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WIS/Incarna - What type of Tools would you like to use to control the Content?

First post
Author
Gevlin
Pator Tech School
Minmatar Republic
#1 - 2012-06-29 13:18:08 UTC  |  Edited by: Gevlin
Quote:
The guys behind DayZ actually work for Bohemia Interactive though although they did do the mod in their own time.

In the spirit of idea generation, would anyone care to start a thread in Features & Ideas Discussion about the sorts of tools the community might like to see in order that they have more control over content? It's probably a little off topic here.
EVE Software Engineer
Team Avatar


there was a presentation at Moscow Fan Meet up

https://www.youtube.com/watch?v=Ajnxq65D220

There was a presentation on the the new Space exploration idea for WIS. So there was "Game Play involved."

They would be "Open" Instanced dungeons much like current missions where can sneak in from another air lock and help the other player.... yet more likely sabatoge the other player... this being eve an all.

I have a feeling this is what the CCP dev is trying to think about expanding the game play.
Asking the Players to brain storm content and the tools to hopefully control it.

Ie Mutant Slaver hounds that waken after a long sleep and are hungry...
a counter of that would be Prime rib steak.

They mentions this will be a solo thing not like with an away Crew like Star Trek as the Levels of radiation and hazards would overcome regular people.

Sansha Mind slaves, or nanie trying to eventrually take control of you. Maybe a handy ECM burst may help!!

I think it will focus on very small groups to stay away from the Dust 514 play style.

So what features or tools that players can use to control the content to either make your life better, or your opponents life a living hell?

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#2 - 2012-06-29 13:21:22 UTC
So I assume stuff like the Alien tracker in Aliens that showed you the distance the enemy was away but some how was un able to tell you the elevation.


CAN O FOAM - Great for Stopping Airlock Breaches and Radiation LeaKs. Totally Biodegradable and Non Toxic. Try our new Bubble Gum Flavor.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Vincent Athena
Photosynth
#3 - 2012-06-29 13:35:15 UTC
What that Dev request meant to me is actually designing items to sell to other players.

If players could make items for Eve they could build their own fashion empires, or art galleries, or designer item stores. But how would this be done? One of the main issues is a industry term called “TTP” which stands for Time To (gentleman's sausage). Its a measure of how long before players, given the ability to generate content, will make a depiction of something obscene. (In the case of PI, TTP was 5 minutes. Then a player arranged the PINs in the appropriate pattern.) Another issue is preventing a crushing flood of user designed items into the game.

Here is my idea for allowing player generated content.

First, CCP releases tools for designing items. These would be for designing clothing, accessories, room decorations,furniture and ship skins.

A player who has a design they like can submit it to CCP for vetting. CCP insures its not in bad taste (well, not too bad) and in the style of Eve. If CCP approves the item, the player can get one or more BPO’s for the item. The player is free to build and sell the item for whatever the market will bear.

The CCP employee that does the vetting has to be paid a salary. Where does this money come from? I propose its paid for by having the item designer pay for the vetting with Aurum. Say 1000 to 2000 Aurum per item vetted, with an additional 1000 to 2000 Aurum per BPO if the item passes. Aurum is obtained from PLEX, which are created with real money. 1000 Aurum represents $5.

This method solves several issues. First, it removes the TTP issue (unless CCP has a bad vetter). It gives CCP another income stream that at least supports the feature, and maybe more. The need to supply Aurum limits the number of items that will be delivered to CCP so we do not have a overwhelming flood of them.

Know a Frozen fan? Check this out

Frozen fanfiction

Lipbite
Express Hauler
#4 - 2012-06-29 14:37:58 UTC
Not sure what is "content control"? Craftable furniture? Destructable furniture? Expandable station environment and in-station improvements like player-run bars? Corp / alliance flags and wallpapers with logos within stations?

Craftable / destructable vehicles for in-station movement. Craftable clothing / hand weapons. Clothing / weapons damage during in-station combat - repair it and get ISK sink. And so on.
Jett0
Ministry of War
Amarr Empire
#5 - 2012-06-29 14:55:20 UTC
Since we're talking high-level concepts here...

Ever play The Sims? That. Your female customer-base would expand 100-fold, and many marriages would be saved.

Occasionally plays sober

Mirima Thurander
#6 - 2012-06-29 15:19:58 UTC
Jett0 wrote:
Since we're talking high-level concepts here...

Ever play The Sims? That. Your female customer-base would expand 100-fold, and many marriages would be saved.




SO, now i get to yell GO MAKE ME A SANDWICH and GO WASH MY SPACE SHIP?

sweet

All automated intel should be removed from the game including Instant local/jumps/kills/cynos for all systems/regions.Eve should report nothing like this to the client/3rd party software.Intel should not be force fed to players. Player skill and iniative should be the sources of intel.

Teinyhr
Ourumur
#7 - 2012-06-29 15:33:34 UTC
Jett0 wrote:
Since we're talking high-level concepts here...

Ever play The Sims? That.


Oh god. Poop and pee everywhere, people sleeping randomly in the middle of a floor, station fires because people suck at cooking.
PinkKnife
The Cuddlefish
Ethereal Dawn
#8 - 2012-06-29 16:08:12 UTC
Teinyhr wrote:
Jett0 wrote:
Since we're talking high-level concepts here...

Ever play The Sims? That.


Oh god. Poop and pee everywhere, people sleeping randomly in the middle of a floor, station fires because people suck at cooking.


So just your normal minmatar station then?
Jett0
Ministry of War
Amarr Empire
#9 - 2012-06-29 16:09:57 UTC
Teinyhr wrote:
Jett0 wrote:
Since we're talking high-level concepts here...

Ever play The Sims? That.


Oh god. Poop and pee everywhere, people sleeping randomly in the middle of a floor, station fires because people suck at cooking.


On second thought, this is too close to the FiS half...

Occasionally plays sober

Ishtanchuk Fazmarai
#10 - 2012-06-29 21:36:31 UTC
What do they mean by "tools to have more control over content"?

I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum?

CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... Question

Roses are red / Violets are blue / I am an Alpha / And so it's you

Gevlin
Pator Tech School
Minmatar Republic
#11 - 2012-06-29 22:36:56 UTC
there was a presentation at Moscow Fan Meet up

https://www.youtube.com/watch?v=Ajnxq65D220

There was a presentation on the the new Space exploration idea for WIS. So there was "Game Play involved."

They would be "Open" Instanced dungeons much like current missions where can sneak in from another air lock and help the other player.... yet more likely sabatoge the other player... this being eve an all.

I have a feeling this is what the CCP dev is trying to think about expanding the game play.
Asking the Players to brain storm content and the tools to hopefully control it.

Ie Mutant Slaver hounds that waken after a long sleep and are hungry...
a counter of that would be Prime rib steak.

They mentions this will be a solo thing not like with an away Crew like Star Trek as the Levels of radiation and hazards would overcome regular people.

Sansha Mind slaves, or nanie trying to eventrually take control of you. Maybe a handy ECM burst may help!!

I think it will focus on very small groups to stay away from the Dust 514 play style.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#12 - 2012-06-29 23:39:33 UTC
This is mighty Theme park to me.. now lets try an add some sand box

-->A way to allow a same adventure to spawn new items repeatedly sorta randomly
-----> As they decloak or the Force field is finally broken because:
----------> someone sent a signal,
---------->timer spent,
---------->an auto cracker finally finished its cycle.
---------->Player pressed the correct shiny candy like red button. (etc)
---------->Virus causing all these hidden archives being visible finally corrupted module X

-->Give me a reason to return to this same dungeon. But also make this dungeon be persistent. When I come back later to see if anything changed, I will still find my old discarded casings, and also the traps that were left behind by a small gang that roamed though this portion of my Sovereignty Space, Scanned down this WIS Dungeon, decided to kill some care bear explorers remotely.
(Nothing like receiving a kill mail a week later from a trap you laid.

-->Allow People to scan down the Dungeon and Be able to see Scan down Life Forms to see if anyone is in there. Or could be the case when you are out of your pod you don't show up on local and if you go into a dungeon you will never know you are are a long or not....

-->If we exit our ship to enter into the Dungeon can I at least have a competent crew enough to take the ship into high orbit and cloak, for fight like an AI while I am in my dungeon.

--> Allow many entry points so more than 2 team can be in there.

--> Have some dungeons relocate be cause they felt like it. Rogue Drone AI some are more advanced and quirky than others..... Hear of the Traveller RPG?

--> Allow us a way to Pepper these out dungeons so we can sell the location of them as a scam...

--> Give us limited access to the Dungeons AI so it can be programed with Red and blue status, while on the other hand the next person could reprogram the same machine the other way around. Mid exploration and now realize we have to fight the limited dungeon defences while fighting the NPC hazards (Radiations, Rouge Drones, Mutated Man Eating Fedo's) At that time I curse for repairing all those defences behind use now I have to destroy..... “Back to the Control Room Guys we need to reclaim the Central computer..... again....

--> Allow me to fix the Dungeon original defences (hopefully I have control of the Central Computer) Bring old decayed modules to life, Up grade some of the original systems. Ect.

--> Farm and fields Idea: Allow me to drop off a blue print and the dungeon will research that blue print super fast.. though there is a catch. Some one else can steal it
--> Allow me to plant speciality crops for things to harvest after time to be sold on the market as selected goods. Allow me to use some forms of defence for them either ECM from detection or a nasty set of turrets and mines to scare away the raiders from crops

--> Have these dungeons not only have loot but be able to have an system wide effect. Can be Beneficial or Negative depending if the person who is activating this effect likes the people in the home system or not.

--> Traps – allow me variety
----->(Portable)to have Crude Minmutar one that take local resources and some roles of Space Tape though these traps do leave quite the mess and take some time to set up.
----->(Portable)To have Ammary Clean , small compact self cleaning, easy to set up trap
----->(Portable)To have Gellente Trap that may move and be base on a drone ai
----->(Portable)Caldari trap would be sensible made from local materials, take a bit to make but is hard to distinguish from the local surroundings
-----> (fixed) re activate trap that have been recently destroyed or repair ones that have died from years of neglects.
-----> let me infest the Dungeon with Rogue drones, Organic Beasts, Monsters,

---> Let me have fun ins trying to make one of these Dungeons rooms into my own personal Home.
-----> Hide it from easy view or electronic sensor because I am using ECM to hide it.
-----> A place where I can hide some personal belonging I can show off to my friends.
----->A place that I can decorate, boobietrap to my hearts content as it can in the end be found and ransakesd
-----> Give be a big door I can install
-----> Give me traps to protect it.
-----> Give me a small butler bot that can act as a bouncer and shoot anyone that is red, and will use Text to speech programing to interact with players.


IN the end allow the players add, repair, subtract and destroy things in this environment.

I understand that these dungeons began an accelerated decay when they appeared and may completely break apart over a period of time (maybe a month) But during that time we:
-->Explored it from top to bottom finding every piece of loot. (at least we thought we did)
--> We fended of small roaming fleets from exploring our dungeon with Traps, monsters, and some personal not so friendly PEW PEW.
--> Raiders may have left of some gifts, traps, Switching the AI blues.
--> We had the opportunity to invest and up grade the dungeon to produce some nice effects for the system till the Small gang camp by and switch everything negative and used such a hack lock on it no one could break it.
--> We had the opportunity to invest some time to slow down the decay process. Then we though it was not worth it, we could to a different act and increase the decay of the dungeon.

So now we wait.. for another dungeon.. Possibly installing an up grade in the Ihub to find other decaying g dungeons which may have been lost in the past.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Crunchie Attuxors
Always Another Corporate Venture
#13 - 2012-06-30 00:06:48 UTC
So WiS is now Second Life: Space Edition?

I do not like that.
Eve forums official anthem: http://www.youtube.com/watch?v=pudOFG5X6uA Real men tank hull. Fake women shield-tank Gallente.
Gevlin
Pator Tech School
Minmatar Republic
#14 - 2012-06-30 03:36:42 UTC
Well Second life is a sand box...with out frame work.

IN order to have a sand box you have to give Players set tools to modify their environment to effect others.
FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.

With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.

There are countless Niches a person can fill out. Depending on what they want to specialize in.

Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.

What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great.
Tool that would modify the world around them to make life better for you or worse for your opponents.

Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.

Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying “I was Here, either short or long term” Same thing with Star wars.

Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.

I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)

Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)

So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY!

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Jett0
Ministry of War
Amarr Empire
#15 - 2012-06-30 06:17:44 UTC
Crunchie Attuxors wrote:
So WiS is now Second Life: Space Edition?

I do not like that.


To be fair, Second Life was/is a unique concept.

...with a creepy subculture.

Occasionally plays sober

Rek Seven
University of Caille
Gallente Federation
#16 - 2012-06-30 12:10:44 UTC  |  Edited by: Rek Seven
I want to treat my avatars body like my ships. I want to me able to customise/add things like:

1. Artificial eyes - allow me to see clearer in the dark or detect heat signatures from other players and detects traps left by other players.

2. Artificial skeliton - improve things like carrying capacity, movement speed and increased melee damage

3. New neural implants - to improve hacking/analyser speed of the computer systems and artifacts that would be found in the new avatar environments.

4. Radiation suits - different suits for different to offer defence against different forms or radiation.

5. Tools - maybe we will need cutting tools to gain access to sealed chaimbers, or maybe we could seal a chaimber ourselves to cut of the exits for others.

6. Weapons - projectile and beam rifles, granades and non leathal stun type weaponry.

7. Gadgets - tripwires and motion detectors, sonar device for mapping the environment, spider drones to help find hidden passageways.

This could create a completely new market where corporations could specialise in the production of the items mentioned above.

People havn't really talked about what you could do in these sites yet but lets say, for example, that you found one of these sites in wormhole space - You could hack some ancient sleeper computer system and gain limited control over the sleeper drones in that system. Or maybe you could bring an ancient machine online that lets you create a wormhole to another system.

The posibilities are endless but unfortunatly CCP's time and money isn't, so we won't see anything like this for a very long time.
CCP Bayesian
#17 - 2012-07-02 11:21:57 UTC
Ishtanchuk Fazmarai wrote:
What do they mean by "tools to have more control over content"?

I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum?

CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... Question


My comment came from the back of a series of posts but the one that most succinctly sums it up was this:
Itis Zhellin wrote:
Yeah, we have a sandbox but no tools to play with the sand. I have the feeling that the devs are waisting precious time doing worthless thing instead of let the community to build the game they want.

The community can do amazing stuff if they are provided with tools, much better than any developer. See as an example any game that let the community to mod and build the game. Minecraft, TES or maybe a better example in ArmA where the devs spent years by building the perfect army simulator until a lonely dude extracted the whole content, put some zombies in and a knife in the player hand and so made one the most popular mod ever. It's amazing to see how many bought an old and outdated game only because this mod whilst the developers did nothing to improve the cash flow.

WiS should be a priority as role playing a ship in space and right click on everything is getting very outdated. And then give us some proper tools to play with the sand. Let us customize our ship, weapons, station and the world around us. Even let us to build our custom ships so if I'm a pirate or a wealthy industrialist I don't have to fly the same ship as many thousands do.


I don't know what you guys were talking about in general but it seems like you think some world building/content creation tools would be something you'd like to have. Since it's not directly related to the WiS thread I though it'd be good to split that discussion off somewhere else so thanks everyone for doing that. Smile

EVE Software Engineer Team Space Glitter

CCP Bayesian
#18 - 2012-07-02 11:30:38 UTC
Gevlin wrote:
Well Second life is a sand box...with out frame work.

IN order to have a sand box you have to give Players set tools to modify their environment to effect others.
FIS has Sovereignty Holdings, Structures, Exploration, An Open market, and an actual need to move stuff from point A to point B. Oh and Space Ships to PVP with to make all the other tasks more difficult.

With these elements people compete with each other for resources and status. Each using his/her own metrics to achieve success.

There are countless Niches a person can fill out. Depending on what they want to specialize in.

Missions are the only real them park tool in eve, and CCP discounts them as a place where you grind to earn isk for actual game play.

What Tools for WIS ( walking in Space) could players use inside these dungeons CCP plans to great.
Tool that would modify the world around them to make life better for you or worse for your opponents.

Unlike 2nd Life, Players are not making their own art assets otherwise there would Penises left and right. But CCP is looking for ideas for tools to effect the environment substantially.

Different From SWTOR where you have your assistant and you have personal grown, out side of direct PVP there is nothing left be hind saying “I was Here, either short or long term” Same thing with Star wars.

Now being able to lock a player in a room filled with radiation, while he was about to salvage some awesome loot, Or getting a Kill mail from that Care Bear who was attending or Harvesting his Field item, ie (rare zero G space mold extract used in making monocles) from a trap you left hidden in his incubator, this has meaning. I left an impact on some one else! There was consequence for may action.. and some one else paid for it. This is what eve is all about. Gathering resources and having to deal with the negative effects of others.

I am a resource Gatherer, mainly Mining, I don't do much combat but I love the game play because there is real loss. On the other hand, I don't need the best of the best ships to have an effect. I love the feel of jumping my Rorqual in null sec, realizing if I slip up or become complacent I will be buying some more time codes to replace it. ( Commercial Plug: Through Somerblink where you get free 100mil isk per GTC you guy)

Eve has boundaries, it has structure, so let CCP Bayesian know what tools you would like so he can see if they fit within the Eve Universe play style or Shoot down the idea before it makes WIS into Second Life Space edition.(like my decorating a Dungeon Room idea)

So come on eve players bring out those evil vindictive minds and brainstorm some environment tools that will royally screw over the other guy to the point he will crawl back to WOW crying for his MOMMY!


Actually I thought people were talking about a Second Life Lite concept. I certainly think this has some validity in player run establishments and even in making use of these abandoned structures particularly if exploring deeply into them required a logistics chain and the like.

The stuff you are talking about with more choices and thus more emergence in the gameplay type we've prototyped is exactly what we are looking at and pertains directly to the WiS thread. The locking people in a room and flooding it with radiation is actually a choice we already support in the prototype.

EVE Software Engineer Team Space Glitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#19 - 2012-07-02 11:31:48 UTC
There use to be a old PC game where you could pilot a ship thru tunnels shoot ing and getting shot at. Was two player if I remember right. It allowed you to build your own maps from scratch using a wire frame out line system just like when you are builing an animated scene from scratch. Cant remember the name but tools like that would be cool.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Acot Voth
State War Academy
Caldari State
#20 - 2012-07-02 14:47:14 UTC
CCP Bayesian wrote:
Ishtanchuk Fazmarai wrote:
What do they mean by "tools to have more control over content"?

I am at a loss here, what do they mean? Are they talking about some sort of SDK (software development kit) so people can create "mods" for their use in EVE? Or something less litheral, like having a "WiS development" subforum?

CCP Bayesian, the thread has been created, please tell us what do you want us to talk about... Question


My comment came from the back of a series of posts but the one that most succinctly sums it up was this:
Itis Zhellin wrote:
Yeah, we have a sandbox but no tools to play with the sand. I have the feeling that the devs are waisting precious time doing worthless thing instead of let the community to build the game they want.

The community can do amazing stuff if they are provided with tools, much better than any developer. See as an example any game that let the community to mod and build the game. Minecraft, TES or maybe a better example in ArmA where the devs spent years by building the perfect army simulator until a lonely dude extracted the whole content, put some zombies in and a knife in the player hand and so made one the most popular mod ever. It's amazing to see how many bought an old and outdated game only because this mod whilst the developers did nothing to improve the cash flow.

WiS should be a priority as role playing a ship in space and right click on everything is getting very outdated. And then give us some proper tools to play with the sand. Let us customize our ship, weapons, station and the world around us. Even let us to build our custom ships so if I'm a pirate or a wealthy industrialist I don't have to fly the same ship as many thousands do.


I don't know what you guys were talking about in general but it seems like you think some world building/content creation tools would be something you'd like to have. Since it's not directly related to the WiS thread I though it'd be good to split that discussion off somewhere else so thanks everyone for doing that. Smile


SWG had some really nice in game content creation tools near the end. Getting players to make content for your game for nothing, that is the future of MMOs and the best way to keep an MMO fresh and new. The first company to do so will change the industry. EQ next is rumored to be focused i this way but I'd much prefer CCP beats the big evil to it.

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