, I engage someone on a gate. They almost kill me but I jump through the gate. On the other side someone else finishes me off. In this instance the first person does not get on the killmail because of the session change.

So not having a killmail would still be consistent with current game mechanics.

Moonlit Raid wrote:
To look at causation, you are being fired upon and very slowly dying so rather than sit there for 2 hours whilst they slowly kill you you decide to end their suffering and SD. ...Snipped remaining causation blather.


The causation crap isn't really relevant in terms of EVE game mechanics. The key here is combat, aggression mechanics and session changes.

In your above example, the key difference to the others is that while you can have your aggression timer expire by not firing, you cannot have a session change since you are tackled.

SD is not your only option. In fact you have 4.

1. Stay and fight.
2. Eject from your ship and warp your pod away
3. Logoff
4. SD

Staying and fighting generates a killmail.
Ejecting would still generate a killmail, as does killing an unpiloted ship that someone ejected from but did not have a session change.
Given that CCP changed logoff mechanics, they seemed to consider this an exploit of game mechanics. So your ship goes boom. Killmail generated

SD. To be consistent, in this scenario it seems to be more consistent to have a killmail than not, if you look at it via EVE game mechanics. You are tackled and cannot get a session change that would otherwise wipe the combat from you. Therefore the SD would generate a killmail. Seems like a fair comprimise and stays constent with current EVE mechanics.
Jack Miton
School of Applied Knowledge
Caldari State
#8 - 2012-07-04 02:42:25 UTC
Nut up or shut up.
People who SD in combat are the lowest form of coward in EVE.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Moonlit Raid
Doomheim
#9 - 2012-07-04 09:17:39 UTC  |  Edited by: Moonlit Raid
Derath Ellecon wrote:

Because by docking you have satisfied 2 game mechanics already in place. First, you would have had to wait out your aggression timer to dock. And more importantly, you would have had a session change by docking.

The session change is important, as it is already a mechanic that deals with this. For example, I engage someone on a gate. They almost kill me but I jump through the gate. On the other side someone else finishes me off. In this instance the first person does not get on the killmail because of the session change.

So not having a killmail would still be consistent with current game mechanics.

Looking at the session change situation there. Another hypothetical situation, Just before jumping a gate a nightmare is flayed to within 1hp of it's structure. getting away with 1hp remaining. Upon reappearing in the next solar system a passing ibis seizes upon the opportunity and one shots the nightmare. All 149,999 hp dealt in the previous system is simply forgotten about. This doesn't seem in any way correctly recorded at all. I hope you agree with me on that because to continue from it: Just because it's how the game is now doesn't mean it's right. After all you're arguing to change killmail mechanics to include SDs.

So returning to that previous question. So what if you've just docked, the reason you trashed your ship is because you know you won't get away in it. True if docked in NPC null or being shot at and tackled. In both situations where there is a potential for you to die (you never know someone might come to your aid) and you decide to speed it up it doesn't make sense to me for that to be recorded as a kill for someone else. Just as jumping a stargate shouldn't mean if you've done all the work on a ship and it jumps a gate you are not given credit for the heinous amounts of damage you caused.

Jack Miton wrote:
Nut up or shut up.
People who SD in combat are the lowest form of coward in EVE.
There's nothing stopping you killing people and just not recording it whatsoever. After all, it still happened didn't it? You're playing a game and whining about cowardice. Denying you anything ever would be my top priority if you were shooting me. Poking you in the eye for doing the same to me doesn't seem like cowardice at all, just a legitimate strategy for reducing your gains from my loss.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Elisa Fir
Luminoctis
#10 - 2012-07-04 09:23:21 UTC
This game is not all about combat and the actions of a target are not all about the aggressor.

The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship.
The aggressors and his precious killmail are irrelevant to me

IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.

So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO.
Apolyon I
Shadow of ISW
#11 - 2012-07-04 09:50:54 UTC  |  Edited by: Apolyon I
so far I only see:
1. carebears like to fly cap ship but don't want people to blow it up or dont want lossmail as a proof of their carebearing.

2. pvpers who fail miserably, afraid to admit their failure and try to sd his holysh*tfit cap

if you ever try to kill a cap sding and fail to do it, you'll see how stupid that mechanic is.

people support sd are carebears only use their ship to fight red cross and dont want lossmail when someone catch his precious
Roime
Mea Culpa.
Shadow Cartel
#12 - 2012-07-04 09:53:18 UTC
Elisa Fir wrote:
This game is not all about combat and the actions of a target are not all about the aggressor.

The common misconception is that the reason for the target to self-destruct is to deny the aggressor a killmail. However, when I self-destruct a Strategic Cruiser, I'm self-destructing to protect my skill points and not give away a perfectly repairable ship.
The aggressors and his precious killmail are irrelevant to me

IF someone does indeed self-destructing only to deny the aggressor a killmail, it is just another form of grieving. There are many forms of grieving in EVE, it is just that usually the aggressor is on the delivering, instead of on the receiving side.

So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO.


Your motivation to SD is irrelevant, the reason of SD in that situation is the aggression. You've already been won and just try to minimize your losses.

And the main motivation is not to deny a killmail, but prevent a lossmail.



.

TheGunslinger42
All Web Investigations
#13 - 2012-07-04 10:08:10 UTC
Moonlit Raid wrote:
I want you to imagine for a moment, you are shooting a Drednought in your battle badger. He has no modules fitted and you have enough ammo to keep going til he dies. Suddenly the ship explodes in front of you. You check your combat log but nothing appears. There is no record of you catching this guy with his pants down, utterly embarrased him and would have dealt over a million dmg using just a badger.

Instead the pilot decided to blow his ship up. He knew what the outcome was and took steps to deny you the ship and it's contents. A perfectly legitimate tactic (hey I hear you fannies moaning it's a sandbox all the time). The last person to decisively determine the fate of the ship is it's pilot. just shooting at him doesn't make it your kill does it? It doesn't give you the right to any prestige for damaging a guys ship that exploded of it's own accord surely?

If you happen to be taking a wh and surround their POS, they decide to deny you everything they have these are not your kills. You have not caused a single one of them. Should you choose to argue causation; "Yeah but I send my pixels at him which made him asplode his pixels." Well maybe I should record my debit card transaction to CCP in my killmails, you know, if I wasn't paying the sub I wouldn't ever explode would I?

You have driven them out. They have lost their asset(s). If you have not blown them up why do you think you deserve a killmail?

Don't ever claim the majority in a forum, because more than likely. You are not. Just those who don't care about your pathetic problem cba to post in your pathetic thread.


tl;dr version: tc has had to SD all his capitals because he is terrible and can't defend his wh. A bloo bloo bloo.
TheGunslinger42
All Web Investigations
#14 - 2012-07-04 10:15:06 UTC
but seriously, just extend the SD timer on capitals. Job done.
Elisa Fir
Luminoctis
#15 - 2012-07-04 10:16:06 UTC
Roime wrote:
Elisa Fir wrote:
(...)
So, the tears about not receiving a killmail are no different from the tears from suicide ganked miners. Not getting what you want, or losing what you have, is part of EVE. It is what sets this game apart from your average cuddly MMO.

Your motivation to SD is irrelevant, the reason of SD in that situation is the aggression. You've already been won and just try to minimize your losses.

And the main motivation is not to deny a killmail, but prevent a lossmail.


Tears about being denied something.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#16 - 2012-07-04 10:32:05 UTC
I don't care about a killmail for the sake of getting a kill. I care that when I look at the battle report, it doesn't accurately reflect what actually happened on the field.

Also, people don't SD for no reason. They do it because they are left with no choice, due to the actions of other players. A battle report should show this.

No trolling please

Roime
Mea Culpa.
Shadow Cartel
#17 - 2012-07-04 11:10:59 UTC
Elisa Fir wrote:

Tears about being denied something.


Nope, no tears, getting a mail doesn't matter. Like Bane said, SD twists reality. The aggressors always know what happened and why, but the loser gets away with their terribleness without anyone else knowing.

.

QT McWhiskers
EdgeGamers
#18 - 2012-07-04 11:30:27 UTC
It should be like this.

The self destruction mechanic always produces a kill mail and or a loss mail.

If you self destruct your ship with no one aggressed on you, you get a loss mail that looks like a normal mail, but shows you blowing up your ship.

Ships in your SMA = Self destruct doesnt work... OR they get ejected from the SMA on death. You dont get to hide 2 bhaalghorn losses behind one carrier self destruct. (if they get ejected, they eject at 15000 MS just for lulz)

No insurance payments happen on the completion of self destruct. Lets face it. 2 years ago when insurance payouts were retardedly high, the vast majority of people were SDing for insurance fraud before their contract wore out. Very few people were SDing to hide a lossmail. The fact that insurance payments are laughable now, no one uses this tactic and the only reason anyone SDs nowadays is when they are trapped in wormhole space, or when their big shiny is about to die.

Thats about all I can think of. Im sorry but you dont get to hide the fact that you are terrible at this game by simply clicking the ***** button. If 4 battleships (non bhaalghorns) lock down your carrier and start to kill it and pop all your fighters and your ability to fight back, the kill is theirs.
Elisa Fir
Luminoctis
#19 - 2012-07-04 11:41:01 UTC
Roime wrote:
(...)
The aggressors always know what happened and why, but the loser gets away with their terribleness without anyone else knowing.


Apparently, the aggressor wants something (in this case, he wants the victim's loss not going unnoticed) and this 'victim' is denying it the aggressor. Nothing new here, just classic grieving.
The aggressors are now complaining about not getting what they want... it just completes the circle.
Derath Ellecon
University of Caille
Gallente Federation
#20 - 2012-07-04 11:44:46 UTC  |  Edited by: Derath Ellecon
Moonlit Raid wrote:

Looking at the session change situation there. Another hypothetical situation, Just before jumping a gate a nightmare is flayed to within 1hp of it's structure. getting away with 1hp remaining. Upon reappearing in the next solar system a passing ibis seizes upon the opportunity and one shots the nightmare. All 149,999 hp dealt in the previous system is simply forgotten about. This doesn't seem in any way correctly recorded at all. I hope you agree with me on that because to continue from it: Just because it's how the game is now doesn't mean it's right. After all you're arguing to change killmail mechanics to include SDs.


It may not seem correct. But it is how the mechanics work.

If anything I am arguing to have self destruct mechanics work more consistently with all of the other mechanics already in place (log off during combat, ejecting from your ship etc).

Now IMO I put forth what I think are some fairly balanced ideas that seem to be a decent comprimise between doing nothing and completely changing SD mechanics. They are still obviously not good enough for you. So we will have to part simply agreeing to disagree.

Fly safe.
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