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EVE New Citizens Q&A

 
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Your First Hour And Experience In EVE: Feedback from new Players

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Author
ISD Athechu
ISD STAR
ISD Alliance
#101 - 2012-07-03 08:26:24 UTC
Hey Acot Voth,

Just to touch on a few of your suggestions to more or less answer some of the questions you have.

Quote:
CCP needs to talk to the helper guilds and get some newb programs set up to help direct new players. I think getting a new player into a corporation and getting them up to speed might be the best/easiest/cheapest way to retain them in current EVE.


This I would believe is very difficult to do for one main reason. Player corporations come and go and there is no way to keep them. Another reason is that I have seen in my time as an ISD member plenty of "Fake New player corporations" around. Where they would steal and scam new players after a month or two. So I would say it's really hard to do.

ISD are the official volunteer group that CCP created. If I'm thinking correctly you are looking at a program like ISD:STAR which I am apart of. We specialize in helping players, new and old with any questions or problems they may have. One of our duties is to personally greet new players, giving them a good start in the game as well as welcoming them to the Eve universe. We also maintain a presence in the help channels providing moderation, support and answering questions where required.

For you Eve's Starter Content Conclusion I'm just going to say that EVE is what you make of it. Winning is defined by you and only you. The goals that you set-out for yourself will define on how you "win". Tossing you into the void can seem harsh but there is plenty you can do solo or with a fleet of people.

Quote:
I also loved that both the quarters and space itself had a distinct feel depending on your starter race although it is obvious to me that Amarr and Minmatar space need much love, Gal and Cal space looks like a rich multi colored painting. Amarr and Min space look like a 1 color painting, obviously not as deep and fleshed out.


Some of this is due to the lore behind EVE. Take time to read up on the backstories and some of it might make a little bit more sense. There are a lot of stories that have been told. http://community.eveonline.com/background/

About you Career's or some additional ways look here: http://cdn1.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf
EVE has a huge learning curve and what you make of it is based on what you want to do. If you want to make up your own profession then do so. The tutorials only gave you some basic paths that you can follow.

While your suggestions on zones sonuds like a good idea I wouldn't like to see it that way. Especially since pilots do create alt accounts and they might not want to have to run through all of those tutorals to get out of the zones. One thing to note is that all Rookie systems (http://wiki.eveonline.com/en/wiki/Rookie_Systems) are protected from people from Can Flipping(http://wiki.eveonline.com/en/wiki/Can_flipping) and killing rookies. Harassing a Rookie Pilot is typically a bad thing to do and that pilot can petition you if you are doing so. Don't forget also that ISD members do work in the Rookie Help and Help channels and if you see one of them on you can ask them for advice.

Django Returns - CCP Has an entire team dedicated to the NPE and this thread has been shown to them. Changes don't happen overnight.....

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

CCP Sisyphus
C C P
C C P Alliance
#102 - 2012-07-03 09:13:00 UTC
Howdy y'all.

I'm part of the (N)PE that our beloved ISD was talking about.

There have been a lot of great input in this thread, and we have taken it to heart.

With some limited resources scrounged from other teams, we have done an overhaul to the first impression of the game - Aura is a little different, and the initial pre-career missions have changed.

This is just the beginning, and should give a brief view of our hope to overhaul methods, not necessarily content.

Expect a devblog in a while to show off our changes.

PS - I am definitely paying attention to the New Citizens forums, and we are taking a lot onboard :)

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

Django Returns
Viziam
Amarr Empire
#103 - 2012-07-03 10:11:43 UTC  |  Edited by: ISD Athechu
After fixing Aura, one of your major priorities should be to give the new player the feeling that he is not playing solo offline. I remember that in the first few hours and even days i havent seen any other ship (except on the stations). You have 0, nada, ZERO contact to any other pilots.
Now plz **** mentioning player corps....

If i would not have had that chat, i would have assumed i am still playing offline.
You need in early game 1 mission where you join a convoy with other new players or (easier to develop) scripted NPC ships and escort the virgin princess to XY or whateva.
On that convoy mission you would see other kind of ships, make some jumps, get attacked by some pirates.

Unfortunately for you i have seen your way of creating incursions and quality of that content...
With some few changes towards PVE and storytelling/lore you could gain easily 100k new subscribers. You aint going to get a lot of new players with stuff like "fight to death, playerdriven economy, u die = u lose everything". You had 9 years to attract that kind of players. Because that sounds in theory good, but practicaly you get screwed over and over by players who are like 100x stronger than you.

We keep language clean here includes abbreviations - ISD Athechu
ISD Athechu
ISD STAR
ISD Alliance
#104 - 2012-07-03 11:10:20 UTC
Django Returns wrote:
After fixing Aura, one of your major priorities should be to give the new player the feeling that he is not playing solo offline. I remember that in the first few hours and even days i havent seen any other ship (except on the stations). You have 0, nada, ZERO contact to any other pilots.
Now plz **** mentioning player corps....

If i would not have had that chat, i would have assumed i am still playing offline.
You need in early game 1 mission where you join a convoy with other new players or (easier to develop) scripted NPC ships and escort the virgin princess to XY or whateva.
On that convoy mission you would see other kind of ships, make some jumps, get attacked by some pirates.

Unfortunately for you i have seen your way of creating incursions and quality of that content...
With some few changes towards PVE and storytelling/lore you could gain easily 100k new subscribers. You aint going to get a lot of new players with stuff like "fight to death, playerdriven economy, u die = u lose everything". You had 9 years to attract that kind of players. Because that sounds in theory good, but practicaly you get screwed over and over by players who are like 100x stronger than you.


1) I go to Rookie Systems quite often and I see people chatting in local all of the time. So I'm not entirely sure about zero contact with other players and that has nothing to do with player corporations. All it takes sometimes is to just say "Hi" in local and strike up a chat with someone.

2) Interesting idea would be fun to see but is this NPC pirates or player pirates in which case people going into low sec? Could you expand on the idea please?

3) What kind of changes to the storytelling/lore would you like to see? What would make it more interesting?

Also if you die you don't lose everything unless you were hauling all of your stuff and got ganked. Fights to the death happen but also fights to armor or structure occur too so it's not always fights to the death. EVE is different and not the same thing all day long at least that's why started to play it. Granted a very large part of the EVE Economy is player driven but what's wrong with that? Lets people create businesses and make a career out of it and the entry barrier is very low so new pilots can get into it very easily.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Django Returns
Viziam
Amarr Empire
#105 - 2012-07-03 12:12:49 UTC
ISD Athechu wrote:

1) I go to Rookie Systems quite often and I see people chatting in local all of the time. So I'm not entirely sure about zero contact with other players and that has nothing to do with player corporations. All it takes sometimes is to just say "Hi" in local and strike up a chat with someone.

2) Interesting idea would be fun to see but is this NPC pirates or player pirates in which case people going into low sec? Could you expand on the idea please?

3) What kind of changes to the storytelling/lore would you like to see? What would make it more interesting?

Also if you die you don't lose everything unless you were hauling all of your stuff and got ganked. Fights to the death happen but also fights to armor or structure occur too so it's not always fights to the death. EVE is different and not the same thing all day long at least that's why started to play it. Granted a very large part of the EVE Economy is player driven but what's wrong with that? Lets people create businesses and make a career out of it and the entry barrier is very low so new pilots can get into it very easily.



1) You are absolutly right. I was twice stuck on a "hard" mission and twice i got help from a player who saw my "Is anyone here who could help to kill a ship and spend 5 mins but save me 5 hours" in local.
But i used the word "contact" in my complain and i understood it this way: I want content, missions, whateva GENERATED by CCP to attract me to want more interaction with players. And with interaction i surely do not mean chatting.... i mean doing stuff as a group for a short period of time.

2) The question is what problem are you trying to solve with that convoy mission.
a) give a new player the feeling of "fleet" and interacting with other players. trivial to solve.
b) introduce new organized pvp situation. complex to solve but i can imagine it would make a hell of a fun for experienced players. 2 groups. Group A has to ensamble pvp players to protect the convoy. Group B has to ensamble pvp players to stop the convoy. And here comes the best part FROM MY POINT OF VIEW. Less hardcore. Those groups give a ship to their pilots or sell the ship to you for that specific mission cheaper. But you get also the choice to bring your op T3 ship to the party if you like :)

I have seen how long it takes to find players to make an incursion. I have seen how long my corpmates where often roaming to do some pvp and NOTHING happened. You can fool me once to invest all that time in organizing but not twice...


3) What do you mean with "changes to storytelling/lore"? To be clear: by any normal standards by comparing games which have been released in the last decade: EVE has no story nor lore. It is empty. There is from my point of view and experience within EVE not a single character or storyelement i can relate too. You should build those goonguys a monument because they seem to be the only interesting thing in eve (storywise).

How to improve? That would be so easy. 2 sec thinking: Just take that demsel mission with the pirate and build it up to a greek drama. Its like Paris, Helena and Troya. Its a huge galaxy... If you are worried about lore and that impact on your older fanbois, do not make it global but local. Just start filling the galaxy with some "nonplaying-characters" and problems they have to solve. A lvl 4 Agent is not a np-character to me.... It is a grindingmethod. Introduce some story for new players and keep the goonstuff and hulkagedons for older/experienced players.

To be clear: i do not want anything to be removed from EVE. Keep everything you already have built up. But lets add some content for players who would like that new stuff. And by looking and numbers from other MMO it is obvious what they want. I do not see how some local PVE elements would negativly effect EVE. Anyone can explain?
J'Poll
School of Applied Knowledge
Caldari State
#106 - 2012-07-03 12:14:05 UTC
Django Returns wrote:
After fixing Aura, one of your major priorities should be to give the new player the feeling that he is not playing solo offline. I remember that in the first few hours and even days i havent seen any other ship (except on the stations). You have 0, nada, ZERO contact to any other pilots.
Now plz **** mentioning player corps....

If i would not have had that chat, i would have assumed i am still playing offline.
You need in early game 1 mission where you join a convoy with other new players or (easier to develop) scripted NPC ships and escort the virgin princess to XY or whateva.
On that convoy mission you would see other kind of ships, make some jumps, get attacked by some pirates.

Unfortunately for you i have seen your way of creating incursions and quality of that content...
With some few changes towards PVE and storytelling/lore you could gain easily 100k new subscribers. You aint going to get a lot of new players with stuff like "fight to death, playerdriven economy, u die = u lose everything". You had 9 years to attract that kind of players. Because that sounds in theory good, but practicaly you get screwed over and over by players who are like 100x stronger than you.

We keep language clean here includes abbreviations - ISD Athechu


You just summed up what EVE is. It's a player driven game that is mostly based around PvP.

As for players being stronger when they are older. Not true, my latest alt (less then 3 months old) can fly frigates better then my main (over 2 years old) cause I focused my alt on frigates.

And if you focus your game style and practice I can assure you, you can beat a player that is much older then you that isn't focused in that part of the game.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#107 - 2012-07-03 12:26:16 UTC  |  Edited by: J'Poll
Quote:
1) You are absolutly right. I was twice stuck on a "hard" mission and twice i got help from a player who saw my "Is anyone here who could help to kill a ship and spend 5 mins but save me 5 hours" in local.
But i used the word "contact" in my complain and i understood it this way: I want content, missions, whateva GENERATED by CCP to attract me to want more interaction with players. And with interaction i surely do not mean chatting.... i mean doing stuff as a group for a short period of time.


Join a corp - I agree tutorial should at least point you in the direction of joining a coporation, show them how corp search engine works, let them know about the recruitment channel and forum part.

Or just plain simple, Incursions. Though this takes a bit of training to get in right ships, but you can use that time to get familiar with game mechanics.

Quote:
2) The question is what problem are you trying to solve with that convoy mission.
a) give a new player the feeling of "fleet" and interacting with other players. trivial to solve.
b) introduce new organized pvp situation. complex to solve but i can imagine it would make a hell of a fun for experienced players. 2 groups. Group A has to ensamble pvp players to protect the convoy. Group B has to ensamble pvp players to stop the convoy. And here comes the best part FROM MY POINT OF VIEW. Less hardcore. Those groups give a ship to their pilots or sell the ship to you for that specific mission cheaper. But you get also the choice to bring your op T3 ship to the party if you like :)


2b) And this would be exploited by many many grievers with 2 accounts. As it's a player driven thing, nothing CCP can do about it (ganking etc is part of the game).

Also apparantly you didn't do the Sisters of EVE epic arc. Once you find the Dagan-mission it CLEARLY states that this mission is best done with a GROUP of players as Dagan is hard to kill solo (as a new player).

Quote:
3) What do you mean with "changes to storytelling/lore"? To be clear: by any normal standards by comparing games which have been released in the last decade: EVE has no story nor lore. It is empty. There is from my point of view and experience within EVE not a single character or storyelement i can relate too. You should build those goonguys a monument because they seem to be the only interesting thing in eve (storywise).


EVE has a huge lore. There are many magazines called Eon dedicated to the background of each race and how New Eden was formed.

Didn´t you hear about the Gallente vs Caldari war. About how Caldari was part of Gallente. How a GAllente Nyx crashed into a Caldari station and kill an ambassador. How Caldari retook their homeworld.

Didn´t you hear that Minmatar are revolted slaves of Amarr. That Amarr got their ass kicked by Jovians in their war to conquer Jove space.

And besides that there is also the player created Lore over the last decade.


Quote:
To be clear: i do not want anything to be removed from EVE. Keep everything you already have built up. But lets add some content for players who would like that new stuff. And by looking and numbers from other MMO it is obvious what they want. I do not see how some local PVE elements would negativly effect EVE. Anyone can explain?


Other MMO´s do much better cause:

- They are theme park MMO's where you are shielded from any harm. This means lots of people are on their playing their MSO (Massive Singleplayer Online) game.

- They are heaven for bots cause of the first post. Nobody can touch your bots cause it's a theme park.

- They attract a different kind of player. Many players who play other MMO's don't like EVE, again mainly cause it's PvP heavy. Many expect to be completely safe during player, many expect that grinding means advancing quickly. Many don't like the idea of skills take time to train. Many don't have to patience to make longer term plans and understand that EVE is more about long term gameplans then instant action.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Atreus Kadeyooh
Doomheim
#108 - 2012-07-03 12:59:10 UTC  |  Edited by: ISD Athechu
My feedback as for 1st day, 1st week, 1st month:

1st day:
- tutorial missions were fine, although until I got familiar with navigating around the space, I got lost several times. The scanning tutorial was an absolute disaster, some more help for moving around the probes would be helpful
- I left the help chat after like 2 hours, many many many people talking over each other about too many things - maybe creating more separated channels would help (one for combat, one for exploration, one for mining and industry ..?)
- yellow containers in the few systems around the starting one are not cool

1st week:
- eager to try everything out, I trained a gazzilion of skills to level 1-2 without specializing enough
- some more advanced tutorial leading you through level 2-3 missions might be handy - the difference in difficulty is huge and you are almost bound to lose a lot of ships before you realize you should just log out for a week and wait for skills for better ships
- your budget is starting to fall behind your skills - at the end of 1st week I could fly a cruiser for level 2 missions, but my budget was absolutely nowhere near, this is where I had to buy first PLEX
==> some "how to make ISK" tutorial dedicated entirely to different ways of earning money would be awesome

1st month:
- this is where the game started to become really, really boring going solo - while I joined some corps, most of them are either empty or full of zombies
- finding a decent corp is UTTER PAIN - scammers everywhere, the recruitment tool isnt of much help either
- wanted to try out PvP, had no clue how - RvB is far away from 50% of people (minmatar, amarr) and charges insane money for being shot in trade hub (most newbies kind of cant afford to stack 50 frigates at a moment). EVE university has insanely long application process (after 2,5 weeks I was told to join a queue .. like, really?), FW - didnt even have the guts to join as Amarr after asking a few people and hearing how fu***d up the balance is right now
- running missions becomes a braindead activity - I can do level 3 missions already and even wisely trained for a BC to do them with, yet still I have to decline a good 50% of them since Im not Caldari (yes, no Drake) and cant kill many of the enemy ships or tank them. Im getting near level 4 missions standings, but Im months away from battleships skills.

SUGGESTIONS:
- corporation recruitment tool:
--> make it possible to show only corps that are exact match of your preferrences (as in, not only 1 of them, typically missing the new pilot friendly thing)
--> make it possible for recruiters to enter minimal SP to apply - while it is surely a pointless measure of quality, most corps use it and it is highly frustrating to read through all that pile of **** about how friendly and helpful they are only to find out that they require 10m SP minimum in the bottom line.
--> make it possible to filter out corps that have some amount of in-corporation ship kills or pod kills - reason behind this is to help new players avoid corps that only want to rob newbies of the little wealth that comes out of tutorials

- PvP
--> some kind of "mercenary" playground near starting systems where only t1 frigates / t1 cruisers with t1 modules could join for a little LP or something would definitely help newbies get into touch with PvP - I know there is something a bit similar to this within FW, but its way too complicated for a newbie to understand + its in lowsecs far away from starting systems + you can run into pirates and generally people who have ships way, way, way better equipped than a newbie ship can be

- PvE
--> definitely add a big pop-up window asking whether you really want to accept a mission against another faction - this cant be stressed enough, because as a newbie you can easily drop your standings with opposing factions in the first few level 1 missions under -1 with no real way of coming back (dropped down to -1,8 with minmatar, wanted to get it right, after like 60 l1-l3 missions for minmatar Im at -1,62 or something). Sometimes the fact that youre gonna blow up faction ships isnt even stated in mission description
--> adding more variaty to missions would be cool - protecting ships from being destroyed, scouting npc enemies for an attack, luring them into a trap, "tanking missions" where you have to kite and endure until reinforcements arrive. Missions as they are now are, hands down, the most boring thing I have even experienced in a game in my 28 ears.

Edit for language - ISD Athechu
Django Returns
Viziam
Amarr Empire
#109 - 2012-07-03 13:28:33 UTC
i can imagine j'poll was against the invention of the wheel.
J'Poll
School of Applied Knowledge
Caldari State
#110 - 2012-07-03 14:57:16 UTC  |  Edited by: J'Poll
Django Returns wrote:
i can imagine j'poll was against the invention of the wheel.


Nope, but all the stuff you mention is actually already in the game.

Some thing you have to find out yourself, not everything should be handed to you on a silver platter.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ISD Athechu
ISD STAR
ISD Alliance
#111 - 2012-07-03 16:26:00 UTC  |  Edited by: ISD Athechu
Django Returns wrote:



1) You are absolutly right. I was twice stuck on a "hard" mission and twice i got help from a player who saw my "Is anyone here who could help to kill a ship and spend 5 mins but save me 5 hours" in local.
But i used the word "contact" in my complain and i understood it this way: I want content, missions, whateva GENERATED by CCP to attract me to want more interaction with players. And with interaction i surely do not mean chatting.... i mean doing stuff as a group for a short period of time.

2) The question is what problem are you trying to solve with that convoy mission.
a) give a new player the feeling of "fleet" and interacting with other players. trivial to solve.
b) introduce new organized pvp situation. complex to solve but i can imagine it would make a hell of a fun for experienced players. 2 groups. Group A has to ensamble pvp players to protect the convoy. Group B has to ensamble pvp players to stop the convoy. And here comes the best part FROM MY POINT OF VIEW. Less hardcore. Those groups give a ship to their pilots or sell the ship to you for that specific mission cheaper. But you get also the choice to bring your op T3 ship to the party if you like :)

I have seen how long it takes to find players to make an incursion. I have seen how long my corpmates where often roaming to do some pvp and NOTHING happened. You can fool me once to invest all that time in organizing but not twice...


3) What do you mean with "changes to storytelling/lore"? To be clear: by any normal standards by comparing games which have been released in the last decade: EVE has no story nor lore. It is empty. There is from my point of view and experience within EVE not a single character or storyelement i can relate too. You should build those goonguys a monument because they seem to be the only interesting thing in eve (storywise).


1) Ok

2) Sounds like fun Might also want to suggest it in the feedback forum as something they can add https://forums.eveonline.com/default.aspx?g=topics&f=270

3) http://community.eveonline.com/background/
http://community.eveonline.com/background/potw/
http://community.eveonline.com/background/stories.asp
http://community.eveonline.com/background/articles.asp
http://community.eveonline.com/races/

Plenty of lore to go around :) I'm sure you can find one story to relate to. Also there are plenty of role playing groups out there as well.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Django Returns
Viziam
Amarr Empire
#112 - 2012-07-03 18:21:43 UTC
Thx for the links.

when i talk about lore or a story i do not mean going to wikipedia to read about it. Lore + story is for me to be dealt and experienced within the game.

Its like saying that tetris has a great story and lore. All you have to do is get out there and read all the books that have been written about it...
J'Poll
School of Applied Knowledge
Caldari State
#113 - 2012-07-03 18:33:43 UTC
Django Returns wrote:
Thx for the links.

when i talk about lore or a story i do not mean going to wikipedia to read about it. Lore + story is for me to be dealt and experienced within the game.

Its like saying that tetris has a great story and lore. All you have to do is get out there and read all the books that have been written about it...


Each bloodline has a background. And there a plenty of roleplaying corps all build around Lore / Story.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Hanz Duo
State War Academy
Caldari State
#114 - 2012-07-04 02:11:24 UTC
Hey

I just completed my first hour in eve. Been focusing on the Exploring tutorials. I found it very helpful and clear. I did play the free trial a few years ago and found it more difficult. Don't know whether the tutorials have changed since then or I have become smarter lol.

I really hope I can stick with the game, as it is a real daunting prospect when you understand the amount of things there is to learn. I must say though, thanks to all those in the help chat, who seem to spend hours and hours answering newbie questions, they have helped so much. Well all in all I think this time around I will stick around as I have purchased the full game and am no longer on a trial account.
Kult Altol
The Safe Space
#115 - 2012-07-05 03:31:16 UTC
Forum Clone 77777 wrote:
Honestly OP, I cant help but get the impression that you think youre "too good" for this game, and ironically, you also come across as pretty stupid.
1. You can close the tutorial if you like.
2. I wouldnt advice it.
3. Follow the steps.
4. If lost check the journal.

Even I was able to do that, and trust me, youl probably end up being pretty happy if you ever notice the flood of new people going "Omg how do I undock my ship".
They do this because they too, were "too good" for the game, and managed to close the tutorial, but dont have a clue how to open it again.

Do the tut, stop crying, once youre done with it, start playing EVE.




evelitist, he was just documenting his experience.

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

NightCrawler 85
Phoibe Enterprises
#116 - 2012-07-05 04:19:22 UTC
J'Poll wrote:

AURA talking slow has a reason, but you don't have to listen, you can read the windows and click next at your own speed (at least you could about 1 month ago).


I have to comment on this. As a non native english speaker i am very very relieved that CCP has done their best to make both the written and spoken guides or even mission details more "basic" so that i dont sit there and wonder what im reading.
I tried to read the first EVE book when it came out and i honestly had to give up on that one because of my knowledge of the english language simply being to weak.

When i first started to play EVE i more or less couldent speak,read or write english at all exept the basic "hello" "how are you" and other similar things i remembered from school. But EVE was made in such a way that..gah how to explain..even if i couldent understand half of the commands,or what was being said i could figure it out with guessing and some very very patient corp members.

I do however realize that it can be quite annoying for native english speakers when someone talks slow. Now living in US i often encounter people who has this idea that i a) cant speak english at all thus i shouldent be spoken to b) that i can understand them if theeeeeyyyyy taaaaallllkkkk reeeeaaaallllyyy slooowwww and preferably try to blow my eardrums at the same time.

CCP has managed to find a very good mix here,which is obvius both in their tutorial and many of their trailers. But maybe it would help to add in an option where it is "read only" or a second voice actor that talks at a speed that most native english speakers would be comfterbale with to prevent people from becoming bored and stop paying attention.
NightCrawler 85
Phoibe Enterprises
#117 - 2012-07-05 04:36:52 UTC
Django Returns wrote:
Thx for the links.

when i talk about lore or a story i do not mean going to wikipedia to read about it. Lore + story is for me to be dealt and experienced within the game.

Its like saying that tetris has a great story and lore. All you have to do is get out there and read all the books that have been written about it...


And now that i read most of the other posts.. I do understand what your saying here. Unless you read up on the story out of game you are more or less lost to much of what is going on and all the small details (this became an even bigger relisation for me when someone who runs an RP alliance tried to explain some of it for me. After an hour or so my head was spinning with all the information and names :) .

But there is also a lot of story IN the game if you just know where to look for them. The missions them selfes gives you some story ofc,many of the items you randomly come across also has small stories attached to them. But there is also..bigger things. A corp member set up this..secret santa thing just for corp members and the idea was basically draw a random name,and give that person something. DIdent have to be exspensive but no ISK limits where set. I got what i will have to call the most creative gift i have ever heard about. It was just a set of bookmarks scattered randomly across empire space with directions on which bookmark to go to first. Some of them where pretty basic like a nice sun but some of them took me to these structures i had never even seen before (like a completely burned out station (atleast i think it used to be a station).

Before you could also pick up these small logs from rats that would contain a small story and a location for you to go to. These spots would have some rats and other neat small things.. I still miss seeing those :(

But i also think that making the story something that is..well..a part of the game will also be very very difficult since the whole idea behind EVE is that the "known" story ended as soon as you created your character. From that point on you create the story. If CCP implemented a way for us to "create" or be a part of the history that has already occured,or a set story that could occur it would take away a lot of the freedom EVE currently has and for many this freedom is what makes them want to play EVE.
Django Returns
Viziam
Amarr Empire
#118 - 2012-07-06 00:24:18 UTC  |  Edited by: ISD Athechu
I still do not see how story, that has no global effect on any of the big alliances, would change the game in a negative way. How would a story or a bunch of well designed local epic arc quests influence the null sec or whateva other lame **** sec?

Language - ISD Athehcu
NightCrawler 85
Phoibe Enterprises
#119 - 2012-07-06 01:13:30 UTC
It wouldent affect them dierectly but it would affect the players. Suddenly you go from being thrown into the universe with no idea on what to do,who to work for and where to go next to "your minmatar,go and work for minmatar and learn how bad amarr is".
Its very hard to explain,partly because of my english,but i feel that for CCP to sucessfully implement the storyline into the game they would end up having to make players play trough the story,thus giving them a set "goal" and a "real" endgame.

Note,just my opinion and im sure there are ways that it could be done that i just havent tought about Smile
Vincenzo Biscotti
Dropbears Anonymous
Brave Collective
#120 - 2012-07-06 03:28:37 UTC
I know I am jumping into this thread a bit late but today was my first full day of playing Eve. I did create characters last night, but today I started on the noob tutorials and all went pretty ok until I bumped into a frustrating glitch in the first combat tutorial.

I should have posted a petition and just been patient, but I tried to bludgeon my way thru and I just got frustrated.

As soon as I posted a petition I got quick and responsive replies to my questions from GMs Rust, Pyro and Banana.. I got thru the tutorials and even got to where the next set of tutorials began.

I am looking forward to getting into some sweet PvP real soon. I am lucky as one of my RL buddies is starting right now as well, and he has friends already in a corp.. so here I go!

For the next several weeks I am traveling and playing on a pretty weak netbook (which still functions pretty fine) so I will be just laying low and training up skills. Look for me in the newb channels and say hi!