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ECM should be changed or nerfed

Author
Hannott Thanos
Squadron 15
#41 - 2012-07-03 17:02:39 UTC
ECM described

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Gypsio III
State War Academy
Caldari State
#42 - 2012-07-03 17:50:22 UTC
Viribus wrote:
whinge


Er, people do tank Falcons because an untanked one is just begging to be volleyed by a t3 BC. Have you not tried shooting them?
Tusker Crazinski
Native Freshfood
Minmatar Republic
#43 - 2012-07-03 17:54:12 UTC
I don't think making Ewar more random is a good idea. instead It should be very consistent however it be reworked to take some level of thought to use and have some amount of depth to it.

Viribus
Bayraktar Warlord
Aurora. Australis
#44 - 2012-07-03 18:04:10 UTC
Gypsio III wrote:
Viribus wrote:
whinge


Er, people do tank Falcons because an untanked one is just begging to be volleyed by a t3 BC. Have you not tried shooting them?


I dunno, have you tried reading my post?
Tusker Crazinski
Native Freshfood
Minmatar Republic
#45 - 2012-07-03 18:07:35 UTC  |  Edited by: Tusker Crazinski
Viribus wrote:
[ The fact that a ship can be viably fit with no tank whatsoever is a pretty big red flag that something has gone seriously wrong with game balance.


I don't see an issue with this in particular, glass cannons and nano ships should be viable and effective if used very well. which really they still are even after the consistent speed nerfing nano ships work very well in capable hands. and although I have not been in big fleet fights from what I've seen mass battleship sniping is very effective. I do agree that Ewar is both thoughtless and very effective but the game should not come down to who has more EHP or DPS. that just really sound really boring.
Viribus
Bayraktar Warlord
Aurora. Australis
#46 - 2012-07-03 18:14:29 UTC
I dunno if totally untanked tier 3s exactly qualify as "viable", our killboard used to be full of honour-tanked tier3s that get one-shot by our artynados that have enough tank to survive an arty volley. The best tier3 and nano comps these days have some degree of tank, while still relying primarily on keeping range to avoid damage.
Simi Kusoni
HelloKittyFanclub
#47 - 2012-07-03 18:38:44 UTC
Viribus wrote:
Gypsio III wrote:
Viribus wrote:
whinge


Er, people do tank Falcons because an untanked one is just begging to be volleyed by a t3 BC. Have you not tried shooting them?


I dunno, have you tried reading my post?

To be fair, your post assumed a number of things:

1) People don't tank falcons.

The do, they stick as much tank as they can on there. Hence 1600mm plate and DCU.

2) You cannot use an anti-falcon missile ship because you are going to be tackled to hell, have so many drones on you you can't kill them, and you still aren't going to have enough guys that one or two can remain unjammed.

Which just sounds like you're getting ganked by a vastly superior force with a better fleet comp. Not exactly an issue if you ask me.

3) That ECCM is unreasonable.

You only need to fit it on one ship. A falcon cannot jam a gang if one of the members, especially a ranged fit member, has ECCM. Either the falcon pilot would need to remove jams and place multiple jams on that one target, or he isn't going to jam you and you can kill him.

4) That you cannot put drones on a falcon due to lock times and range.

This is simply BS. Most falcon pilots will operate at 60-70km, meaning you have to burn ~10km to assign drones. A falcon cannot decloak, lock targets and properly spread jams in that time.

5) You forget that all recons have a role.

See this post.

The falcon is good for small gang fights. That is pretty much it, and even then it is limited and has known counters.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Viribus
Bayraktar Warlord
Aurora. Australis
#48 - 2012-07-03 19:16:49 UTC
Simi Kusoni wrote:
1) People don't tank falcons.

The do, they stick as much tank as they can on there. Hence 1600mm plate and DCU.


Not much that I've seen, a plated falcon has trouble completing warps. The main problem is that more jamming power is an acceptable substitute for tank, since you can just jam out anything that's a threat to you and warp off if something is beyond jamming range.

Quote:
2) You cannot use an anti-falcon missile ship because you are going to be tackled to hell, have so many drones on you you can't kill them, and you still aren't going to have enough guys that one or two can remain unjammed.

Which just sounds like you're getting ganked by a vastly superior force with a better fleet comp. Not exactly an issue if you ask me.


A perfectly-skilled HML drake takes 3 volleys to kill a single Warrior II, so that's 100 seconds for a single flight of warrior IIs before your FoFs decide to start shooting whatever's jamming you. Apparently now a single flight of warriors, something with a scram, and a falcon is a "vastly superior force"? Sounds like you totally missed my point.

Quote:
3) That ECCM is unreasonable.

You only need to fit it on one ship. A falcon cannot jam a gang if one of the members, especially a ranged fit member, has ECCM. Either the falcon pilot would need to remove jams and place multiple jams on that one target, or he isn't going to jam you and you can kill him.


You seem to assume I'm only talking about falcons, like blackbirds, scorpions (which can jam beyond the range of nearly every ship) and ECM drones don't exist or something. ECCM is a bit of a speedbump if your objective is to jam out the entire gang but the fact of the matter is that it's bullshit to expect people to gimp their tank or tackle to fit something that's marginally useful against a single kind of EWAR and has no use outside of that.

Quote:
4) That you cannot put drones on a falcon due to lock times and range.

This is simply BS. Most falcon pilots will operate at 60-70km, meaning you have to burn ~10km to assign drones. A falcon cannot decloak, lock targets and properly spread jams in that time.


It's more the fact that light drones take awhile to kill even a completely untanked falcon and anything larger takes forever to get there. Plus there's this neat thing where you can actually fit frigate guns to a falcon and just start popping drones.

Quote:
5) You forget that all recons have a role.

See this post.

The falcon is good for small gang fights. That is pretty much it, and even then it is limited and has known counters.


Again with only the falcon. I take it you've never seen the swarm of EC-300s accompanying every large fleet? Anyway the point of my post wasn't that ECM is universal, although it is a lot more versatile than TDs and damps, which that post conveniently ignored, and more that it's a bad mechanic at its core. A kind of ewar based around simply removing ships from a fight is incredibly uninspired game design and makes for uninteresting fights on both sides.
Simi Kusoni
HelloKittyFanclub
#49 - 2012-07-03 19:39:38 UTC
Viribus wrote:
It's more the fact that light drones take awhile to kill even a completely untanked falcon and anything larger takes forever to get there. Plus there's this neat thing where you can actually fit frigate guns to a falcon and just start popping drones.

Four BCs can kill a 1600mm plate falcon with only their drones in under a minute.

Viribus wrote:
Not much that I've seen, a plated falcon has trouble completing warps. The main problem is that more jamming power is an acceptable substitute for tank, since you can just jam out anything that's a threat to you and warp off if something is beyond jamming range.

The most common falcon fit is a 1600mm plate, DCU and signal amp.

Anything else is a bit stupid, since a few flights of drones would kill you faster than you could warp off and a tornado could single volley you.

Viribus wrote:
A perfectly-skilled HML drake takes 3 volleys to kill a single Warrior II, so that's 100 seconds for a single flight of warrior IIs before your FoFs decide to start shooting whatever's jamming you. Apparently now a single flight of warriors, something with a scram, and a falcon is a "vastly superior force"? Sounds like you totally missed my point.

If you barrel directly into a falcon there are a few things wrong with this:

1) You assume your ship is the one being attacked, not always the case.

2) You assume the drones will be closer than the falcon, again not the case if you are burning at the falcon. (Ideally you should be using approach anyway, to bump it and stop it warping.)

3) Something with a scram means every single ship in your fleets is scrammed, you are being kited by a falcon you have no counter to and you are small enough in number that a single falcon can jam you all. Again, this is just you getting ganked. It happens, get over it.

Viribus wrote:
You seem to assume I'm only talking about falcons, like blackbirds, scorpions (which can jam beyond the range of nearly every ship) and ECM drones don't exist or something. ECCM is a bit of a speedbump if your objective is to jam out the entire gang but the fact of the matter is that it's bullshit to expect people to gimp their tank or tackle to fit something that's marginally useful against a single kind of EWAR and has no use outside of that.

I could just as easily complain that I have to fit cap boosters because of neuts, or 100mn ABs because of scrams.

Also, blackbirds are pretty useless in fleet fights unless the fleet you are fighting sucks. ~Four jammers, crap jam strength and less than half the EHP of a falcon? If you're having trouble killing fleets because they have a black bird, seriously...

Black birds and scorps also cannot cloak, so again if you're scouting properly you should have spotted it and they do have hard counters.

Viribus wrote:
Again with only the falcon. I take it you've never seen the swarm of EC-300s accompanying every large fleet? Anyway the point of my post wasn't that ECM is universal, although it is a lot more versatile than TDs and damps, which that post conveniently ignored, and more that it's a bad mechanic at its core. A kind of ewar based around simply removing ships from a fight is incredibly uninspired game design and makes for uninteresting fights on both sides.

Actually I agree with you on ECM drones, they are mildly annoying and slightly overpowered compared to other e-war drones.

But I mainly dislike them because they're cheap, overly powerful compared to their rivals and do not require any specialised ships to use. While the non-falcon recons are excellent in specific roles, and require considerably training and specialisation, most e-war drones are just terrible.

*They also don't require any specific refitting or preparation. Multi-spec jamming and all.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Aglais
Ice-Storm
#50 - 2012-07-03 19:53:44 UTC
Make Amarr ewar play hell with your turrets. Grouping and ungrouping at will, wasting their ammunition, hell even putting them offline temporarily due to CPU problems. Causing ammunition to be primed and 'fired' while still in the gun, dealing massive damage to that single turret. Perhaps also have minor cap bungling effects, like making turrets use far more capacitor than they should, or even making missile bays and projectiles rely on capacitor as well while under the effects of this module?

Minmatar ewar should make propulsion systems behave in unsavory ways. Causing sig radius bloat, randomly overheating ABs/MWDs with no ability to deactivate it locally, etc. Minor bonuses to Gallente ewar tech as well.

Perhaps Minmatar ewar technology has been acquired from the Gallente, whose specialty for ewar becomes actively denying going faster than 8 meters per second through extensive use of bonused webifiers and warp scramblers. Minor bonuses to Minmatar ewar tech as well. These two factions are allies. It makes sense to me. Furthermore, Gallente ships should also have some minor bonuses to the following system.

Caldari- Now I don't know if this is going to make people balk and flee the thread, but I think Caldari should get both ECMs and sensor dampeners.

As the same module.

It'll have two possible scripts available to it, a lock range reducer script, and a lockbreaker/denier script. Different models of this module would have different strengths and weaknesses. Some might be built more for ECM scripts, others more for damp scripts. There would not be racial jammers anymore. Essentially everything would be a boosted (Not by very much) multispectrum ECM; furthermore, I'd advise adding another factor of some sort to make it so that you could potentially fight out of being jammed by someone(s), with a consumable item like nanite repair paste. It'd give temporary (a minute and a half?) immunity to being jammed outright, but not to being damped to hell.


I dunno. Just theorycrafting here, don't take it too seriously.
Marcus Aleron
Republic University
Minmatar Republic
#51 - 2012-07-12 09:51:54 UTC  |  Edited by: Marcus Aleron
.
Kadeyoo
Viziam
Amarr Empire
#52 - 2012-07-12 11:55:55 UTC
Viribus wrote:
Simi Kusoni wrote:
Viribus wrote:
NiGhTTraX wrote:
Fit ECCM.


ECCM is even more useless than this entire thread

Then use defender missiles and burn at the falcon. If you are seriously having issues killing a <20k EHP ship you deserve to have your fleet wiped out.

To any well setup fleet a falcon is just a nice kill mail waiting to happen. Hell, most falcon pilots will warp off you get drones on them or land a few hits.


Spoken like someone who's never actually used FoF missiles, which is what I assume you mean by 'defender'. Then again, judging by your other posts, I wouldn't put a lot of faith in your ability to understand game mechanics.

If you'd ever actually been in a position to use FoFs you'd know they have a tendency to shoot the Hobgoblin Is orbiting you and not the no-tank falcon jamming you, or, even better, bounce between nearby targets and never actually hit anything. They are virtually always worthless unless whatever's jamming you is the nearest thing to you, which is almost never. "Burning at the falcon" is also only an option if the ECM gang in question doesn't have any hard tackle on you, which is also almost never. So basically your brilliant "counter" to ECM ships is only workable if you're in an untackled missile ship that's faster than a falcon and doesn't have any drones on it. Cool story Hansel.

There's a reason no one tanks falcons: because they rarely get locked, let alone locked long enough to have serious damage applied to them. The fact that a ship can be viably fit with no tank whatsoever is a pretty big red flag that something has gone seriously wrong with game balance. Another big red flag is that it's reasonable to expect someone to fit a mid-slot module that has no other use than to reduce the effectiveness of a single kind of EWAR, and isn't even very good at that.

I don't see how a single recon utterly disabling 4+ battlecruisers at very little risk to itself is in any way balanced. The only people who defend ECM in its current state are people who use it as a crutch for their badness, or who've never been beyond the protection of gate guns.

Quote:
ECM are not OP ; just look the AT X : ECM based team win or lose as much as the others ; in fact, they win less than minmatar team... Based on AT X statistics, sleipnirs are way more OP than ECM, despite minmatar ships being the most vulnerable to ECM.


The suggestion that the alliance tournament is in any way representative of real PVP is hilarious in itself, but I really shouldn't need to point out that AT ships have no need to fit warp disruptors, thus freeing up midslots for ECCM.

Even if someone's bad enough at numbers to realize that ECM in all its forms is disgustingly overpowered, you should at least concede that it's a bad game mechanic at its core. It's completely un-nuanced and doesn't require any skill on the part of the gang it's supporting to be effective. Tracking disruption, for instance, is only effective against certain ships and requires your fleet to pilot differently to become effective, like orbiting close or kiting around, depending on what script is loaded. Dampening can force logistics to choose between not repping (and risk their fleet dying) or moving closer to their repping target (and risk dying themselves). These kinds of ewar change the fight in interesting ways and require the cooperation of your fleet to be effective. ECM is just a straight-up numbers game of "hurr durr my one ship can disable three of yours" and fatfingering F1-F7. They're even colour-coded for the thicksicles that rely on it.

There are so many ways ECM could be reworked into an actually interesting mechanic that isn't universally-applicable but apparently every idiot in EVE thinks that "pres butan, remove ship from fite" is really, really good game design so I doubt we'll see a change any time soon.

Plus any criticism of game balance will invariably be met with "HTFU noob ur just bad xD" so, there's that.


Thank you for formulating what I've been saying much more eloquently.
Angelina Joliee
State War Academy
Caldari State
#53 - 2012-07-12 15:40:57 UTC
ECM is fine - It makes the game more complex - but complexity isnt for the simple people i guess.
You want fights easily predictable with no surprises? I dont!

Fit eccm, take a drone boat or use ecm yourself!
Wu Jiaqiu
#54 - 2012-07-12 16:34:31 UTC  |  Edited by: Wu Jiaqiu
Angelina Joliee wrote:
ECM is fine - It makes the game more complex - but complexity isnt for the simple people i guess.
You want fights easily predictable with no surprises? I dont!

Fit eccm, take a drone boat or use ecm yourself!



How in any way is that a surprise or make the game more complex? ECM is pretty much expected of FW thrashers and blackbird/falcon alts. ECM is a module that works based on chance. Luck is never good for a game.

EDIT: Especially when its competitive.
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