These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Missiles vs Railguns

Author
Proteus Grey
Caldari Provisions
Caldari State
#1 - 2012-07-02 09:41:11 UTC  |  Edited by: Proteus Grey
I know this is a common topic, but a lot of information on this topics seems out of date, and may have changed.

Basically I am Caldari, so that means hybrid projectiles or missiles and it seems very important I choose one or the other, as going for both will mean it takes twice the time to get anywhere with them.

Missiles:
Guaranteed Hit unless against defender missiles
Able to choose damage type
Not good against smaller targets if using bigger missiles
Very cool animations and sound
Hang time before damage means poor PvP performance
Could be boring kiting everything

Railguns:
Instant damage
Some choice with damage type
No limits hitting smaller ships (I think?)
Pathetic animation (phew phew little line of light)
Could be more exciting getting in close and exchanging blows

That is how I see it right now, from what I have read, I am sure there is stuff I have missed out but in generally I can choose to kite everything but with cool missile animations, or put up with silly phew phew, lacklustre effects, but have more manoeuvring excitement.

First Question: Which would be best? I am guessing most will say railguns.

Second: Do rail guns get a bit cooler later on or will my battleship still just go phew phew. (anyone remember Earth and Beyond, hell warping in that game sounded bad ass and most of the weapons made you feel like your firing a cannon next to your head, no phew phew.

Third: Is there another viable option? Do later ships get bonus's for standard projectiles, are the artillery turrets more fun to shoot?

Thank you for any pointers!
Forum Clone 77777
Doomheim
#2 - 2012-07-02 10:17:31 UTC
You got abit of info wrong.

The delayed damage on missiles doesnt give it "poor" pvp performance, its just something you have to keep in mind.

And railguns do NOT have selective damage type, its kinetic/thermal no matter what ammo you choose.
And you dont get in close with railguns, railguns are sniper guns, they have ****** tracking but long optimals.

Blasters are brawler guns, having very poor optimals, but damage to compensate for it. Though Gallente are thought of as being the blaster faction, but some caldari ships use blasters with great effect aswell.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#3 - 2012-07-02 12:29:02 UTC  |  Edited by: Bloemkoolsaus
Proteus Grey wrote:

Railguns:
......
No limits hitting smaller ships (I think?)
...


Large battleship size guns will definitely have a hard time hitting small ships.
Every turret has a `tracking speed`, this determines how fast your gun can turn. If the angular velocity (the speed at wich your target moves relative to you) is to high then your turret cannot keep up with the target and will miss. The larger the gun, the slower the tracking speed.
Ottersmacker
Genos Occidere
HYDRA RELOADED
#4 - 2012-07-02 15:00:05 UTC
The answer should come down to your preference in ship sizes.

Small and large rails have their uses, but medium rails tend to be pretty bad you see.. whereas heavy missiles are excellent.

i just locked an open door.. strange, yet symbolically compelling.

Xercodo
Cruor Angelicus
#5 - 2012-07-02 16:12:19 UTC  |  Edited by: Xercodo
Bloemkoolsaus wrote:
Proteus Grey wrote:

Railguns:
......
No limits hitting smaller ships (I think?)
...


Large battleship size guns will definitely have a hard time hitting small ships.
Every turret has a `tracking speed`, this determines how fast your gun can turn. If the angular velocity (the speed at wich your target moves relative to you) is to high then your turret cannot keep up with the target and will miss. The larger the gun, the slower the tracking speed.


This is true, but if he's keeping out at sniping range then it is very plausible that he can one-shot frigates with battleship rails when they have almost no angular.

The Drake is a Lie

Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#6 - 2012-07-02 16:55:28 UTC
Rails tend to have some tracking issues. At least the big ones do.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Ione Hawke
Darkness Industries
#7 - 2012-07-03 07:53:01 UTC  |  Edited by: Ione Hawke
Quote:

The delayed damage on missiles doesnt give it "poor" pvp performance, its just something you have to keep in mind.


It does give poor pvp performance. It is rather detrimental that Logistics have an eternity to lock you up and engage to their reps even before damage is applied. It's not something *you* have to keep in mind, rather, it is something your enemy will keep in mind.

Basically, if you want to PvP I'd suggest to train a different race. For PVE missiles are fine.

You will often notice that certain ships have either a bonus to missiles or hybrid guns. ie. some ships are designed to be used with hybrid guns while others are designed for use with missiles. If I recall correctly, Drake, Raven and Tengu are missile based. Rokh and Naga are hybrid.
Ione Hawke
Darkness Industries
#8 - 2012-07-03 07:59:48 UTC  |  Edited by: Ione Hawke
fail double post
Proteus Grey
Caldari Provisions
Caldari State
#9 - 2012-07-03 11:04:47 UTC
Thank you for the responses so far. Interesting, clearly there is certainly no consensus on this matter.

Ultimately I am not looking to be the best, or to be able to go toe to toe with every other ship in the universe, ideally I just want to be useful to my corp in a fight, and enjoy myself while doing this, hence my addition of the animations for the ships, which seems silly but it is certainly part of my enjoyment of the game.

Right now I am focusing on my mining to get myself grounded, but will branch off towards battleships later, and of course starting to get my core skills covered.


Thank you for all the responses, if anyone else has more to add please do!
Lost Greybeard
Drunken Yordles
#10 - 2012-07-03 21:43:06 UTC
It's much simpler than that from a new player's perspective:

Missiles don't miss, but their damage is scaled up or down pretty dramatically by characteristics of the target.

Turrets have a consistent damage distribution, but hit chance is scaled up or down pretty dramatically by characteristics of the target.


All the other stuff-- range, hit delay, tracking issues, etc can be altered or balanced by something that _you_ can do, training certain skills, swapping to a different specific turret/launcher, etc. Picking between turrets and missiles in general just boils down to that choice of whether you want to consistently hit but have people be able to lower your damage per hit, or have consistent damage (before resists, which affect everything) but have other players be able to increase your chance of outright missing.

As for railguns specifically, they have the longest range of any turrets in the game (on average) but fairly low overall DPS, so they're a lot less "general use" than missiles, as the extra range isn't all that useful in PvE and situations where that kind of range can be well leveraged in PvP are pretty specialized.
Bree Okanata
Perkone
Caldari State
#11 - 2012-07-04 04:40:47 UTC
I went missiles and I don't regret it much. The only thing I regret is the fact that if I want to branch out into something like Amarr, I have a LOT of gunnery skills I need to train. Whereas if I am trained to be awesome with Hybrid Turrets, it is pretty easy (skill wise) to get good at projectile turrets as well since things like the tracking/rate of fire skills all go with guns. If you train missiles, you stick to only missiles. :( I want to train for a Nightmare, but I have a LOT of skilling to do before that since I have to start gunnery skills from scratch.
Mike Whiite
Deep Core Mining Inc.
Caldari State
#12 - 2012-07-04 10:22:48 UTC
you're not goinng to get in close with Rails, that will get you killed, you'll need blasters for that.

Delayed damege is only a big problem with Cruise missles.

Heavies are most used in PvP, for more reasons than that they are good, but they can't be bad.

It mostly depends on style and what you want to do.

From a Caldari point of view:


Missiles will give you a fast means to do almost every facet of EVE, PvE, PvP, Low, 0.0, WH Exploration. (all these things are doable with turrets ofcourse, just not with Rails only)


Hybrid Rails will Take longer, but make it easier to step to other turret based ships, less usefull in PVE Missions and Exploration(which is in early EVE you're most steady income)

I'd advice you the following:

If you want to go pure PvP go for turrets, if you want to see and what EVE has to offer and do many different things, the Fastes way to accomplish that will be Missiles.

If you want to stay Pure Caldari at first take missles they cover more options, Exception is the Cloaky Recon (Falcon, though that one is doable without guns) and the long range big ships for big battles (Naga and Rokh), but all Navy faction ships are missile ships, and the Cross racial Pirate Ships of the Gurista's are missile Drone based.
Proteus Grey
Caldari Provisions
Caldari State
#13 - 2012-07-04 14:22:31 UTC
Thank you for the great response! If I can I would just like to ask a few follow up questions.

Quote:
Delayed damage is only a big problem with Cruise missles.


So what does that mean? I am assuming I cannot take on battleships with heavy missiles? Or can I?



Quote:
Missiles will give you a fast means to do almost every facet of EVE, PvE, PvP, Low, 0.0, WH Exploration. (all these things are doable with turrets ofcourse, just not with Rails only)


Why not with rails only?

Quote:
Hybrid Rails will Take longer, but make it easier to step to other turret based ships, less usefull in PVE Missions and Exploration(which is in early EVE you're most steady income)


I will be doing mining as my primary source of income, especially with the very juicy updates that will be coming to it by winter. I do not plan to do any exploration (if you mean the stuff with the probes). I am sure I will be grinding missions at some point but right now I can easily make 10x more from mining in my osprey than I can mission running in my Merlin or Kestrel ( maybe I am doing it wrong)

Quote:
I'd advice you the following:

If you want to go pure PvP go for turrets, if you want to see and what EVE has to offer and do many different things, the Fastes way to accomplish that will be Missiles.

If you want to stay Pure Caldari at first take missles they cover more options, Exception is the Cloaky Recon (Falcon, though that one is doable without guns) and the long range big ships for big battles (Naga and Rokh), but all Navy faction ships are missile ships, and the Cross racial Pirate Ships of the Gurista's are missile Drone based.


Can you elaborate on why turrets for pure PvP? And by this do you mean rails?

What are the consequences of all Navy faction ships being missile ships? Does that mean I will have to train into another races ships to get good ones? Or it will just limit my choice?


At the moment I am leaning towards turrets for sure, and possibly rails. Simply because I only plan to do PvP and Incursions. My PvE life is going to be taken up by mining, and as long as it is not impossible to do PvE missions with turrets then I do not see any downside. All the combat I do will be around fighting for my corp, so to me it makes sense to go turrets (possibly rails), as this will be the most useful in large and small scale combat?


Thank you again for the responses, I am finding this game very different to other MMO's, usually it is just, "this is the best race/class/set up" and that is the end of it, but here I am told missiles are useless for anything but PvE and at the same time missiles can do everything, keep it coming!
Mike Whiite
Deep Core Mining Inc.
Caldari State
#14 - 2012-07-04 20:56:35 UTC
Quote:
Thank you for the great response! If I can I would just like to ask a few follow up questions.


No problem

Quote:
So what does that mean? I am assuming I cannot take on battleships with heavy missiles? Or can I?


That's 2 questions,

usualy battles with smaller ships are not fought out from a very long range, Battleships are usualy used in long range battles, that is when delayed damage gets a real problem because your losing entire vollies after a kill. at close range you won't because the damage may be delayed but only with seconds, normaly to short to cost you a volley. as long as it doesn't cost you entire vollies while with in the sweet spot of the attacker delayed damage sin't realy a problem, taking with you that the attacker needs to get to thatsweet spot first while taking quite some damage, from your always hitting missiles.

Yes you can kill battle ships with heavy missiles, If I'm flying a Battleship and know there is an hostile Tengu near, I start running.


Quote:
Why not with rails only?


Two reasons, one rails is the long range Hybride turret, so all Caldari Railships are build for long range combat, stay away from your enemies. Caldari Missile ships are build for both short range missiles and long range missiles, most do one better than the other, though the Drake and the Tengu can be deadly with both, so aside from always hitting, ammo that can be switched tofit the damage type, they have the shield HP to fight in close quarters, Powergrid to fit Shortrange launchers, and a relative hight CPU rating. Missiles don't use Capacitator power so all they have can be used on other stuff.

These things together makes them verry usuable for almost every line of stuff EVE has to offer, because you can adjust the fitting for it.

Rails have ships that have a much more specific role and are build towards that role.

Quote:
I will be doing mining as my primary source of income, especially with the very juicy updates that will be coming to it by winter. I do not plan to do any exploration (if you mean the stuff with the probes). I am sure I will be grinding missions at some point but right now I can easily make 10x more from mining in my osprey than I can mission running in my Merlin or Kestrel ( maybe I am doing it wrong)


You'll probably earn more ISK mining in a Ospray than running missions in a Frigate, though you can't earn more ISK than running lvl 3 missions in a Drake, or LvL4 missions in a Tengu, Nighthawk, Raven, CNI, or CNR.

While mining in a Ospray people will leave you alone, when getting to bigger ships mining can become quite dangerous on your own, even in High sec. Mining can be quite profitable though you need to get to low and 0.0.


Quote:
Can you elaborate on why turrets for pure PvP? And by this do you mean rails?


I'm trying to explain this from a Caldari point of view, ofcourse there are very good PvE turret based ships, Hybrid Railguns just aren't that good in PvE, one of the problems is that PvE battles take quite sometime, usualy ending in Cap problems for the Caldari Hybride ships.



Mike Whiite
Deep Core Mining Inc.
Caldari State
#15 - 2012-07-04 20:57:11 UTC  |  Edited by: Mike Whiite
-Continued-

Quote:
What are the consequences of all Navy faction ships being missile ships? Does that mean I will have to train into another races ships to get good ones? Or it will just limit my choice?


A little of both, in the end you'll be training other races anyway, and that will go faster if you have trained for rail guns, but within the Caldari Line most of the best ships are Missile ships, not saying they are useless in the end the Caldari missile ships are just a little better over all, Falcon the big exception and the Nage and the Rokh both have qualities that are harder to find among missiles ships.
Quote:
At the moment I am leaning towards turrets for sure, and possibly rails. Simply because I only plan to do PvP and Incursions. My PvE life is going to be taken up by mining, and as long as it is not impossible to do PvE missions with turrets then I do not see any downside. All the combat I do will be around fighting for my corp, so to me it makes sense to go turrets (possibly rails), as this will be the most useful in large and small scale combat?


First if this is what you want go for it, there is no one good thing, if you believe that there will be one day people show you that this useless weapon system can kill you anyway.

I by small scale combat you mean dealing alpha damage you're probably right, but if alpha damage isn't enough you wish you had missiles, when EMC, Neuts, or Damping, is used you wish you had missiles,

There is no one answer to usefull, in combat, Missiles kill as well as turrets, the only differense is the tactics. I like to fly a Hookbill in small scale combats, I think no one will deny it is one of the best frigates out there, if it's better than lets say a Dramiel, depends completly on who you ask and what someone does with it.


Quote:
Thank you again for the responses, I am finding this game very different to other MMO's, usually it is just, "this is the best race/class/set up" and that is the end of it, but here I am told missiles are useless for anything but PvE and at the same time missiles can do everything, keep it coming!


This being useless is more depending on what kind of fleet you fly than it being useless. if you check the top 20 of ships used to kill players you'll find the Drake on spot 1 with the Hurricane on spot 2 with about half the kills off the Drake.

Unlike what some people will teel you that has more than one reason, among them the fitting as I told above , and the fact that it's the only T1 Missile battlecruiser contribute to that spot.

But I think you can be certain missiles ships are not useless when there are 2 in the top 10 and only 1 Railguns ship in the top 20, being the Naga.

I hope this explains a little and not make things more complicated.
drdxie
#16 - 2012-07-04 21:34:00 UTC
For a new player wanting to do PVE and soonish get into PVP I would suggest go missiles. The drake is a very forgiving ship and is used in every PVP corp/alliance out there, no matter how much the haters hate Lol and it is a good PVE boat for HS, WH's, LS and null. Its also less player skill intensive as you don't have to worry about traversal, tracking, optimal, fall off, etc and still try and keep yourself alive.

Caldari Loving needed.. https://forums.eveonline.com/default.aspx?g=posts&m=1608277&#post1608277

Proteus Grey
Caldari Provisions
Caldari State
#17 - 2012-07-06 21:42:15 UTC
Thank you for all the responses! That has been really useful, I hope a few other people will find this thread useful in the future.

Thanks again everyone!
Archdaimon
Merchants of the Golden Goose
#18 - 2012-07-06 22:16:03 UTC
I'll just make a resume:

Mining is very poor income compared to missions. Mining scale badly, missions does not.

Missiles are supreme in pve compared to hybrids. No discussion.

Hybrids (rails and blasters) find use in pvp, but so does missiles.

Training hybrids gives advantages when if you want to train other weapon systems (projectiles or lazors).

Rokh has become popular in null recently (guestimating from the killboards coming out delve) they are railguns.

Drakes are equally popular, they use heavy missiles.

In the end. Go with what you think is cool.

Wormholes have the best accoustics. It's known. - Sing it for me -