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Two serious questions for the "Highsec Carebear"

Author
Pipa Porto
#381 - 2012-07-02 11:33:07 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
75k. An what gank do you propose will be doing 75k damage with Spike?


Not even close with those rigs.


1) Plug it into EFT.

2) Are you going to address the fact that this "Two Ship Gank" has ballooned to 10?

EvE: Everyone vs Everyone

-RubyPorto

Gerald Taric
NEO DYNAMICS
#382 - 2012-07-02 11:33:12 UTC  |  Edited by: Gerald Taric
answer to OP's first posting:

for me there are no fixed numbers.
In general the following equation must be true:

In the average of round about two weeks the risk (possible loss) must be less or eqal to (possible) profit.

TL;DR :

As a casual player i have to minimize risk to a certain level.

Therefore it is depending from the situation where the decission has to me made; and it is depednign from the individual view of the situation.

I'll give just one example:

Assume we have two lvl 4 missions.
Both of them lead to low sec.
Mission one is an active, time consuming fighting job, a second one just a "get goods (5m²) from xxx".

First one will be declined by me, second will be done.

Why?

First one:

Possible loss of T2-Ship + loss of implants + big loss of agent standing due to failed mission = ~800 MIO ISK
Possible Gain of successfull mission: 3 Mio ISK (without loot) + little agent standing plus
--> Bad.

Second one:
Possible loss: Shuttle (usually to fast to get aimed fast enough) + big loss of agent standing due to failed mission
Possible gain: ~ 1,5 Mio ISK + standing
--> good.

That's just a simplified presentation. Of course there are more options to consider like for example "likelihood of catecamp", "possible help in the near", ... and so on.
Jorma Morkkis
State War Academy
Caldari State
#383 - 2012-07-02 11:33:28 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Jorma Morkkis wrote:
Not even close with those rigs.
Not only close, but even 68 EHP over… Thermodynamics is your friend.


143k EHP with overheating?

Pyro, there's one of your cruisers.
Pipa Porto
#384 - 2012-07-02 11:35:03 UTC  |  Edited by: Pipa Porto
Jorma Morkkis wrote:
Tippia wrote:
Jorma Morkkis wrote:
Not even close with those rigs.
Not only close, but even 68 EHP over… Thermodynamics is your friend.


143k EHP with overheating?

Pyro, there's one of your cruisers.


She meant 68k EHP over the ganking power of your 2 Nagas, or something like that, I believe. [Not what she meant, turns out]

The total is 75k EHP vs Spike.

I'm Pipa, and we were discussing T1 Cruisers at the time you promised that "Most Cruisers have 80k EHP"

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#385 - 2012-07-02 11:36:33 UTC
Jorma Morkkis wrote:
143k EHP with overheating?
Ah. I think we've found the source of your continuous problems.

No.
75k + 68 ≠ 143,000.
75k + 68 = 75,068.
pussnheels
Viziam
#386 - 2012-07-02 11:38:53 UTC
Pipa Porto wrote:
To stop this moving the golaposts business.

Jorma, you said that there was no way to tank a Hulk to survive a 2 ship gank. We have shown you how to do exactly that.

You've now added more ships to try to counter us. If you'd like to do that, you must first admit that you can, in fact, tank a Hulk to survive a reasonable 2 ship gank.

You also happen to owe us a 2km/s cloaked ship and 6 more 80k EHP cruisers.

not only can you tank a hulk against gankers , hulks are supposed to be able to tank beltrats in nullsec and can do that well
It is the miner that made a mistake or is not paying attention ,that gets them killed
what alot of gank victims seems to do wrong is that they
,A afk mine ,
B never paying attention to local
C mine near busy hubs or major trade routes
D their overview is cluttered with asteroids and didn't even see the suicide gankers warp in( common rookie mistake)
E Pretty sure there some other mistakes a miner can do to get himself killed

just a question of minimizing the risk factor
you can always avoid the opportunity suicide ganker but it is pretty hard avoiding a dedicated small gang if they are out to get you

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Jorma Morkkis
State War Academy
Caldari State
#387 - 2012-07-02 11:41:23 UTC
Pipa Porto wrote:
and we were discussing T1 Cruisers at the time you promised that "Most Cruisers have 80k EHP"


Actually quite a few of them can tank over 80k damage over that 20 seconds it takes to Concord to spawn.

With logis! Cool
Seishi Maru
doMAL S.A.
#388 - 2012-07-02 11:41:40 UTC
I currently keep one character for making isk and other for PVP in FW. In all my years in eve I always frowned upon risk on any isk makign activities, but still would still embrace PVP directly.


But even on isk making you must get to face some risk. BE it undocking in an expensive marauder tha t can be ganked for those 2-3 faction modules, be in incursions by joining a fleet that you have no idea if the guardians will repair you or troll you.

At the end for me the risk avoidance happens on both PVE and PVP activities and its mostly limited by the line: Is it clearly dumb or lerooyish what I am about to try?


That makes the limits very fluid and ever changing. Sometimes a PVP action with my Firetail is well within reasonable limits and I shall go for it. Sometimes its plain stupid, like attacking a loki guarded by a rapier and an arazu :P... unless of course I have help from friends Sometimes the PVE activity is worht it, like running some sites in low sec with my HAC that can bug out pretty fast if needed, but I will not for example run the same site with a bhalghorn with full faction fit, unless of course I have lots of help from friends.


Most of the very risk averse pilots are usually solo people and still could not grasp how security increases exponentially when you have friends.
Pipa Porto
#389 - 2012-07-02 11:42:48 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
and we were discussing T1 Cruisers at the time you promised that "Most Cruisers have 80k EHP"


Actually quite a few of them can tank over 80k damage over that 20 seconds it takes to Concord to spawn.

With logis! Cool


And that's not what we were discussing when you claimed that most "Cruisers have 80k EHP."

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#390 - 2012-07-02 11:44:53 UTC
Pipa Porto wrote:
And that's not what we were discussing when you claimed that most "Cruisers have 80k EHP."


If Hulk has over 100k EHP for 20 seconds with logistics support.
Most cruisers are quite close to that with logistics support.
Pipa Porto
#391 - 2012-07-02 11:46:33 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
And that's not what we were discussing when you claimed that most "Cruisers have 80k EHP."


If Hulk has over 100k EHP for 20 seconds with logistics support.
Most cruisers are quite close to that with logistics support.


Again that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." Because Reps are not EHP. They are Tank, a separate stat. Also seperate is the amount of damage that a Specific type of gank needs to do to kill something before CONCORD.

You said that most Cruisers have 80k EHP. Not that they require 80k damage to kill in a gank.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#392 - 2012-07-02 11:47:04 UTC
Jorma Morkkis wrote:
If Hulk has over 100k EHP for 20 seconds with logistics support.
…but that wasn't what you claimed, so no. We're still waiting for those cruisers.
Jorma Morkkis
State War Academy
Caldari State
#393 - 2012-07-02 11:50:59 UTC
Pipa Porto wrote:
Again that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." Because Reps are not EHP. They are Tank, a separate stat. Also seperate is the amount of damage that a Specific type of gank needs to do to kill something before CONCORD.


You posted something different earlier:

Pipa Porto wrote:
Against Void, the fit at the end of this post, when repped for the 20s duration of a Gank, has 39k EHP, and is repped for a total of 89,040 EHP.
Tippia
Sunshine and Lollipops
#394 - 2012-07-02 11:53:19 UTC
Jorma Morkkis wrote:
You posted something different earlier:
…which wasn't when you made the 80k EHP cruiser claim.
Pipa Porto
#395 - 2012-07-02 11:54:28 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Again that's not what we were discussing when you claimed that most "Cruisers have 80k EHP." Because Reps are not EHP. They are Tank, a separate stat. Also seperate is the amount of damage that a Specific type of gank needs to do to kill something before CONCORD.


You posted something different earlier:

Pipa Porto wrote:
Against Void, the fit at the end of this post, when repped for the 20s duration of a Gank, has 39k EHP, and is repped for a total of 89,040 EHP.


Oftentimes, words are omitted when they would appear redundant if included.

"repped for a total of 89,040 EHP repped." would be the full phrase without the omitted word.

See how it appears redundant. The term EHP, or Effective HP, is used to differentiate from Raw HP.

EvE: Everyone vs Everyone

-RubyPorto

Jorma Morkkis
State War Academy
Caldari State
#396 - 2012-07-02 11:56:41 UTC
Pipa Porto wrote:
Oftentimes, words are omitted when they would appear redundant if included.

"repped for a total of 89,040 EHP repped." would be the full phrase without the omitted word.

See how it appears redundant. The term EHP, or Effective HP, is used to differentiate from Raw HP.


And now you think RR is EHP...
Pipa Porto
#397 - 2012-07-02 11:59:08 UTC
Jorma Morkkis wrote:
Pipa Porto wrote:
Oftentimes, words are omitted when they would appear redundant if included.

"repped for a total of 89,040 EHP repped." would be the full phrase without the omitted word.

See how it appears redundant. The term EHP, or Effective HP, is used to differentiate from Raw HP.


And now you think RR is EHP...


Where did I say that?

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#398 - 2012-07-02 12:00:52 UTC
Jorma Morkkis wrote:
And now you think RR is EHP...
RR is occasionally measured in EHP, just like a ship's local buffer. What you made a claim about was that buffer.

So no, the cruiser with logistics support (which you also haven't provided) doesn't qualify as the promised 80k EHP ship. Are you going to provide any, or just admit that you're wrong about that as well, just as with everything else you've ever said?
Jorma Morkkis
State War Academy
Caldari State
#399 - 2012-07-02 12:12:45 UTC  |  Edited by: Jorma Morkkis
No fleet bonuses and no suitcase if not mentioned:
Maller: 81.2k EHP, no implants
Navy Augoror: 101k EHP, no implants
Gila: 97.6k EHP, no implants
Devoter: 112k EHP, no implants
Phobos: 97.3k EHP, suitcase, no implants
Onyx: 106k EHP, no implants

I think that's 6 cruisers you two have been asking for.
Tippia
Sunshine and Lollipops
#400 - 2012-07-02 12:16:23 UTC
Jorma Morkkis wrote:
I think that's 6 cruisers you two have been asking for.
No. Those are just some names with numbers after them (the names are also wrong, by the way).

…of course, seeing as how they will all be as silly as the old ones you posted, they're not really going to prove the point you're failing to make, so why not just give up and say that you “adjusted” reality a bit, hmm?