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L4 Caldari Ship

Author
Smokeyblood
Center for Advanced Studies
Gallente Federation
#21 - 2012-06-28 09:28:18 UTC
I heard people say drake -> tengu is better than raven -> CNR, is this still true?
Paikis
Vapour Holdings
#22 - 2012-06-28 09:51:00 UTC
Smokeyblood wrote:
I heard people say drake -> tengu is better than raven -> CNR, is this still true?


This was never true. Tengu is a side-grade at best to a CNR. You go faster but your damage is gimped.
Nuela
WoT Misfits
#23 - 2012-06-28 15:08:54 UTC  |  Edited by: Nuela
Bree Okanata wrote:
Oh, and what about the Scorpion Navy Issue? Is that on par with the Raven Navy Issue?



For Lvl 4's I tried the Scorp Navy Issue and dismissed it.

However, I recently discovered a new love (or maybe just a new somewhat liking) of the Scorp Naval Issue for Null sec anoms. The extra resistance seems to allow more staying power in higher level anoms without having to warp out. Warping out in 0.0 is less convenient because because you can't just dock at a station like you can in Highsec and get insta shields and cap back. You have to sit and WAIT.
Bree Okanata
Perkone
Caldari State
#24 - 2012-06-28 16:54:54 UTC
Smokeyblood wrote:
I heard people say drake -> tengu is better than raven -> CNR, is this still true?


The Tengu will also take a month and a half of training whereas the CNR will take a couple days. Tengu is a fantastic ship, but super expensive and you have to dedicate a long time to get into one.
IIshira
School of Applied Knowledge
Caldari State
#25 - 2012-06-28 17:21:46 UTC
Bree Okanata wrote:
Smokeyblood wrote:
I heard people say drake -> tengu is better than raven -> CNR, is this still true?


The Tengu will also take a month and a half of training whereas the CNR will take a couple days. Tengu is a fantastic ship, but super expensive and you have to dedicate a long time to get into one.


When you say a couple of days I hope you're just talking about the Caldari Battleship skill.

I can't say much about the Tengu since I don't fly one but I think the Drake is better for newer pilots
Chainsaw Plankton
FaDoyToy
#26 - 2012-06-28 19:14:54 UTC
the cnr is a lot quicker to sit in, but when it comes to being great in a ship pretty sure cnr/tengu both end up taking about the same amount of time. cruiser 5 takes less time than bs 5, and heavy missiles 5 is less time than cruise missiles 5, but tengu has the subsystems as well. where bs 4 and cruise missiles 4 take less time than cruiser 5.

also a lot depends on how you want to run the missions. tengu is amazingly good at blitzing some missions, full aggro so what, can tank it all with a small shield booster, now hit all the right ship and mission done! where I'd rather have a cnr for dealing with a ton of ships and sitting stillish.

@ChainsawPlankto on twitter

Caitlyn Tufy
Perkone
Caldari State
#27 - 2012-06-28 20:12:14 UTC
Smokeyblood wrote:
I heard people say drake -> tengu is better than raven -> CNR, is this still true?


Depends what you need it for. Tengu is better in a large variety of situations from exploration to those pesky level 4s where the acceleration gate is 40 km away, but when it comes to sheer damage output on large targets (Cruiser and up), CNR wins hands down, no questions asked and at 200 km, if you can target your enemies that far out :) Problem is, people take a CNR, because they heard it's great, fit it like crap with bad skills and then cry when they deal less damage than in a Drake.

On the other hand, Tengu's multirole use can come in handy when you want to do more than just missioning. So think carefully what you want to do and pick accordingly. Or, you can do it like me and get both, then use them in what they're good for.
Kalli Brixzat
#28 - 2012-06-29 04:23:06 UTC
Caitlyn Tufy wrote:
get both, then use them in what they're good for.


This. No matter what you're doing in EvE, you want to have multiple ships that can do it. Use those ships to maximize their effectiveness based on the specific circumstances of what you're doing at the moment.
Jaffster
13.
#29 - 2012-06-29 12:40:09 UTC  |  Edited by: Jaffster
My transition for L4's went Raven > CNR > Golem. I can't believe that this hasn't been mentioned yet. The transition into a Marauder is pretty natural from flying a Caldari BS.

The Golem is an absolute beast for L4's, it just sucks at pretty much everything else.

5/6 rounds of Torpedoes destroys most BS's.
1/2 shot Cruisers / Destroyers.
Drones for Frigates.

High slots -
Torp Launcher II x 4

Med slots -
2 x Target Painter
3 x Mission specific hardeners
1 x Large Shield Booster
1 x Large Shield Boost Amplifier

Low slots -
3 x BCU
1 x Damage Control

I average around 8/10 mil ISK per tick in bounties.
Kalli Brixzat
#30 - 2012-06-29 17:38:27 UTC
Jaffster wrote:
My transition for L4's went Raven > CNR > Golem. I can't believe that this hasn't been mentioned yet. The transition into a Marauder is pretty natural from flying a Caldari BS.

The Golem is an absolute beast for L4's, it just sucks at pretty much everything else.

5/6 rounds of Torpedoes destroys most BS's.
1/2 shot Cruisers / Destroyers.
Drones for Frigates.

High slots -
Torp Launcher II x 4

Med slots -
2 x Target Painter
3 x Mission specific hardeners
1 x Large Shield Booster
1 x Large Shield Boost Amplifier

Low slots -
3 x BCU
1 x Damage Control

I average around 8/10 mil ISK per tick in bounties.


Damage application in a Torp Golem is kinda shyte without a 3rd TP - so I sincerely doubt you are getting the results you claim. I suppose it's entirely possible, but I doubt it.

For the cost of a Golem with proper fittings, you can do better. The best Marauder is a Vargur, period. Even then, you are better off with a Machariel for mission running. And with the skills you need to really maximize your Golem's performance, you are better served getting into something else.
Aina Sasaki
Garoun Investment Bank
Gallente Federation
#31 - 2012-06-30 10:05:07 UTC  |  Edited by: Aina Sasaki
Paikis wrote:
Smokeyblood wrote:
I heard people say drake -> tengu is better than raven -> CNR, is this still true?


This was never true. Tengu is a side-grade at best to a CNR. You go faster but your damage is gimped.


I am building a mission-runner alt and plan to use them to grind up corp standings (which probably means L3's rather than L4's). Training time, and even profit, matters less to me than speedily burning through missions in order to rack up standings. Oh, and once that's done the character will be used for PvP. :o

So, based on what you say here, I would be better off going for a Navy Raven rather than a Tengu for this purpose?

- Rei

Bree Okanata
Perkone
Caldari State
#32 - 2012-06-30 10:11:56 UTC
Random update, decided to go ahead and snag a SNI. I am probably not ready to fly it yet, but it is fun to sit in it every once in a while while my skills go up. :3

I won a Tengu from Blink micro lotteries on my first ticket but I sold it, realizing that it was going to take a LOT of skills and even more ISK to fly it. May move up to a Tengu eventually after my Battleship skills are legit enough.
Caitlyn Tufy
Perkone
Caldari State
#33 - 2012-06-30 23:15:23 UTC
Jaffster wrote:
My transition for L4's went Raven > CNR > Golem. I can't believe that this hasn't been mentioned yet.


Because, quite frankly, I don't like the Golem. I mean, it's a decent ship when big targets are close, but when you have to shoot stuff that's 100 km away and more, it just plain sucks. It packs up a lot of theoretical dps, but when you actually have to apply it on something else than BS... so I can kill cruisers in one shot? Awesome, now I just need to wait 2 more launcher cycles to reapply target painters! Meanwhile the CNR/Tengu/Machariel will proceed to tear apart their targets at almost the same speed.

Long story short, it's just not worth the hassle to enjoy those 2-3 missions you might do a wee bit faster than competition.

@bree: grats on a solid, graceful choice. It may not be the fastest killer, but it's definitely one of the most graceful designs in game and easy on skills as well. May your investment serve you many hours.
Bree Okanata
Perkone
Caldari State
#34 - 2012-06-30 23:26:52 UTC
Thanks Caitlyn. I may move to a CNR when my skills are much better. With the shield bonuses the Scorp will give me, I figure it will allow me a little more wiggle room when I am learning the L4 missions. That and it is possibly one of my favorite hulls in the game. :D
WolfeReign
Caldari Provisions
Caldari State
#35 - 2012-07-01 23:58:51 UTC
The CNR usually sucks up isk and ends up needing dead-space mods to be better then the Scorpion Navy Issue. The scorpion navy issue however can fit plenty of tank while still having all 3 rigs free for missile rigs and not cost you billions of isk
WolfeReign
Caldari Provisions
Caldari State
#36 - 2012-07-02 00:01:00 UTC
Also did I mention the SNI can active tank lvl5s and look damn sexy doing it?


[Scorpion Navy Issue, LVL5]

6x Cruise Missile Launcher II (Mjolnir Fury Cruise Missile)
Heavy Energy Neutralizer II

2x X-Large Ancillary Shield Booster (Navy Cap Booster 400)
2x EM Ward Amplifier II
Thermic Dissipation Amplifier II
Kinetic Deflection Amplifier II
Explosive Deflection Amplifier II
Adaptive Invulnerability Field II

3x Ballistic Control System II
Damage Control II

2x Large Processor Overclocking Unit I
Large Warhead Flare Catalyst I

Stats(all lvl5 and low grade crystal set):
-576dps (not counting drones)
-4,035dps omni tank (half it for the amount of 1 booster running)
-3,487dps tank with invuln off (that's 1.7k dps tank with 1 booster which is plenty for most lvl5s)

Description:

With this fit + LG crystal set you can tank all lvl5s with an omni tank (if you know what your doing, only most if you don't). dps is mediocre but for cruise missiles you can't expect much more. Now the reason there is a invuln + heavy nuet is for if you get caught outside the mission site and need to fight for your life!! Also in some lvl5 missions you will have some cap so you can use the invuln as well. the main concern when running lvl5 missions is getting ganked by pirates, while the awesome omni tank of this fit probably won't save you it will atleast let you put up one hell of a fight!


p.s. I didn't put drones in this fit. Use whatever drones you prefer but have atleast 1 flight of light drones to help kill frigates. Oh and did I mention this is cheap?
Paikis
Vapour Holdings
#37 - 2012-07-02 01:35:20 UTC
Aina Sasaki wrote:
I am building a mission-runner alt and plan to use them to grind up corp standings (which probably means L3's rather than L4's). Training time, and even profit, matters less to me than speedily burning through missions in order to rack up standings. Oh, and once that's done the character will be used for PvP. :o

So, based on what you say here, I would be better off going for a Navy Raven rather than a Tengu for this purpose?


The Tengu is not a bad ship. It is certainly up there in terms of missioning. HOWEVER.

1. Its tank is based on speed. If you get webbed, you're going to get mauled.
2. Its DPS is limited to Kinetic damage. The second you need to shoot anything else, it becomes an inferior choice.
3. It doesn't have any drones. If you need to kill frigates, you have to target and shoot every one of them.

I have a preference for a Caldari Navy Raven because it does not suffer from any of those problems.

1. It's tank is based on pulsing a shield booster, not on speed. It doesn't matter if you're sitting completely still, you can still tank those level 4s.
2. It has about the same DPS as a Tengu... and then it has drones on top of that. 3 Rigor rigs and a target painter mean you can apply that damage to cruisers quite nicely.
3. It has drones. Target one frigate at the start of the mission and tell your drones to kill it. Ignore frigates for the rest of the mission.

WolfeReign wrote:
The CNR usually sucks up isk and ends up needing dead-space mods to be better then the Scorpion Navy Issue. The scorpion navy issue however can fit plenty of tank while still having all 3 rigs free for missile rigs and not cost you billions of isk


The CNR does not require pimping. A pure T2 fit will give you all the tank you need, and more DPS than a scorpion. And you can fit a target painter and use all three rigs for Rigors to apply your DPS to cruisers.

I'd like to see this mythical SNI fit that does more DPS than a ship with the same damage bonus and an extra launcher.

Just so you can EFT it, here's mt T2 (mostly) fit:

[Raven Navy Issue, PvE]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II

Heavy Capacitor Booster II, Cap Booster 800
Phased Weapon Navigation Array Generation Extron
Large Shield Booster II
Kinetic Deflection Field II
Thermic Dissipation Field II
Thermic Dissipation Field II

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
[empty high slot]

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I


Hobgoblin II x5
Hammerhead II x5
Bree Okanata
Perkone
Caldari State
#38 - 2012-07-02 01:40:23 UTC
I believe he was referring to the CNR's ability to tank compared to the SNI. He never mentioned that the SNI would do more damage, just that the damage wasn't that bad.
Paikis
Vapour Holdings
#39 - 2012-07-02 01:48:32 UTC
Bree Okanata wrote:
I believe he was referring to the CNR's ability to tank compared to the SNI. He never mentioned that the SNI would do more damage, just that the damage wasn't that bad.


There's no doubt that a SNI tanks better, but who cares? My CNR doesn't die and it does a full 20% more damage.
Bree Okanata
Perkone
Caldari State
#40 - 2012-07-02 01:53:10 UTC
Paikis wrote:
Bree Okanata wrote:
I believe he was referring to the CNR's ability to tank compared to the SNI. He never mentioned that the SNI would do more damage, just that the damage wasn't that bad.


There's no doubt that a SNI tanks better, but who cares? My CNR doesn't die and it does a full 20% more damage.


For someone who is just starting to get into L4s, tanking does matter. Gives a bit more time to warp out when a trigger is accidentally taken out, or a little more wiggle room when you accidentally fit the wrong hardener.
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