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Two serious questions for the "Highsec Carebear"

Author
Tippia
Sunshine and Lollipops
#621 - 2012-07-03 20:51:29 UTC  |  Edited by: Tippia
Alaya Carrier wrote:
You should stick to what you have a clue about.
You mean like understanding similes?

What you're talking about is meta-game. It's the competitions players create outside of the game out of things that are not subject to competition in-game. By that metric, everything ever done in the history of mankind is PvP. It's just how we're wired. The problem with that kind of definition is that it makes the term meaningless. Granted, it's hard to make good recruiting propaganda out of ship spinning, but it's still on that same meta-level. The actual competition does not exist within the game.

The market PvP in EVE is an in-game, universe-spanning competition over resource against everyone else in that universe. On top of that, you can also add the meta-game angle, but the in-game PvP still underpins it unlike your examples. So no, killing a boss first is not like the market.

Quote:
That caused some to become extremely rich and able to manipulate the markets, to decide who would get what, to decide which guilds where white or black listed from that stuff. That extends far beyond an instance.
…but it applies equally to those who get the stuff — you are not competing over resources because one person getting it does not preclude another person from getting it (since the instances are unconnected).

Instancing inherently precludes a competition over resources because everyone gets their own shot, same as everyone else and independent of everyone else.

Quote:
Avoid replying with some of your nonsense
Such as…?
Jimmy Gunsmythe
Sebiestor Tribe
#622 - 2012-07-03 20:52:27 UTC
1) Mostly boxers, but now and then I wear boxer briefs when I feel like I need a hug.

2) Three goats, a giraffe, some fifth wheel grease, one air compressor, four midgets and a Columbian flag. And that's just on Thursdays.

John Hancock

Mallak Azaria
Caldari Provisions
Caldari State
#623 - 2012-07-03 21:23:49 UTC  |  Edited by: Mallak Azaria
Alaya Carrier wrote:
Andoria Thara wrote:
Alaya Carrier wrote:

So, care to list what MMOs are PvE-only? By your definitions, no PvE MMO exist yet they are played by the majority of population.


Any instanced based MMO is going to be PvE only. Unless of course it has an auction house, then you could always market PvP with people.


I have been in very hard core guilds in other PvE MMOs. The competition was very fierce on which guild would kill certain bosses first. That's competition as much as market PvP is.

Also, instances drop very epic stuff and recipes that will impact on other players who come after you.


And most of us here still don't care about other MMO's. We're talking about EVE, not some silly fantasy MMO.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Mallak Azaria
Caldari Provisions
Caldari State
#624 - 2012-07-03 21:28:19 UTC
Alaya Carrier wrote:
Avoid replying with some of your nonsense, I have been guild leader long enough to have lived all of what I write, in the position of those who sold the components.


Gives you exactly zero credibility when talking about EVE.

Listening to Tippia will make you more intelligent... Maybe... If you actually pay attention.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Rats
Federal Navy Academy
Gallente Federation
#625 - 2012-07-03 21:37:57 UTC
Mallak Azaria wrote:
[quote=Alaya Carrier]

Listening to Tippia will make you more intelligent... Maybe... If you actually pay attention.


This kids is why you shouldn't take drugs P

Tal

I Fought the Law, and the Law Won... Talon Silverhawk

Alaya Carrier
Republic Military School
Minmatar Republic
#626 - 2012-07-03 21:49:27 UTC
Tippia wrote:

Quote:
Avoid replying with some of your nonsense
Such as…?


Such as exactly what you posted above. EvE is not defined as special snowflake just because you and another chap decided that the same activities every MMO gets have to be seen as PvP in here.
Alaya Carrier
Republic Military School
Minmatar Republic
#627 - 2012-07-03 21:50:59 UTC
Mallak Azaria wrote:
Alaya Carrier wrote:
Andoria Thara wrote:
Alaya Carrier wrote:

So, care to list what MMOs are PvE-only? By your definitions, no PvE MMO exist yet they are played by the majority of population.


Any instanced based MMO is going to be PvE only. Unless of course it has an auction house, then you could always market PvP with people.


I have been in very hard core guilds in other PvE MMOs. The competition was very fierce on which guild would kill certain bosses first. That's competition as much as market PvP is.

Also, instances drop very epic stuff and recipes that will impact on other players who come after you.


And most of us here still don't care about other MMO's. We're talking about EVE, not some silly fantasy MMO.


It's not my fault if both of you can't grasp what makes EvE a PvP game and what is just common background with most other MMOs including PvE ones. Sorry for bringing in something beyond your cognitive sphere.
Delen Ormand
Center for Advanced Studies
Gallente Federation
#628 - 2012-07-03 22:17:36 UTC
Tippia wrote:

Delen Ormand wrote:
Why does it matter?
It matters because of the offered definition.
If all you want to do is engage in something that requires very little attention so you can just spend time chatting, why mine? If I were to guess, it's because you get some ore out of it… meaning you don't have to go to the market for that ore. That's not a “non-PvP reason” — it means you're changing to competitive arena. You are still trying to get your hand on resources that other players are interested in.

Going to the market would be to “non-PvP mine” — you are getting ore without competing for what's available in the belts (except, of course, that the market is itself a PvP arena).


If I go the shop and buy a loaf of bread, that's not me versus anyone. That's me buying some bread.
Ishtanchuk Fazmarai
#629 - 2012-07-03 22:21:53 UTC
Delen Ormand wrote:
Tippia wrote:

Delen Ormand wrote:
Why does it matter?
It matters because of the offered definition.
If all you want to do is engage in something that requires very little attention so you can just spend time chatting, why mine? If I were to guess, it's because you get some ore out of it… meaning you don't have to go to the market for that ore. That's not a “non-PvP reason” — it means you're changing to competitive arena. You are still trying to get your hand on resources that other players are interested in.

Going to the market would be to “non-PvP mine” — you are getting ore without competing for what's available in the belts (except, of course, that the market is itself a PvP arena).


If I go the shop and buy a loaf of bread, that's not me versus anyone. That's me buying some bread.


If it's the last loaf, the next guy may feel inclined to differ from you...

Roses are red / Violets are blue / I am an Alpha / And so it's you

Delen Ormand
Center for Advanced Studies
Gallente Federation
#630 - 2012-07-03 22:38:08 UTC
Ishtanchuk Fazmarai wrote:
Delen Ormand wrote:
Tippia wrote:

Delen Ormand wrote:
Why does it matter?
It matters because of the offered definition.
If all you want to do is engage in something that requires very little attention so you can just spend time chatting, why mine? If I were to guess, it's because you get some ore out of it… meaning you don't have to go to the market for that ore. That's not a “non-PvP reason” — it means you're changing to competitive arena. You are still trying to get your hand on resources that other players are interested in.

Going to the market would be to “non-PvP mine” — you are getting ore without competing for what's available in the belts (except, of course, that the market is itself a PvP arena).


If I go the shop and buy a loaf of bread, that's not me versus anyone. That's me buying some bread.


If it's the last loaf, the next guy may feel inclined to differ from you...


He might, if he were, for example, a paranoid schizophrenic.
Jimmy Gunsmythe
Sebiestor Tribe
#631 - 2012-07-03 23:52:03 UTC
Man, you guys are taking this way too serious.

I'm going over to Features & Ideas for awhile...they don't take anything serious over there.

John Hancock

Asuri Kinnes
Perkone
Caldari State
#632 - 2012-07-04 00:06:27 UTC
Alaya Carrier wrote:
Tippia wrote:

Quote:
Avoid replying with some of your nonsense
Such as…?


Such as exactly what you posted above. EvE is not defined as special snowflake just because you and another chap decided that the same activities every MMO gets have to be seen as PvP in here.


The accepted definition
Quote:
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment (PvE). The terms are most often used in games where both activities exist,[2] particularly MMORPGs, MUDs, and other role-playing video games.

PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other. In computer role-playing games, PvP is sometimes called player killing or PKing.

This is just a basic definition - but it is accurate. Players are contending with each other (on the market, etc.,) Hope that helps.

Bob is the god of Wormholes.

That's all you need to know.

Tippia
Sunshine and Lollipops
#633 - 2012-07-04 06:39:29 UTC
Alaya Carrier wrote:
Such as exactly what you posted above.
…which is nonsensical how?

Quote:
EvE is not defined as special snowflake just because you and another chap decided that the same activities every MMO gets have to be seen as PvP in here.
Good thing that nothing of the kind was said then.

What I'm saying is that everything in EVE is PvP. Whether or not it exists in other games is utterly and completely irrelevant to this fundamental truth. Everything you do in EVE is done in competition with other players. If you get something, someone else is not getting the same thing. This is completely the opposite of an instanced game (indeed, it's part of why instanced games are instanced: so that you can get the same thing without having to beat me to the punch).

Yes, surrounding many other games, there is a meta-game where players compete for bragging rights of various kinds, but being a meta-game, that competition does not actually exist in the game itself. It's players competing over who's doing PvE content “the best”. This is something vastly different than the content itself being PvP, as is the case in EVE.

The reason the activities have to be seen as PvP in EVE is because they all unavoidably (by design) entail competition over resources — player vs. player. In those other games, the activities do not have this mutually exclusive outcomes: in EVE, if player A has item X, then player B does not (or, in drastic cases, neither of them gets it and X is lost forever). In an instanced game, both A and B can go after X and both can get it at the same time. There is no exclusivity. There might be rarity, but that's a completely different thing (and you have that in EVE as well, on top of the exclusivity and/or scarcity).

There are a few activities in EVE that conceivably might not be PvP — e.g. ship spinning — but those fall into the same meta-gaming category as you exemplify and, should someone start a league for it, will become a PvP meta game as well. Any kind of “e-peen” statistic can be turned into this, but that's all out-of-game. It's the in-game stuff we're talking about here, and the in-game stuff in those other games is frequently not subject to the same competitive mechanics that surround the same (or similar) activity in EVE.

Delen Ormand wrote:
If I go the shop and buy a loaf of bread, that's not me versus anyone. That's me buying some bread.
No, it's you denying the next customer some amount of bread (or, more accurately, ore). Again: in the completely separate and unconnected context of mining, buying ore off the market would be a non-PvP way of getting ore — you are getting the stuff without denying the other miners in the belt any of the ore that are in the asteroids. Unfortunately, “completely separate and unconnected” does not exist in the EVE vocabulary, so what you're actually doing is denying people ore on the market, because it, too, is PvP. You can (almost) always step outside the current context and get similar stuff somewhere else, but that always entails entering a different context where the same kind scarcity exists and where you now have to compete through other means. The opposite of the above example would be that, instead of competing for resources on the market, you say “screw these 0.01:ers — I'm going mining” — you get the ore in a non-market-PvP way (but doing so means you're now competing in the belts instead).

…hell, even NPC buy and sell orders — which you'd think were the ultimate form of PvE — are subject to this since they go up and down in price as batches are sold out (or left untouched), so using them means you've potentially altered the prices for other players coming after you.
TheGunslinger42
All Web Investigations
#634 - 2012-07-04 07:41:29 UTC
hisec bears shouldn't be able to make enough to buy plex, because they break the prices when they do. See: incursionbears.
Alaya Carrier
Republic Military School
Minmatar Republic
#635 - 2012-07-04 07:59:20 UTC  |  Edited by: Alaya Carrier
Tippia wrote:

What I'm saying is that everything in EVE is PvP.


What I am saying is that EvE has player killing as only true PvP game defining trait.
All the other games have what you call PvP / resources competition, even the pure PvE ones.
So saying that the latter show how EvE is PvP centric is not a valid argument, since every other game then may be called as much PvP-centric.


Tippia wrote:

Whether or not it exists in other games is utterly and completely irrelevant to this fundamental truth. Everything you do in EVE is done in competition with other players. If you get something, someone else is not getting the same thing. This is completely the opposite of an instanced game (indeed, it's part of why instanced games are instanced: so that you can get the same thing without having to beat me to the punch).


1) Not all the games are instanced. I don't recall instances in Entropia. And I am sure there are no instances at all EVER in Istaria. The latter is the purest PvE game yet people (when I played it) had all sorts of competitions, dirty tricks and arguments all over those resources. A guild simply could not build a T6 guild plot if another monopolized the super-scarce required resources. That's as competition over resources as it gets in EvE.

2) Even in instanced games, the second you can take out anything not player bound, that something becomes a resource used to compete with. I made a blatant example with orange ingots used to make legendary weapons but there are many more (i.e. enchantments components only dropping in there and so on). Those gave potent competitive edge over everybody else, even those in the allied realm.


Tippia wrote:

Yes, surrounding many other games, there is a meta-game where players compete for bragging rights of various kinds, but being a meta-game, that competition does not actually exist in the game itself. It's players competing over who's doing PvE content “the best”. This is something vastly different than the content itself being PvP, as is the case in EVE.


Players are the content of a MMO, even more than in game items or features.
Also, define which kind of content in PvE is PvP, since items and markets are something even the most PvE game abounds with and give a competitive edge to their users exactly like they do in EvE.


Tippia wrote:

The reason the activities have to be seen as PvP in EVE is because they all unavoidably (by design) entail competition over resources — player vs. player. In those other games, the activities do not have this mutually exclusive outcomes: in EVE, if player A has item X, then player B does not (or, in drastic cases, neither of them gets it and X is lost forever). In an instanced game, both A and B can go after X and both can get it at the same time. There is no exclusivity. There might be rarity, but that's a completely different thing (and you have that in EVE as well, on top of the exclusivity and/or scarcity).


Besides moons - and only rare moons that can all be grabbed by the same entity - which other resource is exactly so exclusive in EvE that only 1 winner can have it?

To me what it seems is that not only you act smug and know it all, but you also put the same l33t tabard on top of EvE.
I am sorry to delude you, EvE has some unique features (like being single sharded and allowing huge battles) but when we come to PvE and PvP, EvE is actually an average MMO.
There are harsher games, there are games with higher learning curve, with harsher consequences, with better crafting and even with more skillful PvP strategies.
Tippia
Sunshine and Lollipops
#636 - 2012-07-04 08:42:01 UTC  |  Edited by: Tippia
Alaya Carrier wrote:
What I am saying is that EvE has player killing as only true PvP game defining trait.
All the other games have what you call PvP / resources competition, even the pure PvE ones.
…and in all of them, the PvP parts are optional. You can avoid them if you choose to. Not so in EVE. That's what makes EVE PvP-centric: the complete inability to step outside of the competition that permeates every last activity in the game.

Quote:
1) Not all the games are instanced. I don't recall instances in Entropia. And I am sure there are no instances at all EVER in Istaria. The latter is the purest PvE game yet people (when I played it) had all sorts of competitions, dirty tricks and arguments all over those resources. A guild simply could not build a T6 guild plot if another monopolized the super-scarce required resources. That's as competition over resources as it gets in EvE.
So it wasn't a pure PvE game. vOv
It still doesn't change the fact that EVE, unlike pretty much everything out there (except Planetside) is PvP through and through. Again, what other games do is completely irrelevant to the fundamental truth of EVE: that everything in it is PvP. At no point are you not competing over resources, and the best you can do in the way of not competing is to give up and forfeit that competition.

Quote:
2) Even in instanced games, the second you can take out anything not player bound, that something becomes a resource used to compete with.
…which doesn't make it a competition over resources.

Quote:
Also, define which kind of content in PvE is PvP
Eh? What do you mean? PvE content is PvE… otherwise it wouldn't be PvE, now would it? What kind of yellow is blue? Ugh

Quote:
Besides moons - and only rare moons that can all be grabbed by the same entity - which other resource is exactly so exclusive in EvE that only 1 winner can have it?
Everything. If I grab a Veldspar asteroid, that Veldpar asteroid is not available to you. You cannot have your own instance where that asteroid will be available for your personal harvesting — there are no instances and in the one world we have, I took it. You lose. Try again tomorrow.

There's a reason I used three separate words there: exclusivity (if I grab it, you can't — true for everything); rarity (it will only appear very infrequently, e.g. officer spawns); and scarcity (it appears constantly, but in low numbers, e.g. R64 moons)… and no, the choice of wording is not subject to any definition, but rather the words I choose to employ to separate these three different kinds of “uniqueness”.

In other games, you can have all three, but they will usually tend more towards rarity than actual scarcity by employing randomness as a factor in determining what appear, and exclusivity get thrown out the instant the resource is generated in instances.

Oh, and you need to look up the word “delude”. Don't worry and don't be sorry: you're not deluding me about anything because I already know how EVE works and you're not making a particularly strong case about it working in some other fantastical and incorrect way. In particular, when it comes to apparent PvE, it's all subject to PvP competition.
Alaya Carrier
Republic Military School
Minmatar Republic
#637 - 2012-07-04 10:58:35 UTC  |  Edited by: Alaya Carrier
Tippia wrote:
So it wasn't a pure PvE game. vOv


Then there are no pure PvE games. That's the most PvE game possible (no battlegrounds, no 1v1 nothing).
Yet it implements both rarity and scarcity. Hence EvE features that implement rarity and scarcity are not PvP game defining traints.


Tippia wrote:

It still doesn't change the fact that EVE, unlike pretty much everything out there (except Planetside) is PvP through and through.


Except Entropia, except Warhammer and who knows how many others.


Tippia wrote:

Everything. If I grab a Veldspar asteroid, that Veldpar asteroid is not available to you. You cannot have your own instance where that asteroid will be available for your personal harvesting — there are no instances and in the one world we have, I took it. You lose. Try again tomorrow.


Asteroids respawn. Even WoW minerals - they are not instanced and are globally available and visible to anyone - they respawn and the good ones tend to be taken quite fast. EvE is not PvP-unique because of minerals as other games even WoW have scarcity.



Tippia wrote:

In other games, you can have all three, but they will usually tend more towards rarity than actual scarcity by employing randomness as a factor in determining what appear, and exclusivity get thrown out the instant the resource is generated in instances.


You are generalizing about stuff you don't seem to totally know about.
Mallak Azaria
Caldari Provisions
Caldari State
#638 - 2012-07-04 11:03:31 UTC
Alaya Carrier wrote:
You are generalizing about stuff you don't seem to totally know about.


You're the one that brought up other games that no one really cares about in a thread that is all about EVE. Using that logic, you're the one that is generalising. You're not giving your arguemtn any credibility by bringing up what happens in other games. I wish you would understand this, but you have shown yourself incapable.

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Amaron Ghant
Deep Core Mining Inc.
Caldari State
#639 - 2012-07-04 11:25:21 UTC
I fit the description of highsec carebear, so heres my view.

1. I was quietly mining ice in my mack, when three caldari destroyers warped in on me.

I hadn't bothered to move away from the warp in point, but i had aligned and was rigged for max defence instead of max ice. with my shield rep running i lasted long enough to warp out and watch them pop as concorde executed them.

I had analysed the risk to benefit ratio in light of goons bounty on mining ships and took precautions. Yes isk per hour was less, but thats the price i paid to be safer (note safer not safe)

2. I was moving about 200 million isks worth of gear through highsec in a badger II and got one shot suicide ganked by someone.

I had analysed my route, decided not to use a tougher ship or ask my corp for spotters. I thought the risk was small...it wasnt. I lost 200 mill of cargo.. oops

3. Im swanning around in my mission ship in the middle of a mission, when in warps a ship and proceeds to sit on top of the mission target can (which wont open untill i kill the last of the ships). Now I'm not stupid, i know when i kill the last ship he's going to open the can, take the mission item and ransom it to me. Not much i can do about that..... or is there... well actually yes. I turn of my guns and sit there nose to nose with his ship and read a book with my tank holding at better than 80%. Basically I ignore him. He gets bored before i do and buggers off to annoy someone else after 20 minutes. I finish the mission

As an empire carebear I KNOW there are people out there who crave my tears like I crave a night with Lexa Doig. I plan accordingly. It doesnt always work but the bottom line is if you want to spend your time trying to affect my game then thats actually part of the CCP sanctioned game mechanics. I'm not going to get mad, why should I? you out thought me, and I will now plan accordingly.

EVE is a ***** of a game. It brings out the worst in people because after all its just a game. I play my way, you play your way, everyone else plays the game thier way. I deal with it.

The real scum in eve are the ones who think that thier way is the ONLY way to play the game. Get over yourselves


Tippia
Sunshine and Lollipops
#640 - 2012-07-04 11:29:06 UTC  |  Edited by: Tippia
Alaya Carrier wrote:
Then there are no pure PvE games. That's the most PvE game possible (no battlegrounds, no 1v1 nothing).
Yet it implements both rarity and scarcity. Hence EvE features that implement rarity and scarcity are not PvP game defining traints.
No, the third element does: exclusivity — the trait that everything in EVE is subject to. This is the trait that causes my acquisition of an item to preclude you from acquiring the same item — if I exhaust the stocks of some item, there are none left for you to get (unless and until a new competition over a new stock is being held). The rarity and scarcity parts are only parameters in determining the value on the player-run market, which put together might entice you to engage in the competition over that exclusive ownership.

Quote:
Except Entropia, except Warhammer and who knows how many others.
Warhammer had plenty of PvE (and instancing), as did, but the looks of it, Entropia. For this content, there was no exclusivity — everyone got their own go at their leisure. Either way, so what if some other game was actually far more full-PvP than appearances suggested — it still doesn't change the fact that everything in EVE is PvP and that EVE is a PvP-centric game.

Quote:
Asteroids respawn.
…starting another round of the contest. Once spawned, they are exclusive: if I suck one up, it's not available to you. It's an expended resource that is now exclusively in my possession and not anyone else's. Again, if I take it all, you cannot spawn a parallel copy of the same belt and get the same asteroid. You have to find a completely different one and hope that I don't get that one first too.

Quote:
You are generalizing about stuff you don't seem to totally know about.
Such as…? And even if I do, so what?
You're not really offering anything to prove me wrong — you're just babbling on about other games and similar irrelevancies.

You're not offering anything to suggest that some things in EVE are not PvP. Again, what exists or not in other games is of absolutely zero relevance to the simple fact that in EVE, everything (including the apparent PvE parts) are subject to player-vs-player competition over the available resources.