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10 trillion isk to ally?

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Author
TheGunslinger42
All Web Investigations
#61 - 2012-07-03 11:35:55 UTC
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.


You want to see more "meaningful" wars so you make it retardedly costly for small corps/alliances to attack the big ones. Right. Sure.

And the cap being ten trillion is just insane. It should cap at like 500m (it'd match the cost of decs, so why not?)
Marak Noir
Garoun Investment Bank
Gallente Federation
#62 - 2012-07-03 11:45:59 UTC
'Meaningful and engaging wars' ??? Holy crap dude. You don't think every war is meaningful to the participants? The ally dogpiling mechanic would have allowed large nullsec alliances the opportunity to get fights in highsec whenever they wanted. Nullsec is not always a battleground, and in the quiet periods while their masters are counting their trillions of ISK the nullsec grunts would have been able to 'invade' highsec in search of PVP.

Who would it have hindered? Nullsec logistics is always handled by alts anyway. Is it because you are just trying to push Mercenaries as a profession for the tiny percentage who would be interested? Think bigger man!
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#63 - 2012-07-03 11:56:40 UTC
TheGunslinger42 wrote:
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.


You want to see more "meaningful" wars so you make it retardedly costly for small corps/alliances to attack the big ones. Right. Sure.

And the cap being ten trillion is just insane. It should cap at like 500m (it'd match the cost of decs, so why not?)


You can always come down to where they live if you want to shoot them so bad - it's ... free ;) And none of the pesky Concord around either!

"Meaningful" pvp - you're so lazy, lol =P
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#64 - 2012-07-03 11:59:05 UTC
Marak Noir wrote:
'Meaningful and engaging wars' ??? Holy crap dude. You don't think every war is meaningful to the participants? The ally dogpiling mechanic would have allowed large nullsec alliances the opportunity to get fights in highsec whenever they wanted. Nullsec is not always a battleground, and in the quiet periods while their masters are counting their trillions of ISK the nullsec grunts would have been able to 'invade' highsec in search of PVP.

Who would it have hindered? Nullsec logistics is always handled by alts anyway. Is it because you are just trying to push Mercenaries as a profession for the tiny percentage who would be interested? Think bigger man!


Either you troll, or you have never to 0.0 and fail to appreciate that high sec life is intermediated by OOC alts of 0.0 peeps, and therefore is otherwise of little to no interest as far as high sec alliances/wars/mechanics are concerned. Except when it comes to Goons - and even then it's marginal entertainment mostly driven by lol-worthy tears.
Marak Noir
Garoun Investment Bank
Gallente Federation
#65 - 2012-07-03 12:14:22 UTC
You are entitled to your opinion dude, just as I am. But both are just that - personal opinions. Neither of us can speak for anyone other than ourselves.

As it happens I have lived in nullsec, in fact I have been kicked out of some of the worst nullsec regions in Eve. Drone Regions, Cloud Ring, Providence and Catch to name but four :)

I also lived in lowsec which was kind of interesting but at the mercy of any roaming large Alliance fleet that was bored.

From your post I can only assume that the leet pvp'ers of nullsec can't be bothered to get fights in highsec?
(removes tongue from cheek)
Jade Constantine
Jericho Fraction
The Star Fraction
#66 - 2012-07-03 12:46:38 UTC
CCP Paradox wrote:
I derped because I didn't know you were referencing Jade's war specifically. If I knew that, I would have just said that this is working as intended.


We should probably note that there are A LOT more wars than mine currently facing the 10 trillion isk concord ADMIN FEE next monday (everyone with 20 defensive allies I believe).

And the reason people are upset about this 1.1 change CCP Paradox is that it was so obviously rushed with no discussion or considered external feedback into the equation.

I wonder if you could defend to me the choice to make it impossible for anyone in any circumstance to seemlessly continue as an ally between 2 week periods?

Or indeed the choice to make defensive ally costs scale exponentially with no limit while aggressor costs scale geometrically with a 500m limit?

Is anyone out there in the community actually arguing that the 1.1 changes will make the Mercenary Profession attractive again? Because I'm not really seeing how making it impossible to fight seemlessly as a defensive ally (ie needing a 24/48 hour cooldown every 2 weeks) and having a concord fee on top of the contract payment makes for more profit for mercs.

The only sensible option for hiring mercs in Inferno 1.1 becomes needing to pay them to declare themselves (as in pre incarna) but its become 10x more expensive to declare on large entities. Either the client or the merc needs to eat that expense but the collective outcome is going to be less wars, less work, less fighting in hisec.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Lapine Davion
Outer Ring Applied Logistics
#67 - 2012-07-03 12:53:01 UTC
Jade Constantine wrote:
CCP Paradox wrote:
I derped because I didn't know you were referencing Jade's war specifically. If I knew that, I would have just said that this is working as intended.


We should probably note that there are A LOT more wars than mine currently facing the 10 trillion isk concord ADMIN FEE next monday (everyone with 20 defensive allies I believe).

And the reason people are upset about this 1.1 change CCP Paradox is that it was so obviously rushed with no discussion or considered external feedback into the equation.

I wonder if you could defend to me the choice to make it impossible for anyone in any circumstance to seemlessly continue as an ally between 2 week periods?

Or indeed the choice to make defensive ally costs scale exponentially with no limit while aggressor costs scale geometrically with a 500m limit?

Is anyone out there in the community actually arguing that the 1.1 changes will make the Mercenary Profession attractive again? Because I'm not really seeing how making it impossible to fight seemlessly as a defensive ally (ie needing a 24/48 hour cooldown every 2 weeks) and having a concord fee on top of the contract payment makes for more profit for mercs.

The only sensible option for hiring mercs in Inferno 1.1 becomes needing to pay them to declare themselves (as in pre incarna) but its become 10x more expensive to declare on large entities. Either the client or the merc needs to eat that expense but the collective outcome is going to be less wars, less work, less fighting in hisec.


Tell me why the ally system should be a free way to get around making an alliance?

[b]Don't worry about posting with your main!  Post with your brain! "Never attribute to malice that which is adequately explained by stupidity."[/b]

Jade Constantine
Jericho Fraction
The Star Fraction
#68 - 2012-07-03 12:59:37 UTC  |  Edited by: Jade Constantine
Lapine Davion wrote:
Jade Constantine wrote:
CCP Paradox wrote:
I derped because I didn't know you were referencing Jade's war specifically. If I knew that, I would have just said that this is working as intended.


We should probably note that there are A LOT more wars than mine currently facing the 10 trillion isk concord ADMIN FEE next monday (everyone with 20 defensive allies I believe).

And the reason people are upset about this 1.1 change CCP Paradox is that it was so obviously rushed with no discussion or considered external feedback into the equation.

I wonder if you could defend to me the choice to make it impossible for anyone in any circumstance to seemlessly continue as an ally between 2 week periods?

Or indeed the choice to make defensive ally costs scale exponentially with no limit while aggressor costs scale geometrically with a 500m limit?

Is anyone out there in the community actually arguing that the 1.1 changes will make the Mercenary Profession attractive again? Because I'm not really seeing how making it impossible to fight seemlessly as a defensive ally (ie needing a 24/48 hour cooldown every 2 weeks) and having a concord fee on top of the contract payment makes for more profit for mercs.

The only sensible option for hiring mercs in Inferno 1.1 becomes needing to pay them to declare themselves (as in pre incarna) but its become 10x more expensive to declare on large entities. Either the client or the merc needs to eat that expense but the collective outcome is going to be less wars, less work, less fighting in hisec.


Tell me why the ally system should be a free way to get around making an alliance?


We've had the discussion about 100 times already. Go back and read the relevant threads. (how about addressing the points raised in this one. Here I underlined them for you.)

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#69 - 2012-07-03 13:20:01 UTC
CCP Paradox wrote:
I derped because I didn't know you were referencing Jade's war specifically. If I knew that, I would have just said that this is working as intended.

Except there are several people I know who have been charged 10 trillion isk to bring allies into wars that have no allies involved in them at all.
Jade Constantine
Jericho Fraction
The Star Fraction
#70 - 2012-07-03 13:28:16 UTC
Vimsy Vortis wrote:
CCP Paradox wrote:
I derped because I didn't know you were referencing Jade's war specifically. If I knew that, I would have just said that this is working as intended.

Except there are several people I know who have been charged 10 trillion isk to bring allies into wars that have no allies involved in them at all.


Any chance of getting some screenshots of that because it would be pretty hilarious.

The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom

CCP Paradox
#71 - 2012-07-03 13:31:29 UTC
Vimsy Vortis wrote:
CCP Paradox wrote:
I derped because I didn't know you were referencing Jade's war specifically. If I knew that, I would have just said that this is working as intended.

Except there are several people I know who have been charged 10 trillion isk to bring allies into wars that have no allies involved in them at all.


If this is the case, then please explain further. I see no petitions or bug reports about this, so if you are hearing otherwise I would love to know.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

arcca jeth
Dark Alliance
#72 - 2012-07-03 20:44:16 UTC  |  Edited by: arcca jeth
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.


and what part of this is not catering to those Major Alliances? Let me guess who was asking / promoting these changes Roll

as far as I'm concerned those majors need MORE people advertising fee war decs. If those people can declare war on high-sec "carebears" and "pubbies" then players should be allowed to play in the manner it which it used to be played so that way, we can gank their haulers into the trade hubs. (at a reasonable price) Hypocrites, all of yous. all you've done is add more protection to the majors and added more isk sink into the minors. This ISNT BALANCED GAMEPLAY!
Simi Kusoni
HelloKittyFanclub
#73 - 2012-07-03 20:51:06 UTC
arcca jeth wrote:
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.


and what part of this is not catering to those Major Alliances? Let me guess who was asking / promoting these changes Roll

as far as I'm concerned those majors need MORE people advertising fee war decs. If those people can declare war on high-sec "carebears" and "pubbies" then players should be allowed to play in the manner it which it used to be played so that way, we can gank their haulers into the trade hubs. (at a reasonable price) Hypocrites, all of yous. all you've done is add more protection to the majors and added more isk sink into the minors. This ISNT BALANCED GAMEPLAY!

Eve: not exactly balanced.

Besides, be gone with your silly no-reason wars.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nicolo da'Vicenza
Viziam
Amarr Empire
#74 - 2012-07-03 20:51:25 UTC  |  Edited by: Nicolo da'Vicenza
arcca jeth wrote:
and what part of this is not catering to those Major Alliances? Let me guess who was asking / promoting these changes Roll

as far as I'm concerned those majors need MORE people advertising fee war decs. If those people can declare war on high-sec "carebears" and "pubbies" then players should be allowed to play in the manner it which it used to be played so that way, we can gank their haulers into the trade hubs. (at a reasonable price) Hypocrites, all of yous. all you've done is add more protection to the majors and added more isk sink into the minors. This ISNT BALANCED GAMEPLAY!

Nothing's stopping all the trade hub campers from congregating into one big alliance and being the top pick for free war offers or wardeccing large alliances themselves with their newfound collective capital. I mean, other then laziness and sloth of course.
Pahah Pahineh
Universal Ally
#75 - 2012-07-04 00:24:28 UTC
CCP Paradox wrote:

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances.


So that's that for war then. gf n1. Anything else you want to bollocks up while your coders are between highs?
Simi Kusoni
HelloKittyFanclub
#76 - 2012-07-04 00:30:52 UTC
Pahah Pahineh wrote:
CCP Paradox wrote:

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances.


So that's that for war then. gf n1. Anything else you want to bollocks up while your coders are between highs?

None of those null sec alliances care about high sec war decs, excluding maybe goons. And all of them use neutral haulers and alt corps for high sec mission running alts.

Maybe if you guys moaned about NPC corp hauling half as much as you have about the silly ally system you'd actually get some interesting targets, and be able to do some genuine damage.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Benjamin Eastwood
#77 - 2012-07-04 01:27:58 UTC
Just give me 10 Trillion ISK, I guarantee you it will be better spent.

"Endless ISK, the sinews of war"

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#78 - 2012-07-04 05:57:51 UTC  |  Edited by: Vimsy Vortis
CCP Paradox wrote:
If this is the case, then please explain further. I see no petitions or bug reports about this, so if you are hearing otherwise I would love to know.

Check to see if Yuller from Pendulum of Doom filed any petitions recently. He probably didn't but he was the first person I knew who got the problem and logged in to my teamspeak server at 2am to confirm that he wasn't hallucinating and that 10,000,000,000,000.00 was the number he thought it was.

The title will probably be like "Y'all is bad at codin'", the contents will be mostly swear words and exclamation points and it will be in a completely inappropriate category.
TheGunslinger42
All Web Investigations
#79 - 2012-07-04 07:50:42 UTC
Awkward Pi Duolus wrote:
TheGunslinger42 wrote:
CCP Paradox wrote:
As per our dev blog...
Ally #1 – Free!
Ally #2 – 10 million
Ally #3 – 20 million
Ally #4 – 40 million
Ally #5 – 80 million
and so on…I believe Tuxford actually capped the total cost (the cost you are seeing).

And Pak, we do want to see more wars, but more meaningful and engaging wars than just a war that was advertising "free war" dec's against major alliances. This way, the allies you choose to hire will have a meaningful contribution to the war, as you've strategically selected one above the other.


You want to see more "meaningful" wars so you make it retardedly costly for small corps/alliances to attack the big ones. Right. Sure.

And the cap being ten trillion is just insane. It should cap at like 500m (it'd match the cost of decs, so why not?)


You can always come down to where they live if you want to shoot them so bad - it's ... free ;) And none of the pesky Concord around either!

"Meaningful" pvp - you're so lazy, lol =P


Oh please, the "come to 0.0 then you can shoot us" argument is so tired. Yes, we all know you're happy to PVP if the other guy has to travel through a dozen systems filled with your own people / allies, and then face you down on your home turf, but when the table is turned and you're not in your home areas you immediately switch to out of corp alts or wish for massive limitations to be put on the people who would shoot at you.

As far as the "lazy" comment goes... nope. Try wormhole PVP sometime. Or would you simply shy away from it because you don't have the perfect intel tool that is local, or the ability to blob as easily? I know that scares away most nullers
Mechael
Tribal Liberation Distribution and Retail
#80 - 2012-07-04 08:04:15 UTC
Simi Kusoni wrote:
Vimsy Vortis wrote:
There is a certain type of Alliance that is actually good to declare war on and usually results in "fun" wars. It's the generic, non-focused, all-purpose highsec alliance with a member count between 80 and 300. Because they aren't focused on one particular thing they will be bored shitless and be looking for something to do and because they are an alliance the "leadership" will feel obligated to try and get people to shoot at you, which is what you want.

It's much more nuanced than that in reality and I could go into pretty excessive detail about what makes a corp or alliance good to declare war on, but those entities do exist.

The real problem with the whole system is that as it stands there's absolutely no reason why anyone in highsec other than a dedicated highsec wardec corp would ever want to declare a war and fight over something because you are just paying money to flag yourself to get utterly raped by half a dozen griefing corps who will join your war as defenders.

Which sucks **** because people in highsec need to be shooting each other more often.

I suppose that depends on why you wish to go to war, personally I've always been of the opinion that combat "for the sake of combat" is a little bit against the spirit of Eve. For me declaring war on a medium sized alliance, just for the sake of fighting a few badly fitted BCs, seems a little artificial.

For some of us, if there is nothing to fight over then there is little to no point in a costly war. I for one enjoy Eve primarily because when I do engage in combat, it has a purpose. Whether it is to get someone out of a site I want, to discourage them from running sites in "my area" or simply because I think they might have something shiny on their T3.

I would ideally like to see a system where resources in high sec were limited, where high sec mission running corps would actually be able to operate more efficiently by using mercenaries to scare off rival mission runners. Or where miners similarly could "control" systems for personal gain by clearing the belts of rivals*.

Currently this element is somewhat lacking in high security space, probably by design. This isn't necessarily a bad thing, as it does allow the developers to cater to the admittedly numerous pure-PvE demographic, but unfortunately when the rewards are high enough and resources are unlimited it begins to encroach on the competition mechanics in other sectors of space.

Again, from the developer's point of view in the short term this isn't necessarily bad, but a lot of the long term players in Eve are here because of that competitive combat element. Just looking at the distribution of the average character SP by sec status makes it clear that high sec players simply do not stick around, and I question the logic of catering to them at the cost of driving away older players.

Anyway, I know I got side tracked, and my post hasn't exactly been relevant. But it is an element that I feel Eve has begun to lose in recent years, especially since the introduction of incursions. I sincerely hope CCP can bring some degree of balance back to the game, whether it is by increasing competition in high sec or by removing high sec as a viable place to farm with alts I do not mind.

As long as grinding ISK without risk for ~virtual PvP~ without purpose comes to a timely end. I'm also aware this is just my opinion, doubtless many care bears will disagree with me, but for what it's worth I am a care bear. Just a different kind.

*This does not necessarily mean making sure high sec players earn less ISK. If mechanics were introduced allowing players to fight for resources in high sec, I would be happy to see resources greatly increased for those who control them.


QFT

Whether or not you win the game matters not.  It's if you bought it.