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Should damage done effect how much loot survives a kill.

Author
Sam Ruger
Imperial Academy
Amarr Empire
#1 - 2012-07-02 23:35:44 UTC
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.
TheBreadMuncher
Protus Correction Facility Inc.
#2 - 2012-07-02 23:38:48 UTC
Sam Ruger wrote:
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.


No such thing as "barely killed". It's always leet pvp.

"We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#3 - 2012-07-02 23:43:11 UTC  |  Edited by: ISD Tyrozan
Oh hey look, another suicide-gank whine thread. Hi mom!

This post is off-topic and appears to be an attempt to troll. Please treat this as informational. Should you continue to post such as this stronger methods may be used.

ISD Tyrozan
Community Communications Liaisons
Intersteller Services Department

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

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Sam Ruger
Imperial Academy
Amarr Empire
#4 - 2012-07-02 23:44:00 UTC
TheBreadMuncher wrote:
Sam Ruger wrote:
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.


No such thing as "barely killed". It's always leet pvp.




IE 1 point more than needed to blow up the ship as opposed to 300 more or greater
Sam Ruger
Imperial Academy
Amarr Empire
#5 - 2012-07-02 23:47:45 UTC  |  Edited by: Sam Ruger
Destiny Corrupted wrote:
Oh hey look, another suicide-gank whine thread. Hi mom!




Nope. Just some other wargames ive played. How much survives depends on what you do or hit. Played lots of Battletech (actual minis on a table top.where we would try to not over kill so that more salvage was available. I want more realism in my fake space combat sim.
Shameless Avenger
Can Preachers of Kador
#6 - 2012-07-02 23:50:57 UTC
TheBreadMuncher wrote:
Sam Ruger wrote:
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.


No such thing as "barely killed". It's always leet pvp.


"Winning is winning... by an inch or by a a mile" ~ Fast & Furious

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Sam Ruger
Imperial Academy
Amarr Empire
#7 - 2012-07-02 23:53:49 UTC  |  Edited by: Sam Ruger
Shameless Avenger wrote:
TheBreadMuncher wrote:
Sam Ruger wrote:
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.


No such thing as "barely killed". It's always leet pvp.


"Winning is winning... by an inch or by a a mile" ~ Fast & Furious




It was just a thought. Though then I guess getting concorded would never drop loot.

Also when I get bored at work I think of ways to over complicate things with games I am playing.
Jimmy Gunsmythe
Sebiestor Tribe
#8 - 2012-07-02 23:58:17 UTC
Sam Ruger wrote:
Destiny Corrupted wrote:
Oh hey look, another suicide-gank whine thread. Hi mom!




Nope. Just some other wargames ive played. How much survives depends on what you do or hit. Played lots of Battletech (actual minis on a table top.where we would try to not over kill so that more salvage was available. I want more realism in my fake space combat sim.


Mad props for TT Battletech. I still have three big boxes of mechs laying around somewhere.

John Hancock

Shameless Avenger
Can Preachers of Kador
#9 - 2012-07-03 00:00:19 UTC
Sam Ruger wrote:

Also when I get bored at work I think of ways to over complicate things with games I am playing.


Don't worry mate... I always over-complicate things at life regardless if I'm bored or not.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Sam Ruger
Imperial Academy
Amarr Empire
#10 - 2012-07-03 00:02:00 UTC
Shameless Avenger wrote:
Sam Ruger wrote:

Also when I get bored at work I think of ways to over complicate things with games I am playing.


Don't worry mate... I always over-complicate things at life regardless if I'm bored or not.




Heck I got about the same reaction a few days ago when I asked how come collisions don't cause damage based on Mass X Velocity
rodyas
Tie Fighters Inc
#11 - 2012-07-03 00:03:00 UTC
Go play X3 they have that already. EVe would have to change drops and stuff and would take more time for mostly simple modules you would get from it.

Signature removed for inappropriate language - CCP Eterne

Bootleg Jack
ACME Mineral and Gas
#12 - 2012-07-03 00:06:28 UTC
Sam Ruger wrote:
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.


Barely killed? Shocked

This thread is now about defining what it means to be barely dead versus fully dead...

I'm an American, English is my second language...

Ranger 1
Ranger Corp
Vae. Victis.
#13 - 2012-07-03 00:08:00 UTC
Sam Ruger wrote:
I was just thinking about this and if a ship were just barely killed one would think more stuff would survive. But if a ship was totally blow away with way more than would was needed for a kill the less stuff would survive the drop. I would still think randomess should apply but the damage done could skew the results one way or another.

Actually yes it should, however it might cause issues in large fleet battles (more calculations needed).

Ironically, large fleet battles are where you are most likely to encounter obscene amounts of overkill that would likely have vaporized any loot that would have dropped.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Kijo Rikki
Killboard Padding Services
#14 - 2012-07-03 00:08:31 UTC
I came in expecting the harder you killed something the more phat lewts you got. Leaving impressed.

Though if you get alpha'd and it just so happens that it takes one more point than you had versus a slow and painful death that takes one more point than you had I imagine the loot shouldn't look any different, now if 28 hellcats fired in unison and popped your ibis I should expect that they just re-created the big bang or at least broke it down to quarks, leptons and bosons. An alternative thought is large chunks of damage destroy entire modules even while you're alive, that sounds like fun....lets play this game like Homeworld 2.

You make a valid point, good Sir or Madam. 

Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2012-07-03 00:13:21 UTC
Sam Ruger wrote:
Shameless Avenger wrote:
Sam Ruger wrote:

Also when I get bored at work I think of ways to over complicate things with games I am playing.


Don't worry mate... I always over-complicate things at life regardless if I'm bored or not.




Heck I got about the same reaction a few days ago when I asked how come collisions don't cause damage based on Mass X Velocity


Just think of a ships shields acting as your classic sci fi deflector, intended to prevent collisions with anything from an asteroid to another ship, and it won't bother you so much.

Now if they could make the impact seem more like deflecting off each other, preserving the sense of massive ships in motion as opposed to corks bobbing on the water, I'd be completely okay with that.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sam Ruger
Imperial Academy
Amarr Empire
#16 - 2012-07-03 00:27:58 UTC
Kijo Rikki wrote:
I came in expecting the harder you killed something the more phat lewts you got. Leaving impressed.

Though if you get alpha'd and it just so happens that it takes one more point than you had versus a slow and painful death that takes one more point than you had I imagine the loot shouldn't look any different, now if 28 hellcats fired in unison and popped your ibis I should expect that they just re-created the big bang or at least broke it down to quarks, leptons and bosons. An alternative thought is large chunks of damage destroy entire modules even while you're alive, that sounds like fun....lets play this game like Homeworld 2.




That is actually what I meant. You stated it much clearer than I did. Thanks
Markus Reese
Deep Core Mining Inc.
Caldari State
#17 - 2012-07-03 00:44:08 UTC
You cannot really have damage done to modules based soley on the damage dealt to death. A whallop is the same as a barely kill in most cases. If a target receives enough alpha to be destroyed, not everybody would get the chance to fire. The only effective way for it to work is have it related to base vs overall damage received, or have things take damage as hits are encurred. Wear so to speak, but that would be a pain on server load.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Iria Ahrens
Space Perverts and Forum Pirates
#18 - 2012-07-03 03:58:25 UTC
Sam Ruger wrote:
Shameless Avenger wrote:
Sam Ruger wrote:

Also when I get bored at work I think of ways to over complicate things with games I am playing.


Don't worry mate... I always over-complicate things at life regardless if I'm bored or not.




Heck I got about the same reaction a few days ago when I asked how come collisions don't cause damage based on Mass X Velocity


Heh, I got the same response when I just wanted asteroids to block hostile fire.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Captain TNT
Alt Union Club
#19 - 2012-07-03 04:06:25 UTC
Sam Ruger wrote:
Shameless Avenger wrote:
Sam Ruger wrote:

Also when I get bored at work I think of ways to over complicate things with games I am playing.


Don't worry mate... I always over-complicate things at life regardless if I'm bored or not.




Heck I got about the same reaction a few days ago when I asked how come collisions don't cause damage based on Mass X Velocity


I recall that i gave you +1 on that .. umm and this one as well Blink

Sam Ruger
Imperial Academy
Amarr Empire
#20 - 2012-07-03 04:07:33 UTC
Iria Ahrens wrote:
Sam Ruger wrote:
Shameless Avenger wrote:
Sam Ruger wrote:

Also when I get bored at work I think of ways to over complicate things with games I am playing.


Don't worry mate... I always over-complicate things at life regardless if I'm bored or not.




Heck I got about the same reaction a few days ago when I asked how come collisions don't cause damage based on Mass X Velocity


Heh, I got the same response when I just wanted asteroids to block hostile fire.


Its my thread so I' m gonna derail it. How come no matter what someone thinks of in the game to do something slightly different, some one has to pipe in that you only thought of it cause you were ganked or concorded.
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