These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Concord looks away...

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2012-07-02 20:56:04 UTC
Holy wall of text, batman!
Simi Kusoni wrote:
You may be unaware of this, in fact I presume you are completely unaware of this, but low sec gate camps do not use interceptors or small tackle ships due to gate guns. High sec mercenary gate camps do.

Gate guns, Concord, all of these are part of the same package. If you initiate PvP against protected pilots they will join in the fight.

Just a hint, the guys attacking are the ones who need to worry about these. A fact you seem to be confused about.
The fellow with bad sec status may not be helped by them directly.
But he knows this: the guy trying to attack him DOES need to worry, so he can't be aggressive until after he verifies his target.

This gives our hero extra time.

Cloaking works just fine in Hi Sec too, thank you very much.
Simi Kusoni wrote:
These are not assumptions, unlike you I have run low sec alliances, corporations and trained newbies in PvP. They do not all start off with logistics alts, or even alts for scouting. And even those that do have alts sometimes like to try and keep their sec status above -5.0 so they can venture into high sec on occasion.

You aim your proposal at those "who do participate (presumably in PvP?)", yet do not listen to the multiple players in this thread who actively PvP. This is simply silly, and so is your idea.

Ahh, those poor downtrodden and ignored souls.

Who knew agreeing with you granted greater credibility?

I should then presume your statement's implications also extend in reverse, that those who agreed with my idea must be foolish or somehow misled... of course.
Simi Kusoni
HelloKittyFanclub
#22 - 2012-07-02 21:04:26 UTC
Nikk Narrel wrote:
Ahh, those poor downtrodden and ignored souls.

Who knew agreeing with you granted greater credibility?

I should then presume your statement's implications also extend in reverse, that those who agreed with my idea must be foolish or somehow misled... of course.

Holy wall of text, batman!

Now you are beginning to understand.

But yes, if you actually read their posts they vaguely +1 more varied concord responses. There is nothing supporting your ridiculously over-zealous changes.

Nikk Narrel wrote:
Gate guns, Concord, all of these are part of the same package. If you initiate PvP against protected pilots they will join in the fight.

Just a hint, the guys attacking are the ones who need to worry about these. A fact you seem to be confused about.
The fellow with bad sec status may not be helped by them directly.
But he knows this: the guy trying to attack him DOES need to worry, so he can't be aggressive until after he verifies his target.

This gives our hero extra time.

Cloaking works just fine in Hi Sec too, thank you very much.

Cloaking ships do not work in high sec, if you have negative security status. A point you'd be well aware of, if you had ever had negative security status.

And again, there are no gate guns when fighting red targets in high sec. Hence mercenaries use interceptors and the like in gate camps.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#23 - 2012-07-02 21:18:15 UTC
Simi Kusoni wrote:
Nikk Narrel wrote:
Gate guns, Concord, all of these are part of the same package. If you initiate PvP against protected pilots they will join in the fight.

Just a hint, the guys attacking are the ones who need to worry about these. A fact you seem to be confused about.
The fellow with bad sec status may not be helped by them directly.
But he knows this: the guy trying to attack him DOES need to worry, so he can't be aggressive until after he verifies his target.

This gives our hero extra time.

Cloaking works just fine in Hi Sec too, thank you very much.

Cloaking ships do not work in high sec, if you have negative security status. A point you'd be well aware of, if you had ever had negative security status.

And again, there are no gate guns when fighting red targets in high sec. Hence mercenaries use interceptors and the like in gate camps.

Ok, first let's kill the strawman here. I never claimed gate guns were anywhere, I let their placement be acknowledged as commonly known. Saying I placed them in anywhere they are not so you can beat me on details is garbage.

Second, If Concord is trying to kill you for entering a system, then your cloak won't function.

Totally different circumstances, not applicable here.
Simi Kusoni
HelloKittyFanclub
#24 - 2012-07-02 21:21:44 UTC  |  Edited by: Simi Kusoni
Nikk Narrel wrote:
Ok, first let's kill the strawman here. I never claimed gate guns were anywhere, I let their placement be acknowledged as commonly known. Saying I placed them in anywhere they are not so you can beat me on details is garbage.

Second, If Concord is trying to kill you for entering a system, then your cloak won't function.

Totally different circumstances, not applicable here.

Your cloak doesn't function if faction police are trying to kill you either, and it also doesn't function if an interceptor double clicks on you and hits alt+f1.

And I'm not sure why you are getting confused about gate guns, it's a simple concept. Camps in low sec are easy to run because they cannot use interceptors or small ships for tackle, high sec camps do not have gate guns and so use those ships.

It's really pretty simple.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#25 - 2012-07-02 21:29:12 UTC
Simi Kusoni wrote:
Your cloak doesn't faction if faction police are trying to kill you either, and it also doesn't function if an interceptor double clicks on you and hits alt+f1.

And I'm not sure why you are getting confused about gate guns, it's a simple concept. Camps in low sec are easy to run because they cannot use interceptors or small ships for tackle, high sec camps do not have gate guns and so use those ships.

It's really pretty simple.

Ok... I admit not considering we were seriously considering PvP during the middle of NPC aggro.

Since NPC aggro is, oh lets just call it predictable... this amounts to planning on the players part.

History is full of analogies about what happens when a conflict on two fronts is attempted. They are challenging scenarios, most would agree. Enter into at your own risk.
Simi Kusoni
HelloKittyFanclub
#26 - 2012-07-02 21:34:03 UTC
Nikk Narrel wrote:
Simi Kusoni wrote:
Your cloak doesn't faction if faction police are trying to kill you either, and it also doesn't function if an interceptor double clicks on you and hits alt+f1.

And I'm not sure why you are getting confused about gate guns, it's a simple concept. Camps in low sec are easy to run because they cannot use interceptors or small ships for tackle, high sec camps do not have gate guns and so use those ships.

It's really pretty simple.

Ok... I admit not considering we were seriously considering PvP during the middle of NPC aggro.

Since NPC aggro is, oh lets just call it predictable... this amounts to planning on the players part.

History is full of analogies about what happens when a conflict on two fronts is attempted. They are challenging scenarios, most would agree. Enter into at your own risk.

Your proposal isn't "conflict on two fronts".

It is someone with a suspect flag, being shot by ~3-4 gate camps and a few suicide gankers with faction police jamming and neuting them.

This doesn't encourage PvP, it just makes those systems off limits.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#27 - 2012-07-02 21:43:50 UTC
Simi Kusoni wrote:
Your proposal isn't "conflict on two fronts".

It is someone with a suspect flag, being shot by ~3-4 gate camps and a few suicide gankers with faction police jamming and neuting them.

This doesn't encourage PvP, it just makes those systems off limits.

Ahhh, as opposed to using these systems to travel through with the faction police aggroing them anyways.

Some might call the faction police one front.

And you are suggesting that these systems, where the pilot in question is already being attacked by NPCs, make a case for not having anyone else being able to join in.

I want to remember this moment, you just became the champion for mission happy carebears everywhere....

o7
Simi Kusoni
HelloKittyFanclub
#28 - 2012-07-02 21:48:59 UTC
Nikk Narrel wrote:
Ahhh, as opposed to using these systems to travel through with the faction police aggroing them anyways.

Some might call the faction police one front.

And you are suggesting that these systems, where the pilot in question is already being attacked by NPCs, make a case for not having anyone else being able to join in.

I want to remember this moment, you just became the champion for mission happy carebears everywhere....

o7

Missions: Fighting NPCs for profit.

Faction Police: NPC deterrent designed to prevent you operating effectively in a system.

Not exactly comparable.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Mary Annabelle
Moonlit Bonsai
#29 - 2012-07-03 14:34:18 UTC
Won't faction warfare be the same thing as having bad security stats towards a faction?

Should they have the PvP equivalent of a do not disturb sign?

Put differntly, how is it different from PvE we do by choice?
Easthir Ravin
Easy Co.
#30 - 2012-07-03 15:41:08 UTC
Greetings

Ah a morally relativistic legal system... you must be a 1%'er . There is a reason lady justice has a blindfold on.

vr
East

IN THE IMORTAL WORDS OF SOCRATES:  " I drank WHAT?!"

Nikk Narrel
Moonlit Bonsai
#31 - 2012-07-03 16:25:10 UTC
Easthir Ravin wrote:
Greetings

Ah a morally relativistic legal system... you must be a 1%'er . There is a reason lady justice has a blindfold on.

vr
East

The metaphor here is a bit stretched.... but I find it fascinating.

How does morality enter a game, when the common good at best only reflects potential for destruction being relatively equal in as many cases as possible?

I would recommend accountability be enhanced, rather than discounted as meaningless fluff the way it is now.

Do we as players need to descend to the lowest common denominator, in order to attain justice? That implies a system with no structure for address of grievance.

We can do better.
Mary Annabelle
Moonlit Bonsai
#32 - 2012-07-03 19:47:42 UTC
Nikk Narrel wrote:
Easthir Ravin wrote:
Greetings

Ah a morally relativistic legal system... you must be a 1%'er . There is a reason lady justice has a blindfold on.

vr
East

The metaphor here is a bit stretched.... but I find it fascinating.

How does morality enter a game, when the common good at best only reflects potential for destruction being relatively equal in as many cases as possible?

I would recommend accountability be enhanced, rather than discounted as meaningless fluff the way it is now.

Do we as players need to descend to the lowest common denominator, in order to attain justice? That implies a system with no structure for address of grievance.

We can do better.

I understood parts of this.

East, not sure what you said. We already have a relative legal system, in that Concord will come at you based on an arbitrary scale for security status.

Nikk, your points could have been expressed more plainly.

I think you said risk vs reward should have balance wherever possible on that common good line.

The accountability part sounds like it is saying we need to use a more severe scale than that Concord one you quoted.

Lowest common denominator, context hints that you are referring to players who don't gank not needing to use the same tactics against the gankers. Might be a reference to your scale system doing this better?
Nikk Narrel
Moonlit Bonsai
#33 - 2012-07-05 14:26:26 UTC
Mary Annabelle wrote:
I understood parts of this.

East, not sure what you said. We already have a relative legal system, in that Concord will come at you based on an arbitrary scale for security status.

Nikk, your points could have been expressed more plainly.

I think you said risk vs reward should have balance wherever possible on that common good line.

The accountability part sounds like it is saying we need to use a more severe scale than that Concord one you quoted.

Lowest common denominator, context hints that you are referring to players who don't gank not needing to use the same tactics against the gankers. Might be a reference to your scale system doing this better?

Ah, yes. My bad, I used the style I saw them as using for my reply.

I think the real point to this is that justice is an arbitrary scale in almost any context.
We may define it for what we consider good reasons, but in the end it is still simply something agreed upon.

People who embrace PvP as an example: This gives you more and greater variation of PvP. You are under no obligation to enter systems where you could be attacked freely.
Like a pilot under a war dec, you always have options to circumvent risk even if they are less convenient.
Isabella Rascario
Delphinian Enterprises
#34 - 2012-07-05 17:08:50 UTC
Nikk Narrel wrote:

People who embrace PvP as an example: This gives you more and greater variation of PvP. You are under no obligation to enter systems where you could be attacked freely.
Like a pilot under a war dec, you always have options to circumvent risk even if they are less convenient.


Yes, I love how people that grief others suddenly start whining when even the idea of having to cope with the consequences of their actions is raised.

What is that phrase griefers like to use? HTFU is it? Big smile

“I have never thought, for my part, that man's freedom consists in his being able to do whatever he wills, but that he should not, by any human power, be forced to do what is against his will.” - Jean-Jacques Rousseau

Simi Kusoni
HelloKittyFanclub
#35 - 2012-07-05 17:31:21 UTC
Isabella Rascario wrote:
Nikk Narrel wrote:

People who embrace PvP as an example: This gives you more and greater variation of PvP. You are under no obligation to enter systems where you could be attacked freely.
Like a pilot under a war dec, you always have options to circumvent risk even if they are less convenient.


Yes, I love how people that grief others suddenly start whining when even the idea of having to cope with the consequences of their actions is raised.

What is that phrase griefers like to use? HTFU is it? Big smile

Actually I'm not a griefer, and all my characters have positive security status.

The point is that in low sec sometimes fighting is necessary, even for non-pirates, and the only method of PvE that will reliably and quickly increase security status is not profitable, fun or in low sec.

Essentially as a result creating even harsher rules regarding security status is just an outright nerf of low sec, and low sec PvP (consensual PvP included). It would effect exploration corps, low sec mission running corps etc. just as badly as it would pirates and suicide gankers.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#36 - 2012-07-05 17:50:47 UTC
Simi Kusoni wrote:
Essentially as a result creating even harsher rules regarding security status is just an outright nerf of low sec, and low sec PvP (consensual PvP included). It would effect exploration corps, low sec mission running corps etc. just as badly as it would pirates and suicide gankers.

Your nerf is another player's balance aspect.

And this doesn't make Concord attack anyone. They already do that for their own reasons.

As I pointed out, this creates opportunities for PvP.
And as you pointed out, it will be for players who have some degree of experience with PvP.

You seem to feel this will take these experienced fighters, and neutralize their ability to travel. As if they could be attacked more effectively in high security space than anyone could be already attacked in low security.

Eve is all about choices.
Simi Kusoni
HelloKittyFanclub
#37 - 2012-07-05 21:19:30 UTC
Nikk Narrel wrote:
As I pointed out, this creates opportunities for PvP.

No it doesn't, because for the reasons I've highlighted no one it would apply to would travel in systems where it would apply to them.

The fact that you expect people to fly around high sec with a suspect flag on is essentially the same as expecting someone under the current system to fly around picking fights in high sec with -10 sec status.

Nikk Narrel wrote:
And as you pointed out, it will be for players who have some degree of experience with PvP.

No, because anyone with any degree of experience with PvP would know that engaging in busy systems where anyone can attack you and you have NPCs neuting you flat, webbing you and scramming you is a bad idea.

Nikk Narrel wrote:
You seem to feel this will take these experienced fighters, and neutralize their ability to travel. As if they could be attacked more effectively in high security space than anyone could be already attacked in low security.

Eve is all about choices.

Of course they can be attacked more effectively in high security space, when anyone can shoot them without incurring the wrath of gate guns. It means you can use things like interceptors, and the fact that high sec is considerably busier means even more random players will join the fight to gank you.

This, of course, is compounded by the issue that NPCs are neuting you flat and webbing you, meaning you cannot kite or use an active tank. It would simply be suicide to travel in anything other than a pod or shuttle.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#38 - 2012-07-05 21:45:10 UTC
Simi Kusoni wrote:
(Nikk said)As I pointed out, this creates opportunities for PvP.


Simi Kusoni: No it doesn't, because for the reasons I've highlighted no one it would apply to would travel in systems where it would apply to them.

The fact that you expect people to fly around high sec with a suspect flag on is essentially the same as expecting someone under the current system to fly around picking fights in high sec with -10 sec status.

This is an absurd comparison.

Your logic would also seem to suggest noone should be flying in low sec or possibly even null sec. After all, they could be attacked!

Simi Kusoni wrote:
(Nikk said)And as you pointed out, it will be for players who have some degree of experience with PvP.


Simi Kusoni: No, because anyone with any degree of experience with PvP would know that engaging in busy systems where anyone can attack you and you have NPCs neuting you flat, webbing you and scramming you is a bad idea.

Once again you use an example of a pilot who should know NPCs will be attacking them already.

I would suggest they fit a good tank then. Or are you saying they will be unable to cope with conditions similar to faction warfare?
Do they have PvP experience or not? If not, they can make the clear and obvious choice to not enter the system.
Or maybe invest in the effort to fix their security status even.

Choices that are obvious.

Simi Kusoni wrote:
(Nikk said)You seem to feel this will take these experienced fighters, and neutralize their ability to travel. As if they could be attacked more effectively in high security space than anyone could be already attacked in low security.

Eve is all about choices.


Simi Kusoni: Of course they can be attacked more effectively in high security space, when anyone can shoot them without incurring the wrath of gate guns. It means you can use things like interceptors, and the fact that high sec is considerably busier means even more random players will join the fight to gank you.

This, of course, is compounded by the issue that NPCs are neuting you flat and webbing you, meaning you cannot kite or use an active tank. It would simply be suicide to travel in anything other than a pod or shuttle.

So let us be clear about your example. You have PvP pilots engaging PvP pilots.

At what point did they decide that wisdom dictated they should enter a system where both faction forces AND homicidal players could engage them?
Things might explode!

Or.... they could make a different choice since you feel this is overwhelming to them.
Simi Kusoni
HelloKittyFanclub
#39 - 2012-07-05 22:02:43 UTC
Nikk Narrel wrote:
So let us be clear about your example. You have PvP pilots engaging PvP pilots.

At what point did they decide that wisdom dictated they should enter a system where both faction forces AND homicidal players could engage them?

You really need to start giving context to your points, this statement makes very little sense.

My example was of a -10 character entering high security space and engaging in PvP, most notably it was concerning the fact that it does not happen. At no point did they decide they should enter the system in a PvP ship, because no pilot ever does it.

-10 characters engaging other players in high sec is currently only possible when using a thrasher or similarly fast aligning ships to gank hulks and other low EHP ships extremely quickly, which would still be possible after your proposed changes.

However in terms of PvP pilots engaging PvP pilots, this currently does not occur in that way in high security space, nor would it occur under your mechanics. Again, the pilots in question would simply avoid the system.

Nikk Narrel wrote:
Things might explode!

Or.... they could make a different choice since you feel this is overwhelming to them.

Well, of course they'd make a different choice, they just wouldn't enter the system. The only difference is that now players with even remotely negative security status would begin avoid high security space entirely, and a lot of players would probably cease PvPing in low sec.

This would probably lead the low sec PvP crowd into high sec PvP, and given that high sec PvP consists primarily of griefing newbies via war decs and can baiting this probably isn't a good thing.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nikk Narrel
Moonlit Bonsai
#40 - 2012-07-05 22:27:33 UTC
Simi Kusoni wrote:
(Nikk said)So let us be clear about your example. You have PvP pilots engaging PvP pilots.

At what point did they decide that wisdom dictated they should enter a system where both faction forces AND homicidal players could engage them?


Simi Kusoni: You really need to start giving context to your points, this statement makes very little sense.

My example was of a -10 character entering high security space and engaging in PvP, most notably it was concerning the fact that it does not happen. At no point did they decide they should enter the system in a PvP ship, because no pilot ever does it.

-10 characters engaging other players in high sec is currently only possible when using a thrasher or similarly fast aligning ships to gank hulks and other low EHP ships extremely quickly, which would still be possible after your proposed changes.

However in terms of PvP pilots engaging PvP pilots, this currently does not occur in that way in high security space, nor would it occur under your mechanics. Again, the pilots in question would simply avoid the system.

Little sense? How odd, as I removed no part of your original post. Perhaps you left out the context.

As to the -10 pilot you use here in reference... is this not the most extreme possible negative standing it is possible to have?
Shouldn't a pilot with such extreme standings face meaningful consequences for this?

By your own description, they are currently still able to function and attack players in high sec. This would seem to indicate current consequences are not significant to the pilot who determinedly ignores them.

Simi Kusoni wrote:
(Nikk said)Things might explode!

Or.... they could make a different choice since you feel this is overwhelming to them.


Simi Kusoni: Well, of course they'd make a different choice, they just wouldn't enter the system. The only difference is that now players with even remotely negative security status would begin avoid high security space entirely, and a lot of players would probably cease PvPing in low sec.

This would probably lead the low sec PvP crowd into high sec PvP, and given that high sec PvP consists primarily of griefing newbies via war decs and can baiting this probably isn't a good thing.

So these pilots who choose to enter high sec and attack other pilots, (as you described them), would be so risk averse themselves as to not enter the systems at all??

You point out that they could still do this on the one hand, and on the other you say they would avoid the system entirely.
Perhaps you estimate these pilots badly, and they would adapt and overcome the challenge.
Maybe you even overestimate the amount of attention they would face from other players.

Perhaps the real question is why would a PvP pilot even log in, if they had no risk or challenge to face or overcome.
Making other ships explode loses it's shiny if you never risk your own going boom.

Gambler's heck is the one where they never lose.